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On the Simulator, is there a way to set, or determine, whether or not the Champ+ abilities get duplicated?
I assume that a flag somewhere indicates whether you've unlocked a Champion+ ability (where you gather the 3 Champion Emblems to re-enter the Divine Beast, and then re-defeat the Blight Ganon within).
For each of the 4 Champion abilities, if that flag is set, the Champion+ ability slot within Key Items can duplicate when transferred in via IST. On the other hand, when a save file does not have that flag set, they do not duplicate.
I've listed a few scenarios below to try to demonstrate.
Setup
A progressed save where the following Champion abilities have been unlocked:
Daruk+
Rivali+
Urbosa+
Mipha (not Mipha+)
Generate Autosave_1.
Break K+1 slots, which should cover all the above Champ and Champ+ abilities.
This assumes no stackable Key Items like Spirit Orbs, Korok Seeds, etc.
Scenario 1
Having K+1 broken slots, reload Autosave_1.
The three Champ+ abilities duplicate, while the Mipha Champ ability does not (the Simulator represents this currently).
The 3 slots containing the duplicated Champ+ abilities are empty, but gray/black.
Scenario 2
Having K+1 broken slots, start a new game.
The K+1 items from the progressed save are transferred in.
Generate Autosave_2.
If I reload Autosave_2 (this one from this new game), none of the Champ or Champ+ abilities will duplicate.
If I reload Autosave_1 (the one from the progressed save), the three Champ+ abilities duplicate, just like in Scenario 1.
Scenario 3
Having no broken slots, start a new game.
Progress any amount, but without unlocking any of the Champ/Champ+ abilities.
Generate Autosave_3.
This again assumes no stackable Key Items like Spirit Orbs, Korok Seeds, etc.
For the sake of simplicity, this assumes that you've picked up no Key Items here that aren't already in Autosave_1, like Hestu's Maracas, etc.
Load Autosave_1 (the one from the progressed file) and break K+1 slots there.
Reload Autosave_3 (the one from this new game).
The 3x Champ+ and 1x Champ abilities should now have been transferred in.
The number of Key Items here should match the number of Key Items found in Autosave_1.
Still having the K+1 offset, reloading Autosave_3 again should not duplicate the Champ or Champ+ ability slots, and the number of Key Items should remain the same.
The text was updated successfully, but these errors were encountered:
Champion+ Abilities Sometimes Duplicate
On the Simulator, is there a way to set, or determine, whether or not the Champ+ abilities get duplicated?
I assume that a flag somewhere indicates whether you've unlocked a Champion+ ability (where you gather the 3 Champion Emblems to re-enter the Divine Beast, and then re-defeat the Blight Ganon within).
For each of the 4 Champion abilities, if that flag is set, the Champion+ ability slot within Key Items can duplicate when transferred in via IST. On the other hand, when a save file does not have that flag set, they do not duplicate.
I've listed a few scenarios below to try to demonstrate.
Setup
Autosave_1
.Scenario 1
Autosave_1
.Scenario 2
Autosave_2
.Autosave_2
(this one from this new game), none of the Champ or Champ+ abilities will duplicate.Autosave_1
(the one from the progressed save), the three Champ+ abilities duplicate, just like in Scenario 1.Scenario 3
Autosave_3
.Autosave_1
, like Hestu's Maracas, etc.Autosave_1
(the one from the progressed file) and break K+1 slots there.Autosave_3
(the one from this new game).Autosave_1
.Autosave_3
again should not duplicate the Champ or Champ+ ability slots, and the number of Key Items should remain the same.The text was updated successfully, but these errors were encountered: