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Game behaviour
如题,坐标比例仅影响基本地形,而不会影响噪声洞穴、温度、植被、大陆性、侵蚀度、深度、奇异性、山脊性。 复现方法: 1.将“X/Z coordinate scale”设置成任意值(非默认值、极端值),并创建一个世界 2.将“X/Z coordinate scale”设置成默认值,并以相同的种子和选项创建一个世界 3.比较1、2两步创建的世界,可以发现二者的洞穴分布,以及相同坐标处的温度、植被、大陆性、侵蚀度、深度、奇异性、山脊性都完全一致
如图,左图的 X/Z coordinate scale 为 27376.48;右图则为 684.412,注意调试屏幕中的NoiseRouter
1.21.1(此bug影响1.17后的所有版本)
The text was updated successfully, but these errors were encountered:
疑似本来就不影响
Sorry, something went wrong.
那建议让坐标比例影响洞穴等的生成,或者多加几个选项也行,毕竟这些东西对于研究距离现象来说真的很重要
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Type
Game behaviour
Bug description
如题,坐标比例仅影响基本地形,而不会影响噪声洞穴、温度、植被、大陆性、侵蚀度、深度、奇异性、山脊性。
复现方法:
1.将“X/Z coordinate scale”设置成任意值(非默认值、极端值),并创建一个世界
2.将“X/Z coordinate scale”设置成默认值,并以相同的种子和选项创建一个世界
3.比较1、2两步创建的世界,可以发现二者的洞穴分布,以及相同坐标处的温度、植被、大陆性、侵蚀度、深度、奇异性、山脊性都完全一致
Screenshots or videos
如图,左图的 X/Z coordinate scale 为 27376.48;右图则为 684.412,注意调试屏幕中的NoiseRouter
Minecraft Version
1.21.1(此bug影响1.17后的所有版本)
The text was updated successfully, but these errors were encountered: