diff --git a/.github/workflows/cmake-multi-platform.yml b/.github/workflows/cmake-multi-platform.yml index d41d13c..03b9e42 100644 --- a/.github/workflows/cmake-multi-platform.yml +++ b/.github/workflows/cmake-multi-platform.yml @@ -45,7 +45,7 @@ jobs: cmake_args: > -DSDL2MIXER_VENDORED=ON -DSDL2TTF_VENDORED=ON - -DCMAKE_TOOLCHAIN_FILE=build_deps/toolchains/mingw-w64-x86_64.cmake + -DCMAKE_TOOLCHAIN_FILE=build_deps/toolchains/mingw-w64-i686.cmake -GNinja - os: macos-latest c_compiler: gcc diff --git a/.gitignore b/.gitignore index 1447d91..61e6964 100644 --- a/.gitignore +++ b/.gitignore @@ -8,8 +8,8 @@ /data.pack /.vs/ /.data.db -/steamworks_c_wrapper/_build -/steamworks_c_wrapper/sdk +/lib/steamworks_c_wrapper/build +/lib/steamworks_c_wrapper/sdk *.swp *~ /steam_appid.txt diff --git a/CMakeLists.txt b/CMakeLists.txt index 0cfe203..ab33fee 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -11,8 +11,8 @@ set(breakhack_PATCH_VERSION 3) set(breakhack_RELEASE_TYPE "") # Checksums -set(breakhack_STEAMAPI_DLL_CHECKSUM 0x18dba28) -set(breakhack_STEAMAPI_SO_CHECKSUM 0x1f5786b) +set(breakhack_STEAMAPI_DLL_CHECKSUM 0x1a20dd5) +set(breakhack_STEAMAPI_SO_CHECKSUM 0x19f8c71) include(build_deps/cmake/FindCCache.cmake) include(build_deps/cmake/FindCMocka.cmake) @@ -23,12 +23,18 @@ configure_file( "${PROJECT_BINARY_DIR}/config.h" ) -if (EXISTS "${PROJECT_SOURCE_DIR}/steamworks_c_wrapper/sdk") - MESSAGE ( STATUS "Steam SDK located, Steam build enabled") - set(STEAM 1) +set(DISABLE_STEAM_BUILD OFF CACHE BOOL "Disable Steam build") + +if (NOT DISABLE_STEAM_BUILD) + if (EXISTS "${PROJECT_SOURCE_DIR}/lib/steamworks_c_wrapper/sdk") + MESSAGE ( STATUS "Steam SDK located, Steam build enabled") + set(STEAM ON) + else () + MESSAGE ( STATUS "Steam SDK not found, Steam build disabled") + endif() else () - MESSAGE ( STATUS "Steam SDK not found, Steam build disabled") -endif() + MESSAGE ( STATUS "Steam build disabled by DISABLE_STEAM_BUILD flag") +endif () if (STEAM) add_subdirectory(lib/steamworks_c_wrapper) @@ -98,8 +104,7 @@ ENDIF () if (STEAM) include_directories( - ${STEAMWORKS_INCLUDE_DIR} - steamworks_c_wrapper/src + lib/steamworks_c_wrapper/src ) endif () @@ -196,7 +201,7 @@ if (STEAM) set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -DSTEAM_BUILD") set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} -DSTEAM_BUILD") set(STEAM_SOURCES - src/steam/steamworks_api_wrapper + src/steam/steamworks_api_wrapper.c ) else () set(STEAM_SOURCES "") @@ -301,6 +306,7 @@ endif () if (STEAM) target_link_libraries(breakhack + ${STEAMWORKS_LIBRARY} steamworks_c_wrapper ) endif () @@ -382,37 +388,21 @@ endif () SET(CMAKE_INSTALL_SYSTEM_RUNTIME_COMPONENT "Release") SET(CMAKE_INSTALL_SYSTEM_RUNTIME_DESTINATION ".") if (WIN32) - SET(CMAKE_INSTALL_SYSTEM_RUNTIME_LIBS - ${CMAKE_INSTALL_SYSTEM_RUNTIME_LIBS} - ${CMAKE_SOURCE_DIR}/bin/libFLAC-8.dll - ${CMAKE_SOURCE_DIR}/bin/libfreetype-6.dll - ${CMAKE_SOURCE_DIR}/bin/libmodplug-1.dll - ${CMAKE_SOURCE_DIR}/bin/libmpg123-0.dll - ${CMAKE_SOURCE_DIR}/bin/libogg-0.dll - ${CMAKE_SOURCE_DIR}/bin/libpng16-16.dll - ${CMAKE_SOURCE_DIR}/bin/libvorbis-0.dll - ${CMAKE_SOURCE_DIR}/bin/libvorbisfile-3.dll - ${CMAKE_SOURCE_DIR}/bin/SDL2.dll - ${CMAKE_SOURCE_DIR}/bin/SDL2_image.dll - ${CMAKE_SOURCE_DIR}/bin/SDL2_mixer.dll - ${CMAKE_SOURCE_DIR}/bin/SDL2_ttf.dll - ${CMAKE_SOURCE_DIR}/bin/zlib1.dll - ) if (STEAM) SET(CMAKE_INSTALL_SYSTEM_RUNTIME_LIBS ${CMAKE_INSTALL_SYSTEM_RUNTIME_LIBS} - steamworks_c_wrapper/sdk/redistributable_bin/steam_api.dll + lib/steamworks_c_wrapper/sdk/redistributable_bin/steam_api.dll ) endif () -else (WIN32) +else () if (STEAM) SET(CMAKE_INSTALL_SYSTEM_RUNTIME_LIBS ${CMAKE_INSTALL_SYSTEM_RUNTIME_LIBS} - steamworks_c_wrapper/sdk/redistributable_bin/linux64/libsteam_api.so + lib/steamworks_c_wrapper/sdk/redistributable_bin/linux64/libsteam_api.so build_deps/linux/breakhack.run ) endif () -endif (WIN32) +endif () include(InstallRequiredSystemLibraries) INSTALL(TARGETS breakhack diff --git a/Makefile b/Makefile index c1377ca..35ff80f 100644 --- a/Makefile +++ b/Makefile @@ -34,6 +34,7 @@ lint: package: @cmake --build build/release --target package + @cmake --build build/win-release --target package .PHONY: package setup: @@ -44,7 +45,7 @@ setup: @cmake -B build/release -DCMAKE_BUILD_TYPE=Release -GNinja @cmake -B build/win-release \ -DCMAKE_BUILD_TYPE=Release \ - -DCMAKE_TOOLCHAIN_FILE=build_deps/toolchains/mingw-w64-x86_64.cmake \ + -DCMAKE_TOOLCHAIN_FILE=build_deps/toolchains/mingw-w64-i686.cmake \ -DSDL2MIXER_VENDORED=ON \ -DSDL2TTF_VENDORED=ON \ -GNinja @@ -54,5 +55,5 @@ setup: teardown: @rm -rf build - @rm compile_commands.json + @rm -f compile_commands.json .PHONY: teardown diff --git a/bin/SDL2.dll b/bin/SDL2.dll deleted file mode 100644 index c21f747..0000000 Binary files a/bin/SDL2.dll and /dev/null differ diff --git a/bin/SDL2_image.dll b/bin/SDL2_image.dll deleted file mode 100644 index cadd2c5..0000000 Binary files a/bin/SDL2_image.dll and /dev/null differ diff --git a/bin/SDL2_mixer.dll b/bin/SDL2_mixer.dll deleted file mode 100644 index 54ebbb1..0000000 Binary files a/bin/SDL2_mixer.dll and /dev/null differ diff --git a/bin/SDL2_ttf.dll b/bin/SDL2_ttf.dll deleted file mode 100644 index 2d8929e..0000000 Binary files a/bin/SDL2_ttf.dll and /dev/null differ diff --git a/bin/libFLAC-8.dll b/bin/libFLAC-8.dll deleted file mode 100644 index 1c55ad4..0000000 Binary files a/bin/libFLAC-8.dll and /dev/null differ diff --git a/bin/libfreetype-6.dll b/bin/libfreetype-6.dll deleted file mode 100644 index 6b19b3c..0000000 Binary files a/bin/libfreetype-6.dll and /dev/null differ diff --git a/bin/libmodplug-1.dll b/bin/libmodplug-1.dll deleted file mode 100644 index a2cba0d..0000000 Binary files a/bin/libmodplug-1.dll and /dev/null differ diff --git a/bin/libmpg123-0.dll b/bin/libmpg123-0.dll deleted file mode 100644 index ca7de30..0000000 Binary files a/bin/libmpg123-0.dll and /dev/null differ diff --git a/bin/libogg-0.dll b/bin/libogg-0.dll deleted file mode 100644 index 3abe6eb..0000000 Binary files a/bin/libogg-0.dll and /dev/null differ diff --git a/bin/libpng16-16.dll b/bin/libpng16-16.dll deleted file mode 100644 index d59e67e..0000000 Binary files a/bin/libpng16-16.dll and /dev/null differ diff --git a/bin/libvorbis-0.dll b/bin/libvorbis-0.dll deleted file mode 100644 index 4e44ef0..0000000 Binary files a/bin/libvorbis-0.dll and /dev/null differ diff --git a/bin/libvorbisfile-3.dll b/bin/libvorbisfile-3.dll deleted file mode 100644 index e757eb6..0000000 Binary files a/bin/libvorbisfile-3.dll and /dev/null differ diff --git a/bin/zlib1.dll b/bin/zlib1.dll deleted file mode 100644 index 1aa57ce..0000000 Binary files a/bin/zlib1.dll and /dev/null differ diff --git a/build_deps/cmake/FindSDL2.cmake b/build_deps/cmake/FindSDL2.cmake deleted file mode 100644 index e16dcd3..0000000 --- a/build_deps/cmake/FindSDL2.cmake +++ /dev/null @@ -1,171 +0,0 @@ -# This module defines -# SDL2_LIBRARY, the name of the library to link against -# SDL2_FOUND, if false, do not try to link to SDL2 -# SDL2_INCLUDE_DIR, where to find SDL.h -# -# This module responds to the the flag: -# SDL2_BUILDING_LIBRARY -# If this is defined, then no SDL2main will be linked in because -# only applications need main(). -# Otherwise, it is assumed you are building an application and this -# module will attempt to locate and set the the proper link flags -# as part of the returned SDL2_LIBRARY variable. -# -# Don't forget to include SDLmain.h and SDLmain.m your project for the -# OS X framework based version. (Other versions link to -lSDL2main which -# this module will try to find on your behalf.) Also for OS X, this -# module will automatically add the -framework Cocoa on your behalf. -# -# -# Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your configuration -# and no SDL2_LIBRARY, it means CMake did not find your SDL2 library -# (SDL2.dll, libsdl2.so, SDL2.framework, etc). -# Set SDL2_LIBRARY_TEMP to point to your SDL2 library, and configure again. -# Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value -# as appropriate. These values are used to generate the final SDL2_LIBRARY -# variable, but when these values are unset, SDL2_LIBRARY does not get created. -# -# -# $SDL2DIR is an environment variable that would -# correspond to the ./configure --prefix=$SDL2DIR -# used in building SDL2. -# l.e.galup 9-20-02 -# -# Modified by Eric Wing. -# Added code to assist with automated building by using environmental variables -# and providing a more controlled/consistent search behavior. -# Added new modifications to recognize OS X frameworks and -# additional Unix paths (FreeBSD, etc). -# Also corrected the header search path to follow "proper" SDL guidelines. -# Added a search for SDL2main which is needed by some platforms. -# Added a search for threads which is needed by some platforms. -# Added needed compile switches for MinGW. -# -# On OSX, this will prefer the Framework version (if found) over others. -# People will have to manually change the cache values of -# SDL2_LIBRARY to override this selection or set the CMake environment -# CMAKE_INCLUDE_PATH to modify the search paths. -# -# Note that the header path has changed from SDL2/SDL.h to just SDL.h -# This needed to change because "proper" SDL convention -# is #include "SDL.h", not . This is done for portability -# reasons because not all systems place things in SDL2/ (see FreeBSD). - -#============================================================================= -# Copyright 2003-2009 Kitware, Inc. -# -# Distributed under the OSI-approved BSD License (the "License"); -# see accompanying file Copyright.txt for details. -# -# This software is distributed WITHOUT ANY WARRANTY; without even the -# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -# See the License for more information. -#============================================================================= -# (To distribute this file outside of CMake, substitute the full -# License text for the above reference.) - -if(CMAKE_SIZEOF_VOID_P EQUAL 8) - set(SDL2_ARCH_64 TRUE) - set(SDL2_PROCESSOR_ARCH "x64") -else() - set(SDL2_ARCH_64 FALSE) - set(SDL2_PROCESSOR_ARCH "x86") -endif(CMAKE_SIZEOF_VOID_P EQUAL 8) - -SET(SDL2_SEARCH_PATHS - ~/Library/Frameworks - /Library/Frameworks - /usr/local - /usr - /sw # Fink - /opt/local # DarwinPorts - /opt/csw # Blastwave - /opt - ${SDL2_PATH} -) - -FIND_PATH(SDL2_INCLUDE_DIR SDL.h - HINTS - $ENV{SDL2DIR} - PATH_SUFFIXES include/SDL2 include - PATHS ${SDL2_SEARCH_PATHS} ${SDL2_LIBRARY_TEMP}/../.. -) - -FIND_LIBRARY(SDL2_LIBRARY_TEMP - NAMES SDL2 - HINTS - $ENV{SDL2DIR} - PATH_SUFFIXES lib64 lib lib/${SDL2_PROCESSOR_ARCH} - PATHS ${SDL2_SEARCH_PATHS} ${SDL2_INCLUDE_DIR}/../.. -) - -IF(NOT SDL2_BUILDING_LIBRARY) - IF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework") - # Non-OS X framework versions expect you to also dynamically link to - # SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms - # seem to provide SDL2main for compatibility even though they don't - # necessarily need it. - FIND_LIBRARY(SDL2MAIN_LIBRARY - NAMES SDL2main - HINTS - $ENV{SDL2DIR} - PATH_SUFFIXES lib64 lib lib/${SDL2_PROCESSOR_ARCH} - PATHS ${SDL2_SEARCH_PATHS} - ) - ENDIF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework") -ENDIF(NOT SDL2_BUILDING_LIBRARY) - -# SDL2 may require threads on your system. -# The Apple build may not need an explicit flag because one of the -# frameworks may already provide it. -# But for non-OSX systems, I will use the CMake Threads package. -IF(NOT APPLE) - FIND_PACKAGE(Threads) -ENDIF(NOT APPLE) - -# MinGW needs an additional library, mwindows -# It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -lmwindows -# (Actually on second look, I think it only needs one of the m* libraries.) -IF(MINGW) - SET(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW") -ENDIF(MINGW) - -IF(SDL2_LIBRARY_TEMP) - # For SDL2main - IF(NOT SDL2_BUILDING_LIBRARY) - IF(SDL2MAIN_LIBRARY) - SET(SDL2_LIBRARY_TEMP ${SDL2MAIN_LIBRARY} ${SDL2_LIBRARY_TEMP}) - ENDIF(SDL2MAIN_LIBRARY) - ENDIF(NOT SDL2_BUILDING_LIBRARY) - - # For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa. - # CMake doesn't display the -framework Cocoa string in the UI even - # though it actually is there if I modify a pre-used variable. - # I think it has something to do with the CACHE STRING. - # So I use a temporary variable until the end so I can set the - # "real" variable in one-shot. - IF(APPLE) - SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa") - ENDIF(APPLE) - - # For threads, as mentioned Apple doesn't need this. - # In fact, there seems to be a problem if I used the Threads package - # and try using this line, so I'm just skipping it entirely for OS X. - IF(NOT APPLE) - SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT}) - ENDIF(NOT APPLE) - - # For MinGW library - IF(MINGW) - SET(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP}) - ENDIF(MINGW) - - # Set the final string here so the GUI reflects the final state. - SET(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL2 Library can be found") - # Set the temp variable to INTERNAL so it is not seen in the CMake GUI - SET(SDL2_LIBRARY_TEMP "${SDL2_LIBRARY_TEMP}" CACHE INTERNAL "") -ENDIF(SDL2_LIBRARY_TEMP) - -INCLUDE(FindPackageHandleStandardArgs) - -FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2 REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR) diff --git a/build_deps/cmake/FindSDL2_image.cmake b/build_deps/cmake/FindSDL2_image.cmake deleted file mode 100644 index 78704cb..0000000 --- a/build_deps/cmake/FindSDL2_image.cmake +++ /dev/null @@ -1,158 +0,0 @@ -# Locate SDL2_image library -# This module defines -# SDL2_IMAGE_LIBRARY, the name of the library to link against -# SDL2_IMAGE_FOUND, if false, do not try to link to SDL2_image -# SDL2_IMAGE_INCLUDE_DIR, where to find SDL_image.h -# -# Additional Note: If you see an empty SDL2_IMAGE_LIBRARY_TEMP in your configuration -# and no SDL2_IMAGE_LIBRARY, it means CMake did not find your SDL2_Image library -# (SDL2_image.dll, libsdl2_image.so, SDL2_image.framework, etc). -# Set SDL2_IMAGE_LIBRARY_TEMP to point to your SDL2 library, and configure again. -# Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value -# as appropriate. These values are used to generate the final SDL2_IMAGE_LIBRARY -# variable, but when these values are unset, SDL2_IMAGE_LIBRARY does not get created. -# -# $SDL2 is an environment variable that would -# correspond to the ./configure --prefix=$SDL2 -# used in building SDL2. -# l.e.galup 9-20-02 -# -# Modified by Eric Wing. -# Added code to assist with automated building by using environmental variables -# and providing a more controlled/consistent search behavior. -# Added new modifications to recognize OS X frameworks and -# additional Unix paths (FreeBSD, etc). -# Also corrected the header search path to follow "proper" SDL2 guidelines. -# Added a search for SDL2main which is needed by some platforms. -# Added a search for threads which is needed by some platforms. -# Added needed compile switches for MinGW. -# -# On OSX, this will prefer the Framework version (if found) over others. -# People will have to manually change the cache values of -# SDL2_IMAGE_LIBRARY to override this selection or set the CMake environment -# CMAKE_INCLUDE_PATH to modify the search paths. -# -# Note that the header path has changed from SDL2/SDL.h to just SDL.h -# This needed to change because "proper" SDL2 convention -# is #include "SDL.h", not . This is done for portability -# reasons because not all systems place things in SDL2/ (see FreeBSD). -# -# Ported by Johnny Patterson. This is a literal port for SDL2 of the FindSDL.cmake -# module with the minor edit of changing "SDL" to "SDL2" where necessary. This -# was not created for redistribution, and exists temporarily pending official -# SDL2 CMake modules. -# -# Note that on windows this will only search for the 32bit libraries, to search -# for 64bit change x86/i686-w64 to x64/x86_64-w64 - -#============================================================================= -# Copyright 2003-2009 Kitware, Inc. -# -# CMake - Cross Platform Makefile Generator -# Copyright 2000-2014 Kitware, Inc. -# Copyright 2000-2011 Insight Software Consortium -# All rights reserved. -# -# Redistribution and use in source and binary forms, with or without -# modification, are permitted provided that the following conditions -# are met: -# -# * Redistributions of source code must