Release 0.6.0 (1.21.0.21): Visualization Update #170
m-brisch
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Read the previous release notes here
Summary
Hello! Happy Preview day 😊 This week we are officially closing the v0.5.X semantic iterations and considering our work towards v0.6 done. Next week, we will begin 0.6.X cycles towards our next v0.7 release, tentatively titled the “Personalization Update,” where we will be focused on empowering creators to customize the Editor through the action bar, block palettes, brush masks, structures, and so much more! In addition to the framework improvements we'll also be bringing you more tools to help you build bigger and faster.
Read on for more details on this week’s exciting updates, as well as an all-up summary of everything that was done during the v0.5.X iterations.
As a reminder of Editor API support:
Additionally, if you're new to the Editor GitHub this week, we encourage you to join the Bedrock Add-Ons Discord #Editor channel!
Updates this week
New Feature: Updated Brush Framework
We created a new
BrushShapeManager
to store brush shapes that can be used across built-in editor tools and editor extensions! We'll be posting a sample this week on how you can useuiSession.extensionContext.brushShapeManager.registerBrushShape
to add a 'star brush' and see it inside the brush toolThere is a known issue around quickly brushing large shapes not being filled correctly, we are aware and are working on a fix
New Feature: Summon Tool
We added a new tool to help you place and manage entities to build a more immersive world!
Full Changelog
v0.5.X Updates Aggregation
Here is the list of updates that have occurred in the Editor since v0.5.1 on January 4, 2024 to 0.6.0 on April 10, 2024.
Major Features
Full Changelog
Thank you for being here! You're the best! ❤
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