You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Describe your enhancement suggestion in more detail
Add support for light_spot tinting in the hammer model so it is much easier to see what color is going to be baked. This is already done in "light" light_enviroment" and more entites.
Example of what light tinting looks inside hammer:
See how the 3d light_spot doesnt have tinting (besides been black):
The text was updated successfully, but these errors were encountered:
What would this enhancement be for?
Audio
Describe your enhancement suggestion in more detail
Add support for light_spot tinting in the hammer model so it is much easier to see what color is going to be baked. This is already done in "light" light_enviroment" and more entites.
Example of what light tinting looks inside hammer:
See how the 3d light_spot doesnt have tinting (besides been black):
The text was updated successfully, but these errors were encountered: