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Program.cs
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using System;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace ConsoleConwayLife
{
class Program
{
public static cell[] oldBoard = new cell[324];
public static cell[] newBoard = new cell[324];
static void Main(string[] args)
{
cell[] board2 = new cell[324];
for (int i = 0; i < board2.Length; ++i)
{
board2[i] = new cell();
board2[i].life = 0;
board2[i].color = "#000000";
}
/*
foreach (cell i in board2)
{
Console.WriteLine(i.life);
Console.WriteLine(i.color);
}
*/
board2[245].life = 1;
string jsonString;
jsonString = JsonSerializer.Serialize(board2);
SendMessage("brad", jsonString);
//Console.WriteLine(jsonString);
//cell[] board = new cell[256];
//for (int i = 0; i < board.Length; ++i)
//{
// board[i] = new cell();
//}
//int count = 0;
//using (JsonDocument document = JsonDocument.Parse(jsonString))
//{
// JsonElement root = document.RootElement;
// //JsonElement studentsElement = root.GetProperty("Students");
// foreach (JsonElement cell in root.EnumerateArray())
// {
// cell.TryGetProperty("life", out JsonElement lifeElement);
// board[count].life = lifeElement.GetInt32();
// //Console.WriteLine(lifeElement.ToString());
// cell.TryGetProperty("color", out JsonElement colorElement);
// board[count].color = colorElement.ToString();
// //Console.WriteLine(colorElement.ToString());
// count++;
// }
//}
//foreach (cell i in board)
//{
// Console.WriteLine(i.life);
// Console.WriteLine(i.color);
//}
}
public static void SendMessage(string user, string jsonString)
{
//populate oldBoard
for (int i = 0; i < oldBoard.Length; ++i)
{
oldBoard[i] = new cell();
}
//populate newBoard blank
for (int i = 0; i < newBoard.Length; ++i)
{
newBoard[i] = new cell();
newBoard[i].life = 0;
newBoard[i].color = "#000000";
}
//add in cell data for the gameboard from the jsonString to oldBoard
int count = 0;
using (JsonDocument document = JsonDocument.Parse(jsonString))
{
JsonElement root = document.RootElement;
//JsonElement studentsElement = root.GetProperty("Students");
foreach (JsonElement cell in root.EnumerateArray())
{
cell.TryGetProperty("life", out JsonElement lifeElement);
oldBoard[count].life = lifeElement.GetInt32();
//Console.WriteLine(lifeElement.ToString());
cell.TryGetProperty("color", out JsonElement colorElement);
oldBoard[count].color = colorElement.ToString();
//Console.WriteLine(colorElement.ToString());
count++;
}
}
oldBoard[38].life = 1;
oldBoard[38].color = "#ff34a4";
oldBoard[39].life = 1;
oldBoard[39].color = "#00ffa4";
oldBoard[40].life = 1;
oldBoard[40].color = "#ffffa4";
oldBoard[41].life = 1;
oldBoard[41].color = "#ff0012";
oldBoard[60].life = 1;
oldBoard[60].color = "#abff12";
oldBoard[79].life = 1;
oldBoard[79].color = "#0000ff";
int x = 19;
while (x < (18 * 17))
{
if (x % 18 == 0)
{
x++;
}
else if (x % 18 == 17)
{
Console.Write("\n");
x++;
}
else
{
Console.Write(oldBoard[x].life);
//Console.Write(x);
///check cell
x++;
}
}
checkBoard(oldBoard);
Console.WriteLine();
//print board:
/////////////////
x = 19;
while (x < (18 * 17))
{
if (x % 18 == 0)
{
x++;
} else if (x % 18 == 17)
{
Console.Write("\n");
x++;
}
else
{
Console.Write(newBoard[x].life);
//Console.Write(x);
///check cell
x++;
}
}
/////////////////
x = 19;
while (x < (18 * 17))
{
if (x % 18 == 0)
{
x++;
}
else if (x % 18 == 17)
{
Console.Write("\n");
x++;
}
else
{
Console.Write(newBoard[x].color);
//Console.Write(x);
///check cell
x++;
}
}
///receive board in json
///deserialize the board from json
///do board calculations on a new board
///serialize the new board back into json
