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tgs.dm
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//tgstation-server DMAPI
#define TGS_DMAPI_VERSION "5.0.0"
//All functions and datums outside this document are subject to change with any version and should not be relied on
//CONFIGURATION
//create this define if you want to do configuration outside of this file
#ifndef TGS_EXTERNAL_CONFIGURATION
//Comment this out once you've filled in the below
#error TGS API unconfigured
//Uncomment this if you wish to allow the game to interact with TGS 3
//This will raise the minimum required security level of your game to TGS_SECURITY_TRUSTED due to it utilizing call()()
//#define TGS_V3_API
//Required interfaces (fill in with your codebase equivalent):
//create a global variable named `Name` and set it to `Value`
#define TGS_DEFINE_AND_SET_GLOBAL(Name, Value)
//Read the value in the global variable `Name`
#define TGS_READ_GLOBAL(Name)
//Set the value in the global variable `Name` to `Value`
#define TGS_WRITE_GLOBAL(Name, Value)
//Disallow ANYONE from reflecting a given `path`, security measure to prevent in-game use of DD -> TGS capabilities
#define TGS_PROTECT_DATUM(Path)
//Display an announcement `message` from the server to all players
#define TGS_WORLD_ANNOUNCE(message)
//Notify current in-game administrators of a string `event`
#define TGS_NOTIFY_ADMINS(event)
//Write an info `message` to a server log
#define TGS_INFO_LOG(message)
//Write an warning `message` to a server log
#define TGS_WARNING_LOG(message)
//Write an error `message` to a server log
#define TGS_ERROR_LOG(message)
//Get the number of connected /clients
#define TGS_CLIENT_COUNT
#endif
//EVENT CODES
#define TGS_EVENT_PORT_SWAP -2 //before a port change is about to happen, extra parameter is new port
#define TGS_EVENT_REBOOT_MODE_CHANGE -1 //before a reboot mode change, extras parameters are the current and new reboot mode enums
//See the descriptions for the parameters of these codes here: https://github.com/tgstation/tgstation-server/blob/master/src/Tgstation.Server.Host/Components/EventType.cs
#define TGS_EVENT_REPO_RESET_ORIGIN 0
#define TGS_EVENT_REPO_CHECKOUT 1
#define TGS_EVENT_REPO_FETCH 2
#define TGS_EVENT_REPO_MERGE_PULL_REQUEST 3
#define TGS_EVENT_REPO_PRE_SYNCHRONIZE 4
#define TGS_EVENT_BYOND_INSTALL_START 5
#define TGS_EVENT_BYOND_INSTALL_FAIL 6
#define TGS_EVENT_BYOND_ACTIVE_VERSION_CHANGE 7
#define TGS_EVENT_COMPILE_START 8
#define TGS_EVENT_COMPILE_CANCELLED 9
#define TGS_EVENT_COMPILE_FAILURE 10
#define TGS_EVENT_COMPILE_COMPLETE 11
#define TGS_EVENT_INSTANCE_AUTO_UPDATE_START 12
#define TGS_EVENT_REPO_MERGE_CONFLICT 13
//OTHER ENUMS
#define TGS_REBOOT_MODE_NORMAL 0
#define TGS_REBOOT_MODE_SHUTDOWN 1
#define TGS_REBOOT_MODE_RESTART 2
#define TGS_SECURITY_TRUSTED 0
#define TGS_SECURITY_SAFE 1
#define TGS_SECURITY_ULTRASAFE 2
//REQUIRED HOOKS
//Call this somewhere in /world/New() that is always run
//event_handler: optional user defined event handler. The default behaviour is to broadcast the event in english to all connected admin channels
//minimum_required_security_level: The minimum required security level to run the game in which the DMAPI is integrated
/world/proc/TgsNew(datum/tgs_event_handler/event_handler, minimum_required_security_level = TGS_SECURITY_ULTRASAFE)
return
//Call this when your initializations are complete and your game is ready to play before any player interactions happen
//This may use world.sleep_offline to make this happen so ensure no changes are made to it while this call is running
//Most importantly, before this point, note that any static files or directories may be in use by another server. Your code should account for this
//This function should not be called before ..() in /world/New()
/world/proc/TgsInitializationComplete()
return
//Put this at the start of /world/Topic()
#define TGS_TOPIC var/tgs_topic_return = TgsTopic(args[1]); if(tgs_topic_return) return tgs_topic_return
//Call this at the beginning of world/Reboot(reason)
/world/proc/TgsReboot()
return
//DATUM DEFINITIONS
//unless otherwise specified all datums defined here should be considered read-only, warranty void if written
//represents git revision information about the current world build
/datum/tgs_revision_information
var/commit //full sha of compiled commit
var/origin_commit //full sha of last known remote commit. This may be null if the TGS repository is not currently tracking a remote branch
//represents a version of tgstation-server
/datum/tgs_version
var/suite //The suite/major version, can be >=3
//this group of variables can be null to represent a wild card
var/minor //The minor version
var/patch //The patch version
var/deprecated_patch //The legacy version
var/raw_parameter //The unparsed parameter
var/deprefixed_parameter //The version only bit of raw_parameter
//if the tgs_version is a wildcard version
/datum/tgs_version/proc/Wildcard()
return
//represents a merge of a GitHub pull request
/datum/tgs_revision_information/test_merge
var/number //pull request number
var/title //pull request title
var/body //pull request body
var/author //pull request github author
var/url //link to pull request html
var/pull_request_commit //commit of the pull request when it was merged
var/time_merged //timestamp of when the merge commit for the pull request was created
var/comment //optional comment left by the one who initiated the test merge
//represents a connected chat channel
/datum/tgs_chat_channel
var/id //internal channel representation
var/friendly_name //user friendly channel name
var/connection_name //the name of the configured chat connection
var/is_admin_channel //if the server operator has marked this channel for game admins only
var/is_private_channel //if this is a private chat channel
var/custom_tag //user defined string associated with channel
//represents a chat user
/datum/tgs_chat_user
var/id //Internal user representation, requires channel to be unique
var/friendly_name //The user's public name
var/mention //The text to use to ping this user in a message
var/datum/tgs_chat_channel/channel //The /datum/tgs_chat_channel this user was from
//user definable callback for handling events
//extra parameters may be specified depending on the event
/datum/tgs_event_handler/proc/HandleEvent(event_code, ...)
set waitfor = FALSE
return
//user definable chat command
/datum/tgs_chat_command
var/name = "" //the string to trigger this command on a chat bot. e.g. TGS3_BOT: do_this_command
var/help_text = "" //help text for this command
var/admin_only = FALSE //set to TRUE if this command should only be usable by registered chat admins
//override to implement command
//sender: The tgs_chat_user who send to command
//params: The trimmed string following the command name
//The return value will be stringified and sent to the appropriate chat
/datum/tgs_chat_command/proc/Run(datum/tgs_chat_user/sender, params)
CRASH("[type] has no implementation for Run()")
//FUNCTIONS
//Returns the respective supported /datum/tgs_version of the API
/world/proc/TgsMaximumAPIVersion()
return
/world/proc/TgsMinimumAPIVersion()
return
//Returns TRUE if the world was launched under the server tools and the API matches, FALSE otherwise
//No function below this succeeds if it returns FALSE
/world/proc/TgsAvailable()
return
//Gets the current /datum/tgs_version of the server tools running the server
/world/proc/TgsVersion()
return
//Gets the name of the TGS instance running the game
/world/proc/TgsInstanceName()
return
//Get the current `/datum/tgs_revision_information`
/world/proc/TgsRevision()
return
//Get the current BYOND security level
/world/proc/TgsSecurityLevel()
return
//Gets a list of active `/datum/tgs_revision_information/test_merge`s
/world/proc/TgsTestMerges()
return
//Forces a hard reboot of BYOND by ending the process
//unlike del(world) clients will try to reconnect
//If the service has not requested a shutdown, the next server will take over
/world/proc/TgsEndProcess()
return
//Gets a list of connected tgs_chat_channel
/world/proc/TgsChatChannelInfo()
return
//Sends a message to connected game chats
//message: The message to send
//channels: optional channels to limit the broadcast to
/world/proc/TgsChatBroadcast(message, list/channels)
return
//Send a message to non-admin connected chats
//message: The message to send
//admin_only: If TRUE, message will instead be sent to only admin connected chats
/world/proc/TgsTargetedChatBroadcast(message, admin_only)
return
//Send a private message to a specific user
//message: The message to send
//user: The /datum/tgs_chat_user to send to
/world/proc/TgsChatPrivateMessage(message, datum/tgs_chat_user/user)
return
/*
The MIT License
Copyright (c) 2017 Jordan Brown
Permission is hereby granted, free of charge,
to any person obtaining a copy of this software and
associated documentation files (the "Software"), to
deal in the Software without restriction, including
without limitation the rights to use, copy, modify,
merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom
the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice
shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/