From 5713c4bd436b72a01f51d7b42edf875ed1bbdd4c Mon Sep 17 00:00:00 2001 From: AShiningRay Date: Sun, 17 Nov 2024 19:00:27 -0300 Subject: [PATCH] docs: Compatibility list updates Quite a few recent developments. MP3 player is here and seems to work fine, many siemens classes such as Melody+MelodyComposer were implemented, sprint and Bell's classes were also implemented, and a few optimizations on the image and graphics subsystem helped performance in certain games. --- docs/compat_data/FreeJ2ME Compatibility.csv | 125 +++++++++++--------- 1 file changed, 70 insertions(+), 55 deletions(-) diff --git a/docs/compat_data/FreeJ2ME Compatibility.csv b/docs/compat_data/FreeJ2ME Compatibility.csv index b018c3f0..cfb892d7 100644 --- a/docs/compat_data/FreeJ2ME Compatibility.csv +++ b/docs/compat_data/FreeJ2ME Compatibility.csv @@ -1,15 +1,15 @@ Game Name|Screen resolution|Current Status|Description|Last Updated|MD5 Hash(es) :---------|:-----------------|:-------------:|:-----------|:-------------:|:-------------: -007 – Top Agent|320x240|Perfect|Works perfectly, needs the Nokia Control Scheme.|06/04/23|754b1accbfa8ed54f296375cde1a41bf (320x240) +007 – Top Agent|320x240|Perfect|Works perfectly, needs the Nokia/Sony/Samsung Control Scheme.|06/04/23|754b1accbfa8ed54f296375cde1a41bf (320x240) 1943 - The Battle of Midway|240x320|Perfect|Works perfectly|09/17/24|58fb0a0f4cd0fdfa8318002e1733909d (240x320) 2012-末日传说 (2012 - The Legend of Doomsday)|240x320, 320x240, 640x360|Perfect|Works perfectly (640x360 is not rotated, instead it’s an actual 640x360 framebuffer)|06/04/23|18f783d7bb3aec5499703b5afa991485 (320x240) 24 – Jack Bauer|240x320, 320x240|Perfect|Works perfectly|06/04/23|f0db50d1d356bbcb475584399a4d9c43 (320x240) -3D Air Combat – Drift In Time|240x320|Playable|Works fine, needs the Nokia Control Scheme, a 30fps limit, and up/down navigation keys don’t work in the menus, only selection keys and left/right (sound can be toggled with '*'). Once you start a new game, inputs work no problem.|09/22/24|1a6b483afe326925f364f2eee02281c5 (240x320) +3D Air Combat – Drift In Time|240x320|Playable|Works fine, needs the Nokia/Sony/Samsung Control Scheme, a 30fps limit, and up/down navigation keys don’t work in the menus, only selection keys and left/right (sound can be toggled with '*'). Once you start a new game, inputs work no problem.|09/22/24|1a6b483afe326925f364f2eee02281c5 (240x320) 3D Bio Soldiers|240x320|Perfect|Works perfectly|06/04/23|fef0c82d96636760fe53ec640f522ad6 (240x320) 3D Dungeon Warrior|240x320|Perfect|Works perfectly|06/04/23|f67dd7cb022d8e18a67a585505d5427f (240x320) 3D Formula Extreeme!|240x320|Ingame|Freezes during the first loading screen|06/04/23|79672f24f05f1274b1075d2620f7ea61 (240x320) 3D Saboteur – Mystery of the 3rd Reich|352x416|Perfect|Works perfectly, despite throwing multiple 'Couldn't Load Image Data From Byte Array' messages at the console|11/02/23|80fb0a939ec0a8ddf542af34eef29ab8 (352x416) -3D雷电-激战银河系 (3D Thunderbolt - Battle of the Galaxies)|240x320 (portrait 320x240)|Perfect|Works perfectly, needs the Nokia Control Scheme. Default rotation as 240x320 works fine|06/04/23|3cadf82a401c138ee848fdd9ced3df08 (240x320) +3D雷电-激战银河系 (3D Thunderbolt - Battle of the Galaxies)|240x320 (portrait 320x240)|Perfect|Works perfectly, needs the Nokia/Sony/Samsung Control Scheme. Default rotation as 240x320 works fine|06/04/23|3cadf82a401c138ee848fdd9ced3df08 (240x320) 3D Timeshock Super Pinball|176x208, 320x240|Not booting|Crashes at the initial loading screen with errors on multiple m3g functions as well as lcdui|06/04/23|58b933bf636fec89924e3ff45a575c41 (320x240) 4x4 American Rally|240x320|Perfect|Works perfectly|10/28/23|773337e33e397850975727f126162458 (240x320) 4x4 Extreme Rally|208x208|Perfect|Works perfectly (game doesn’t seem to have audio of any kind)|10/28/23|9421ac84238d46cf3787a708c384cd40 (208x208) @@ -35,30 +35,32 @@ Alloy Storm|240x320|Perfect|Works perfectly|06/04/23|10b503a49bc85ab46364130e2ac AlphaMania|96x65|Ingame|Gets stuck in the title screen (LCDUI)|10/24/24|c16c3293b9938253775dfc80e2292e1a (96x65) Alpha Wing|240x320|Perfect|Works perfectly|06/04/23|369a27c8242ce3a27693131998d9bdff (240x320) Alpha Wing 2|320x240|Ingame|Has some screen repaint issues in the intro, but can be skipped right into the title screen, which triggers a full repaint. After selecting the ship, the game crashes with a m3g.Node.getParent() error.|06/04/23|807d408344e43d80276ea474e264d716 (320x240) -American Gangster – The Mobile Game|320x240|Perfect|Works perfectly, needs the Nokia Control Scheme.|06/04/23|90d53e76dd13af7f116f0e9aeca90661 (320x240) +American Gangster – The Mobile Game|320x240|Perfect|Works perfectly, needs the Nokia/Sony/Samsung Control Scheme.|06/04/23|90d53e76dd13af7f116f0e9aeca90661 (320x240) 反恐尖兵 (Anti-terrorist Spike - Counter Striker)|320x240|Perfect|Works perfectly, but spams the console with text during gameplay|06/04/23|68eb4d258a3e91726d09a1afc9952775 (320x240) Apotheosize|240x320|Perfect|Runs perfectly, it couldn’t save/load before because FreeJ2ME didn’t handle cases where apps saved zero-length data. It does as of 09/17/24 on TASEmulator’s master|09/17/24|190c1d339a45bc80526cb694035b7030 (240x320) +Aqua Race|101x80|Perfect|Works perfectly|11/17/24|214daa9a3bdebea62a118e91247a5edd (101x80) Arcadius|240x320 (portrait 320x240)|Perfect|Works perfectly. 'free' version gets stuck at the first menu since it requires network connection, which isn’t implemented, but the cracked version is perfect.|09/19/24|aab94b77b9ae7789b067de381db482a1 (portrait 320x240) -Arkanoid Evolution|320x240|Perfect|Works perfectly, needs the Nokia Control Scheme. Throws 'IllegalThreadStateException' on 'AWT-EventQueue-0' when starting, but it appears to cause no real issues.|06/04/23|a47e72fef5c8a41502d39a38644aa22f (320x240) +Arkanoid Evolution|320x240|Perfect|Works perfectly, needs the Nokia/Sony/Samsung Control Scheme. Throws 'IllegalThreadStateException' on 'AWT-EventQueue-0' when starting, but it appears to cause no real issues.|06/04/23|a47e72fef5c8a41502d39a38644aa22f (320x240) Armor Hero|240x320|Perfect|Works perfectly|06/04/23|9be3c0441c996a2df9d27f8aa35098b4 (240x320) -Amped Snowboarding|320x240|Perfect|Works perfectly, needs the Nokia Control Scheme.|10/09/24|4c3d87ea95ad705a0b11b08a248c6506 (320x240) +Amped Snowboarding|320x240|Perfect|Works perfectly, needs the Nokia/Sony/Samsung Control Scheme.|10/09/24|4c3d87ea95ad705a0b11b08a248c6506 (320x240) Artic Assault 3D (yes, it’s 'Artic')|320x240 (landscape 240x320)|Perfect|Works perfectly|06/04/23|c38740a34ee33ad3c4a28af44cc1c4c5 (landscape 240x320) Art of War|320x240|Perfect|Works perfectly|06/04/23|250357f26b4ff5298ea83638f889a557 (320x240) Art of War 2 - Liberation of Peru|240x320|Perfect|Works perfectly|06/04/23|2a650a26c18d5eee79acd1927157224f (240x320) Asphalt - Urban GT|240x320|Perfect|Graphics, controls and audio work as they should|06/04/23|747fb916dc5d5fc177f8103cfa12ae5d (240x320) -Asphalt - Urban GT 3D|240x320 (kinda)|Minor issues|No 3D objects are rendered (multiple 'mesh is null.' printed to the console in gameplay, but it seems all 3D objects are scenery only, road, cars and other elements are still rendered). Needs the Motorola Control Scheme|06/04/23|eaf3e05db79331e3588c9d0ef724e9b5 (240x320) +Asphalt - Urban GT 3D|240x320 (kinda)|Minor issues|No 3D objects are rendered (multiple 'mesh is null.' printed to the console in gameplay, but it seems all 3D objects are scenery only, road, cars and other elements are still rendered). Needs the Motorola/Softbank Control Scheme|06/04/23|eaf3e05db79331e3588c9d0ef724e9b5 (240x320) Asphalt 2 - Urban GT|240x320|Playable|Some elements are not rendered, with the main track road being an example|06/04/23|824d1d853de1f9f45dfbce38dd9bba0e (240x320) -Asphalt 3 - Street Rules|320x240|Perfect|Works perfectly, but requires the Nokia control scheme|06/04/23|1bff029a0a058c6b6f16febc71bcde17 (320x240) +Asphalt 3 - Street Rules|320x240|Perfect|Works perfectly, but requires the Nokia/Sony/Samsung Control scheme|06/04/23|1bff029a0a058c6b6f16febc71bcde17 (320x240) Asphalt 3 - Street Rules 3D|320x240|Ingame|2D Elements are rendered, but nothing 3D shows up|06/04/23|6c66a5c88412229e24e234ca03d33c38 (320x240) Asphalt 4 - Elite Racing|240x320|Perfect|Works perfectly|06/04/23|cf98779e36fd387784b0da296b907d2d (240x320) Asphalt 6 - Adrenaline|320x240|Perfect|Works perfectly|06/04/23|34bd5a7c891f74cc25c73c783447df2d (320x240) -Asphalt Nitro|320x240|Minor issues|Almost perfect, complains about the lack of a player for audio/mpeg|06/04/23|29cd967bb20c86203e4aef0c1f05a93d (320x240) +Asphalt Nitro|320x240|Perfect|Works perfectly|11/16/24|29cd967bb20c86203e4aef0c1f05a93d (320x240) Assassin's Creed|320x240|Perfect|Works perfectly|06/04/23|f59391c7e74d939097f32b93e89f22c6 (320x240) Assassin's Creed Brotherhood|320x240|Perfect|Works perfectly|06/04/23|2d16c624591e911cc1f31db49ec443a5 (320x240) Assassin's Creed II|320x240|Perfect|Works perfectly|06/04/23|3d04a71bda205853a7a9a431fc462ba3 (320x240) -Assassin's Creed III|320x240|Minor issues|Works almost perfectly (complains about the lack of a player for audio/mpeg, possibly missing audio fx)|06/04/23|2b5c644b98e2d07a80083488cfcd0180 (320x240) +Assassin's Creed III|320x240|Minor issues|Works almost perfectly (complains about the lack of a player for audio/amr, missing audio fx)|11/16/24|2b5c644b98e2d07a80083488cfcd0180 (320x240) Assassin's Creed Revelations|320x240|Perfect|Works perfectly|06/04/23|3c0aecff81759f6883dc890ee3746c61 (320x240) Asteroids|240x320|Minor issues|Almost perfect, audio doesn’t play after the first few times|06/04/23|033c830efa9d2c6ff586ba3936875d7d (240x320) +Aston Golf|101x80|Minor issues|Almost perfect, the current Siemens control scheme doesn’t seem to be the right one for it.