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minutor.h
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/** Copyright (c) 2013, Sean Kasun */
#ifndef MINUTOR_H_
#define MINUTOR_H_
#include <QtWidgets/QMainWindow>
#include <QDir>
#include <QVariant>
#include <QSharedPointer>
#include <QSet>
class QAction;
class QActionGroup;
class QMenu;
class QProgressDialog;
class MapView;
class LabelledSlider;
class DefinitionManager;
class DimensionIdentifier;
class Settings;
class DimensionInfo;
class WorldSave;
class Properties;
class OverlayItem;
class JumpTo;
class Location {
public:
Location(double x, double z) : x(x), z(z) {}
double x, z;
};
class Minutor : public QMainWindow {
Q_OBJECT
public:
Minutor();
~Minutor();
void loadWorld(QDir path);
void savePNG(QString filename, bool autoclose = false,
bool regionChecker = false, bool chunkChecker = false,
int w_top = 0, int w_left = 0, int w_bottom = 0, int w_right = 0);
void jumpToXZ(int blockX, int blockZ); // jumps to the block coords
void setViewLighting(bool value); // set View->Ligthing
void setViewMobspawning(bool value); // set View->Mob_Spawning
void setViewCavemode(bool value); // set View->Cave_Mode
void setViewDepthshading(bool value); // set View->Depth_Shading
void setViewBiomeColors(bool value); // set View->Biome_Colors
void setDepth(int value); // set Depth-Slider
MapView *getMapview() const;
private slots:
void openWorld();
void open();
void closeWorld();
void reload();
void save();
void jumpToLocation();
void viewDimension(const DimensionInfo &dim);
void toggleFlags();
void about();
void updateDimensions();
void rescanWorlds();
void saveProgress(QString status, double value);
void saveFinished();
void addOverlayItem(QSharedPointer<OverlayItem> item);
void addOverlayItemType(QString type, QColor color, QString dimension = "");
void showProperties(QVariant props);
signals:
void worldLoaded(bool isLoaded);
private:
void createActions();
void createMenus();
void createStatusBar();
void loadStructures(const QDir &dataPath);
void populateEntityOverlayMenu();
QKeySequence generateUniqueKeyboardShortcut(QString *actionName);
QString getWorldName(QDir path);
void getWorldList();
MapView *mapview;
LabelledSlider *depth;
QProgressDialog *progress;
bool progressAutoclose;
QMenu *fileMenu, *worldMenu;
QMenu *viewMenu, *jumpMenu, *dimMenu;
QMenu *helpMenu;
QMenu *structureOverlayMenu, *entityOverlayMenu;
QList<QAction *>worlds;
QAction *openAct, *reloadAct, *saveAct, *exitAct;
QAction *jumpSpawnAct;
QList<QAction *>players;
QAction *lightingAct, *mobSpawnAct, *caveModeAct, *depthShadingAct, *biomeColorsAct;
QAction *manageDefsAct;
QAction *refreshAct;
QAction *aboutAct;
QAction *settingsAct;
QAction *updatesAct;
QAction *jumpToAct;
QList<QAction*> structureActions;
QList<QAction*> entityActions;
// loaded world data
QList<Location> locations;
DefinitionManager *dm;
Settings *settings;
JumpTo *jumpTo;
QDir currentWorld;
QSet<QString> overlayItemTypes;
Properties * propView;
};
#endif // MINUTOR_H_