diff --git a/docs/compat_data/FreeJ2ME Compatibility.csv b/docs/compat_data/FreeJ2ME Compatibility.csv index cfb892d7..b05d89b5 100644 --- a/docs/compat_data/FreeJ2ME Compatibility.csv +++ b/docs/compat_data/FreeJ2ME Compatibility.csv @@ -18,14 +18,15 @@ Absolute Force – Mercenary Sniper|240x320|Perfect|Works perfectly|10/29/23|4f9 Ace Combat – Northern Wings|240x320|Perfect|Works perfectly|06/04/23|0551efe7737dc9c25669fd4824ff616e (240x320) Ace Fighter 2009|240x320|Minor issues|As far as gameplay and audio go, it’s perfect. However, the background plane gets progressively glitchier as the stages go on|10/29/23|ffa0afa52db222275cceeb4f15955b5b (240x320) Adrenalin|320x240|Perfect|Works perfectly|06/04/23|23e9015dd7597763665d084aefb11e4d (320x240) -Adrenaline Rush: Miami Drive|360x640 (touch)|Minor issues|Almost perfect, fails to load a few Image Stream objects at the start|06/04/23|5f907a2548ddf08749b5739a1f3db530 (360x640) +Adrenaline Rush: Miami Drive|360x640 (touch)|Perfect|Works perfectly|11/18/24|5f907a2548ddf08749b5739a1f3db530 (360x640) Adventure Island|320x240, 240x320|Perfect|Works perfectly|06/04/23|27d3f6052a6e5010ed8116b09dcb7779 (320x240, 240x320) 新高桥名人之冒险岛 (Adventure Island: Master Higgins in Monster World)|240x320|Perfect|Works, though the key controls are an issue (has to be tested on a real device)|10/30/24|e633670b6523a9f970ffc2cec4c0ce4e (240x320) +Adventure Time – Heroes of Ooo|320x240|Perfect|Works perfectly|11/22/24|8bfa67f061efdc54785574a5a2cb1152 (320x240) Agent Smith – World Assault|320x240|Perfect|Works perfectly|06/04/23|ea647dbfe32e938de1f9c509f0e87340 (320x240) Age of Empires 3 - The Asian Dynasties|240x320|Perfect|Pretty much perfect|06/04/23|9bc72bb09bf76e28b33239e23278f2bd (320x240) A Good Day to Die Hard|240x320|Minor issues|Almost perfect, can’t play audio/amr files|06/04/23|5a8052c4150e3c8ba39340932760e98f (240x320) -AH-1 SeaBomber|128x128|Minor issues|Works perfectly when locked to 60fps or less, can’t play any audio yet due to missing Tone Player support (ToneSequences are used)|10/24/24|a40f809dccb127636f3485511c7b97f5 (128x128) -Air Combat 2012|240x320|Perfect|Works perfectly, limit MIDI Streams to 1, otherwise will open multiple identical songs and play them concurrently|09/22/24|003e6ecc26163fcb2bd3c4980b695434 (240x320) +AH-1 SeaBomber|128x128|Perfect|Works perfectly when locked to 60fps or less.|12/01/24|a40f809dccb127636f3485511c7b97f5 (128x128) +Air Combat 2012|240x320|Perfect|Works perfectly|09/22/24|003e6ecc26163fcb2bd3c4980b695434 (240x320) Aircraft Gear|240x320|Perfect|Works perfectly|06/04/23|b813cf20b1e0aeb1e4c28ca102ad9df3 (240x320) Air Strike 1944 – Fight for Freedom|240x320|Perfect|Works perfectly|06/04/23|8437c276a28feecaf7a14bf9c54da674 (240x320) Air War 3D|240x320|Ingame|Works fine until after the menus, where loading a 3D Scene fails with javax.microedition.m3g .Node.setRenderingEnable()|06/04/23|5f0df90bef4dd857b494067345410646 (320x240) @@ -48,7 +49,7 @@ Art of War|320x240|Perfect|Works perfectly|06/04/23|250357f26b4ff5298ea83638f889 Art of War 2 - Liberation of Peru|240x320|Perfect|Works perfectly|06/04/23|2a650a26c18d5eee79acd1927157224f (240x320) Asphalt - Urban GT|240x320|Perfect|Graphics, controls and audio work as they should|06/04/23|747fb916dc5d5fc177f8103cfa12ae5d (240x320) Asphalt - Urban GT 3D|240x320 (kinda)|Minor issues|No 3D objects are rendered (multiple 'mesh is null.' printed to the console in gameplay, but it seems all 3D objects are scenery only, road, cars and other elements are still rendered). Needs the Motorola/Softbank Control Scheme|06/04/23|eaf3e05db79331e3588c9d0ef724e9b5 (240x320) -Asphalt 2 - Urban GT|240x320|Playable|Some elements are not rendered, with the main track road being an example|06/04/23|824d1d853de1f9f45dfbce38dd9bba0e (240x320) +Asphalt 2 - Urban GT|240x320|Perfect|Works perfectly, do not use the “No Alpha on blank images” speedhack, as it can break the main menu.|11/18/24|824d1d853de1f9f45dfbce38dd9bba0e (240x320) Asphalt 3 - Street Rules|320x240|Perfect|Works perfectly, but requires the Nokia/Sony/Samsung Control scheme|06/04/23|1bff029a0a058c6b6f16febc71bcde17 (320x240) Asphalt 3 - Street Rules 3D|320x240|Ingame|2D Elements are rendered, but nothing 3D shows up|06/04/23|6c66a5c88412229e24e234ca03d33c38 (320x240) Asphalt 4 - Elite Racing|240x320|Perfect|Works perfectly|06/04/23|cf98779e36fd387784b0da296b907d2d (240x320) @@ -59,14 +60,15 @@ Assassin's Creed Brotherhood|320x240|Perfect|Works perfectly|06/04/23|2d16c62459 Assassin's Creed II|320x240|Perfect|Works perfectly|06/04/23|3d04a71bda205853a7a9a431fc462ba3 (320x240) Assassin's Creed III|320x240|Minor issues|Works almost perfectly (complains about the lack of a player for audio/amr, missing audio fx)|11/16/24|2b5c644b98e2d07a80083488cfcd0180 (320x240) Assassin's Creed Revelations|320x240|Perfect|Works perfectly|06/04/23|3c0aecff81759f6883dc890ee3746c61 (320x240) -Asteroids|240x320|Minor issues|Almost perfect, audio doesn’t play after the first few times|06/04/23|033c830efa9d2c6ff586ba3936875d7d (240x320) +Asteroids|240x320|Perfect|Works perfectly when limited to 60fps or less|11/20/24|033c830efa9d2c6ff586ba3936875d7d (240x320) Aston Golf|101x80|Minor issues|Almost perfect, the current Siemens control scheme doesn’t seem to be the right one for it.|11/17/24|08d8cceddefb29909985141883654317 (101x80) Astro Knight – Galaxy|240x320|Playable|Can be played, but tons of ‘manipulateImage 8462 not defined’ messages crop up in the console and background graphics are broken.|06/12/23|6f970aa4926a5ce5b0d564888abbd96c (240x320) 阿图德拉天空战记 (Atudra Sky Warrior)|240x320|Perfect|Works perfectly|10/09/24|c6cb61687fc6435f5c941bb4cbbffb7c (240x320) Avalanche Snowboarding|320x240|Perfect|Works perfectly|06/04/23|3925b9e3af7dec0f992cb33bc2070408 (320x240) Banjo-Kazooie: Grunty's Revenge Mobile|176x208|Perfect|Nokia version works perfectly|10/30/24|056cd0c1382773a9bc4789ee61a437a0 (176x208) Banjo-Kazooie: Grunty's Revenge: Missions|176x220|Perfect|Works perfectly|10/30/24|923da1446cd69c7be442a0f4e12b019e (176x220) -Beach Rally|128x128|Minor issues|Works perfectly after being limited to 60fps, but doesn’t play any audio (uses com.nokia.mid.sound.Sound for .ott audio, which probably means tone/midi)|10/20/24|d919bf785316d0312cd2851f8b429f8f (128x128) +Battleship MODERN|320x240 (touch)|Perfect|Works perfectly|11/29/24|da6cdb3b3b922c76c2d9fd0a7fe70f25 (320x240 Touch) +Beach Rally|128x128|Perfect|Works perfectly after being limited to 60fps|12/01/24|d919bf785316d0312cd2851f8b429f8f (128x128) Ben 10 – Ultimate Alien|320x240|Perfect|Works perfectly|06/04/23|303c6165233700176bb77284b4891559 (320x240) Bermuda|101x80|Minor issues|LCDUI needs work, and the Siemens control scheme doesn’t seem to work well here, but otherwise works fine|11/17/24|8f04929a93364acf354e782e01140b29 (101x80) 生化危城-僵尸爆发 (Biohazard – Zombie Outbreak)|240x320|Perfect|Works perfectly (fails to load some Image Stream objects, but gameplay and visuals are unaffected)|06/04/23|416d9557f788eac504d926b0c89edc06 (240x320) @@ -87,10 +89,10 @@ Bomberman Kart|208x208|Perfect|Works perfectly|11/02/23|fec4e8bedd85326a6e5df52e Bomberman Panic|320x240|Perfect|Works perfectly. Audio playback is a bit wonky, but it is also this way on my Huawei G6608|06/04/23|200a8f242108756fee76d5bda5809c3d (320x240) Bomberman Reloaded|240x320|Perfect|Works perfectly|06/04/23|9a6a36d94447b0a9f07ac8c62d1bd1b0 (240x320) Bonk’s Return|320x240|Perfect|Works perfectly|06/04/23|ebf596f88df9b5e1b6bb78b1a7430d4f (320x240) -Bounce|128x128|Minor issues|Works fine, can't play tones at all yet.|10/28/24|3fa5042f1bc1e7822ea8d3eb3cf73d04 (128x128) +Bounce|128x128|Perfect|Works fine|12/01/24|3fa5042f1bc1e7822ea8d3eb3cf73d04 (128x128) Bounce Tales|240x320|Perfect|Works perfectly (if playing preinstalled phone versions, game.conf has to be manually edited prior to first launch to say 'phone:Nokia' and 'fps:60')|06/04/23|f3c394684ade3b7c83174f23e6f97174 (240x320) Boxing Mania!|240x320|Minor issues|Works perfectly but can’t play audio/amr files|10/09/24|88a48b7b220ffd9a5ba5035cf1ef726d (240x320) -BreakQuest Mobile|240x320|Minor issues|Works perfectly, but midi plyback can suffer from pitch bend in certain cases, and heap memory usage goes through the roof as well, using the '-Xmx64m' launch argument with FreeJ2ME is a valid workaround, if not using custom soundfonts|10/22/24|bc44a86da1573125006f8b0ef6176c69 (240x320) +BreakQuest Mobile|240x320|Perfect|Works perfectly, but heap memory usage goes through the roof with the default JVM allocation, using the '-Xmx128m' launch argument with FreeJ2ME is a valid workaround at the moment, if not using custom soundfonts|11/20/24|bc44a86da1573125006f8b0ef6176c69 (240x320) Brick Breaker Revolution 3D|320x240|Ingame|Menus work, anything 3D doesn’t render|06/04/23|395f441770755bc80a1bef0cfaa1b376 (320x240) Brick Breaker Revolution 3D 2|320x240|Ingame|Menus work, anything 3D doesn’t render|06/04/23|df69cd322e123f08b04f884f8dab2c0f (320x240) Brick & Bubble Revolution|320x240 (multiscreen?)|Perfect|Works perfectly. Digital Chocolate games have a tendency of scaling very well to multiple screens in the same jar.|10/24/24|d90d9931d6006ba4e7c001fae1ea17b2 (320x240) @@ -102,6 +104,7 @@ Bubble Revolution|320x240|Perfect|Works perfectly|06/04/23|7259204ce319a0a8a5f0a Bullet King|176x208|Perfect|Works perfectly|10/30/24|217a22cb47dbd84c43d280cccb2ba7ef (176x208) Call of Duty 2 – Stalingrad|240x320|Ingame|Reaches the menus, but it is impossible to play due to the lack of M3G support|06/04/23|cac2a5ad461420051d94810837ab6f78 (240x320) Call Of Juarez|320x240|Perfect|Works perfectly, needs the Nokia/Sony/Samsung Control Scheme.|06/04/23|35575ed8394ca068a20917e4282f450d (320x240) +Cannonball 8000|240x320|Perfect|Works perfectly|11/22/24|89b3026316d18c6b2c651cb0cc982ca4 (240x320) Cannon Heroes|320x240 (landscape 240x320)|Perfect|Works perfectly|06/04/23|116c0662e94261b19d5e1174ba392b48 (landscape 240x320) Cannon Rats|320x240|Perfect|Works perfectly|06/04/23|017f0e57166e6bc0428d0fa444e799b4 (320x240) Captain America – Sentinel of Liberty|320x240|Perfect|Works perfectly|06/04/23|ef612e4dfcaebf72b38f5d54741a1389 (320x240) @@ -116,6 +119,7 @@ Castlevania – Order of Shadows|320x240, 240x320|Perfect|Works perfectly|06/04/ Chase H.Q|176x208|Perfect|Works perfectly|10/28/23|20e0913da326b6d0d57812815aad50b2 (176x208) Chessmaster|101x80|Minor issues|With audio, it may freezes on the main menu, otherwise can be played fine, although the Siemens control scheme doesn’t work well.|11/17/24|5c549448babf41f5ebb0f3f6b4962719 (101x80) Chuck Norris – Bring on the Pain|320x240|Perfect|Works perfectly|06/04/23|bfca2aac0535f9dbd276a3304c8f1c32 (320x240) +City Race|96x65|Playable|Works, but input is all sorts of weird ingame with the correct Nokia/Sony/Samsung control scheme. Also creates lcdui gauges, and uses alerts too. Those have to be implemented|12/07/24|9c5c698ef2a2bbe8a8a21590226e9481 (96x65) Clone 3D|320x240|Perfect|Works perfectly, console throws a few errors, but they have no effect in the game|06/04/23|472a8ec78298cf8812050cf15ae30d19 (320x240) Colin McRae Dirt 3D|320x240|Ingame|Works fine up until the menus, then fails to load any track with multiple object array NullPointerException|06/04/23|60ca2b8b2c023cec4769b5ee49cf0ef1 (320x240) Collider 4D|320x240|Perfect|Works perfectly|06/04/23|07d9f245681a67e268212cb888fd3f6f (320x240) @@ -126,35 +130,37 @@ ContrTerrorism 3D - Episode 2|320x240|Perfect|Works perfectly, console throws a ContrTerrorism 3D - Episode 3|320x240|Not booting|Crashes at boot, no info given beyond it sending a Destroyed Notification, J2ME_Loader asks for location permission when the game loads up, so maybe it's a hint as to what needs to be implemented, although it might be something else|06/04/23|edb9b6f7729b9bbc26521abbea9ecf66 (320x240) Cops – L.A. Police|320x240|Perfect|Works perfectly. There are some NullPointerException errors here and there but game is unaffected|06/12/23|7a996129f9174aacce444a634bc5db48 (320x240) Cowboys and Aliens|320x240|Perfect|Works perfectly. Needs the Nokia/Sony/Samsung Control Scheme|06/04/23|bae16f280206df61e69cafcede066bb4 (320x240) -Crash Bandicoot 1|96x65|Minor issues|Seems to be missing one of the intro logos, but besides that, perfect.|11/14/24|c050b7b46619f9406c0ea8c3357634d2 (96x65) +Crash Bandicoot 1|96x65|Minor issues|Seems to be missing one of the intro logos, but besides that, perfect.. Needs the Nokia/Sony/Samsung Control Scheme|11/14/24|c050b7b46619f9406c0ea8c3357634d2 (96x65) Crash Nitro Kart 2|240x320|Perfect|Works perfectly|06/04/23|b4bc95f10820074eb78c362e360cb7d1 (240x320) Crash of the Titans|320x240|Perfect|Works perfectly.|06/04/23|d95100d170b89a83eb52ee0d933b0b92 (320x240) 孤岛危机-热血勇士 (Crysis – Blood Warriors)|240x320|Perfect|Works perfectly, but spams the console with text during gameplay|06/04/23|bb5e788c28c3989793b1a28989823820 (240x320) Crystal Defenders|240x320, 320x240|Perfect|Works perfectly, needs the Nokia/Sony/Samsung Control Scheme. Title screen requires you to press Num 6 on your numpad instead of Num 5.|06/04/23|9bb52022938073b7094fa6e60f3d6fa0 (240x320, 320x240) CS反恐-穿越火线 (CS Counter-Terrorism - Cross Fire)|240x320|Perfect|Works perfectly|01/21/24|25e777f7c44c584cc733c94a2d69495f (240x320) Danger Dash|320x240|Perfect|Almost perfect, can’t play audio/amr files. Runs too fast if not limited to 60 or 30fps.|11/16/24|186c2e0d3c6e756954e4aa1f14884791 (320x240) -Dark Emperor|96x65|Ingame|Gets to the menus, but gets stuck in the ‘Your Name?’ LCDUI form.|10/24/24|ec08084019b1e6b6eda8f52bd79afbb1 (96x65) +Dark Emperor|96x65|Ingame|Gets to the menus, but gets stuck in the ‘Your Name?’ LCDUI form. Needs the Nokia/Sony/Samsung control scheme|10/24/24|ec08084019b1e6b6eda8f52bd79afbb1 (96x65) Darkest Fear|240x320|Perfect|Works perfectly, needs the Nokia/Sony/Samsung Control Scheme.|09/20/24|5de628a776c14e1ba36561257ee4e04e (240x320) Darkest Fear 2 – Grim Oak|240x320|Perfect|Works perfectly, needs the Nokia/Sony/Samsung Control Scheme.|09/20/24|4173444fca301c97e81254edd7ab0e2c (240x320) Darkest Fear 3 – Nightmare|240x320|Perfect|Works perfectly, needs the Nokia/Sony/Samsung Control Scheme.|09/20/24|2ba0d093f61f9fdad61fab91e5870f71 (240x320) +Death Race|240x320|Perfect|Works perfectly, some ADPCM streams crackle sometimes due to malformed header blocks|12/02/24|164467fe4f1cb2448a03baa85698072b (240x320) Deep – Submarine Odyssey 3D|240x320|Ingame|Gets to the menus but doesn't render any 3D elements, also complains at the lack of a player for audio/amr (MascotCapsule V3 engine)|06/04/23|633c6794ca94c4d70d8bc37cbb8c4d1e (240x320) Delta Force|240x320|Perfect|Works perfectly|06/04/23|1cbcc4098e9f498f876020bddd720ff0 (240x320) Demolition Derby|320x240|Perfect|Works perfectly|06/05/23|ce716529362957f35dedde838787021d (320x240) 屠魔战记 (Demon Slayer)|240x320|Perfect|Works perfectly|06/04/23|16cbdde6929993fce517fec410ccf374 (240x320) -Detonate!|128x128|Minor issues|Perfect, but uses ToneSequences, so no audio just yet (also scales reasonably well to higher resolutions, despite being 128x128 natively)|10/24/24|f8a4de1b7c55f9996d87a8f78800eee0 (128x128) +Detonate!|128x128|Perfect|Works perfectly|12/01/24|f8a4de1b7c55f9996d87a8f78800eee0 (128x128) Devil Hunter X|240x320|Perfect|Works perfectly|01/21/24|8fceb2c9e646baf43266a5b4846f7d49 (240x320) Die Hard 4.0|240x320|Perfect|Works perfectly|10/20/24|34cc81febbd687a89f22c12a5ff66f41 (240x320) DJ Hero Mobile|320x240|Perfect|Works perfectly|10/09/24|84c8fb200a1c289b7b2e102f3f201298 (320x240) -Doodle Escape|320x240|Perfect|Works perfectly, there's no audio, but the game doesn't have an option to enable it, and nothing pops up in the console so i'll assume it doesn't have sound|06/04/23|2360e1506ece8e24382f989decf62e7b (320x240) +Doodle Escape|320x240|Perfect|Works perfectly|12/01/24|2360e1506ece8e24382f989decf62e7b (320x240) DOOM II RPG|240X320|Perfect|Works Perfectly, reduce the media cache size to 1 for lower memory usage and better performance on lower-end systems|10/15/24|9753ab5cb2676dad57ff0b0b6343b0ad (240x320) DOOM RPG|320x240|Perfect|Works Perfectly|06/04/23|f35b3eccb16ed859c1ee4131f95844e5 (320x240) 龙之刃-暮光传奇 (Dragon Blade – Twilight Legend)|320x240 (kinda)|Perfect|Works perfectly, runs too fast if not locked to 60fps.|06/04/23|8f2fb0bef046a1afcd4f3f9e8ac62bf1 (320x240) -Dragon Crystal|240x320, 176x220|Minor issues|All MIDIs have the constant note spam issue in the 240x320 version (tone control), Chinese 176x220 version works fine.|10/30/24|ac2831a57b3cf1b2e99253bdd96eeeb2 (240x320) +Dragon Crystal|240x320, 176x220|Perfect|Works fine|11/19/24|ac2831a57b3cf1b2e99253bdd96eeeb2 (240x320) Driver L.A. Undercover|320x240|Perfect|Works perfectly, needs the Nokia/Sony/Samsung Control Scheme.|06/04/23|d04b7893cb3a340394a339289bb7c348 (320x240) Driver San Francisco|240x320, 320x240|Perfect|Works Perfectly|06/04/23|fad2b6b72bf710854706ea7b46becb98 (320x240) Duke Nukem 3D Mobile|240x320, 320x240|Ingame|Works fine until it gets into the actual game. Nothing except duke’s hand is rendered. Can’t play audio/amr files|06/04/23|17a41ae3f6c41ac80b00f613d5eb42e4 (320x240) Dungeon Hunter 3|320x240|Perfect|Works Perfectly|06/04/23|0e9a629ce4800f6b350ad3ffeb864ef5 (320x240) Dungeon Hunter – Curse of Heaven|320x240|Minor issues|Almost perfect, can’t play audio/amr files|06/04/23|9fda006127b62e427989da9323264916 (320x240) +Earth Invasion|96x65|Perfect|Works perfectly, needs the Nokia/Sony/Samsung control scheme|12/07/24|4d28ecc4d22a1e3c897ab09397e168de (96x65) Elven Chronicles|320x240|Perfect|Works Perfectly|06/04/23|e0c27a6047c1f6e33a7cff1acf15c2df (320x240) Extreme Motorbike|240x320|Perfect|Works Perfectly|10/12/24|5b814f04dcf9705fe5f710de004fcb8d (240x320) F.E.A.R. Mobile|240x320|Perfect|Works perfectly as long as you limit the game to 60fps or less, otherwise gameplay will be faster than normal|06/04/23|205f0d66036cc59aa6179258d602004e (240x320) @@ -178,6 +184,7 @@ Flow Lines HEX|360x640 (touch)|Perfect|Works perfectly (fails to load a few Imag Freestyle Motocross IV|320x240 (touch), 240x320 (touch)|Perfect|Works perfectly, supports non-touch inputs but needs the Nokia/Sony/Samsung Control Scheme for that|06/04/23|17f73dd2079e111f9d6f74db2e60343e (320x240 touch, 240x320 touch) Fruit Cutter 3D|640x360 touch|Ingame|No 3D objects render, seems to use M3G. 640X360 is not rotated.