retain the above copyright -# notice, this list of conditions and the following disclaimer. -# -# * Redistributions in binary form must reproduce the above copyright -# notice, this list of conditions and the following disclaimer in the -# documentation and/or other materials provided with the distribution. -# -# * Neither the names of Kitware, Inc., the Insight Software Consortium, -# nor the names of their contributors may be used to endorse or promote -# products derived from this software without specific prior written -# permission. -# -# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -# HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -# -# This software is distributed WITHOUT ANY WARRANTY; without even the -# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -# See the License for more information. -#============================================================================= -# (To distribute this file outside of CMake, substitute the full -# License text for the above reference.) - -FIND_PATH(SDL2_IMAGE_INCLUDE_DIR SDL_image.h - HINTS - ${SDL2} - $ENV{SDL2} - $ENV{SDL2_IMAGE} - PATH_SUFFIXES include/SDL2 include SDL2 - i686-w64-mingw32/include/SDL2 - x86_64-w64-mingw32/include/SDL2 - PATHS - ~/Library/Frameworks - /Library/Frameworks - /usr/local/include/SDL2 - /usr/include/SDL2 - /sw # Fink - /opt/local # DarwinPorts - /opt/csw # Blastwave - /opt -) - -# Lookup the 64 bit libs on x64 -IF(CMAKE_SIZEOF_VOID_P EQUAL 8) - FIND_LIBRARY(SDL2_IMAGE_LIBRARY_TEMP - NAMES SDL2_image - HINTS - ${SDL2} - $ENV{SDL2} - $ENV{SDL2_IMAGE} - PATH_SUFFIXES lib64 lib - lib/x64 - x86_64-w64-mingw32/lib - PATHS - /sw - /opt/local - /opt/csw - /opt - ) -# On 32bit build find the 32bit libs -ELSE(CMAKE_SIZEOF_VOID_P EQUAL 8) - FIND_LIBRARY(SDL2_IMAGE_LIBRARY_TEMP - NAMES SDL2_image - HINTS - ${SDL2} - $ENV{SDL2} - $ENV{SDL2_IMAGE} - PATH_SUFFIXES lib - lib/x86 - i686-w64-mingw32/lib - PATHS - /sw - /opt/local - /opt/csw - /opt - ) -ENDIF(CMAKE_SIZEOF_VOID_P EQUAL 8) - -SET(SDL2_IMAGE_FOUND "NO") - IF(SDL2_IMAGE_LIBRARY_TEMP) - # Set the final string here so the GUI reflects the final state. - SET(SDL2_IMAGE_LIBRARY ${SDL2_IMAGE_LIBRARY_TEMP} CACHE STRING "Where the SDL2_image Library can be found") - # Set the temp variable to INTERNAL so it is not seen in the CMake GUI - SET(SDL2_IMAGE_LIBRARY_TEMP "${SDL2_IMAGE_LIBRARY_TEMP}" CACHE INTERNAL "") - SET(SDL2_IMAGE_FOUND "YES") -ENDIF(SDL2_IMAGE_LIBRARY_TEMP) - -INCLUDE(FindPackageHandleStandardArgs) - -FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2_IMAGE REQUIRED_VARS SDL2_IMAGE_LIBRARY SDL2_IMAGE_INCLUDE_DIR) - diff --git a/build_deps/cmake/FindSDL2_mixer.cmake b/build_deps/cmake/FindSDL2_mixer.cmake deleted file mode 100644 index 7c3e14e..0000000 --- a/build_deps/cmake/FindSDL2_mixer.cmake +++ /dev/null @@ -1,109 +0,0 @@ -# - Locate SDL_mixer library -# This module defines: -# SDL2_MIXER_LIBRARIES, the name of the library to link against -# SDL2_MIXER_INCLUDE_DIRS, where to find the headers -# SDL2_MIXER_FOUND, if false, do not try to link against -# SDL2_MIXER_VERSION_STRING - human-readable string containing the version of SDL_mixer -# -# For backward compatiblity the following variables are also set: -# SDLMIXER_LIBRARY (same value as SDL2_MIXER_LIBRARIES) -# SDLMIXER_INCLUDE_DIR (same value as SDL2_MIXER_INCLUDE_DIRS) -# SDLMIXER_FOUND (same value as SDL2_MIXER_FOUND) -# -# $SDLDIR is an environment variable that would -# correspond to the ./configure --prefix=$SDLDIR -# used in building SDL. -# -# Created by Eric Wing. This was influenced by the FindSDL.cmake -# module, but with modifications to recognize OS X frameworks and -# additional Unix paths (FreeBSD, etc). - -#============================================================================= -# Copyright 2005-2009 Kitware, Inc. -# Copyright 2012 Benjamin Eikel -# -# Distributed under the OSI-approved BSD License (the "License"); -# see accompanying file Copyright.txt for details. -# -# This software is distributed WITHOUT ANY WARRANTY; without even the -# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -# See the License for more