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main.py
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import pygame
import sys
from Constants import *
from Player import *
from Mob import Chick
class Main:
def __init__(self, screen):
self.screen = screen
self.player = Player(game=self)
self.background = pygame.image.load('Dance Floor.jpg')
self.mobs = []
self.running = True
self.main_loop()
def handle_events(self):
for event in pygame.event.get():
if event.type == pygame.QUIT:
self.running = False
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_RIGHT:
self.player.direction = RIGHT
self.player.moving = [1, 0, 0, 0]
if event.key == pygame.K_DOWN:
self.player.direction = DOWN
self.player.moving = [0, 1, 0, 0]
if event.key == pygame.K_LEFT:
self.player.direction = LEFT
self.player.moving = [0, 0, 1, 0]
if event.key == pygame.K_UP:
self.player.direction = UP
self.player.moving = [0, 0, 0, 1]
elif event.type == pygame.KEYUP:
if event.key == pygame.K_RIGHT:
self.player.moving[RIGHT] = 0
if event.key == pygame.K_DOWN:
self.player.moving[DOWN] = 0
if event.key == pygame.K_LEFT:
self.player.moving[LEFT] = 0
if event.key == pygame.K_UP:
self.player.moving[UP] = 0
def render(self):
self.screen.blit(self.background, (0, 0))
self.player.render(screen)
self.player.render_ui(screen)
for i in self.mobs:
i.render(screen)
pygame.display.flip()
def move(self):
self.player.move()
def main_loop(self):
self.add_npc()
while self.running == True:
self.move()
self.render()
self.handle_events()
def add_npc(self):
self.mobs.append(Chick(game=self))
pygame.init()
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
pygame.display.set_caption('Dance Floor Warrior')
game = Main(screen)
# clock = pygame.time.Clock()
# pygame.display.update()
# while True:
# clock.tick(30)
# kees = pygame.key.get_pressed()
#
# if kees[pygame.K_LEFT] and x > 5:
# x -= speed
# elif kees[pygame.K_RIGHT] and x < win_w - 75 - 5:
# x += speed
# elif kees[pygame.K_DOWN] and y < win_h - 116 - 5:
# y += speed
# elif kees[pygame.K_UP] and y > 5:
# y -= speed