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I'm trying to use HeatMethod to calculate geodesics on meshes. However calling EstimateGeodesicDistances when using the EEK kernel causes a hard crash of the editor. No Unity crash reporter, no crash dump, editor logs just stop, can't see anything in windows event viewer. Doesn't seem to be instant (at least on large meshes where calculating a geodesic takes an appreciable time) so it may be happening near the end of the first calculation rather than just not getting to the calculation at all.
This is under all the following conditions:
Converting mesh using ToCGALPolyhedron3
Converting mesh using ToCGALSurfaceMesh3
Manually converting to Polyhedron3
Manually converting to SurfaceMesh3
Using this repo's binaries
Using the base repo's binaries
Using the base repo's source
Placing binaries and/or source in a separate assembly
Placing binaries and/or source in the calling assembly
EIK seems to work fine.
The text was updated successfully, but these errors were encountered:
I'm trying to use HeatMethod to calculate geodesics on meshes. However calling EstimateGeodesicDistances when using the EEK kernel causes a hard crash of the editor. No Unity crash reporter, no crash dump, editor logs just stop, can't see anything in windows event viewer. Doesn't seem to be instant (at least on large meshes where calculating a geodesic takes an appreciable time) so it may be happening near the end of the first calculation rather than just not getting to the calculation at all.
This is under all the following conditions:
EIK seems to work fine.
The text was updated successfully, but these errors were encountered: