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Something about having more materials than submeshes. it works, but is resource-intensive? the warning itself says to consider multiple shader passes, but I don't know how to do that, so I should go and figure it out.
The text was updated successfully, but these errors were encountered:
Something about having more materials than submeshes. it works, but is resource-intensive? the warning itself says to consider multiple shader passes, but I don't know how to do that, so I should go and figure it out.
The text was updated successfully, but these errors were encountered: