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computer.map
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name=Computer
size=3100,2150
tile(Block,800,1150)
tile(Block,850,1150)
tile(Block,900,1150)
tile(Block,950,1150)
tile(Block,1000,1150)
tile(Block,1050,1150)
tile(Block,1100,1150)
tile(Block,1200,1150)
tile(Block,1250,1150)
tile(Block,1300,1150)
tile(Block,1350,1150)
tile(Block,1400,1150)
tile(Block,1450,1150)
tile(Block,1500,1150)
tile(Button,750,1150){
behaviour=on
id=0
}
tile(Block,700,1150)
tile(Block,700,1050)
tile(Block,700,1000)
tile(Block,700,950)
tile(Block,700,900)
tile(Block,700,850)
tile(Block,700,800)
tile(Block,700,750)
tile(Block,700,700)
tile(Block,700,650)
tile(Block,700,600)
tile(Block,800,600)
tile(Block,800,650)
tile(Block,800,700)
tile(Block,800,800)
tile(Block,800,750)
tile(Block,800,850)
tile(Block,800,900)
tile(Block,800,950)
tile(Block,800,1000)
tile(Block,800,1050)
tile(PlayerStart,750,600)
tile(MovingShadowBlock,750,1250){
MovingPosCount=41
disabled=1
id=0
loop=0
t0=150
t1=100
t10=100
t11=100
t12=50
t13=100
t14=100
t15=50
t16=100
t17=100
t18=50
t19=100
t2=100
t20=100
t21=50
t22=100
t23=100
t24=50
t25=100
t26=100
t27=50
t28=100
t29=100
t3=50
t30=50
t31=100
t32=100
t33=50
t34=100
t35=100
t36=50
t37=100
t38=100
t39=50
t4=100
t40=100
t5=100
t6=50
t7=100
t8=100
t9=50
x0=150
x1=150
x10=300
x11=300
x12=350
x13=350
x14=350
x15=400
x16=400
x17=400
x18=450
x19=450
x2=150
x20=450
x21=500
x22=500
x23=500
x24=550
x25=550
x26=550
x27=600
x28=600
x29=600
x3=200
x30=650
x31=650
x32=650
x33=700
x34=700
x35=700
x36=750
x37=750
x38=750
x39=800
x4=200
x40=800
x5=200
x6=250
x7=250
x8=250
x9=300
y0=0
y1=100
y10=100
y11=0
y12=0
y13=100
y14=0
y15=0
y16=100
y17=0
y18=0
y19=100
y2=0
y20=0
y21=0
y22=100
y23=0
y24=0
y25=100
y26=0
y27=0
y28=100
y29=0
y3=0
y30=0
y31=100
y32=0
y33=0
y34=100
y35=0
y36=0
y37=100
y38=0
y39=0
y4=100
y40=100
y5=0
y6=0
y7=100
y8=0
y9=0
}
tile(ShadowStart,750,1200)
tile(MovingBlock,700,1100){
MovingPosCount=2
disabled=1
id=0
loop=0
t0=150
t1=16
x0=450
x1=450
y0=0
y1=50
}
tile(ShadowBlock,900,1050)
tile(ShadowBlock,950,1050)
tile(ShadowBlock,1000,1050)
tile(ShadowBlock,1050,1050)
tile(ShadowBlock,1100,1050)
tile(ShadowBlock,1150,1050)
tile(ShadowBlock,1200,1050)
tile(ShadowBlock,1250,1050)
tile(ShadowBlock,1350,1050)
tile(ShadowBlock,1300,1050)
tile(ShadowBlock,1400,1050)
tile(ShadowBlock,1450,1050)
tile(ShadowBlock,1500,1050)
tile(ShadowBlock,1500,1000)
tile(ShadowBlock,1500,950)
tile(ShadowBlock,1500,900)
tile(ShadowBlock,1500,850)
tile(ShadowBlock,1500,800)
tile(ShadowBlock,1500,750)
tile(ShadowBlock,1500,700)
tile(ShadowBlock,1500,650)
tile(ShadowBlock,1450,650)
tile(ShadowBlock,1400,650)
tile(ShadowBlock,1350,650)
tile(ShadowBlock,1300,650)
tile(ShadowBlock,1200,650)
tile(ShadowBlock,1250,650)
tile(ShadowBlock,1150,650)
tile(ShadowBlock,1050,650)
tile(ShadowBlock,1100,650)
tile(ShadowBlock,1000,650)
tile(ShadowBlock,950,650)
tile(ShadowBlock,900,650)
tile(ShadowBlock,900,700)
tile(ShadowBlock,900,750)
tile(ShadowBlock,900,800)
tile(ShadowBlock,900,850)
tile(ShadowBlock,900,900)
tile(ShadowBlock,900,950)
tile(ShadowBlock,900,1000)
tile(Button,1150,1300){
behaviour=on
id=3
}
tile(Button,1100,1300){
behaviour=on
id=4
}
tile(Button,1050,1300){
behaviour=on
id=5
}
tile(Button,1000,1300){
behaviour=on
id=6
}
tile(Button,950,1300){
behaviour=on
id=62
}
tile(Button,900,1300){
behaviour=on
id=8
}
tile(Button,1200,1300){
behaviour=on
id=9
}
tile(Button,1250,1300){
behaviour=on
id=10
}
tile(Button,1300,1300){
behaviour=on
id=11
}
tile(Button,1400,1300){
behaviour=on
id=12
}
tile(Button,1350,1300){
behaviour=on
id=13
}
tile(Button,1450,1300){
behaviour=on
id=14
}
tile(Button,1500,1300){
behaviour=on
id=15
}
tile(MovingBlock,1050,950){
MovingPosCount=1
disabled=1
id=8
loop=0
t0=67
x0=300
y0=-600
}
tile(MovingBlock,1050,850){
MovingPosCount=1
disabled=1
id=8
loop=0
t0=60
x0=250
y0=-550
}
tile(MovingBlock,1050,900){
MovingPosCount=1
disabled=1
id=8
loop=0
t0=57
x0=150
y0=-550
}
tile(MovingBlock,1050,800){
MovingPosCount=1
disabled=1
id=8
loop=0
t0=52
x0=150
y0=-500
}
tile(MovingBlock,1050,750){
MovingPosCount=1
disabled=1
id=8
loop=0
t0=45
x0=0
y0=-450
}
tile(MovingBlock,1100,850){
MovingPosCount=1
disabled=1
id=8
loop=0
t0=60
x0=250
y0=-550
}
tile(MovingBlock,1150,850){
MovingPosCount=1
disabled=1
id=8
loop=0
t0=50
x0=-100
y0=-500
}
tile(MovingBlock,1200,950){
MovingPosCount=1
disabled=1
id=8
loop=0
t0=57
x0=-150
y0=-550
}
tile(MovingBlock,1200,900){
MovingPosCount=1
disabled=1
id=8
loop=0
t0=55
x0=50
y0=-550
}
tile(MovingBlock,1200,850){
MovingPosCount=1
disabled=1
id=8
loop=0
t0=50
x0=-100
y0=-500
}
tile(MovingBlock,1200,800){
MovingPosCount=1
disabled=1
id=8
loop=0
t0=50
x0=50
y0=-500
}
tile(MovingBlock,1200,750){
MovingPosCount=1
disabled=1
id=8
loop=0
t0=46
x0=-100
y0=-450
}
tile(MovingBlock,1350,950){
MovingPosCount=1
disabled=1
id=8
loop=0
t0=60
x0=-250
y0=-550
}
tile(MovingBlock,1350,900){
MovingPosCount=1
disabled=1
id=8
loop=0
t0=55
x0=-50
y0=-550
}
tile(MovingBlock,1350,850){
MovingPosCount=1
disabled=1
id=8
loop=0
t0=53
x0=-200
y0=-500
}
tile(MovingBlock,1350,750){
MovingPosCount=1
disabled=1
id=8
loop=0
t0=49
x0=-200
y0=-450
}
tile(MovingBlock,1150,1150){
MovingPosCount=7
disabled=1
id=4
loop=0
t0=5
t1=100
t2=1
t3=1
t4=10
t5=10
t6=5
x0=0
x1=1000
x2=1019
x3=1000
x4=1000
x5=1100
x6=1100
y0=-50
y1=-50
y2=-50
y3=-50
y4=50
y5=50
y6=0
}
tile(MovingBlock,1550,750){
MovingPosCount=1
disabled=1
id=6
loop=0
t0=25
x0=-250
y0=0
}
tile(MovingBlock,1550,700){
MovingPosCount=1
disabled=1
id=6
loop=0
t0=45
x0=-450
y0=0
}
tile(MovingBlock,1550,800){
MovingPosCount=10
disabled=1
id=62
loop=0
t0=40
t1=25
t2=25
t3=25
t4=25
t5=25
t6=25
t7=25
t8=25
t9=40
x0=-400
x1=-300
x2=-300
x3=-400
x4=-400
x5=-300
x6=-300
x7=-400
x8=-400
x9=-400
y0=0
y1=0
y2=100
y3=100
y4=0
y5=0
y6=100
y7=100
y8=0
y9=-400
}