|11/17/24|08d8cceddefb29909985141883654317 (101x80) Astro Knight – Galaxy|240x320|Playable|Can be played, but tons of ‘manipulateImage 8462 not defined’ messages crop up in the console and background graphics are broken.|06/12/23|6f970aa4926a5ce5b0d564888abbd96c (240x320) 阿图德拉天空战记 (Atudra Sky Warrior)|240x320|Perfect|Works perfectly|10/09/24|c6cb61687fc6435f5c941bb4cbbffb7c (240x320) Avalanche Snowboarding|320x240|Perfect|Works perfectly|06/04/23|3925b9e3af7dec0f992cb33bc2070408 (320x240) @@ -66,8 +68,9 @@ Banjo-Kazooie: Grunty's Revenge Mobile|176x208|Perfect|Nokia version works perfe Banjo-Kazooie: Grunty's Revenge: Missions|176x220|Perfect|Works perfectly|10/30/24|923da1446cd69c7be442a0f4e12b019e (176x220) Beach Rally|128x128|Minor issues|Works perfectly after being limited to 60fps, but doesn’t play any audio (uses com.nokia.mid.sound.Sound for .ott audio, which probably means tone/midi)|10/20/24|d919bf785316d0312cd2851f8b429f8f (128x128) Ben 10 – Ultimate Alien|320x240|Perfect|Works perfectly|06/04/23|303c6165233700176bb77284b4891559 (320x240) +Bermuda|101x80|Minor issues|LCDUI needs work, and the Siemens control scheme doesn’t seem to work well here, but otherwise works fine|11/17/24|8f04929a93364acf354e782e01140b29 (101x80) 生化危城-僵尸爆发 (Biohazard – Zombie Outbreak)|240x320|Perfect|Works perfectly (fails to load some Image Stream objects, but gameplay and visuals are unaffected)|06/04/23|416d9557f788eac504d926b0c89edc06 (240x320) -Bionic Commando Rearmed|240x320|Perfect|Works perfectly, but requires the Nokia control scheme|06/04/23|27148bc083f76e95af32f3822ab30916 (240x320) +Bionic Commando Rearmed|240x320|Perfect|Works perfectly, but requires the Nokia/Sony/Samsung Control scheme|06/04/23|27148bc083f76e95af32f3822ab30916 (240x320) Blade Knight Tactics – Two Cities|240x320|Perfect|Works perfectly|10/12/24|722d9ea4c926087d75c119b69173f678 (240x320) Block Breaker 2 Deluxe|240x320|Perfect|Works perfectly|06/12/23|8854a9f721a15abd485d8e5b19692349 (240x320) Block Breaker 3 Unlimited|320x240|Perfect|Works perfectly|06/04/23|490a99d9233bab8290a0c8feb95d1294 (320x240) @@ -98,19 +101,20 @@ Bubble Popper Deluxe|320x240|Perfect|Works perfectly|06/04/23|bdb177aa529f182f21 Bubble Revolution|320x240|Perfect|Works perfectly|06/04/23|7259204ce319a0a8a5f0af828854e9a8 (320x240) Bullet King|176x208|Perfect|Works perfectly|10/30/24|217a22cb47dbd84c43d280cccb2ba7ef (176x208) Call of Duty 2 – Stalingrad|240x320|Ingame|Reaches the menus, but it is impossible to play due to the lack of M3G support|06/04/23|cac2a5ad461420051d94810837ab6f78 (240x320) -Call Of Juarez|320x240|Perfect|Works perfectly, needs the Nokia Control Scheme.|06/04/23|35575ed8394ca068a20917e4282f450d (320x240) +Call Of Juarez|320x240|Perfect|Works perfectly, needs the Nokia/Sony/Samsung Control Scheme.|06/04/23|35575ed8394ca068a20917e4282f450d (320x240) Cannon Heroes|320x240 (landscape 240x320)|Perfect|Works perfectly|06/04/23|116c0662e94261b19d5e1174ba392b48 (landscape 240x320) Cannon Rats|320x240|Perfect|Works perfectly|06/04/23|017f0e57166e6bc0428d0fa444e799b4 (320x240) Captain America – Sentinel of Liberty|320x240|Perfect|Works perfectly|06/04/23|ef612e4dfcaebf72b38f5d54741a1389 (320x240) Captain Galactic – Super Space Hero|320x240|Perfect|Works perfectly|06/04/23|ac6a87f1c2b4e2239d7405c9c8a4ec50 (320x240) Car Jack Streets|240x320|Minor issues|Almost perfect, can’t play audio/amr files|06/04/23|9b8d72af97bbf46f84d54a08960206ec (240x320) -Cars – Hotshot Racing|320x240|Perfect|Perfect, but some versions can’t play audio/mpeg files|06/04/23|4628f8b99da2385d5416151ec478728b (320x240) +Cars – Hotshot Racing|320x240|Perfect|Works perfectly|11/16/24|4628f8b99da2385d5416151ec478728b (320x240) Castle of Magic|240x320|Minor issues|Almost perfect, can’t play audio/amr files|06/04/23|ab8ab4fec457f166c3f4685e86c826b6 (240x320) Castlevania – Aria of Sorrow|320x240|Perfect|Works perfectly. Throws 'Canvas repaint(): Cannot invoke 'String.length()' because '' is null' when loading new areas, but gameplay is unaffected.|06/04/23|9daebbbb9afa7295c4a61aa8eb113eed (320x240) Castlevania – Dawn of Sorrow|320x240|Perfect|Works perfectly|06/04/23|fe42128b2aeddbf1738efdf2b4b090ee (320x240) 勇闯恶魔城-Konami正版 (Castlevania - Konami Original)|240x320|Perfect|Perfect despite throwing some issues with setCurrent(next) on the console, and needs to be limited to 15fps or else it runs too fast|09/17/24|2dae529b4d73b90a05a3126035efdd9b (240x320) Castlevania – Order of Shadows|320x240, 240x320|Perfect|Works perfectly|06/04/23|a7ed422dfb3ae69479a2a5c078b5d3c0 (320x240, 240x320) Chase H.Q|176x208|Perfect|Works perfectly|10/28/23|20e0913da326b6d0d57812815aad50b2 (176x208) +Chessmaster|101x80|Minor issues|With audio, it may freezes on the main menu, otherwise can be played fine, although the Siemens control scheme doesn’t work well.|11/17/24|5c549448babf41f5ebb0f3f6b4962719 (101x80) Chuck Norris – Bring on the Pain|320x240|Perfect|Works perfectly|06/04/23|bfca2aac0535f9dbd276a3304c8f1c32 (320x240) Clone 3D|320x240|Perfect|Works perfectly, console throws a few errors, but they have no effect in the game|06/04/23|472a8ec78298cf8812050cf15ae30d19 (320x240) Colin McRae Dirt 3D|320x240|Ingame|Works fine up until the menus, then fails to load any track with multiple object array NullPointerException|06/04/23|60ca2b8b2c023cec4769b5ee49cf0ef1 (320x240) @@ -121,17 +125,18 @@ ContrTerrorism 3D|320x240|Minor issues|Works almost perfectly (complains about t ContrTerrorism 3D - Episode 2|320x240|Perfect|Works perfectly, console throws a few errors, but they have no effect in the game|06/04/23|e10be5e9e16183f916de6abdfa781435 (320x240) ContrTerrorism 3D - Episode 3|320x240|Not booting|Crashes at boot, no info given beyond it sending a Destroyed Notification, J2ME_Loader asks for location permission when the game loads up, so maybe it's a hint as to what needs to be implemented, although it might be something else|06/04/23|edb9b6f7729b9bbc26521abbea9ecf66 (320x240) Cops – L.A. Police|320x240|Perfect|Works perfectly. There are some NullPointerException errors here and there but game is unaffected|06/12/23|7a996129f9174aacce444a634bc5db48 (320x240) -Cowboys and Aliens|320x240|Perfect|Works perfectly. Needs the Nokia Control Scheme|06/04/23|bae16f280206df61e69cafcede066bb4 (320x240) +Cowboys and Aliens|320x240|Perfect|Works perfectly. Needs the Nokia/Sony/Samsung Control Scheme|06/04/23|bae16f280206df61e69cafcede066bb4 (320x240) +Crash Bandicoot 1|96x65|Minor issues|Seems to be missing one of the intro logos, but besides that, perfect.