|09/29/24|564376a986288081d73671f7d61f7a05 (640x360 Touch) G.I. Joe – The Rise of Cobra|320x240|Perfect|Works perfectly|06/04/23|2c35849a9f7b75e462d1f38e7cb5e0b3 (320x240) +Galaga 3|240x320|Perfect|Works perfectly|12/02/24|b387b3ca5543b0706741021615320459 (240x320) Galaga X|240x320|Perfect|Works Perfectly|06/04/23|e22e0ef69e06a7dd39a739bd78497b63 (240x320) Galaxy on Fire (3D)|240x320|Ingame|Gets into the menus, but even that is followed by many render glitches. 3D objects do not render (MascotCapsule V3 engine)|06/04/23|1869a7516f40859dd2206bb2deca2d76 (240x320) Galaxy on Fire 2 (3D)|240x320|Ingame|Works well up to the menu, then doesn't render 3D objects (MascotCapsule V3 engine)|06/04/23|2aa3dc73a6b3ba5c1d308d6727fb5ead (240x320) @@ -188,6 +195,7 @@ Gangstar City|320x240|Perfect|Works perfectly. Needs the Nokia/Sony/Samsung Cont Gangstar - Crime City|320x240|Perfect|Works perfectly, requires the Nokia/Sony/Samsung Control scheme|06/04/23|bbbd308ed3165751264f4028eab18b82 (320x240) Gangstar Rio - City of Saints|320x240|Perfect|Works perfectly|06/04/23|a188eb697a0b38ace514c8f5a74da2c9 (320x240) Ghost Force|240x320|Perfect|Works Perfectly|06/04/23|0183212225a9fba87c9e12d515918d3a (240x320) +Global Grand Prix|96x65|Perfect|Works perfectly when limited to 30fps. Needs the Nokia/Sony/Samsung control scheme.|12/07/24|eb20cacb601f8df08c1a0075031d607c (96x65) God of War - Betrayal|320x240|Perfect|Works perfectly|06/04/23|8d41f9d98b3c6c1afaa1e5517f854072 (320x240) 神魔争霸之炎黄至尊 (Gods and Demons of the Inferno Supreme)|240x320|Perfect|Works perfectly|06/04/23|4fe17d1d4e88d101958b5c92b8caae23 (240x320) Gorilla Rampage|320x240|Perfect|Works perfectly|06/04/23|8f304a193c50e50213b6820c8b1bb0a0 (320x240, 240x320) @@ -202,7 +210,7 @@ Guitar Rock Tour 2|240x320|Perfect|Works perfectly|06/12/23|60641c4707127d5b4584 Gunbird|240x320|Perfect|Works perfectly, but needs the Nokia/Sony/Samsung Control scheme|06/05/23|d0eb3281df043c1d1f1f8d7cc56362e9 (240x320) Gun Fever|240x320|Perfect|Works perfectly|06/12/23|850c302b51de42d43ea8d0ae5d6f58f8 (240x320) Guns N' Glory|320x240|Perfect|Works perfectly|06/04/23|5182a6da5496f739fb4eff108b14d9cc (320x240) -Guns Wheels and Madheads |240x320|Not booting|Fails to boot with InvocationTargetException on java2D classes, albeit both this and its sequel seem to use MascotCapsuleV3|18/28/23|e5a95c4a1a2899c914de14ee64f4eeb8 (240x320) +Guns Wheels and Madheads |240x320|Not booting|Fails to boot with InvocationTargetException on java2D classes, albeit both this and its sequel seem to use MascotCapsuleV3|08/28/23|e5a95c4a1a2899c914de14ee64f4eeb8 (240x320) Guns Wheels and Madheads 2|240x320|Not booting|Fails at boot with StackOverflowError on some java2d classes, followed by many Canvas.repaint() errors, probably because it also uses m3g|06/04/23|3cca76d0b386b8fede473be07f9f936b (240x320) Harry Potter And The Deathly Hallows Part 1|360x640 (touch)|Perfect|Works perfectly but renders at half res then gets scaled to the phone’s native res. Use the 'Halve Canvas Resolution' option for it|09/29/24|5ab216a5b3e028caab2a63def4232e83 (360x640 Touch) Harry Potter – Find Scabbers|176x208, 96x65, 128x128|Perfect|Motorola 176x208 and nokia 96x65 works perfectly, nokia 128x128 gets stuck at the menu by force-redrawing it all the time, and nokia 176x208 behaves similarly to Ratatouille, with a key press freezing the emulation. Switch the control scheme appropriately, as they all need their specific layouts (Motorola uses the Motorola V8 Control Scheme)|10/13/24|c1ad5ffb72c601e2ee41c4856d39425b (motorola 176x208) 5c1ab84613bf0daad0f8febe0110423c (nokia 128x128) d637870a29943d75033de0113720e3cd (nokia 176x208) @@ -221,7 +229,7 @@ Iron Man 3|240x320|Perfect|Works perfectly|01/22/24|fd3b9c4184b34ad036922deeac96 JAMDAT Air Hockey|240x320|Minor issues|Almost perfect, can’t play audio/amr files|11/13/24|fce2a9c900d123841b8b4bd8d1ce7974 (240x320) JAMDAT Solitaire Deluxe Demo|240x320, 176x208|Perfect|Works perfectly|11/13/24|b8cae5bd2734e4f3e152e7c699bf4f5a (176x208) 466fccb033d496508bc8b7105206db4e (240x320) Jetboat 3D|320x240|Not booting|Freezes on the start logos, spams many Unknown Source errors at lcdui.Canvas.repaint(), notifySetCurrent() and setCurrent(), probably because it uses m3g|06/04/23|30e065d377a553504ac7af40fa8783de (320x240) -Jet Pack Dash|360x640 (touch), 320x240 (touch)|Minor issues|Almost perfect, can’t load some Image Streams (Also 360x640 has to be rotated in gameplay, but not in the menu)|06/04/23|A5aebcfb671c4d9c51930684d41ee012 (320x240) 63b82f2f737f9060e9474d554fa4284c (360x640) +Jet Pack Dash|360x640 (touch), 320x240 (touch)|Perfect|Works perfectly (Also 360x640 has to be rotated in gameplay, but not in the menu)|11/19/24|A5aebcfb671c4d9c51930684d41ee012 (320x240) 63b82f2f737f9060e9474d554fa4284c (360x640) Jet Set Racing|240x320|Minor issues|Plays perfectly, background glitches similarly to Ninja Prophecy when turning left, but is just cosmetic|10/19/24|31a8d4edab7641ab5d0c19735c3d167d (240x320) Johnny Crash |240x320|Perfect|Works perfectly after being limited to 60fps|10/12/24|537430e700a09ff60af761dc8e754da4 (240x320) Johnny Crash Does Texas|240x320|Perfect|Works fine once you limit it to 60fps.|06/04/23|d2c978b8f14dd747ed2e91c598f4d6bf (240x320) @@ -250,6 +258,7 @@ Micro Counter Strike|240x320|Ingame|Crashes on the match's load screen because o Micro Machines|176x208|Minor issues|Uses Nokia Sound to play MIDIs or Tones depending on version, otherwise works.|10/30/24|9f09355ea7cdb09360c99746687524e9 (176x208) MIG 2D – Retro Shooter|240x320|Perfect|Works perfectly|06/04/23|cabbf3fd0e76eb9155708d12ab4a20c6 (240x320) Might and Magic II|320x240|Perfect|Works perfectly|06/12/23|bd449717df6f09adcaea3a15e055313a (320x240) +Miki’s World|96x65|Perfect|Works perfectly when limited to 30fps. Needs the Nokia/Sony/Samsung control scheme, and can also produce a few player exceptions when multiple coins are collected at the same time, but causes no issues.|12/07/24|11066f08149adbee6aad38625a17711b (96x65) Mission Impossible III|320x240|Ingame|Crashes after the intro screens with ArrayIndexOutOfBounds on the lcdui.Canvas.repaint() , seems to be a font rendering problem|06/04/23|8ffc5e017ef214c6f49fd856e397ba4b (320x240) Modern Combat 2 - Black Pegasus|320x240|Perfect|Works perfectly|06/04/23|843381036660b3507af0c6f936b62531 (320x240) Modern Combat 4 - Zero Hour|320x240|Perfect|Works perfectly|06/04/23|4bda642ea7b5ef5a8b8799cbde51123e (320x240) @@ -257,8 +266,8 @@ Monkey Ball Demo (Sprint)|128x128|Perfect|Works perfectly for as long as the dem Motocross Trial Extreme|320x240|Perfect|Works perfectly|06/05/23|8f973360643b286b765d70a3c726ba97 (320x240) Moto GP 08|240x320|Perfect|Works perfectly|06/04/23|0af403bb3c7d60dd723a0f9930c39a81 (240x320) Moto Racing Fever 3D|320x240|Ingame|Menus work, freezes on the loading screen into gameplay.|06/04/23|6527b6ae1848935994f5780ec4b2ca55 (320x240) -Mr. Revolver|240x320|Minor issues|Works perfectly but there’s no audio… given its age, it either uses tones, or the jar in question just doesn’t really have any audio|10/09/24|824470e60b3bd81411d58e9d26f7d0df (240x320) -Munkiki’s Castles|96x65|Minor issues|Works perfectly, but doesn’t play any audio (ToneSequence), and the game’s options menu do not show up at all.|06/04/23|ee563d0de9d52cbe5783eb6e35f53d33 (96x65) +Mr. Revolver|240x320|Minor issues|Works perfectly but there’s no audio… uses audio/amr|10/09/24|824470e60b3bd81411d58e9d26f7d0df (240x320) +Munkiki’s Castles|96x65|Minor issues|Works perfectly, but the game’s options menu do not show up at all. Needs the Nokia/Sony/Samsung control scheme|12/01/24|ee563d0de9d52cbe5783eb6e35f53d33 (96x65) N.O.V.A. 3|320x240|Perfect|Works perfectly|06/04/23|701c0b4ec3c0232b6ac99dd8167ba69e (320x240) N.O.V.A. Legacy|320x240|Perfect|Works perfectly|06/04/23|7ec11fad9b92805f2bd336818c5f5d05 (320x240) N.O.V.A. - Near Orbit Vanguard Alliance|320x240|Perfect|Works perfectly|06/04/23|774c8b7d8b4c50f52c338fffaabe1603 (320x240) @@ -266,7 +275,7 @@ N.O.V.A. - Near Orbit Vanguard Alliance|320x240|Perfect|Works perfectly|06/04/23 Need For Speed - Most Wanted 2012 3D|320x240|Not booting|Crashes at the first loading screen before the menu, throwing an ArrayIndexOutOfBoundsException at the console, also uses m3g|06/04/23|6e1314433cca79f5f7afb2ed347f87c1 (320x240) Need For Speed - Pro Street 3D|240x320|Ingame|Gets to the menu, then crashes with an error on m3g.Node.getParent() when trying to load a quick match|06/04/23|9c0aa4d7209b34b3b58c4b9d3279d7cb (240x320) Need For Speed - The Run|320x240|Minor issues|Almost perfect, complains about the lack of a player for audio/amr|06/04/23|29b24e9f93d27baf39c7a567590df8c0 (320x240) -Neon Runner|320x240|Minor issues|Works perfectly but IMA ADPCM playback crackles a lot.|10/09/24|714aa6c6ab932a3b9bc4328b283d7caf (320x240) +Neon Runner|320x240|Perfect|Works perfectly|12/03/24|714aa6c6ab932a3b9bc4328b283d7caf (320x240) Ninja Prophecy|240x320, 320x240|Ingame|Works but background graphics are completely broken when scrolling up and to the left, making navigation a matter of guesswork|09/20/24|cc472c76b128fa90eca66f7d4e06f2e4 (240x320), 92add89899699c642a23ef769d47fe42 (320x240) NitroStreet Racing|320x240|Perfect|Works perfectly|06/04/23|3f1f31a395d63f5369c8b842228b4642 (320x240) NitroStreet Racing 2|320x240|Perfect|Works perfectly|06/04/23|1c186a5f9ee59724cc0c64709324cc49 (320x240) @@ -278,7 +287,7 @@ Orcs and Elves|240x320|Minor issues|Almost perfect. Audio effects don’t play m Orcs and Elves II|320x240|Perfect|Works Perfectly|06/04/23|b5cc627162a30f6d5f8e0c401550b28f (320x240) 异世界豪侠幻魔传 (Otherworldly Heroic Fantasy Magic Legend)|320x240|Perfect|Works Perfectly|06/04/23|e482c8ddd1287a59be3ad61be8331a78 (320x240) OutRoad 2|240x320|Not booting|Crashes at the start with 'ERROR!!!! We haven't found a valid World node!!!' since FreeJ2ME lacks M3G support|06/04/23|3beeecb4e3f129aa50a5394d2f3d00ac (240x320) -OutRun|132x176|Minor issues|Almost perfect, but each BGM loop gets louder|11/13/24|66e26b75e6cc1b0c38cb37b69f3d3d14 (132x176) +OutRun|132x176|Perfect|Works perfectly|11/20/24|66e26b75e6cc1b0c38cb37b69f3d3d14 (132x176) PAC-MAN Championship Edition|240x320|Perfect|Works perfectly|06/04/23|c391a8544a985dcf424ac87e4075bf27 (240x320) Pang|240x320|Perfect|Works pretty well, some minor console spam about key presses|06/04/23|c639d2b73f4b059b9d62cf44fa5107c4 (320x240) Panzer Panic|320x240|Perfect|Works perfectly|06/04/23|a1e5615712ec0df72f87e473137ecc64 (320x240) @@ -289,6 +298,7 @@ Planet Zero|128x128|Ingame|Crashes in the gameloft intro with a NullPointerExcep Plants vs. Zombies|640x360 touch|Perfect|Works Perfectly, needs to be manually rotated. 640X360 version is not rotated and actually has a 640x360 framebuffer, and uses audio/amr files so those can’t be played yet.|06/04/23|2788f91c6430536ff9b6b090d9b37fb7 (640x360 touch) Powerboat Challenge|320x240|Ingame|Menus work, but doesn't render anything 3D|06/04/23|774141292adac23afdc2d8274a406bc6 (320x240) Predators|240x320|Perfect|Works perfectly|09/17/24|d69509dcb48da0f3e1cf678f3f8d892a (240x320) +Prince of Persia – Harem Adventures|96x65|Perfect|Works perfectly. Needs the Nokia/Sony/Samsung Control Scheme|12/07/24|39f4998cafbcb7443d49aa8e121950b8 (96x65) Prince of Persia – The Forgotten Sands|240x320|Perfect|Works perfectly|10/12/24|7b5cc6f26a913a2b9d4d80e58cb30fdc (240x320) Prince of Persia - The Two Thrones|240x320|Perfect|Works perfectly|06/04/23|0024ff2b1f1cb988b81185e30c0d1ee6 (240x320) Prince of Persia – Warrior Within|240x320|Minor issues|Works perfectly, audio playback crackles a lot during data loading, also has performance drops from time to time with tons of debug logging shoved into the console|10/12/24|dfeca5ad2b7b3946f440fdcbb89cf437 (240x320) @@ -298,21 +308,17 @@ Project Gotham Racing|240x320|Ingame|Gets to the menus but can’t start any rac Pro Pinball Timeshock|320x240|Perfect|Works perfectly|06/04/23|5deeca95a8e2e603697936126a03e524 (320x240) Pure|320x240|Perfect|Works perfectly|08/11/23|7b267f053e87136a21b0e8b1343cb323 (320x240) Puyo Pop Fever DX|640x360 touch|Playable|Works perfectly with sound disabled, otherwise will crash as soon as someone enters fever mode due to the audio system overhaul, as FreeJ2ME will now freeze because the jar will try to load a midi file that FreeJ2ME deems as invalid (doesn’t seem to be though).|10/19/24|d64785fb0cda5c0f00b53a309e99692d (640x360 touch) -Puyo Pop Fever Re:Chained (MOD)|Multiscreen|Playable|AMR version can’t play audio/amr files, and wav version has bad sound quality on wav samples. Due to the audio system overhaul, FreeJ2ME will now freeze as soon as anyone enters fever mode, because the jar will try to load a midi file that FreeJ2ME deems as invalid (doesn’t seem to be though). Perfectly fine with sound disabled for the time being.|10/19/24|0d5dca9840772346131f60acb3343f9d (Multiscreen) +Puyo Pop Fever Re:Chained (MOD)|Multiscreen|Playable|AMR version can’t play audio/amr files. Due to the audio system overhaul, FreeJ2ME will now freeze as soon as anyone enters fever mode, because the jar will try to load a midi file that FreeJ2ME deems as invalid (doesn’t seem to be though). Perfectly fine with sound disabled for the time being.|10/19/24|0d5dca9840772346131f60acb3343f9d (Multiscreen) Puzzle Challenge Deluxe|320x240|Perfect|Works perfectly|06/04/23|1b5f2ab71c21b2b4b9a48a2888541eea (320x240) Pyramid Bloxx|320x240|Perfect|Works Perfectly|06/04/23|b85508d3a65387fa9ac34a742a510a7a (320x240) R.U.S.H|320x240|Ingame|Menus work, but throws a NullPointerException at Vector.size i Canvas repaint() while trying to load the actual game|06/04/23|0ede5675d9946f7c64a99e0491d39777 (320x240) Race Driver GRID|320x240|Ingame|Menus work, needs 60fps limit. No 3D objects render due to missing M3G support|06/04/23|b8f9dfdd0b0d4b96dde565fb78ff984b (320x240) Racer XXX|240x320|Minor issues|Seems to work fine, but has issues opening its record store, requires the Motorola V8 Control Scheme|11/10/24|f10b60442021341b6e9e7e8aa5c868be (240x320) -Racing Fever|128x128|Minor issues|Doesn’t play any audio (ToneSequence) and the splash screen is entirely black unless the you enter the LCDUI menu then leave it.|10/24/24|25671ce7ef2c20940097edddb615d636 (128x128) +Racing Fever|128x128|Minor issues|Works great but the splash screen is entirely black unless the you enter the LCDUI menu then leave it.|10/24/24|25671ce7ef2c20940097edddb615d636 (128x128) Racing Fever 2|128x128|Ingame|Gets stuck at the ‘Select Track’ menu.|10/24/24|2f5d3cdf3cb75a94217f1eb694453e74 (128x128) Racing Fever GT|320x240|Perfect|Works perfectly once you set it to 60fps|06/04/23|b99c792bb4495c3365f26b5c8775fdc0 (320x240) Racing Fever GT 3D|320x240|Ingame|Menus work, but crashes with 'java.lang: Cannot invoke e.a()' on the emulator screen while trying to load the actual game|06/04/23|6e4dd02fdf1c9fee798c0f5b99b31896 (320x240) 赛车风云-经典版 (Racing Style – Classic Edition)|320x240|Perfect|Logs a few things on the console, but works fine, needs the Nokia/Sony/Samsung Control scheme|06/04/23|8d4e59f11ce6a32f8d17f007e8fd8e7d (320x240) -Rainbow Six 3|240x320|Perfect|Works perfectly|10/09/24|a90f9d955b89f04f0823c487d5d6df43 (240x320) -Rainbow Six – Lockdown|240x320|Perfect|Works perfectly|10/09/24|98bd2365e8c55f67deb1c41870106b2b (240x320) -Rainbow Six – Raven Shield|128x128|Minor issues|Perfect (crashes if the screen resolution is incorrect), but doesn’t play any audio since it uses ToneSequences|10/24/24|5858db56f985791ee281ff951fc1ddcd (128x128) -Rainbow Six – Vegas|240x320|Perfect|Works perfectly|10/09/24|f883132fefbcde90351d57f62dec0c76 (240x320) Rally 3D (Nokia)|240x320|Ingame|Fine up until the menus, then nothing 3D renders. Given it’s Nokia, probably it’s using M3G.|10/01/24|0bd9a9710b8e375013c0c387e30e7b81 (240x320) Rally Master Pro|240x320, 320x240|Ingame|Menus work, but doesn't render anything 3D|06/04/23|fde732a31e643d572979cdeba5bd6d78 (320x240, 240x320) Rambo Forever|240x320|Perfect|Works perfectly|06/04/23|ef85f0caf72cf3099b96a9ccf53be363 (240x320) @@ -320,7 +326,7 @@ Rambo On Fire|240x320|Perfect|Seems to work perfectly. audio randomly cuts off b Ratatouille|240x320|Ingame|Freezes as soon as you press any key, might be a more critical iteration of the Input issue shown by Heroes Lore – Wind of Soltia|10/12/24|d75f8638eed46ec6c0ff43b94fa0c183 (240x320) Ratatouille – Cheese Rush|240x320|Perfect|Works perfectly|10/12/24|faa80d52ce52ff9abf469a29b99341eb (240x320) RAW – Special Unit|320x240|Perfect|Works perfectly|06/04/23|f3a65abdc8ffdbcb7f64e1b52f9bb1a8 (320x240) -Rayman Bowling|176x208|Minor issues|Works perfectly, but doesn’t play any audio, uses ToneSequences for media playback|10/24/24|28d06d890fa3c9cd2621b38a60262688 (176x208) +Rayman Bowling|176x208|Perfect|Works perfectly|12/01/24|28d06d890fa3c9cd2621b38a60262688 (176x208) Rayman Kart|240x320|Perfect|Works perfectly|10/20/24|9e34252d7eaa3fec135fb58534b3fb32 (240x320) Rayman Raving Rabbids|240x320|Minor issues|There are directional key unpressing issues that are not present on Nokia or Sony Ericsson phones|10/30/24|e5818eed6bc3781b168feae3ee7c8beb (240x320) Real Football 2013|320x240|Perfect|Works perfectly|11/16/24|671f99d06f308495d52859763755e2e4 (320x240) @@ -331,6 +337,7 @@ Resident Evil Uprising|320x240|Perfect|Works perfectly|06/04/23|9b60edbe72465c9f Ridge Racer Drift|320x240, 240x320|Perfect|Works perfectly|10/12/24|a26326ad174a10b89819b9469a934249 (320x240), 459517490528f61fec451eed26f27221 (240x320) Rise of Lost Empires|240x320|Perfect|Works perfectly|06/04/23|9b2ac243d97cda1b75bdd8e5912db5a6 (240x320) 公路漂移传说 头文字D ( Road Drift Legend - Initial D)|240x320|Perfect|Works perfectly|06/04/23|0874d125209e95f66b07ce1a6c8f66ac (240x320) +Road Raider|240x320|Perfect|Works perfectly|11/22/24|ce05869945fdaa81dc5e360dff7ab7c3 (240x320) Robot Battle Tactics|240x320|Perfect|Works perfectly, needs the Motorola/Softbank Control Scheme|06/12/23|828c99aa643f11deeceed564659b2bff (240x320) ROCK BAND Reloaded|320x240|Perfect|Works perfectly|09/20/24|0e2aaa30043298c6db6a04a7eee7810e (320x240) ロックマン テニス (Rockman Tennis)|240x320|Not booting|Doesn’t even load its main class. Though this is to be expected since DoJa APIs aren’t even stubbed at this point, and no .jam or .sp handling is done.|11/01/24|3fa6579dc95b557d1d29954525f5f3b9 (240x320) @@ -345,14 +352,16 @@ SCX GT|240x320|Perfect|Works perfectly|10/29/23|c2936a3965874a71c701f25be67c8875 Sega Rally 3D|320x240|Not booting|White Screen after the audio selection screen, probably uses m3g|06/04/23|def50d213c538c209e1ce520690b96f7 (320x240) Sexy Ninja Foxy|176x208|Ingame|Issues with the game randomly freezing|10/30/24|95e283ac9e94ca4b680531fb6856c4af (176x208) Shadow of Egypt 3D|240x320|Perfect|Works perfectly|06/04/23|c23f434bd0e3661ac5017f34bbdf0a31 (240x320) -Shadow Shoot|240x320|Minor issues|Audio issues related to MIDI property retention|10/30/24|aaa7665cc7465cacb34de22a063b6ebe (240x320) +Shadow Shoot|240x320|Perfect|Works perfectly|10/30/24|aaa7665cc7465cacb34de22a063b6ebe (240x320) Shadow Walker|240x320|Perfect|Works perfectly|06/04/23|d9b46a7d377321ae0b57bf2c7a508e57 (240x320) Shadow Zone: Chernobyl - The Nuclear Apocalypse|240x320|Perfect|Works perfectly|06/04/23|b11e66712294a8ea7a4ecf304e5f6bab (240x320) Shiver 3D|320x240|Perfect|Works perfectly|06/04/23|2acd9b0013d64ef0f6c7a53f6ab5baf0 (320x240) +Siberian Strike|96x65|Perfect|Works perfectly, but needs the Nokia/Sony/Samsung control scheme|12/05/24|93b55da18eeffd53ed7dfa9194ba6e97 (96x65) SimCity Deluxe|320x240|Perfect|Works perfectly, but needs the Nokia/Sony/Samsung Control scheme|06/04/23|4d9dcca29d8c4a0fdc2058b79725a75f (320x240) SimCity Metropolis|240x320|Perfect|Works perfectly, but needs the Nokia/Sony/Samsung Control scheme|11/23/23|8050f71e6ee6a3a1bf9e704eab23cce9 (240x320) SimCity Societies|240x320|Perfect|Works perfectly, but needs the Nokia/Sony/Samsung Control scheme|11/23/23|912db1f1b49cdfeafb4ca9339a67c524 (240x320) Skate|320x240|Perfect|Works perfectly|06/04/23|3930cc18922b827f4846a1180745368f (320x240) +Skate & Slam|96x65|Perfect|Works perfectly, needs the Nokia/Sony/Samsung Control Scheme.|12/07/24|2bd39e5b33671af557fa64200b6c66ca (96x65) SkyForce|240x320|Perfect|Works perfectly, but needs the Nokia/Sony/Samsung Control scheme|06/04/23|c05e4e7361495fe15502a7ef1454202e (240x320) Smash Kart Racer|320x240|Perfect|Works perfectly|06/04/23|62dc541bf72ed8c9208a8c97c7ab7597 (320x240) Snake Revolution|320x240|Perfect|Works perfectly|06/04/23|660e8234182bd740f0aea49d0b65e04d (320x240) @@ -373,7 +382,7 @@ Space Impact III|128x128|Perfect|Works perfectly|06/04/23|56c5c9c79f3bc1fd2227ae Space Invaders Evolution|320x240|Perfect|Works perfectly|06/04/23|92fd60b33061ea0c9be2a79fa5dded7c (320x240) Special Force 5 – District Blood|320x240|Perfect|Works perfectly. Some minor console spam.|06/04/23|3ee6c5624a0d2a15e97217c690f300ac (320x240) Speed Addict Underground II|240x320|Perfect|Works perfectly|06/04/23|abdc3fc19c8767319c25541ee605fac2 (240x320) -Speed Devils|176x208|Playable|Works perfectly with audio disabled. If you enable audio it won’t well since ToneSequences are used, and it may freeze by trying to setLoopCount() on a null player instance|10/24/24|09d57f7379d2901e10fdd3fb0ebfc9b4 (176x208) +Speed Devils|176x208|Perfect|Works perfectly when locked to 30fps or less, otherwise plays a bit too fast|12/01/24|09d57f7379d2901e10fdd3fb0ebfc9b4 (176x208) Speed Spirit|320x240|Ingame|Reaches the menus, but it is impossible to play due to the lack of either M3G or MascotCapsuleV3 support (uses Abyss Engine)|08/11/23|1a01229054b58d0381dd171dd10d198f (320x240) Spider-Man – Toxic City|320x240|Perfect|Works perfectly, spams many messages on the console though|11/16/24|ae95f137a3a2d5f8f8eb3822a66e6b7f (320x240) Spider-Man – Ultimate Power|320x240|Minor issues|Works perfectly, but can't play audio/amr files|06/04/23|8728847daa516c7c68a1cbbee3af7bb0 (320x240) @@ -386,8 +395,10 @@ Star Wars – The Force Unleashed|320x240|Perfect|Works perfectly|06/04/23|3f1f5 Stranded|240x320|Perfect|Works perfectly|06/04/23|3b5758950c3c7064c5fc03fc445d001c (240x320) Stranded 2 – Mysteries of Time|240x320 (portrait 320x240)|Perfect|Works perfectly, default rotation works with 240x320 res|06/04/23|b8f30c46689392f1ba4eec5d2275dd83 (portrait 320x240) Streets of Rage|240x320|Perfect|Works perfectly (tested on linux and BGM plays fine)|11/13/24|9881fa484bb0d6e847c04c9597a9eb49 (240x320) +Summer Volley|96x65|Perfect|Works perfectly. Needs the Nokia/Sony/Samsung Control Scheme|12/05/24|c40e80aa197dd4e0e5e114b9e9713183 (96x65) Super Action Hero|240x320|Not booting|Does not boot, only creates two 240x320 canvas and stays at a white screen|08/11/23|0ac75669e69c73e1d017f36484b95271 (240x320) Super K.O. Boxing 2|240x320 (portrait 320x240)|Perfect|Works perfectly|06/04/23|6b6b6d012ff84cfbbf949e46269f9039 (portrait 320x240) +Superman/Batman – Heroes United|240x320|Perfect|Works perfectly|11/22/24|cef19402849008d572fb6b8c29ccef11 (240x320) 永远的超级玛丽2 (Super Mario Forever 2)|176x220, 240x320, 320x240|Perfect|Works perfectly, 176x220 version can be played in 240x320 or 320x240 just fine (maybe even higher) , most of the graphics scale perfectly with the viewport|10/29/23|378e6374471a205f76513c31dbe97f21 (176x220, 240x320, 320x240) Super Puzzle Bobble|320x240|Perfect|Works perfectly|06/04/23|9c6ee3a39eec6dbfff28d65ee3f7a2b0 (320x240) Super Taxi Driver - The Original|240x320|Not booting|Crashes at the start with 'Cannot invoke 'javax.microedition.m3g .Group.getChildCount()' ' errors.|06/04/23|e1b6dd9f480a503db7d797baf7c6641c (240x320) @@ -397,6 +408,8 @@ Tank Generation|320x240|Perfect|Works perfectly|06/04/23|9b3dfe7a2422bd965796fe5 Tank-J|240x320|Perfect|Works perfectly|08/11/23|7948b4addccc0fccd2402f653c7d8b16 (240x320) Tanks Pro|320x240|Minor issues|Works perfectly but can’t play audio/amr files|10/09/24|7fccdd301770dbcd065914cd268e355e (320x240) Tank-X|320x240|Perfect|Works perfectly|06/04/23|967657ecb99143a7a3b8220af62ef1b7 (320x240) +Teenage Mutant Ninja Turtles – The Ninja Tribunal|240x320|Perfect|Works perfectly|12/02/24|b7964f69518c2bd6a5cb257e1d2735c2 (240x320) +Teenage Mutant Ninja Turtles 2 - The Shredder Reborn|240x320|Perfect|Works perfectly|12/02/24|78495a045dcc8cdd0a48c7e64f84e2fc (240x320) Terror Attack - Mission 25/11|240x320|Not booting|Freezes right at the start with NoSuchMethodError: javax.microedition.io .Connector.open(String, int)|06/04/23|dbfdbb919e62a2bb46f7a43bcbafdc87 (240x320) Tetris Mobile|320x240|Perfect|Works perfectly|09/20/24|631e961b6688c0300a7dd5dce34b1a28 (320x240) Tetris Revolution|320x240|Perfect|Works perfectly|06/04/23|3b3fdf9d0a1c9e17d1b82bb65621ad5a (320x240) @@ -405,7 +418,7 @@ The Dark Knight Rises|320x240|Minor issues|Works fine, can’t play audio/amr|11 The House of the Dead – Nightmare|320x240|Perfect|Works perfectly|11/01/24|4b222ce505262eb102502ad286d55990 (320x240) The Legend of Spyro – A New Beginning|320x240|Perfect|Works perfectly|06/04/23|32c4dfbe21e51cab5bf6c40f5c49a990 (320x240) The Legend of Spyro – Dawn of the Dragon|240x320|Perfect|Works perfectly|10/19/24|c46c0fc9750a1b115d575bd4ef3767f0 (240x320) -The Legend of Spyro – The Eternal Night|320x240|Minor issues|Audio issues related to MIDI property retention|10/30/24|e96add7b713d426369d6a43904f20221 (320x240) +The Legend of Spyro – The Eternal Night|320x240|Perfect|Works perfectly|10/30/24|e96add7b713d426369d6a43904f20221 (320x240) 魔塔战争 (The Magic Tower War)|240x320|Perfect|Works perfectly, but constantly spams the console with useless messages. Could be specific to the tested jar file.|06/04/23|c002d68c14fae1692d8d2ec05c529c6b (240x320) The Overtaker 3D|352x416|Perfect|Works perfectly|06/04/23|0db8125264f2ca4e4e511709e050a9d6 (352x416) 海盗王2 (The Pirate King 2)|320x240|Minor issues|Almost perfect, skill leveling menu has glitches with FreeJ2ME trying to draw images with 0 width.|11/01/24|c75ab0bd7874355177bf2aa27f45106b (320x240) @@ -424,6 +437,12 @@ TOCA Race Driver 3 3D|320x240|Ingame|Gets to the menu, but complains about the l 阓子豆腐 To-Fu Oyako (MIDlet-1: Bomber)|240x320|Perfect|Works perfectly|10/24/24|b4a219abbef6bf3d6bd135efeb00ac07 (240x320) Tom Clancy’s Ghost Recon 2 – Advanced Warfighter|240x320|Perfect|Works perfectly|06/04/23|808842171fb49f36e4994f15e8fec9b1 (240x320) Tom Clancy's H.A.W.X.|240x320|Perfect|Works perfectly, 240x320 however can’t play video/3gpp (!!!)|06/04/23|0b8b4593141a006105d1b363751a1798 (240x320) +Tom Clancy's Rainbow Six 3|240x320|Perfect|Works perfectly|10/09/24|a90f9d955b89f04f0823c487d5d6df43 (240x320) +Tom Clancy's Rainbow Six – Lockdown|240x320|Perfect|Works perfectly|10/09/24|98bd2365e8c55f67deb1c41870106b2b (240x320) +Tom Clancy's Rainbow Six – Raven Shield|128x128|Perfect|Perfect (crashes if the screen resolution is incorrect)|12/01/24|5858db56f985791ee281ff951fc1ddcd (128x128) +Tom Clancy’s Rainbow Six – Urban Crisis|96x65|Perfect|Works great when limited to 30 fps and using the Nokia/Sony/Samsung control scheme. Has some flickering on the loading bar, but is completely trivial.|12/05/24|4736a79e061d2b1d23ed42fc40de3a4b (96x65) +Tom Clancy's Rainbow Six – Vegas|240x320|Perfect|Works perfectly|10/09/24|f883132fefbcde90351d57f62dec0c76 (240x320) +Tom Clancy's Splinter Cell|96x65|Perfect|Works perfectly after being limited to 30fps. Needs the Nokia/Sony/Samsung control scheme.|12/05/24|119daa35b5d8ee09d4dc3fee3c4dcdda (96x65) Tom Clancy's Splinter Cell - Pandora Tomorrow|240x320|Perfect|Works perfectly, needs the Motorola/Softbank Control Scheme|06/04/23|19ede4406110ad609ad05a917db52348 (240x320) Tom Clancy’s Splinter Cell Conviction|240x320|Perfect|Works perfectly|06/04/23|c4b2062d67bf41db27e457c2d0530caa (240x320) Top Gear – The Mobile Game|320x240|Perfect|Works perfectly|06/04/23|6b7e2c51bd62b3402801b8c001604147 (320x240) @@ -442,7 +461,7 @@ Underground Racer|176x220|Perfect|Works perfectly|06/04/23|bd3dbb6cad2158cbdaea7 Unparalleled Fighting Spirit of Jiuyangzhenjing|240x320|Perfect|Works perfectly|01/23/24|f71bf044a1cd7d8331f425c8b52be9c6 (240x320) Up (Disney Pixar)|240x320|Minor issues|SonyEricsson K800 version works perfectly if you disable effects (otherwise FreeJ2ME will crash if you pick balloons), Nokia N95 version on the other hand just gets stuck in a blank canvas at the start.|10/20/24|7d11f49cbb513abd0f82a0fea7d38a5a (K800 240x320) 8c79dcf0b18daecd1abaf7df595f9fe0 (N95 240x320) Viper Wars|240x320|Perfect|Works Perfectly|09/29/24|7ff3114672f6b52b811156d5614bcd30 (240x320) -WALL-E|240x320|Minor issues|Works perfectly, it’s just that the audio fades have a note spam that can get a bit annoying at higher volumes.|10/19/24|27cf69bef17bb928f338767636701f43 (240x320) +WALL-E|240x320|Perfect|Works Perfectly|11/19/24|27cf69bef17bb928f338767636701f43 (240x320) 魔兽远征-恶魔猎手觉醒 (Warcraft Expedition - Demon Hunter Awakening)|320x240|Perfect|Works perfectly.|06/04/23|0a7d55bd372001eaef40262fa4213c30 (320x240) 战争危机-法老之怒 (War Crisis - Pharaoh's Wrath)|240x320|Not booting|Intros work fine, but suddenly closes when it reaches the menu, probably uses m3g.|06/04/23|fad173a1f4a2bdb9bab3506e91092104 (240x320) Watchmen – The Mobile Game|320x240, 240x320|Perfect|Works perfectly|06/04/23|a5666e9847b7b0ef9ac3704da72d4cde (320x240, 240x320)