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PhysicsDataConverter.cs
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using System;
using System.Numerics;
using Newtonsoft.Json.Linq;
namespace MotionConverter
{
public class PhysicsDataConverter
{
int phySettingCount;
int outputCount;
int inputCount;
int vertexCount;
JObject inputObject; // should be readonly
public PhysicsDataConverter()
{
}
public JObject Convert(JObject cubismPhysicsController)
{
// Initialize for each convert
phySettingCount = 0;
outputCount = 0;
inputCount = 0;
vertexCount = 0;
JObject result = new JObject();
inputObject = cubismPhysicsController.GetValue("0 MonoBehaviour Base") as JObject;
inputObject = inputObject.GetValue("0 CubismPhysicsRig _rig") as JObject;
// Process phy settings
JArray subrigsArray = (inputObject.GetValue("0 CubismPhysicsSubRig SubRigs") as JObject).GetValue("0 Array Array") as JArray;
JArray physicsSettings = GetSubRigs(subrigsArray);
// Write
WriteAll(result, GetMeta(), physicsSettings);
return result;
}
void WriteAll(JObject data, JObject meta, JArray physicsSettings)
{
data.Add("Version", 3);
data.Add("Meta", meta);
data.Add("PhysicsSettings", physicsSettings);
}
JObject GetMeta()
{
JObject meta = new JObject();
// statistics that we get during processing
meta.Add("PhysicsSettingCount", phySettingCount);
meta.Add("TotalInputCount", inputCount);
meta.Add("TotalOutputCount", outputCount);
meta.Add("VertexCount", vertexCount);
// Effective Forces
Vector2 gravity, wind;
JObject gravityObj = inputObject.GetValue("0 Vector2f Gravity") as JObject;
JObject windObj = inputObject.GetValue("0 Vector2f Wind") as JObject;
gravity = new Vector2((float) gravityObj.GetValue("0 float x"), (float) gravityObj.GetValue("0 float y"));
wind = new Vector2((float) windObj.GetValue("0 float x"), (float) windObj.GetValue("0 float y"));
gravityObj = new JObject {{"X", gravity.X}, {"Y", gravity.Y}};
windObj = new JObject {{"X", wind.X}, {"Y", wind.Y}};
JObject effectiveForcesObj = new JObject{{"Gravity", gravityObj}, {"Wind", windObj}};
meta.Add("EffectiveForces", effectiveForcesObj);
// Physics Dictionary
JArray physDictArray = new JArray();
for (int i = 1; i < phySettingCount + 1; i++)
{
// Settings Count = Subrig Count. Index starts from 1
// Name should not matter, I suppose.
JObject dictEntry = new JObject {{"Id", $"PhysicsSetting{i}"}, {"Name", i==phySettingCount? $"{i}" : $"GeneratedByGFLL2DFadeMotionConverter{i}"}};
physDictArray.Add(dictEntry);
}
meta.Add("PhysicsDictionary", physDictArray);
return meta;
}
JArray GetSubRigs(JArray subrigs)
{
JArray physicsSettings = new JArray();
foreach (var rigobj in subrigs)
{
phySettingCount++;
JObject subrigData = (rigobj as JObject).GetValue("0 CubismPhysicsSubRig data") as JObject;
JObject physicsSetting = new JObject();
physicsSetting.Add("Id", $"PhysicsSetting{phySettingCount}");
// Inputs
JArray convertedInputs =
GetInputs(
(subrigData.GetValue("0 CubismPhysicsInput Input") as JObject).GetValue("0 Array Array") as
JArray);
physicsSetting.Add("Input", convertedInputs);
// Outputs
JArray convertedOutputs =
GetOutputs(
(subrigData.GetValue("0 CubismPhysicsOutput Output") as JObject).GetValue("0 Array Array") as
JArray);
physicsSetting.Add("Output", convertedOutputs);
// Vertices
JArray convertedVertices = GetVertices(
(subrigData.GetValue("0 CubismPhysicsParticle Particles") as JObject).GetValue("0 Array Array") as
JArray);
physicsSetting.Add("Vertices", convertedVertices);
// Normalization
JObject convertedNormalization = GetNormalization(subrigData.GetValue("0 CubismPhysicsNormalization Normalization") as JObject) as JObject;
physicsSetting.Add("Normalization", convertedNormalization);
physicsSettings.Add(physicsSetting);
}
return physicsSettings;
}
#region SubRig Part Conversion
// Normalization Composes one JObject, while other three are all JArrays
#region parsers
// Parsers
bool ParseReflect(int isInverted)
{
if (isInverted == 0)
{
return false;
}
return true;
}
string ParseSourceComponentType(int type)
{
switch (type)
{
case 0:
return "X";
case 1:
return "Y";
case 2:
return "Angle";
default:
return "X";
}
}
#endregion
# region Inputs
JArray GetInputs(JArray unconvertedJArray)
{
JArray convertedJArray = new JArray();
foreach (var token in unconvertedJArray)
{
var obj = (token as JObject).GetValue("0 CubismPhysicsInput data") as JObject;
convertedJArray.Add(GenerateInputObject(obj));
inputCount++;
}
return convertedJArray;
}
JToken GenerateInputObject(JObject unconvertedInputObj)
{
JObject sourceObj = new JObject
{
{"Target", "Parameter"}, {"Id", unconvertedInputObj.GetValue("1 string SourceId")}
};
JObject convertedInputObj = new JObject
{
{
"Source",
sourceObj
},
{
"Weight",
unconvertedInputObj.GetValue("0 float Weight")
},
{
"Type",
ParseSourceComponentType((int)unconvertedInputObj.GetValue("0 int SourceComponent"))
},
{
"Reflect",
ParseReflect((int)unconvertedInputObj.GetValue("1 UInt8 IsInverted"))
}
};
return convertedInputObj;
}
#endregion
#region Outputs
JArray GetOutputs(JArray unconvertedJArray)
{
JArray convertedJArray = new JArray();
foreach (var token in unconvertedJArray)
{
var obj = (token as JObject).GetValue("0 CubismPhysicsOutput data") as JObject;
convertedJArray.Add(GenerateOutputObject(obj));
outputCount++;
}
return convertedJArray;
}
JToken GenerateOutputObject(JObject unconvertedOutputObj)
{
JObject dstObj = new JObject
{
{"Target", "Parameter"}, {"Id", unconvertedOutputObj.GetValue("1 string DestinationId")}
};
JObject convertedOutputObject = new JObject
{
{
"Destination",
dstObj
},
{
"VertexIndex",
unconvertedOutputObj.GetValue("0 int ParticleIndex")
},
{
"Scale",
unconvertedOutputObj.GetValue("0 float AngleScale")
},
{
"Weight",
unconvertedOutputObj.GetValue("0 float Weight")
},
{
"Type",
ParseSourceComponentType((int) unconvertedOutputObj.GetValue("0 int SourceComponent"))
},
{
"Reflect",
ParseReflect((int) unconvertedOutputObj.GetValue("1 UInt8 IsInverted"))
}
};
return convertedOutputObject;
}
#endregion
#region Vertex
JArray GetVertices(JArray unconvertedJArray)
{
JArray convertedJArray = new JArray();
foreach (var token in unconvertedJArray)
{
var obj = (token as JObject).GetValue("0 CubismPhysicsParticle data") as JObject;
convertedJArray.Add(GenerateVertexObject(obj));
vertexCount++;
}
return convertedJArray;
}
JToken GenerateVertexObject(JObject unconvertedVertObj)
{
JObject iniPosVector = unconvertedVertObj.GetValue("0 Vector2f InitialPosition") as JObject;
JObject positionObj = new JObject
{
{"X", iniPosVector.GetValue("0 float x")}, {"Y", iniPosVector.GetValue("0 float y")}
};
JObject convertedVertexObject = new JObject
{
{
"Position",
positionObj
},
{
"Mobility",
unconvertedVertObj.GetValue("0 float Mobility")
},
{
"Delay",
unconvertedVertObj.GetValue("0 float Delay")
},
{
"Acceleration",
unconvertedVertObj.GetValue("0 float Acceleration")
},
{
"Radius",
unconvertedVertObj.GetValue("0 float Radius")
}
};
return convertedVertexObject;
}
#endregion
#region Normalization
JObject GetNormalization(JObject unconvertedNormalizationObj)
{
JObject posTuple = unconvertedNormalizationObj.GetValue("0 CubismPhysicsNormalizationTuplet Position") as JObject;
JObject angTuple = unconvertedNormalizationObj.GetValue("0 CubismPhysicsNormalizationTuplet Angle") as JObject;
JObject positionObj = new JObject
{
{
"Minimum",
posTuple.GetValue("0 float Minimum")
},
{
"Default",
posTuple.GetValue("0 float Default")
},
{
"Maximum",
posTuple.GetValue("0 float Maximum")
}
};
JObject angleObj = new JObject
{
{
"Minimum",
angTuple.GetValue("0 float Minimum")
},
{
"Default",
angTuple.GetValue("0 float Default")
},
{
"Maximum",
angTuple.GetValue("0 float Maximum")
}
};
JObject convertedNormalizationObject = new JObject
{
{
"Position",
positionObj
},
{
"Angle",
angleObj
}
};
return convertedNormalizationObject;
}
#endregion
#endregion
}
}