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First, thanks for everything this mod adds! Having grapple in a CRPG is practically a dream come true.
This may be too niche to implement, but AFAIK the 2024 Monk Martial Arts rule states that monks can use their dexterity instead of strength for shove and grapple. From my tests in game, it doesn't seem like that's happening - I'm still using my strength/athletics.
In addition, when you use the Grapple or Shove option of your Unarmed Strike, you can use your Dexterity modifier instead of your Strength modifier to determine the save DC.
Is that something that can be implemented?
In proper bug report format:
Steps to repro:
Start Solasta
Enable 2014 and 2024 rules
Enter a game with a monk who has higher dex than athletics/strength
Use shove and grapple on any enemy
Expected:
The shove and grapple actions use the monk's dexterity, since it is higher than athletics/strength.
Actual
The shove and grapple actions still use the monk's athletics/strength.
The text was updated successfully, but these errors were encountered:
First, thanks for everything this mod adds! Having grapple in a CRPG is practically a dream come true.
This may be too niche to implement, but AFAIK the 2024 Monk Martial Arts rule states that monks can use their dexterity instead of strength for shove and grapple. From my tests in game, it doesn't seem like that's happening - I'm still using my strength/athletics.
Quoting from this site:
Is that something that can be implemented?
In proper bug report format:
Steps to repro:
Expected:
The shove and grapple actions use the monk's dexterity, since it is higher than athletics/strength.
Actual
The shove and grapple actions still use the monk's athletics/strength.
The text was updated successfully, but these errors were encountered: