diff --git a/CHANGELOG.md b/CHANGELOG.md index 88793e2..58d41e4 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -5,7 +5,11 @@ All notable changes to the [Unity3D NuGet package](https://www.nuget.org/package The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). -## Upcoming +## 2.0.1 - 2022-06-01 + +### Changed + +- All documentation and package details now reference the Rabadash8820 GitHub repository (transferred from DerploidEntertainment) ## 2.0.0 - 2022-06-01 diff --git a/README.md b/README.md index 3822a64..5c5b456 100644 --- a/README.md +++ b/README.md @@ -70,7 +70,7 @@ Add a `UnityVersion` property to your .csproj, so it looks like the following: 2022.1.1f1 - + diff --git a/nupkg/Unity3D.nuspec b/nupkg/Unity3D.nuspec index f81c717..27c7d7f 100644 --- a/nupkg/Unity3D.nuspec +++ b/nupkg/Unity3D.nuspec @@ -2,7 +2,7 @@ Unity3D - 2.0.0 + 2.0.1 Unity Unity Technologies icon.png @@ -11,23 +11,7 @@ https://github.com/Rabadash8820/UnityAssemblies Simple, forward-compatible references to ANY Unity assembly on ANY platform. -- Unity version can now be parsed automatically from the ProjectVersion.txt file in a Unity project, if not set explicitly. -- Added many new short-hand properties, with more consistent naming (relative paths end in "Dir" or "Assembly", absolute paths end in "Path") -- If neither UnityVersion nor UnityProjectPath are explicitly set, then UnityVersion is set to a constant string to explain the issue -- UnityVersion or UnityProjectPath must be set in a Directory.Build.props, not the project file. -- Added UnityVersionMajor, UnityVersionMinor, UnityVersionPatch, and UnityVersionAsNumber props for manipulation of Unity versions as numbers -- Updated usage notes in all Readme documents -- Internal: added test projects for Tech Stream Unity releases up through 2022.1 -- Added a changelog with release notes for all versions thus far, based on Keep a Changelog -- Added Documentation on using the numeric Unity version properties in MSBuild files -- Added Support documentation to main README -- Added a changelog to the repo based on Keep a Changelog -- Updated ASCII art in package readme.txt to use new Unity logo -- Updated package icon to use new Unity logo -- BREAKING CHANGES: - - Renamed "OSInstallRoot" property to "OSInstallRootPath" and "UnityInstallRoot" to "UnityInstallRootPath", to be consistent with other prop names - - Reference Include paths no longer need to start with $(UnityInstallRoot)/$(UnityVersion). Most paths will now use a single short-hand property - - Assembly short-hand properties are now conditionally defined based on UnityVersion +- All documentation and package details now reference the Rabadash8820 GitHub repository (transferred from DerploidEntertainment) Copyright ©2019-2022 Daniel Vicarel Unity Unity3D UnityEngine UnityEditor diff --git a/nupkg/readme.txt b/nupkg/readme.txt index 5eb7eae..c0c8b1f 100644 --- a/nupkg/readme.txt +++ b/nupkg/readme.txt @@ -36,7 +36,7 @@ Then, make sure your .csproj file looks something like this: netstandard2.1 - +