diff --git a/CHANGELOG.md b/CHANGELOG.md
index 88793e2..58d41e4 100644
--- a/CHANGELOG.md
+++ b/CHANGELOG.md
@@ -5,7 +5,11 @@ All notable changes to the [Unity3D NuGet package](https://www.nuget.org/package
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
-## Upcoming
+## 2.0.1 - 2022-06-01
+
+### Changed
+
+- All documentation and package details now reference the Rabadash8820 GitHub repository (transferred from DerploidEntertainment)
## 2.0.0 - 2022-06-01
diff --git a/README.md b/README.md
index 3822a64..5c5b456 100644
--- a/README.md
+++ b/README.md
@@ -70,7 +70,7 @@ Add a `UnityVersion` property to your .csproj, so it looks like the following:
2022.1.1f1
-
+
diff --git a/nupkg/Unity3D.nuspec b/nupkg/Unity3D.nuspec
index f81c717..27c7d7f 100644
--- a/nupkg/Unity3D.nuspec
+++ b/nupkg/Unity3D.nuspec
@@ -2,7 +2,7 @@
Unity3D
- 2.0.0
+ 2.0.1
Unity
Unity Technologies
icon.png
@@ -11,23 +11,7 @@
https://github.com/Rabadash8820/UnityAssemblies
Simple, forward-compatible references to ANY Unity assembly on ANY platform.
-- Unity version can now be parsed automatically from the ProjectVersion.txt file in a Unity project, if not set explicitly.
-- Added many new short-hand properties, with more consistent naming (relative paths end in "Dir" or "Assembly", absolute paths end in "Path")
-- If neither UnityVersion nor UnityProjectPath are explicitly set, then UnityVersion is set to a constant string to explain the issue
-- UnityVersion or UnityProjectPath must be set in a Directory.Build.props, not the project file.
-- Added UnityVersionMajor, UnityVersionMinor, UnityVersionPatch, and UnityVersionAsNumber props for manipulation of Unity versions as numbers
-- Updated usage notes in all Readme documents
-- Internal: added test projects for Tech Stream Unity releases up through 2022.1
-- Added a changelog with release notes for all versions thus far, based on Keep a Changelog
-- Added Documentation on using the numeric Unity version properties in MSBuild files
-- Added Support documentation to main README
-- Added a changelog to the repo based on Keep a Changelog
-- Updated ASCII art in package readme.txt to use new Unity logo
-- Updated package icon to use new Unity logo
-- BREAKING CHANGES:
- - Renamed "OSInstallRoot" property to "OSInstallRootPath" and "UnityInstallRoot" to "UnityInstallRootPath", to be consistent with other prop names
- - Reference Include paths no longer need to start with $(UnityInstallRoot)/$(UnityVersion). Most paths will now use a single short-hand property
- - Assembly short-hand properties are now conditionally defined based on UnityVersion
+- All documentation and package details now reference the Rabadash8820 GitHub repository (transferred from DerploidEntertainment)
Copyright ©2019-2022 Daniel Vicarel
Unity Unity3D UnityEngine UnityEditor
diff --git a/nupkg/readme.txt b/nupkg/readme.txt
index 5eb7eae..c0c8b1f 100644
--- a/nupkg/readme.txt
+++ b/nupkg/readme.txt
@@ -36,7 +36,7 @@ Then, make sure your .csproj file looks something like this:
netstandard2.1
-
+