information. -#============================================================================= -# (To distribute this file outside of CMake, substitute the full -# License text for the above reference.) - -if(CMAKE_SIZEOF_VOID_P EQUAL 8) - set(SDL2_ARCH_64 TRUE) - set(SDL2_PROCESSOR_ARCH "x64") -else() - set(SDL2_ARCH_64 FALSE) - set(SDL2_PROCESSOR_ARCH "x86") -endif(CMAKE_SIZEOF_VOID_P EQUAL 8) - -SET(SDL2_SEARCH_PATHS - ~/Library/Frameworks - /Library/Frameworks - /usr/local - /usr - /sw # Fink - /opt/local # DarwinPorts - /opt/csw # Blastwave - /opt -) - -if(NOT SDL2_MIXER_INCLUDE_DIR AND SDL2MIXER_INCLUDE_DIR) - set(SDL2_MIXER_INCLUDE_DIR ${SDL2MIXER_INCLUDE_DIR} CACHE PATH "directory cache -entry initialized from old variable name") -endif() -find_path(SDL2_MIXER_INCLUDE_DIR SDL_mixer.h - HINTS - ENV SDL2MIXERDIR - ENV SDL2DIR - PATH_SUFFIXES include include/SDL2 - PATHS ${SDL2_SEARCH_PATHS} -) - -if(NOT SDL2_MIXER_LIBRARY AND SDL2MIXER_LIBRARY) - set(SDL2_MIXER_LIBRARY ${SDL2MIXER_LIBRARY} CACHE FILEPATH "file cache entry -initialized from old variable name") -endif() -find_library(SDL2_MIXER_LIBRARY - NAMES SDL2_mixer - HINTS - ENV SDL2MIXERDIR - ENV SDL2DIR - PATH_SUFFIXES lib64 lib lib/${SDL2_PROCESSOR_ARCH} - PATHS ${SDL2_SEARCH_PATHS} -) - -if(SDL2_MIXER_INCLUDE_DIR AND EXISTS "${SDL2_MIXER_INCLUDE_DIR}/SDL_mixer.h") - file(STRINGS "${SDL2_MIXER_INCLUDE_DIR}/SDL_mixer.h" SDL2_MIXER_VERSION_MAJOR_LINE REGEX "^#define[ \t]+SDL_MIXER_MAJOR_VERSION[ \t]+[0-9]+$") - file(STRINGS "${SDL2_MIXER_INCLUDE_DIR}/SDL_mixer.h" SDL2_MIXER_VERSION_MINOR_LINE REGEX "^#define[ \t]+SDL_MIXER_MINOR_VERSION[ \t]+[0-9]+$") - file(STRINGS "${SDL2_MIXER_INCLUDE_DIR}/SDL_mixer.h" SDL2_MIXER_VERSION_PATCH_LINE REGEX "^#define[ \t]+SDL_MIXER_PATCHLEVEL[ \t]+[0-9]+$") - string(REGEX REPLACE "^#define[ \t]+SDL_MIXER_MAJOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_MIXER_VERSION_MAJOR "${SDL2_MIXER_VERSION_MAJOR_LINE}") - string(REGEX REPLACE "^#define[ \t]+SDL_MIXER_MINOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_MIXER_VERSION_MINOR "${SDL2_MIXER_VERSION_MINOR_LINE}") - string(REGEX REPLACE "^#define[ \t]+SDL_MIXER_PATCHLEVEL[ \t]+([0-9]+)$" "\\1" SDL2_MIXER_VERSION_PATCH "${SDL2_MIXER_VERSION_PATCH_LINE}") - set(SDL2_MIXER_VERSION_STRING ${SDL2_MIXER_VERSION_MAJOR}.${SDL2_MIXER_VERSION_MINOR}.${SDL2_MIXER_VERSION_PATCH}) - unset(SDL2_MIXER_VERSION_MAJOR_LINE) - unset(SDL2_MIXER_VERSION_MINOR_LINE) - unset(SDL2_MIXER_VERSION_PATCH_LINE) - unset(SDL2_MIXER_VERSION_MAJOR) - unset(SDL2_MIXER_VERSION_MINOR) - unset(SDL2_MIXER_VERSION_PATCH) -endif() - -set(SDL2_MIXER_LIBRARIES ${SDL2_MIXER_LIBRARY}) -set(SDL2_MIXER_INCLUDE_DIRS ${SDL2_MIXER_INCLUDE_DIR}) - -include(FindPackageHandleStandardArgs) - -FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2_mixer - REQUIRED_VARS SDL2_MIXER_LIBRARIES SDL2_MIXER_INCLUDE_DIRS - VERSION_VAR SDL2_MIXER_VERSION_STRING) - -# for backward compatiblity -set(SDL2MIXER_LIBRARY ${SDL2_MIXER_LIBRARIES}) -set(SDL2MIXER_INCLUDE_DIR ${SDL2_MIXER_INCLUDE_DIRS}) -set(SDL2MIXER_FOUND ${SDL2_MIXER_FOUND}) - -mark_as_advanced(SDL2_MIXER_LIBRARY SDL2_MIXER_INCLUDE_DIR) diff --git a/build_deps/cmake/FindSDL2_ttf.cmake b/build_deps/cmake/FindSDL2_ttf.cmake deleted file mode 100644 index d664480..0000000 --- a/build_deps/cmake/FindSDL2_ttf.cmake +++ /dev/null @@ -1,92 +0,0 @@ -# - Locate SDL2_ttf library (modified from Cmake's FindSDL_ttf.cmake) -# This module defines: -# SDL2_TTF_LIBRARIES, the name of the library to link against -# SDL2_TTF_INCLUDE_DIRS, where to find the headers -# SDL2_TTF_FOUND, if false, do not try to link against -# SDL2_TTF_VERSION_STRING - human-readable string containing the version of SDL2_ttf -# -# For backward compatiblity the following variables are also set: -# SDL2TTF_LIBRARY (same value as SDL2_TTF_LIBRARIES) -# SDL2TTF_INCLUDE_DIR (same value as SDL2_TTF_INCLUDE_DIRS) -# SDL2TTF_FOUND (same value as SDL2_TTF_FOUND) -# -# $SDLDIR is an environment variable that would -# correspond to the ./configure --prefix=$SDLDIR -# used in building SDL. -# -#============================================================================= -# Copyright 