|11/14/24|c050b7b46619f9406c0ea8c3357634d2 (96x65) Crash Nitro Kart 2|240x320|Perfect|Works perfectly|06/04/23|b4bc95f10820074eb78c362e360cb7d1 (240x320) Crash of the Titans|320x240|Perfect|Works perfectly.|06/04/23|d95100d170b89a83eb52ee0d933b0b92 (320x240) 孤岛危机-热血勇士 (Crysis – Blood Warriors)|240x320|Perfect|Works perfectly, but spams the console with text during gameplay|06/04/23|bb5e788c28c3989793b1a28989823820 (240x320) -Crystal Defenders|240x320, 320x240|Perfect|Works perfectly, needs the Nokia Control Scheme. Title screen requires you to press Num 6 on your numpad instead of Num 5.|06/04/23|9bb52022938073b7094fa6e60f3d6fa0 (240x320, 320x240) +Crystal Defenders|240x320, 320x240|Perfect|Works perfectly, needs the Nokia/Sony/Samsung Control Scheme. Title screen requires you to press Num 6 on your numpad instead of Num 5.|06/04/23|9bb52022938073b7094fa6e60f3d6fa0 (240x320, 320x240) CS反恐-穿越火线 (CS Counter-Terrorism - Cross Fire)|240x320|Perfect|Works perfectly|01/21/24|25e777f7c44c584cc733c94a2d69495f (240x320) -Danger Dash|320x240|Perfect|Almost perfect, can’t play audio/mpeg nor audio/amr files. Runs too fast if not limited to 60 or 30fps.|06/04/23|186c2e0d3c6e756954e4aa1f14884791 (320x240) +Danger Dash|320x240|Perfect|Almost perfect, can’t play audio/amr files. Runs too fast if not limited to 60 or 30fps.|11/16/24|186c2e0d3c6e756954e4aa1f14884791 (320x240) Dark Emperor|96x65|Ingame|Gets to the menus, but gets stuck in the ‘Your Name?’ LCDUI form.|10/24/24|ec08084019b1e6b6eda8f52bd79afbb1 (96x65) -Darkest Fear|240x320|Perfect|Works perfectly, needs the Nokia Control Scheme.|09/20/24|5de628a776c14e1ba36561257ee4e04e (240x320) -Darkest Fear 2 – Grim Oak|240x320|Perfect|Works perfectly, needs the Nokia Control Scheme.|09/20/24|4173444fca301c97e81254edd7ab0e2c (240x320) -Darkest Fear 3 – Nightmare|240x320|Perfect|Works perfectly, needs the Nokia Control Scheme.|09/20/24|2ba0d093f61f9fdad61fab91e5870f71 (240x320) +Darkest Fear|240x320|Perfect|Works perfectly, needs the Nokia/Sony/Samsung Control Scheme.|09/20/24|5de628a776c14e1ba36561257ee4e04e (240x320) +Darkest Fear 2 – Grim Oak|240x320|Perfect|Works perfectly, needs the Nokia/Sony/Samsung Control Scheme.|09/20/24|4173444fca301c97e81254edd7ab0e2c (240x320) +Darkest Fear 3 – Nightmare|240x320|Perfect|Works perfectly, needs the Nokia/Sony/Samsung Control Scheme.|09/20/24|2ba0d093f61f9fdad61fab91e5870f71 (240x320) Deep – Submarine Odyssey 3D|240x320|Ingame|Gets to the menus but doesn't render any 3D elements, also complains at the lack of a player for audio/amr (MascotCapsule V3 engine)|06/04/23|633c6794ca94c4d70d8bc37cbb8c4d1e (240x320) Delta Force|240x320|Perfect|Works perfectly|06/04/23|1cbcc4098e9f498f876020bddd720ff0 (240x320) Demolition Derby|320x240|Perfect|Works perfectly|06/05/23|ce716529362957f35dedde838787021d (320x240) @@ -145,7 +150,7 @@ DOOM II RPG|240X320|Perfect|Works Perfectly, reduce the media cache size to 1 fo DOOM RPG|320x240|Perfect|Works Perfectly|06/04/23|f35b3eccb16ed859c1ee4131f95844e5 (320x240) 龙之刃-暮光传奇 (Dragon Blade – Twilight Legend)|320x240 (kinda)|Perfect|Works perfectly, runs too fast if not locked to 60fps.|06/04/23|8f2fb0bef046a1afcd4f3f9e8ac62bf1 (320x240) Dragon Crystal|240x320, 176x220|Minor issues|All MIDIs have the constant note spam issue in the 240x320 version (tone control), Chinese 176x220 version works fine.|10/30/24|ac2831a57b3cf1b2e99253bdd96eeeb2 (240x320) -Driver L.A. Undercover|320x240|Perfect|Works perfectly, needs the Nokia Control Scheme.|06/04/23|d04b7893cb3a340394a339289bb7c348 (320x240) +Driver L.A. Undercover|320x240|Perfect|Works perfectly, needs the Nokia/Sony/Samsung Control Scheme.|06/04/23|d04b7893cb3a340394a339289bb7c348 (320x240) Driver San Francisco|240x320, 320x240|Perfect|Works Perfectly|06/04/23|fad2b6b72bf710854706ea7b46becb98 (320x240) Duke Nukem 3D Mobile|240x320, 320x240|Ingame|Works fine until it gets into the actual game. Nothing except duke’s hand is rendered. Can’t play audio/amr files|06/04/23|17a41ae3f6c41ac80b00f613d5eb42e4 (320x240) Dungeon Hunter 3|320x240|Perfect|Works Perfectly|06/04/23|0e9a629ce4800f6b350ad3ffeb864ef5 (320x240) @@ -153,14 +158,14 @@ Dungeon Hunter – Curse of Heaven|320x240|Minor issues|Almost perfect, can’t Elven Chronicles|320x240|Perfect|Works Perfectly|06/04/23|e0c27a6047c1f6e33a7cff1acf15c2df (320x240) Extreme Motorbike|240x320|Perfect|Works Perfectly|10/12/24|5b814f04dcf9705fe5f710de004fcb8d (240x320) F.E.A.R. Mobile|240x320|Perfect|Works perfectly as long as you limit the game to 60fps or less, otherwise gameplay will be faster than normal|06/04/23|205f0d66036cc59aa6179258d602004e (240x320) -F-22 Raptor|240x320|Perfect|Works perfectly despite failing to load some Image Streams (doesn not affect graphics whatsoever). Needs the Nokia Control Scheme and 60fps limit|01/21/24|498d28c64e982b71fdab22254ec4f027 (240x320) +F-22 Raptor|240x320|Perfect|Works perfectly despite failing to load some Image Streams (doesn not affect graphics whatsoever). Needs the Nokia/Sony/Samsung Control Scheme and 60fps limit|01/21/24|498d28c64e982b71fdab22254ec4f027 (240x320) Fantasy Warrior Legends|240x320|Perfect|Works perfectly, benefits from a 60fps cap|06/04/23|cc04e667427ae85590711f7d54d6ee61 (240x320) Fantasy Zone|176x208|Playable|Can be played, and audio is perfect, but turning to the left makes the ship and bullet sprites (fully constructed in code) glitch out, being translated downwards quite a bit and being malformed. The same behavior is seen on all other modern J2ME simulators, as well as real SonyEricsson phones, so maybe this one might need a transform hack, as it appears to be doing transforms outside of the J2ME spec.|10/19/24|11148fd7a158d3ddd81144349fbc9c97 (176x208) Far Cry 2|320x240|Perfect|Works perfectly|06/04/23|bb3be3a129b478789d6d14cf57208ec5 (320x240) Farm Frenzy|320x240, 640x360 (touch)|Perfect|Works perfectly, 640x360 version is not rotated and actually needs to be set as 640x360|06/04/23|e431d02299ed055bcd904fb897019f2b (320x240) Fast and Furious 6|240x320, 320x240|Perfect|Works Perfectly|06/04/23|84b5de959b58f467256b389b862051e8 (320x240) Fast Five The Movie - Official Game|320x240|Perfect|Works Perfectly|06/04/23|5512422f8986411bfb140271421a1a0f (320x240) -Ferrari GT 2 – Revolution|240x320|Minor issues|Almost perfect, cannot play audio/mpeg files|06/12/23|66af01c0abbaab642c77d19d5fb6c720 (240x320) +Ferrari GT 2 – Revolution|240x320|Perfect|Works perfectly|06/12/23|66af01c0abbaab642c77d19d5fb6c720 (240x320) Ferrari GT 3 – World Track|240x320|Perfect|NullPointerException’ and ‘NoSuchMethodError : io.Connector.open’ on console at the start but doesn’t affect the game.