Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

A minimap system #11

Open
Sulig opened this issue Nov 11, 2024 · 1 comment
Open

A minimap system #11

Sulig opened this issue Nov 11, 2024 · 1 comment
Assignees
Labels
enhancement New feature or request invalid This doesn't seem right

Comments

@Sulig
Copy link
Owner

Sulig commented Nov 11, 2024

No description provided.

@Sulig Sulig converted this from a draft issue Nov 11, 2024
@Sulig Sulig self-assigned this Nov 11, 2024
@Sulig
Copy link
Owner Author

Sulig commented Nov 11, 2024

Things to consider

Mini-map Scale

The actual map is a bit big with actual textures & sprites.
Maybe it will suffer a modification soon.


The Mini-map can be overlapping the game's screen

As is saw like the other games with a mini-map system, this should overlap the game's screen.
Maybe it can have a little alpha to it too?


The pointer should return!

The last pointer i have has been so much useful for marking the wall where player is facing to.
It should return, but maybe more small too


+ Polish Collisions in Mini-map

Yes, there are collisions, but... Maybe it can be more polite?
I will think how to do collisions more acurate in mini-map system


@Sulig Sulig added the enhancement New feature or request label Nov 11, 2024
@Sulig Sulig added the invalid This doesn't seem right label Nov 21, 2024
@Sulig Sulig moved this from Bonus to In Progress in Cub3D fieldview Dec 18, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement New feature or request invalid This doesn't seem right
Projects
Status: In Progress
Development

No branches or pull requests

2 participants