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sokoban.py
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import typing as t
import os
import sys
from dataclasses import dataclass
from pathlib import Path
from enum import Enum
ROOT_PATH = Path(__file__).parent.absolute()
LEVELS_ROOT = ROOT_PATH / 'levels'
G = '\u001b[32;1m•\u001b[0m'
C = '\u001b[33;1m▣\u001b[0m'
P = '\u001b[34;1m☺\u001b[0m'
NON_SOLID = (' ', G, C, P, 'G', 'C', 'P')
class QuitGame(Exception):
pass
class Direction(Enum):
UP = (-1, 0)
DOWN = (1, 0)
LEFT = (0, -1)
RIGHT = (0, 1)
def get_key() -> bytes:
if os.name == 'posix':
import termios
import tty
fd = sys.stdin.fileno()
old_settings = termios.tcgetattr(fd)
try:
tty.setraw(sys.stdin.fileno())
ch = sys.stdin.buffer.read(1)
if ch == b'\x1b':
ch += sys.stdin.buffer.read(2)
finally:
termios.tcsetattr(fd, termios.TCSADRAIN, old_settings)
return ch
elif os.name == 'nt':
import msvcrt
while True:
if msvcrt.kbhit():
ch = msvcrt.getch()
return ch
else:
raise NotImplementedError(f"`get_key()` is not implemented for this platform ({os.name})")
def wait_for_keys(to_wait: t.Iterable[bytes]) -> bool:
while True:
key = get_key()
return key in to_wait
def clear_screen():
if os.name == 'nt':
os.system('cls')
else:
print("\033c", end='')
@dataclass
class Sokoban:
level_number: int = 1
level_pack: str = 'default'
def __post_init__(self):
if self.level_number < 1:
raise RuntimeError(f"Level number can't be lower than 1: {self.level_number}")
self.level_files = self.get_level_files(self.level_pack)
try:
self.board = self.load_level(self.level_files[self.level_number - 1])
except IndexError:
raise RuntimeError(f"There is no level with number {self.level_number} in level pack {self.level_pack}, or the pack does not exist.")
self.steps = 0
self.player_position, self.cube_positions, self.goal_positions = self.find_initial_positions()
def get_level_files(self, level_pack: str) -> t.List[Path]:
def __int_stem(path: Path) -> int:
try:
return int(path.stem)
except ValueError:
raise RuntimeError(f'Invalid level file name `{path.relative_to(LEVELS_ROOT)}` (must be an integer).')
return sorted((LEVELS_ROOT / level_pack).glob('*.txt'), key=__int_stem)
def load_level(self, level_file: Path) -> t.List[list]:
return [list(line.rstrip()) for line in level_file.read_text('utf-8').splitlines()]
def find_initial_positions(self) -> t.Tuple[t.Tuple[int, int], t.List[t.Tuple[int, int]], t.List[t.Tuple[int, int]]]:
player_position, cube_positions, goal_positions = None, [], []
for y, row in enumerate(self.board):
for x, cell in enumerate(row):
if cell == 'P':
player_position = (y, x)
elif cell == 'C':
cube_positions.append((y, x))
elif cell == 'G':
goal_positions.append((y, x))
if player_position is None or len(cube_positions) != len(goal_positions):
raise RuntimeError('Player position is not defined, or amount of cubes do not equal amount of goals.')
return player_position, cube_positions, goal_positions
def print_hud(self):
print(f"""
Level: {self.level_pack}/{self.level_number}
Solution Steps: {self.steps}
""")
print()
def print_board(self):
self.print_hud()
for y, row in enumerate(self.board):
for x, cell in enumerate(row):
if (y, x) == self.player_position:
print(P, end=" ")
elif (y, x) in self.cube_positions:
print(C, end=" ")
elif (y, x) in self.goal_positions:
print(G, end=" ")
elif cell in ('P', 'C', 'G'):
print(" ", end=" ")
else:
print(cell, end=" ")
print()
def next_level(self):
if (self.level_number + 1) >= len(self.level_files):
clear_screen()
print(f"""
You have completed all levels in level pack `{self.level_pack}`! Congratulations!
""")
raise QuitGame()
else:
_next_board = self.load_level(self.level_files[self.level_number])
clear_screen()
print(f"""
You have finished level {self.level_number} with {self.steps} steps!
Press `Enter` to continue to level {self.level_number + 1}, `r` to restart current level, `q` to quit.
""")
while True:
key = get_key()
if key in (b'\r', b'\n'):
self.level_number += 1
self.board = _next_board
self.player_position, self.cube_positions, self.goal_positions = self.find_initial_positions()
self.steps = 0
break
elif key in (b'r'):
self.restart_level()
break
elif key in (b'q'):
raise QuitGame()
def restart_level(self):
self.player_position, self.cube_positions, _ = self.find_initial_positions()
self.steps = 0
def is_level_completed(self):
return all([position in self.goal_positions for position in self.cube_positions])
def move(self, direction: Direction):
dx, dy = direction.value
new_player_position = (self.player_position[0] + dx, self.player_position[1] + dy)
if self.board[new_player_position[0]][new_player_position[1]] in NON_SOLID:
if new_player_position in self.cube_positions:
new_cube_position = (new_player_position[0] + dx, new_player_position[1] + dy)
if self.board[new_cube_position[0]][new_cube_position[1]] in NON_SOLID and new_cube_position not in self.cube_positions:
self.cube_positions[self.cube_positions.index(new_player_position)] = new_cube_position
self.player_position = new_player_position
self.steps += 1
elif new_player_position not in self.cube_positions:
self.player_position = new_player_position
self.steps += 1
if self.is_level_completed():
self.next_level()
def main_menu(self):
clear_screen()
print(f"""
Sokoban.py (https://github.com/SKevo18/sokoban.py)
Level pack: {self.level_pack}
Level: {self.level_number}
Controls:
• Move with `w`, `a`, `s`, `d` or arrow keys.
• `r` to restart.
• `q` to exit.
Press 'Enter' to start, anything else to quit.
""")
if wait_for_keys((b'\r', b'\n')):
return self.game_loop()
def handle_game_input(self):
key = get_key()
if key in (b'q'):
raise QuitGame
if key in (b'r'):
return self.restart_level()
if key == b'\x00':
return
direction = None
if key in (b'w', b'H', b'\x1b[A'):
direction = Direction.UP
elif key in (b's', b'P', b'\x1b[B'):
direction = Direction.DOWN
elif key in (b'a', b'K', b'\x1b[D'):
direction = Direction.LEFT
elif key in (b'd', b'M', b'\x1b[C'):
direction = Direction.RIGHT
if direction:
return self.move(direction)
def game_loop(self):
while True:
clear_screen()
self.print_board()
try:
self.handle_game_input()
except QuitGame:
sys.exit(0)
if __name__ == '__main__':
import argparse
parser = argparse.ArgumentParser()
parser.add_argument('level_number', type=int, default=1, nargs='?')
parser.add_argument('level_pack', type=str, default='default', nargs='?')
args = parser.parse_args()
try:
sokoban = Sokoban(args.level_number, args.level_pack)
sokoban.main_menu()
except KeyboardInterrupt:
clear_screen()
print("Exitting...")
except Exception as exception:
clear_screen()
print("Error:", exception)
sys.exit(1)