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Tile.cpp
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#include "Tile.h"
#include <iostream>
Tile::Tile(sf::Texture& hiddenTileTexture, sf::Texture& flagTexture)
{
hiddenTileSprite->setTexture(hiddenTileTexture); //first sprite for if tile is hidden or revealed
revealedTileSprite->setTexture(hiddenTileTexture); //second sprite for numbers, mine
flagSprite->setTexture(flagTexture); //flag sprite gets set to flag texture
}
void Tile::moveSprites(float x, float y)
{
hiddenTileSprite->move(sf::Vector2f(x, y));
revealedTileSprite->move(sf::Vector2f(x, y));
flagSprite->move(sf::Vector2f(x, y));
}
void Tile::setAdjTiles(std::vector<Tile*>& adjTiles)
{
adjacentTiles = adjTiles;
adjMine = 0;
for (int i = 0; i < adjTiles.size(); i++)
{
Tile* tempTile = adjTiles.at(i);
if (tempTile->isMine())
{
adjMine++;
}
}
}