tile(MovingBlock,1550,850){
MovingPosCount=1
disabled=1
id=6
loop=0
t0=18
x0=-150
y0=-100
}
tile(MovingBlock,1550,900){
MovingPosCount=10
disabled=1
id=62
loop=0
t0=40
t1=25
t2=25
t3=25
t4=25
t5=25
t6=25
t7=25
t8=25
t9=50
x0=-400
x1=-400
x2=-300
x3=-300
x4=-400
x5=-400
x6=-300
x7=-300
x8=-400
x9=-300
y0=0
y1=-100
y2=-100
y3=0
y4=0
y5=-100
y6=-100
y7=0
y8=0
y9=-500
}
tile(MovingBlock,1550,950){
MovingPosCount=1
disabled=1
id=6
loop=0
t0=57
x0=-550
y0=-150
}
tile(MovingBlock,1550,1000){
MovingPosCount=1
disabled=1
id=6
loop=0
t0=49
x0=-450
y0=-200
}
tile(MovingBlock,1600,1000){
MovingPosCount=0
disabled=0
id=24
loop=1
}
tile(MovingBlock,1600,950){
MovingPosCount=0
disabled=0
id=25
loop=1
}
tile(MovingBlock,1600,900){
MovingPosCount=0
disabled=0
id=26
loop=1
}
tile(MovingBlock,1600,850){
MovingPosCount=1
disabled=1
id=6
loop=0
t0=21
x0=-150
y0=150
}
tile(MovingBlock,1600,800){
MovingPosCount=1
disabled=1
id=6
loop=0
t0=28
x0=-200
y0=200
}
tile(MovingBlock,1600,750){
MovingPosCount=1
disabled=1
id=6
loop=0
t0=35
x0=-250
y0=250
}
tile(MovingBlock,1600,700){
MovingPosCount=1
disabled=1
id=6
loop=0
t0=42
x0=-300
y0=300
}
tile(MovingBlock,1650,700){
MovingPosCount=0
disabled=0
id=31
loop=1
}
tile(MovingBlock,1650,750){
MovingPosCount=0
disabled=0
id=32
loop=1
}
tile(MovingBlock,1650,800){
MovingPosCount=10
disabled=1
id=62
loop=0
t0=40
t1=25
t2=25
t3=25
t4=25
t5=25
t6=25
t7=25
t8=25
t9=40
x0=-400
x1=-400
x2=-500
x3=-500
x4=-400
x5=-400
x6=-500
x7=-500
x8=-400
x9=-450
y0=0
y1=100
y2=100
y3=0
y4=0
y5=100
y6=100
y7=0
y8=0
y9=-400
}
tile(MovingBlock,1650,850){
MovingPosCount=0
disabled=0
id=34
loop=1
}
tile(MovingBlock,1650,900){
MovingPosCount=10
disabled=1
id=62
loop=0
t0=40
t1=25
t2=25
t3=25
t4=25
t5=25
t6=25
t7=25
t8=25
t9=50
x0=-400
x1=-500
x2=-500
x3=-400
x4=-400
x5=-500
x6=-500
x7=-400
x8=-400
x9=-350
y0=0
y1=0
y2=-100
y3=-100
y4=0
y5=0
y6=-100
y7=-100
y8=0
y9=-500
}
tile(MovingBlock,1650,950){
MovingPosCount=0
disabled=0
id=36
loop=1
}
tile(MovingBlock,1650,1000){
MovingPosCount=0
disabled=0
id=37
loop=1
}
tile(MovingBlock,1700,1000){
MovingPosCount=0
disabled=0
id=38
loop=1
}
tile(MovingBlock,1700,950){
MovingPosCount=0
disabled=0
id=39
loop=1
}
tile(MovingBlock,1700,900){
MovingPosCount=0
disabled=0
id=40
loop=1
}
tile(MovingBlock,1700,850){
MovingPosCount=0
disabled=0
id=41
loop=1
}
tile(MovingBlock,1700,800){
MovingPosCount=0
disabled=0
id=42
loop=1
}
tile(MovingBlock,1700,750){
MovingPosCount=0
disabled=0
id=43
loop=1
}
tile(MovingBlock,1700,700){
MovingPosCount=0
disabled=0
id=44
loop=1
}
tile(MovingBlock,1700,650){
MovingPosCount=0
disabled=0
id=45
loop=1
}
tile(MovingBlock,1650,650){
MovingPosCount=0
disabled=0
id=46
loop=1
}
tile(MovingBlock,1600,650){
MovingPosCount=1
disabled=1
id=6
loop=0
t0=55
x0=-500
y0=250
}
tile(MovingBlock,1550,650){
MovingPosCount=1
disabled=1
id=6
loop=0
t0=55
x0=-550
y0=50
}
tile(MovingBlock,1550,1050){
MovingPosCount=1
disabled=1
id=6
loop=0
t0=57
x0=-550
y0=-150
}
tile(MovingBlock,1600,1050){
MovingPosCount=0
disabled=0
id=50
loop=1
}
tile(MovingBlock,1650,1050){
MovingPosCount=0
disabled=0
id=51
loop=1
}
tile(MovingBlock,1700,1050){
MovingPosCount=0
disabled=0
id=52
loop=1
}
tile(MovingBlock,1750,1050){
MovingPosCount=0
disabled=0
id=53
loop=1
}
tile(MovingBlock,1750,1000){
MovingPosCount=0
disabled=0
id=54
loop=1
}
tile(MovingBlock,1750,950){
MovingPosCount=0
disabled=0
id=55
loop=1
}
tile(MovingBlock,1750,900){
MovingPosCount=0
disabled=0
id=56
loop=1
}
tile(MovingBlock,1750,850){
MovingPosCount=0
disabled=0
id=57
loop=1
}
tile(MovingBlock,1750,800){
MovingPosCount=0
disabled=0
id=58
loop=1
}
tile(MovingBlock,1750,750){
MovingPosCount=0
disabled=0
id=59
loop=1
}
tile(MovingBlock,1750,700){
MovingPosCount=0
disabled=0
id=60
loop=1
}
tile(MovingBlock,1750,650){
MovingPosCount=0
disabled=0
id=61
loop=1
}
tile(Block,1550,1150)
tile(Block,1650,1150)
tile(Block,1600,1150)
tile(Block,1700,1150)
tile(Block,1750,1150)
tile(Block,1800,1150)
tile(Block,2300,1150)
tile(Block,2250,1150)
tile(Block,2350,1150)
tile(Block,2400,1150)
tile(MovingSpikes,1650,600){
MovingPosCount=9
disabled=1
id=5
loop=0
t0=51
t1=14
t2=14
t3=14
t4=14
t5=14
t6=20
t7=1
t8=1
x0=-450
x1=-400
x2=-350
x3=-400
x4=-450
x5=-500
x6=-550
x7=-550
x8=-550
y0=250
y1=300
y2=250
y3=200
y4=250
y5=200
y6=200
y7=186
y8=200
}
tile(Block,2450,1150)
tile(Block,2500,1150)
tile(Block,2550,1150)
tile(Block,2600,1150)
tile(Block,2650,1150)
tile(Block,2700,1150)
tile(Block,2750,1150)
tile(Block,2850,1150)
tile(Block,2800,1150)
tile(Block,2900,1150)
tile(Block,2950,1150)
tile(Block,3050,1150)
tile(Block,3000,1150)
tile(ShadowBlock,1900,1050)
tile(ShadowBlock,2050,1050)
tile(ShadowBlock,2100,1050)
tile(ShadowBlock,2150,1050)
tile(ShadowBlock,2200,1050)
tile(ShadowBlock,2250,1050)
tile(ShadowBlock,2300,1050)
tile(ShadowBlock,2350,1050)
tile(ShadowBlock,2400,1050)
tile(ShadowBlock,2450,1050)
tile(ShadowBlock,2500,1050)
tile(ShadowBlock,1900,1000)
tile(ShadowBlock,1900,950)
tile(ShadowBlock,1900,900)
tile(ShadowBlock,1900,850)
tile(ShadowBlock,1900,800)
tile(ShadowBlock,1900,750)
tile(ShadowBlock,1900,700)
tile(ShadowBlock,1900,650)
tile(ShadowBlock,1950,650)
tile(ShadowBlock,2000,650)
tile(ShadowBlock,2050,650)
tile(ShadowBlock,2100,650)
tile(ShadowBlock,2150,650)
tile(ShadowBlock,2200,650)
tile(ShadowBlock,2300,650)
tile(ShadowBlock,2350,650)
tile(ShadowBlock,2400,650)
tile(ShadowBlock,2450,650)
tile(ShadowBlock,2500,650)
tile(ShadowBlock,2500,700)
tile(ShadowBlock,2500,750)
tile(ShadowBlock,2500,850)
tile(ShadowBlock,2500,900)
tile(ShadowBlock,2500,950)
tile(ShadowBlock,2500,1000)
tile(ShadowBlock,2500,800)
tile(MovingBlock,2200,1150){
MovingPosCount=33
disabled=1
id=3
loop=0
t0=5
t1=30
t10=20
t11=19
t12=18
t13=28
t14=28
t15=17
t16=17
t17=28
t18=28
t19=17
t2=10
t20=17
t21=28
t22=21
t23=9
t24=17
t25=28
t26=28
t27=17
t28=19
t29=17
t3=0
t30=28
t31=20
t32=9
t4=4
t5=0