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Tile.h
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#pragma once
#include <SFML/Window.hpp>
#include <SFML/Graphics.hpp>
#include <vector>
class Tile
{
private:
sf::Sprite* hiddenTileSprite = new sf::Sprite; //sprite for hidden tile
sf::Sprite* revealedTileSprite = new sf::Sprite; //sprite for revealed tile
sf::Sprite* flagSprite = new sf::Sprite; // sprite for flag
bool flagged = false;
bool revealed = false;
bool mine = false;
int adjMine = 0;
std::vector<Tile*> adjacentTiles;
public:
Tile(sf::Texture& hiddenTileTexture, sf::Texture& flagTexture); // a tile takes in a hidden tile or revealed tile and flag texture
void moveSprites(float x, float y); //move sprite
sf::Sprite* getHiddenTileSprite() //get sprite of hidden tile
{
return hiddenTileSprite;
}
sf::Sprite* getRevealedTileSprite() //get sprite of revealed tile
{
return revealedTileSprite;
}
sf::Sprite* getFlagSprite() //gte sprite of flag
{
return flagSprite;
}
bool isRevealed()
{
return revealed;
}
bool isFlagged()
{
return flagged;
}
bool isMine()
{
return mine;
}
void setIsMine(bool set)
{
mine = set;
}
void setIsRevealed(bool set)
{
revealed = set;
}
void setIsFlagged(bool set)
{
flagged = set;
}
void setAdjTiles(std::vector<Tile*>& adjTiles);
int getAdjMines()
{
return adjMine;
}
std::vector<Tile*>* getAdjTiles()
{
return &adjacentTiles;
}
};