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Command for simulating Hold items #19

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alkaris2 opened this issue Apr 4, 2023 · 2 comments
Open

Command for simulating Hold items #19

alkaris2 opened this issue Apr 4, 2023 · 2 comments

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@alkaris2
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alkaris2 commented Apr 4, 2023

Something that would be useful is simulate hold items so to hold a set of specific items to get the desired result when performing IST.

hold [items ...]

would also be better if you could use pipe | symbol to list multiple things in the regex with everything encased in square brackets for those specific items. ie;

hold [Hylian Shroom | Spicy Pepper | Diamond | Hyrule Bass | Fairy]

Also when simulating holding of items, subtract N number of items currently listed.

@Pistonight
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The only scenario where hold is useful IMO is when you are breaking slots:

# do the smuggle
hold 1 shroom 1 pepper
# break slots
sell all shroom all pepper

This is achieved in the simulator with the break command

break 2 slots with all shroom all pepper

In other cases, you hold an item usually to drop/remove it, in which case you can use the remove command. If you want to indicate that hold is required for a step, you can use a comment.

Is there a specific scenario you have in your mind where simulating hold is useful? Or a state where holding and not holding makes a difference?

@Pistonight
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BTW, this is planned for v4 update. Stay tuned :)

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