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Players killed by grenades Kill notifications fail to play correctly #2360
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If the player has more than two hand grenades, the second one should be automatically equipped when the first one is thrown. |
The ground part of the Molotov cocktail doesn't seem to have any subsequent damage, only those within the range at the first time are affected |
The range of the flashbang grenade seems to be problematic, it's too close. |
The coughing state of the gas bomb should lock the current weapon. |
thx for the report! |
Players killed by grenades Kill notifications fail to play correctly
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