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SpriteCommander.hpp
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/*******************************************************************************
* FILE NAME: SpriteCommander.hpp *
* *
* DESCRIPTION: *
* Declaration of the class: *
* SpriteCommander- Passes commands to the selected sprite *
* ---------------------------------------------------------------------------- *
* Warning: This file was generated by the VisualAge C++ Visual Builder. *
* Modifications to this source file will be lost when the part is regenerated. *
*******************************************************************************/
#ifndef _SPRITECOMMANDER_
#define _SPRITECOMMANDER_
class SpriteCommander;
#ifndef _ISTDNTFY_
#include <istdntfy.hpp>
#endif
#include "ivseq.h"
#include "sprite.hpp"
#include "spritedetails.hpp"
#include "SpriteCommander.h"
/*----------------------------------------------------------------------------*/
/* Align classes on four byte boundary. */
/*----------------------------------------------------------------------------*/
#pragma pack(4)
//*****************************************************************************
// Class definition for SpriteCommander
//*****************************************************************************
class SpriteCommander : public IStandardNotifier {
public:
//---------------------------------------------------------------------------
// Constructors / destructors
//---------------------------------------------------------------------------
SpriteCommander();
virtual ~SpriteCommander();
//---------------------------------------------------------------------------
// public member functions
//---------------------------------------------------------------------------
virtual SpriteCommander & initializePart();
//---------------------------------------------------------------------------
// public member data
//---------------------------------------------------------------------------
static const INotificationId readyId;
protected:
//---------------------------------------------------------------------------
// protected member functions
//---------------------------------------------------------------------------
virtual Boolean makeConnections();
private:
#include "SpriteCommander.hpv"
}; //SpriteCommander
/*----------------------------------------------------------------------------*/
/* Resume compiler default packing. */
/*----------------------------------------------------------------------------*/
#pragma pack()
#endif