From 9a8da2194f531d1d746246ead0ef26c1bd9e9ecc Mon Sep 17 00:00:00 2001 From: MistakeNot4892 Date: Sat, 25 Jan 2025 23:17:14 +1100 Subject: [PATCH] Implant messages use the atom name. --- .../objects/items/weapons/implants/implants/adrenaline.dm | 4 ++-- .../objects/items/weapons/implants/implants/compressed.dm | 4 ++-- code/game/objects/items/weapons/implants/implants/freedom.dm | 4 ++-- code/game/objects/items/weapons/implants/implants/uplink.dm | 4 ++-- 4 files changed, 8 insertions(+), 8 deletions(-) diff --git a/code/game/objects/items/weapons/implants/implants/adrenaline.dm b/code/game/objects/items/weapons/implants/implants/adrenaline.dm index 7c3f0036fa7..e93b99158db 100644 --- a/code/game/objects/items/weapons/implants/implants/adrenaline.dm +++ b/code/game/objects/items/weapons/implants/implants/adrenaline.dm @@ -31,8 +31,8 @@ imp_in.set_status(STAT_PARA, 0) /obj/item/implant/adrenalin/implanted(mob/source) - source.StoreMemory("A implant can be activated by using the pale emote, say *pale to attempt to activate.", /decl/memory_options/system) - to_chat(source, "The implanted freedom implant can be activated by using the pale emote, say *pale to attempt to activate.") + source.StoreMemory("\A [src] can be activated by using the pale emote, say *pale to attempt to activate.", /decl/memory_options/system) + to_chat(source, "\The [src] can be activated by using the pale emote, say *pale to attempt to activate.") return TRUE /obj/item/implanter/adrenalin diff --git a/code/game/objects/items/weapons/implants/implants/compressed.dm b/code/game/objects/items/weapons/implants/implants/compressed.dm index e9872331439..ad6dee6983b 100644 --- a/code/game/objects/items/weapons/implants/implants/compressed.dm +++ b/code/game/objects/items/weapons/implants/implants/compressed.dm @@ -27,8 +27,8 @@ /obj/item/implant/compressed/implanted(mob/source) src.activation_emote = input("Choose activation emote:") in list("blink", "blink_r", "eyebrow", "chuckle", "twitch_v", "frown", "nod", "blush", "giggle", "grin", "groan", "shrug", "smile", "pale", "sniff", "whimper", "wink") if (source.mind) - source.StoreMemory("Compressed matter implant can be activated by using the [src.activation_emote] emote, say *[src.activation_emote] to attempt to activate.", /decl/memory_options/system) - to_chat(source, "The implanted compressed matter implant can be activated by using the [src.activation_emote] emote, say *[src.activation_emote] to attempt to activate.") + source.StoreMemory("\A [src] can be activated by using the [src.activation_emote] emote, say *[src.activation_emote] to attempt to activate.", /decl/memory_options/system) + to_chat(source, "\The [src] can be activated by using the [src.activation_emote] emote, say *[src.activation_emote] to attempt to activate.") return TRUE /obj/item/implanter/compressed diff --git a/code/game/objects/items/weapons/implants/implants/freedom.dm b/code/game/objects/items/weapons/implants/implants/freedom.dm index 720acd8685f..2ec9c0890ae 100644 --- a/code/game/objects/items/weapons/implants/implants/freedom.dm +++ b/code/game/objects/items/weapons/implants/implants/freedom.dm @@ -50,8 +50,8 @@ /obj/item/implant/freedom/implanted(mob/living/source) src.activation_emote = input("Choose activation emote:") in list("blink", "blink_r", "eyebrow", "chuckle", "twitch_v", "frown", "nod", "blush", "giggle", "grin", "groan", "shrug", "smile", "pale", "sniff", "whimper", "wink") - source.StoreMemory("Freedom implant can be activated by using the [src.activation_emote] emote, say *[src.activation_emote] to attempt to activate.", /decl/memory_options/system) - to_chat(source, "The implanted freedom implant can be activated by using the [src.activation_emote] emote, say *[src.activation_emote] to attempt to activate.") + source.StoreMemory("\A [src] can be activated by using the [src.activation_emote] emote, say *[src.activation_emote] to attempt to activate.", /decl/memory_options/system) + to_chat(source, "\The [src] can be activated by using the [src.activation_emote] emote, say *[src.activation_emote] to attempt to activate.") return TRUE /obj/item/implanter/freedom diff --git a/code/game/objects/items/weapons/implants/implants/uplink.dm b/code/game/objects/items/weapons/implants/implants/uplink.dm index fece5d1fc37..27e733c583a 100644 --- a/code/game/objects/items/weapons/implants/implants/uplink.dm +++ b/code/game/objects/items/weapons/implants/implants/uplink.dm @@ -13,8 +13,8 @@ /obj/item/implant/uplink/implanted(mob/source) var/emote_options = list("blink", "blink_r", "eyebrow", "chuckle", "twitch_v", "frown", "nod", "blush", "giggle", "grin", "groan", "shrug", "smile", "pale", "sniff", "whimper", "wink") activation_emote = source.client ? (input(source, "Choose activation emote:", "Uplink Implant Setup") in emote_options) : emote_options[1] - source.StoreMemory("Uplink implant can be activated by using the [src.activation_emote] emote, say *[src.activation_emote] to attempt to activate.", /decl/memory_options/system) - to_chat(source, "The implanted uplink implant can be activated by using the [src.activation_emote] emote, say *[src.activation_emote] to attempt to activate.") + source.StoreMemory("\A [src] can be activated by using the [src.activation_emote] emote, say *[src.activation_emote] to attempt to activate.", /decl/memory_options/system) + to_chat(source, "\The [src] can be activated by using the [src.activation_emote] emote, say *[src.activation_emote] to attempt to activate.") hidden_uplink.uplink_owner = source.mind return TRUE