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Enhancement: Add support for light_spot tinting in the hammer model. #1348

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Unusuario2 opened this issue Jan 31, 2025 · 0 comments
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Type: Enhancement This is something that improves upon an already existing thing.

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@Unusuario2
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What would this enhancement be for?

Audio

Describe your enhancement suggestion in more detail

Add support for light_spot tinting in the hammer model so it is much easier to see what color is going to be baked. This is already done in "light" light_enviroment" and more entites.
Example of what light tinting looks inside hammer:

Image

See how the 3d light_spot doesnt have tinting (besides been black):

Image

@Unusuario2 Unusuario2 added the Type: Enhancement This is something that improves upon an already existing thing. label Jan 31, 2025
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Type: Enhancement This is something that improves upon an already existing thing.
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