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Since we are using Uuid, we don't have to store the textures within the scene structure but can store it outside. When rendering one would call a method with a closure that gets called back for each sprite with the Uuid and a transformed context.
The text was updated successfully, but these errors were encountered:
Since we are using
Uuid
, we don't have to store the textures within the scene structure but can store it outside. When rendering one would call a method with a closure that gets called back for each sprite with theUuid
and a transformed context.The text was updated successfully, but these errors were encountered: