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brother_idea.map
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name="Brother's idea"
size=850,850
tile(Block,0,800)
tile(Block,0,750)
tile(Block,0,700)
tile(Block,0,650)
tile(Block,0,600)
tile(Block,0,500)
tile(Block,0,550)
tile(Block,0,450)
tile(Block,0,400)
tile(Block,0,350)
tile(Block,0,300)
tile(Block,50,800)
tile(Block,100,800)
tile(Block,150,800)
tile(Block,200,800)
tile(Block,300,800)
tile(Block,350,800)
tile(Block,350,750)
tile(Block,350,700)
tile(ShadowStart,100,750)
tile(PlayerStart,50,750)
tile(Spikes,250,800)
tile(Spikes,400,750)
tile(Spikes,450,700)
tile(Spikes,500,650)
tile(Spikes,550,600)
tile(MovingBlock,400,700){
MovingPosCount=2
disabled=0
id=0
loop=1
t0=212
t1=212
x0=150
x1=0
y0=-150
y1=0
}
tile(Block,600,550)
tile(Block,700,550)
tile(Block,650,550)
tile(Block,750,550)
tile(Block,750,500)
tile(Block,750,450)
tile(Block,750,400)
tile(Block,750,350)
tile(Block,750,300)
tile(Block,750,250)
tile(Block,750,200)
tile(Block,750,150)
tile(Block,750,100)
tile(Block,750,50)
tile(Block,0,250)
tile(Block,0,200)
tile(Block,0,150)
tile(Block,0,100)
tile(Block,0,50)
tile(ShadowBlock,50,700)
tile(ShadowBlock,200,650)
tile(ShadowBlock,250,650)
tile(ShadowBlock,300,650)
tile(ShadowBlock,300,600)
tile(ShadowBlock,350,600)
tile(ShadowBlock,350,550)
tile(Block,400,500)
tile(Block,450,500)
tile(Block,300,450)
tile(Block,250,450)
tile(Block,200,350)
tile(Block,250,300)
tile(Block,300,300)
tile(Block,350,300)
tile(Block,400,300)
tile(Block,450,300)
tile(Block,450,250)
tile(Block,450,200)
tile(Block,500,250)
tile(Block,550,250)
tile(Block,550,300)
tile(Block,600,300)
tile(Block,700,350)
tile(Block,650,350)
tile(Block,600,350)
tile(Block,650,300)
tile(Block,650,250)
tile(Block,650,200)
tile(Block,650,150)
tile(Exit,700,300)
tile(ShadowBlock,200,450)
tile(ShadowBlock,150,450)
tile(ShadowBlock,50,400)
tile(Block,650,100)
tile(Swap,200,300)
tile(Spikes,250,350)
tile(ShadowBlock,350,250)
tile(ShadowBlock,250,200)
tile(ShadowBlock,200,200)
tile(ShadowBlock,150,150)
tile(ShadowBlock,100,150)
tile(ShadowBlock,50,150)
tile(ShadowBlock,250,100)
tile(ShadowBlock,300,100)
tile(ShadowBlock,350,100)
tile(ShadowBlock,400,150)
tile(Checkpoint,300,750)
tile(Collectable,700,400)
tile(Spikes,100,100)
tile(MovingBlock,300,250){
MovingPosCount=4
disabled=0
id=3
loop=1
t0=100
t1=300
t2=300
t3=100
x0=100
x1=-200
x2=100
x3=0
y0=0
y1=0
y2=0
y3=0
}
tile(Block,150,750)
tile(Switch,50,100){
behaviour=toggle
id=4
}
tile(MovingBlock,650,50){
MovingPosCount=4
disabled=1
id=4
loop=1
t0=18
t1=100
t2=100
t3=50
x0=-150
x1=-50
x2=-50
x3=0
y0=100
y1=100
y2=0
y3=0
}
tile(Block,0,0)
tile(Block,750,0)
tile(Checkpoint,450,150)