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When a user has selected an outpost and is dragging between somewhere, a line should appear on the screen showing them their initially selected point and the current location. Ideally convert the distance between the points into world coordinates, determine the distance, and show the user how much time it will take to get to that location.
The text was updated successfully, but these errors were encountered:
We haven't coded anything regarding the map scale yet, so just display the distance for now, and we can do a linear conversion later. Chances are, we will probably configure map generation so that distance in Unity World coords are equal to minutes of travel at speed factor 1, for convenience.
When a user has selected an outpost and is dragging between somewhere, a line should appear on the screen showing them their initially selected point and the current location. Ideally convert the distance between the points into world coordinates, determine the distance, and show the user how much time it will take to get to that location.
The text was updated successfully, but these errors were encountered: