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Suggestion:a few ideas for embers 2 #14

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ghost opened this issue Jun 30, 2018 · 3 comments
Open

Suggestion:a few ideas for embers 2 #14

ghost opened this issue Jun 30, 2018 · 3 comments

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@ghost
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ghost commented Jun 30, 2018

since embers seems to have changed its developer i wanted to make a few suggestions for the new version of the mod.

1.some of the added ores seem to have no use at all(besides tools)so it would be good if you could remove them or give them a proper use .

2.some sort of tank armor and shield it which could be made out of stone and kinda look like an golem but bulkier and with more durability ,armor thoughness and armor but at the cost of big amounts of ember without ember it could act like a normal iron armor.the shield could be a construct of archaic brick like stone but if provided with ember plates of energy wile appear and give it some more abilities(i have no idea which ones).

3.adding more chemical like mechanics .

4.a boss for the mod would be cool maybe a big golem.

@DaedalusGame
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DaedalusGame commented Jun 30, 2018

2 - I think only some features will go into Embers, in the future Soot will probably get features that don't line up fully with the design of Embers.

3 - Ashen Armor can make you immune to two damage types and provide extra reduction for a third type already.

5 - Not sure what this means. Can you elaborate?

6 - I will defend Embers against the gui onslaught. The better solution would be to make item insertion more intuitive (possibly using attachable barrel/bin interfaces)

@ghost
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ghost commented Jul 1, 2018

yea i was not sure at the moment i wrote that and also my englisch is not the best but i´l try.
i ment adding more fluid based "chemistry/alchemy" transmutating one fluid into another using stations adn other glassware .

also if you rework the pipeping please remove the buffer from the pipes and the extractors because you never know where your items are in the pipes.

@ghost
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ghost commented Aug 25, 2018

what is so wrong with guis?

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