From 0b6f5705b201e60d7a89585d55b67e8db1498b24 Mon Sep 17 00:00:00 2001 From: Dr Luke Thompson Date: Tue, 11 Sep 2018 12:39:29 +0100 Subject: [PATCH] Update README.md --- README.md | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) diff --git a/README.md b/README.md index a13e880..b4fd3af 100644 --- a/README.md +++ b/README.md @@ -1,10 +1,6 @@ # Relay Fast, light, GC-friendly C# signals/events for Unity. -### !! BREAKING CHANGE !! -Relay.RemoveAll now defaults to removing persistent *and* one-time listeners. -`RemoveAll(bool removePersistentListeners=true, bool removeOneTimeListeners=true)` - --- C# `event` multicasting is a nice language-level feature, but in Unity's version of Mono, events allocate a lot on addition/removal and aren't always easy to manipulate. Relay aims to address these issues. @@ -49,4 +45,4 @@ All other operations are allocation-free. Note that this is *worst-case* GC perf Note: Under .NET 4.6 `event` addition and removal is 2-7x faster than under Unity. -Perf tests and unit tests are included in Relay/Editor. \ No newline at end of file +Perf tests and unit tests are included in Relay/Editor.