///send to all clients
//await Clients.All.SendAsync("ReceiveMessage", user, newBoard);
}
public static string avgHexColor(string v1, string v2)
{
int red = int.Parse(v1.Substring(1, 2), System.Globalization.NumberStyles.HexNumber);
int green = int.Parse(v1.Substring(3, 2), System.Globalization.NumberStyles.HexNumber);
int blue = int.Parse(v1.Substring(5, 2), System.Globalization.NumberStyles.HexNumber);
string avgColor = "#" + (red / 2).ToString("X2") + (green / 2).ToString("X2") + (blue / 2).ToString("X2");
return avgColor;
}
///receive board, and index of cell return count of horizontal live cells
public static string[] horCheck(cell[] board, int i)
{
int count = 0;
string hexColor = board[i].color;
if (board[i + 1].life == 1)
{
count++;
hexColor = avgHexColor(board[i + 1].color, hexColor);
}
if (board[i - 1].life == 1)
{
hexColor = avgHexColor(board[i + 1].color, hexColor);
count++;
}
string[] retArr = { count.ToString(), hexColor };
return retArr;
}
///return a count of how many vertical cells are live
public static string[] vertCheck(cell[] board, int i)
{
int count = 0;
string hexColor = board[i].color;
if (board[i + 18].life == 1)
{
hexColor = avgHexColor(board[i + 18].color, hexColor);
count++;
}
if (board[i - 18].life == 1)
{
hexColor = avgHexColor(board[i - 18].color, hexColor);
count++;
}
string[] retArr = { count.ToString(), hexColor };
return retArr;
}
///check if two cells are diagnoally adjacent
public static string[] diagCheck(cell[] board, int i)
{
int count = 0;
string hexColor = board[i].color;
if (board[i + 19].life == 1)
{
hexColor = avgHexColor(board[i + 19].color, hexColor);
count++;
}
if (board[i + 17].life == 1)
{
hexColor = avgHexColor(board[i + 17].color, hexColor);
count++;
}
if (board[i - 19].life == 1)
{
hexColor = avgHexColor(board[i - 19].color, hexColor);
count++;
}
if (board[i - 17].life == 1)
{
hexColor = avgHexColor(board[i - 17].color, hexColor);
count++;
}
string[] retArr = { count.ToString(), hexColor };
return retArr;
}
///game logic:
//loop through all relevent cells:
public static void checkBoard(cell[] board)
{
///board is 16 by 16, with one extra row and column around the board
///makeing the board 18 by 18
//start at this cell, the first relevent cell
int x = 19;
//go until the second to last row
while (x < 18 * 16)
{
if (x % 18 == 0 || x % 18 == 17)
{
x++;
}
else
{
//valid cells, check:
//1 Any live cell with two or three neighbors survives.
//2 Any dead cell with three live neighbors becomes a live cell.
//3 All other live cells die in the next generation.Similarly, all other dead cells stay dead
string[] currArr = horCheck(board, x);
int liveNeighbors = Int32.Parse(currArr[0]);
string hexColor = currArr[1];
currArr = vertCheck(board, x);
liveNeighbors += Int32.Parse(currArr[0]);
hexColor = avgHexColor(currArr[1], hexColor);
currArr = diagCheck(board, x);
liveNeighbors += Int32.Parse(currArr[0]);
hexColor = avgHexColor(currArr[1], hexColor);
//int liveNeighbors = horCheck(board, x) + vertCheck(board, x) + diagCheck(board, x);
if (board[x].life == 1)
{
//if live cell
if (liveNeighbors == 2 || liveNeighbors == 3)
{
//live cell stays alive
newBoard[x].life = 1;
newBoard[x].color = hexColor;
}
else
{
//live cell dies
newBoard[x].life = 0;
}
}
else
{
//currently dead cell
if (liveNeighbors == 3)
{
//becomes alive
newBoard[x].life = 1;
newBoard[x].color = hexColor;
}
else
{
newBoard[x].life = 0;
}
}
x++;
}
}
///example/////////////////
//int x = 19;
//while (x < 18 * 17)
//{
// if (x % 18 == 0 || x % 18 == 17)
// {
// x++;
// }
// else
// {
// ///check cell
// }
//}
///example/////////////////
}
}
}