diff --git a/code/game/turfs/floors/subtypes/floor_natural.dm b/code/game/turfs/floors/subtypes/floor_natural.dm index 09fbbcc07d2..5851afd8ab9 100644 --- a/code/game/turfs/floors/subtypes/floor_natural.dm +++ b/code/game/turfs/floors/subtypes/floor_natural.dm @@ -100,6 +100,13 @@ color = "#ae9e66" _flooring = /decl/flooring/sand +/turf/floor/rock/basalt/sand + name = "sand" + icon = 'icons/turf/flooring/sand.dmi' + icon_state = "sand0" + color = "#ae9e66" + _flooring = /decl/flooring/sand + /turf/floor/rock/sand/water color = COLOR_SKY_BLUE fill_reagent_type = /decl/material/liquid/water diff --git a/code/game/turfs/turf.dm b/code/game/turfs/turf.dm index 11c0740d79a..87ca2918d54 100644 --- a/code/game/turfs/turf.dm +++ b/code/game/turfs/turf.dm @@ -54,8 +54,8 @@ // get overridden almost immediately. // TL;DR: just leave these vars alone. + var/is_outside = OUTSIDE_AREA // non-tmp to allow visibility in mapper. var/tmp/obj/abstract/weather_system/weather - var/tmp/is_outside = OUTSIDE_AREA var/tmp/last_outside_check = OUTSIDE_UNCERTAIN ///The cached air mixture of a turf. Never directly access, use `return_air()`. diff --git a/code/unit_tests/icon_tests.dm b/code/unit_tests/icon_tests.dm index 8ab79c314a2..279daba8a34 100644 --- a/code/unit_tests/icon_tests.dm +++ b/code/unit_tests/icon_tests.dm @@ -12,11 +12,14 @@ // We skip lumps because they are invisible, they are only ever inside utensils. var/list/skip_types = list(/obj/item/food/lump) -/datum/unit_test/icon_test/food_shall_have_icon_states/start_test() - +/datum/unit_test/icon_test/food_shall_have_icon_states/proc/assemble_skipped_types() skip_types |= typesof(/obj/item/food/grown) skip_types |= typesof(/obj/item/food/processed_grown) +/datum/unit_test/icon_test/food_shall_have_icon_states/start_test() + + assemble_skipped_types() + var/list/failures = list() for(var/check_type in check_types) for(var/check_subtype in typesof(check_type)) diff --git a/maps/shaded_hills/shaded_hills-dungeon.dmm b/maps/shaded_hills/shaded_hills-dungeon.dmm index dc6ee7b450e..6d1ab918e6f 100644 --- a/maps/shaded_hills/shaded_hills-dungeon.dmm +++ b/maps/shaded_hills/shaded_hills-dungeon.dmm @@ -466,8 +466,6 @@ /area/shaded_hills/caves/dungeon/poi) "GA" = ( /obj/structure/door/ebony, -/obj/structure/door/ebony, -/obj/structure/door/ebony, /obj/abstract/landmark/lock_preset{ lock_preset_id = "sunken keep"; name = "sunken keep locked door"