2000-2014 Kitware, Inc. -# Copyright 2000-2011 Insight Software Consortium -# Copyright 2014 Justin Jacobs -# All rights reserved. -# -# Distributed under the OSI-approved BSD License (the "License"); -# see accompanying file Copyright.txt for details. -# -# This software is distributed WITHOUT ANY WARRANTY; without even the -# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -# See the License for more information. -#============================================================================= - -if(CMAKE_SIZEOF_VOID_P EQUAL 8) - set(SDL2_ARCH_64 TRUE) - set(SDL2_PROCESSOR_ARCH "x64") -else() - set(SDL2_ARCH_64 FALSE) - set(SDL2_PROCESSOR_ARCH "x86") -endif(CMAKE_SIZEOF_VOID_P EQUAL 8) - -if(NOT SDL2_TTF_INCLUDE_DIR AND SDL2TTF_INCLUDE_DIR) - set(SDL2_TTF_INCLUDE_DIR ${SDL2TTF_INCLUDE_DIR} CACHE PATH "directory cache -entry initialized from old variable name") -endif() -find_path(SDL2_TTF_INCLUDE_DIR SDL_ttf.h - HINTS - ENV SDLTTFDIR - ENV SDLDIR - PATH_SUFFIXES include/SDL2 include -) - -if(NOT SDL2_TTF_LIBRARY AND SDL2TTF_LIBRARY) - set(SDL2_TTF_LIBRARY ${SDLTTF_LIBRARY} CACHE FILEPATH "file cache entry -initialized from old variable name") -endif() -find_library(SDL2_TTF_LIBRARY - NAMES SDL2_ttf - HINTS - ENV SDLTTFDIR - ENV SDLDIR - PATH_SUFFIXES lib lib/${SDL2_PROCESSOR_ARCH} -) - -if(SDL2_TTF_INCLUDE_DIR AND EXISTS "${SDL2_TTF_INCLUDE_DIR}/SDL_ttf.h") - file(STRINGS "${SDL2_TTF_INCLUDE_DIR}/SDL_ttf.h" SDL2_TTF_VERSION_MAJOR_LINE REGEX "^#define[ \t]+SDL_TTF_MAJOR_VERSION[ \t]+[0-9]+$") - file(STRINGS "${SDL2_TTF_INCLUDE_DIR}/SDL_ttf.h" SDL2_TTF_VERSION_MINOR_LINE REGEX "^#define[ \t]+SDL_TTF_MINOR_VERSION[ \t]+[0-9]+$") - file(STRINGS "${SDL2_TTF_INCLUDE_DIR}/SDL_ttf.h" SDL2_TTF_VERSION_PATCH_LINE REGEX "^#define[ \t]+SDL_TTF_PATCHLEVEL[ \t]+[0-9]+$") - string(REGEX REPLACE "^#define[ \t]+SDL_TTF_MAJOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_TTF_VERSION_MAJOR "${SDL2_TTF_VERSION_MAJOR_LINE}") - string(REGEX REPLACE "^#define[ \t]+SDL_TTF_MINOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_TTF_VERSION_MINOR "${SDL2_TTF_VERSION_MINOR_LINE}") - string(REGEX REPLACE "^#define[ \t]+SDL_TTF_PATCHLEVEL[ \t]+([0-9]+)$" "\\1" SDL2_TTF_VERSION_PATCH "${SDL2_TTF_VERSION_PATCH_LINE}") - set(SDL2_TTF_VERSION_STRING ${SDL2_TTF_VERSION_MAJOR}.${SDL2_TTF_VERSION_MINOR}.${SDL2_TTF_VERSION_PATCH}) - unset(SDL2_TTF_VERSION_MAJOR_LINE) - unset(SDL2_TTF_VERSION_MINOR_LINE) - unset(SDL2_TTF_VERSION_PATCH_LINE) - unset(SDL2_TTF_VERSION_MAJOR) - unset(SDL2_TTF_VERSION_MINOR) - unset(SDL2_TTF_VERSION_PATCH) -endif() - -set(SDL2_TTF_LIBRARIES ${SDL2_TTF_LIBRARY}) -set(SDL2_TTF_INCLUDE_DIRS ${SDL2_TTF_INCLUDE_DIR}) - -include(FindPackageHandleStandardArgs) - -FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2_ttf - REQUIRED_VARS SDL2_TTF_LIBRARIES SDL2_TTF_INCLUDE_DIRS - VERSION_VAR SDL2_TTF_VERSION_STRING) - -# for backward compatiblity -set(SDL2TTF_LIBRARY ${SDL2_TTF_LIBRARIES}) -set(SDL2TTF_INCLUDE_DIR ${SDL2_TTF_INCLUDE_DIRS}) -set(SDL2TTF_FOUND ${SDL2_TTF_FOUND}) - -mark_as_advanced(SDL2_TTF_LIBRARY SDL2_TTF_INCLUDE_DIR) diff --git a/build_deps/toolchains/mingw-w64-i686.cmake b/build_deps/toolchains/mingw-w64-i686.cmake new file mode 100644 index 0000000..3baa1d2 --- /dev/null +++ b/build_deps/toolchains/mingw-w64-i686.cmake @@ -0,0 +1,16 @@ +set(CMAKE_SYSTEM_NAME Windows) +set(TOOLCHAIN_PREFIX i686-w64-mingw32) + +# cross compilers to use for C, C++ and Fortran +set(CMAKE_C_COMPILER ${TOOLCHAIN_PREFIX}-gcc) +set(CMAKE_CXX_COMPILER ${TOOLCHAIN_PREFIX}-g++) +set(CMAKE_Fortran_COMPILER ${TOOLCHAIN_PREFIX}-gfortran) +set(CMAKE_RC_COMPILER ${TOOLCHAIN_PREFIX}-windres) + +# target environment on the build host system +set(CMAKE_FIND_ROOT_PATH /usr/${TOOLCHAIN_PREFIX}) + +# modify default behavior of FIND_XXX() commands +set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM BOTH) +set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY BOTH) +set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE BOTH) diff --git a/build_deps/toolchains/mingw-w64-x86_64.cmake b/build_deps/toolchains/mingw-w64-x86_64.cmake