diff --git a/Content.Shared/Atmos/Atmospherics.cs b/Content.Shared/Atmos/Atmospherics.cs index 1e40daf3dde..d161786cc26 100644 --- a/Content.Shared/Atmos/Atmospherics.cs +++ b/Content.Shared/Atmos/Atmospherics.cs @@ -286,8 +286,8 @@ public static class Atmospherics /// (The pressure threshold is so low that it doesn't make sense to do any calculations, /// so it just applies this flat value). /// - // Original value is 4, buff back when we have proper ways for players to deal with breaches. - public const int LowPressureDamage = 1; + // Goobstation - revert pressure damage changes + public const int LowPressureDamage = 4; public const float WindowHeatTransferCoefficient = 0.1f;