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create_deck.py
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from tkinter import *
import random
# create class for PanedWindows with a removal function
class Subwindow:
def __init__(self, col=None, row=None, parent=None):
self.pw = PanedWindow(parent, orient=VERTICAL)
self.col = col
self.row = row
def show(self):
# self.pw.pack(fill=BOTH, expand=True)
self.pw.grid(column=self.col, row=self.row, sticky="W")
def remove(self):
self.pw.grid_forget()
class LabelAnd:
def __init__(self, parent, text, row):
self.textw = Label(parent.pw, text=text)
self.textw.grid(column=0, row=row)
self.var = None
class LabelAndSpinbox(LabelAnd):
def __init__(self, parent, text, row, fr=1, to=10, start=1):
super().__init__(parent, text, row)
try:
self.var = IntVar(parent.pw, value=start)
self.spin = Spinbox(parent.pw, from_=fr, to=to, textvariable=self.var, width=3)
except:
self.var = IntVar(parent, value=start)
self.spin = Spinbox(parent, from_=fr, to=to, textvariable=self.var, width=3)
self.spin.grid(column=1, row=row)
class LabelAndInput:
def __init__(self, parent, text, row, num=0):
self.parent = parent
self.text = text
self.row = row
self.left_list = []
self.right_list = []
self.multilines(num)
def multilines(self, num):
i = len(self.left_list)
while i > num:
self.left_list[-1].grid_forget()
self.right_list[-1].grid_forget()
self.left_list.pop(-1)
self.right_list.pop(-1)
i -= 1
while i < num:
left = self.left_element(i)
left.grid(column=0, row=self.row+i, sticky="E")
right = self.right_element()
right.grid(column=1, row=self.row+i, sticky="E")
self.left_list.append(left)
self.right_list.append(right)
i += 1
def left_element(self, position):
name = self.text + ' ' + str(position + 1)
return Label(self.parent.pw, text=name)
def right_element(self):
return Text(self.parent.pw, height=1, width=20)
class InputAndSpinbox(LabelAndInput):
def __init__(self, parent, num=0, first_row=0, fr=1, to=10):
self.fr, self.to = fr, to
super().__init__(parent, None, first_row, num)
def left_element(self, position):
try:
return Text(self.parent.pw, height=1, width=20)
except:
return Text(self.parent, height=1, width=20)
def right_element(self):
try:
return Spinbox(self.parent.pw, from_=self.fr, to=self.to, width=3)
except:
return Spinbox(self.parent, from_=self.fr, to=self.to, width=3)
def toggle_spin(self, var):
if var.get():
for i, sb in enumerate(self.right_list):
sb.grid(column=1, row=self.row+i)
else:
for sb in self.right_list:
sb.grid_forget()
def show_and_forget(pw, cond):
if cond.get():
pw.show()
print(True)
else:
pw.pw.grid_forget()
print(False)
def update_text(var):
if var.get():
return 'Anzahl unterschiedlicher Karten je Spielfarben'
else:
return 'Anzahl unterschiedlicher Karten'
# create tkinter window
root = Tk()
# create PanedWindow to contain the selection of decks ---------------------------------------------------------------
choose_deck = Subwindow(row=0)
players = Subwindow(parent=choose_deck.pw)
players_num = LabelAndSpinbox(players, 'Anzahl der Spielenden', 0, 1, 30)
players_num.var.set(3)
piles_size = LabelAndSpinbox(players, 'Anzahl der Karten pro Spieler*in', 1, 1, 30)
piles_size.var.set(10)
# the selection of decks consists of buttons
choose_var = IntVar(root, value=1)
but_choose_french = Radiobutton(choose_deck.pw, text='Französisches Blatt', variable=choose_var, value=1,
command=lambda: [create_own.remove(), create_french.show()])
but_choose_own = Radiobutton(choose_deck.pw, text='Eigenes Deck', variable=choose_var, value=2,
command=lambda: [create_french.remove(), create_own.show()])
# add the elements to the PanedWindow
choose_deck.pw.add(players.pw)
choose_deck.pw.add(but_choose_french)
choose_deck.pw.add(but_choose_own)
# show PanedWindow
choose_deck.show()
# create PanedWindow to contain options for French card game creation --------------------------------------------------
create_french = Subwindow(row=1)
title_french = Label(create_french.pw, text='Erstelle französisches Blatt')
title_french.grid(row=0, sticky="W")
lowest_card = LabelAnd(create_french, 'Niedrigste Karte im Deck', 1)
lowest_card_var = IntVar(create_french.pw, value=2)
lowest_card_slide = Scale(create_french.pw, orient=HORIZONTAL, from_=2, to=10, variable=lowest_card_var)
lowest_card_slide.grid(column=1, row=1, sticky="W")
number_sets = LabelAndSpinbox(create_french, 'Anzahl der Sätze im Deck', 2)
number_jokers = LabelAndSpinbox(create_french, 'Anzahl der Joker im Deck', 3, 0)
create_french.show()
# create Pained Window tp contain options for creation of an individual deck -------------------------------------------
create_own = Subwindow(row=1)
title_own = Label(create_own.pw, text='Erstelle individuelles Deck')
title_own.grid(row=0, sticky="W")
colors = Subwindow(row=1, parent=create_own.pw)
define_colors = Subwindow(row=1, parent=colors.pw)
several_colors_var = BooleanVar(create_own.pw, value=False)
several_colors_cb = Checkbutton(colors.pw, text='Mehrere Spielfarben vorhanden',
command=lambda: [show_and_forget(define_colors, several_colors_var),
name_colors.multilines(number_colors.var.get())],
variable=several_colors_var)
several_colors_cb.grid(row=0)
number_colors = LabelAndSpinbox(define_colors, 'Anzahl der unterschiedlichen Spielfarben', 0, 2)
name_colors = LabelAndInput(define_colors, 'Spielfarbe', 2)
diff_nums_var = BooleanVar(create_own.pw, value=True)
diff_nums = Checkbutton(create_own.pw, text='Karten unterschiedlich oft vorhanden', variable=diff_nums_var)
diff_nums.grid(row=2)
numbers = Subwindow(row=3, parent=create_own.pw)
num_vals = LabelAndSpinbox(numbers, 'Anzahl unterschiedlicher Spielkarten', 0)
# ToDo: update text depending on several_colors_var
number_colors.spin.configure(command=lambda: [name_colors.multilines(number_colors.var.get())])
values = Subwindow(row=1, parent=numbers.pw)
values_lines = InputAndSpinbox(values, num_vals.var.get())
diff_nums.config(command=lambda: values_lines.toggle_spin(diff_nums_var))
num_vals.spin.config(command=lambda: [values_lines.multilines(num_vals.var.get()),
values_lines.toggle_spin(diff_nums_var)])
values.show()
numbers.show()
colors.show()
num_sets = LabelAndSpinbox(create_own, 'Anzahl der Sätze im Deck', 4)
specials = Subwindow(row=5, parent=create_own.pw)
num_specs = LabelAndSpinbox(specials, 'Anzahl unterschiedlicher Zusatzkarten', 0, 0)
vals_specs = InputAndSpinbox(specials, 1, 1)
num_specs.spin.configure(command=lambda:vals_specs.multilines(num_specs.var.get()))
specials.show()
submit = Subwindow(row=2)
submit_but = Button(submit.pw, text='Deck erstellen')
submit.pw.add(submit_but)
submit.show()
def read_multiple_text_vars(list):
vars = []
for element in list:
vars.append(element.get("1.0", 'end-1c'))
return vars
def multiply_text(textlist, numlist):
res = []
for text, number in zip(textlist, numlist):
res.extend([text.get("1.0", 'end-1c')] * int(number.get()))
return res
def combine_cards(colours, numbers):
"""
Combines colours and numbers to a card deck.
Parameters
----------
colours: list[str]
list of colours included in the deck
numbers: list[str]
list of numbers included in the deck
Returns
-------
list[str]
Card deck.
"""
deck = []
for c in colours:
for n in numbers:
deck = deck + [c + " " + n]
return deck
def franz_blatt(start, sets, joker):
"""
Creates a deck based on the French card game sheet.
Returns
-------
list
list of names of each card in the deck.
"""
colours = ["Kreuz ", "Pik ", "Herz ", "Karo "] # Einfachere Möglichkeit für Aufzählung?
numbers = ["02", "03", "04", "05", "06", "07", "08", "09", "10", "Bube", "Dame", "König", "Ass"]
# start = int(input("Niedrigste Karte im Deck (Zahl zwischen 2 und 10) "))
numbers = numbers[start-2:]
deck = combine_cards(colours, numbers)
# sets = int(input("Wie viele Sätze der eingegebenen Karten hat dieses Deck? "))
deck = deck * sets
# joker = int(input("Wie viele Joker sind vorhanden? (Zahl >= 0) "))
deck = deck + ["Joker"] * joker
return (deck)
class Results():
def __init(self):
self.values = None
self.players = None
self.piles_size = None
def get(self):
# 1: save french card game
if choose_var.get() == 1:
self.values = franz_blatt(lowest_card_var.get(), number_sets.var.get(), number_jokers.var.get())
elif choose_var.get() == 2:
index = int(num_vals.var.get())
if diff_nums_var.get():
self.values = multiply_text(values_lines.left_list[: index], values_lines.right_list[: index])
else:
self.values = read_multiple_text_vars(values_lines.left_list[: index])
if several_colors_var.get():
colors = read_multiple_text_vars(name_colors.right_list[: int(number_colors.var.get())])
self.values = combine_cards(colors, self.values)
self.values *= num_sets.var.get()
index = int(num_specs.var.get())
self.values.extend(multiply_text(vals_specs.left_list[: index], vals_specs.right_list[: index]))
root.destroy()
self.players = players_num.var.get()
self.piles_size = min(piles_size.var.get(), len(self.values) // self.players)
def __call__(self):
return self.values, self.players, self.piles_size
results = Results()
submit_but.config(command=results.get)
root.protocol("WM_DELETE_WINDOW", results.get)
mainloop()
def distribute(draw_pile, players, piles_size): # Karten mischen und verteilen
"""
Shuffles card deck and creates a list of the hand of each player and one of the remaining cards.
Parameters
----------
draw_pile: list
list of names of cards to be given.
players: int
number of players in the game.
Returns
-------
list
list of hand of each player.
list
list of remaining cards.
int
size of each player's hand.
"""
random.shuffle(draw_pile)
i = 0
piles = [None] * players
while i <= players - 1:
piles[i] = draw_pile[i * piles_size: (i + 1) * piles_size]
i = i + 1
draw_pile = draw_pile[players * piles_size:]
return piles, draw_pile