index 2f22e13..2e9a6b1 100644 --- a/build_deps/toolchains/mingw-w64-x86_64.cmake +++ b/build_deps/toolchains/mingw-w64-x86_64.cmake @@ -11,6 +11,6 @@ set(CMAKE_RC_COMPILER ${TOOLCHAIN_PREFIX}-windres) set(CMAKE_FIND_ROOT_PATH /usr/${TOOLCHAIN_PREFIX}) # modify default behavior of FIND_XXX() commands -set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER) -set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) -set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) +set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM BOTH) +set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY BOTH) +set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE BOTH) diff --git a/lib/steamworks_c_wrapper/CMakeLists.txt b/lib/steamworks_c_wrapper/CMakeLists.txt index df04e29..100f92c 100644 --- a/lib/steamworks_c_wrapper/CMakeLists.txt +++ b/lib/steamworks_c_wrapper/CMakeLists.txt @@ -1,5 +1,5 @@ cmake_minimum_required(VERSION 3.6) -project(steamworks_c_wrapper) +project(steamworks_c_wrapper CXX) if (NOT CMAKE_BUILD_TYPE) set(CMAKE_BUILD_TYPE Release) @@ -23,16 +23,21 @@ else() #Linux endif () -include_directories(${STEAMWORKS_INCLUDE_DIR}) add_library(steamworks_c_wrapper STATIC - src/steamworks_c_wrapper - src/CallbackHandler + src/steamworks_c_wrapper.cpp + src/CallbackHandler.cpp ) +target_include_directories(steamworks_c_wrapper PRIVATE + ${STEAMWORKS_INCLUDE_DIR}) target_link_libraries(steamworks_c_wrapper ${STEAMWORKS_LIBRARY}) -if (NOT WIN32) - target_link_libraries(steamworks_c_wrapper -lstdc++) +if (NOT MSVC) + if (MINGW) + target_link_libraries(steamworks_c_wrapper -static -lstdc++) + else () + target_link_libraries(steamworks_c_wrapper -lstdc++) + endif () endif() IF ( MSVC ) diff --git a/lib/steamworks_c_wrapper/cmake/FindSTEAMWORKS.cmake b/lib/steamworks_c_wrapper/cmake/FindSTEAMWORKS.cmake index 87b6fd3..9211581 100644 --- a/lib/steamworks_c_wrapper/cmake/FindSTEAMWORKS.cmake +++ b/lib/steamworks_c_wrapper/cmake/FindSTEAMWORKS.cmake @@ -12,21 +12,13 @@ find_path(STEAMWORKS_INCLUDE_DIR ${PROJECT_SOURCE_DIR}/sdk/public/steam/ ) -if (WIN32) - find_library(STEAMWORKS_LIBRARY - NAMES +find_library(STEAMWORKS_LIBRARY + NAMES steam_api - PATHS + PATHS ${PROJECT_SOURCE_DIR}/sdk/redistributable_bin/ - ) -else() - find_library(STEAMWORKS_LIBRARY - NAMES - steam_api - PATHS ${PROJECT_SOURCE_DIR}/sdk/redistributable_bin/linux64/ - ) -endif() +) include(FindPackageHandleStandardArgs) find_package_handle_standard_args(STEAMWORKS DEFAULT_MSG STEAMWORKS_INCLUDE_DIR STEAMWORKS_LIBRARY) diff --git a/src/linkedlist.c b/src/linkedlist.c index e889694..a11a1c1 100644 --- a/src/linkedlist.c +++ b/src/linkedlist.c @@ -109,7 +109,8 @@ void* linkedlist_get(LinkedList **head, unsigned int index) return linkedlist_get(&(*head)->next, --index); } -void linkedlist_each(const LinkedList **head, void (*fun)(void*)) +/* cppcheck-suppress constParameter */ +void linkedlist_each(LinkedList **head, void (*fun)(void*)) { const LinkedList *next = *head; diff --git a/src/linkedlist.h b/src/linkedlist.h index f52741a..3496bd1 100644 --- a/src/linkedlist.h +++ b/src/linkedlist.h @@ -37,7 +37,7 @@ void* linkedlist_poplast(LinkedList **head); void* linkedlist_get(LinkedList **head, unsigned int index); -void linkedlist_each(const LinkedList **head, void (*fun)(void*)); +void linkedlist_each(LinkedList **head, void (*fun)(void*)); void linkedlist_destroy(LinkedList **head); diff --git a/src/menu.c b/src/menu.c index 73ea463..fe13dd0 100644 --- a/src/menu.c +++ b/src/menu.c @@ -104,19 +104,19 @@ menu_create_text_menu(Menu **menu, TEXT_MENU_ITEM *menu_items, unsigned int size Menu * menu_create_character_selector(void (*onCharacterSelect)(const char *), Camera *cam) { - static const char *spriteSheets[] = { + static char * const spriteSheets[] = { "Commissions/Warrior.png", "Commissions/Rogue.png", "Commissions/Mage.png" }; - static const char *callbackData[] = { + static char * const callbackData[] = { "warrior", "rogue", "mage" }; - static const char *descriptions[] = { + static char * const descriptions[] = { "Play as the warrior", "Play as the rogue", "Play as the mage"