|06/12/23|fc8c50c2f506131f4cfcd02ef8d834b1 (240x320) Ferrari GT – Evolution|240x320|Perfect|Works perfectly|06/12/23|d74225f1c7910df0765fde6a77786a52 (240x320) Ferrari World Championship 2009|240x320|Perfect|Works perfectly|10/01/24|6b3367c149bc719dc4c8e707c0da7585 (240x320) @@ -170,17 +175,17 @@ Final Fantasy II|240x320|Perfect|Works perfectly|06/04/23|1d98b18828254afa8d6d48 Flatout 3D|320x240|Not booting|Crashes on boot with a StackOverflowError on lcdui.Display.setCurrent(), probably because it uses m3g and it interferes with lcdui to some extent|06/04/23|99d5884b06bf47e118255641f7610cbd (320x240) Flowhex|240x320 (touch)|Perfect|Works perfectly despite throwing some 'Couldn't Load Image Stream' messages at the console, prior 'Not Booting' state was due to a faulty jar. Setting the Nokia 6280 (240x320) version to its correct res has it rendering everything it should, and touch is also supported.|10/01/24|ad5d1a3d3867d95ee03ecea03506ce67 (240x320) Flow Lines HEX|360x640 (touch)|Perfect|Works perfectly (fails to load a few Image Stream objects, but there’s no effect on the app)|06/05/23|5476b4f9a03aaf8b5ee0a46dab9b5f12 (360x640 touch) -Freestyle Motocross IV|320x240 (touch), 240x320 (touch)|Perfect|Works perfectly, supports non-touch inputs but needs the Nokia Control Scheme for that|06/04/23|17f73dd2079e111f9d6f74db2e60343e (320x240 touch, 240x320 touch) +Freestyle Motocross IV|320x240 (touch), 240x320 (touch)|Perfect|Works perfectly, supports non-touch inputs but needs the Nokia/Sony/Samsung Control Scheme for that|06/04/23|17f73dd2079e111f9d6f74db2e60343e (320x240 touch, 240x320 touch) Fruit Cutter 3D|640x360 touch|Ingame|No 3D objects render, seems to use M3G. 640X360 is not rotated.|09/29/24|564376a986288081d73671f7d61f7a05 (640x360 Touch) G.I. Joe – The Rise of Cobra|320x240|Perfect|Works perfectly|06/04/23|2c35849a9f7b75e462d1f38e7cb5e0b3 (320x240) Galaga X|240x320|Perfect|Works Perfectly|06/04/23|e22e0ef69e06a7dd39a739bd78497b63 (240x320) Galaxy on Fire (3D)|240x320|Ingame|Gets into the menus, but even that is followed by many render glitches. 3D objects do not render (MascotCapsule V3 engine)|06/04/23|1869a7516f40859dd2206bb2deca2d76 (240x320) Galaxy on Fire 2 (3D)|240x320|Ingame|Works well up to the menu, then doesn't render 3D objects (MascotCapsule V3 engine)|06/04/23|2aa3dc73a6b3ba5c1d308d6727fb5ead (240x320) -Galazer Deluxe|320x240|Minor issues|Works almost perfectly, complains at the lack of a player for audio/mpeg, no audio|06/04/23|043e7a09a0434ffe9b86ee82ce698ad9 (320x240) -Gangstar 2 - Kings of L.A.|240x320|Perfect|240x320 works perfectly, 320x240 crashes trying to load the map, but it does that on basically all of the emulators i tested. Requires the Nokia control scheme|06/04/23|292a152047cb069836952ba038a7a454 (240x320) +Galazer Deluxe|320x240|Perfect|Works Perfectly|11/16/24|043e7a09a0434ffe9b86ee82ce698ad9 (320x240) +Gangstar 2 - Kings of L.A.|240x320|Perfect|240x320 works perfectly, 320x240 crashes trying to load the map, but it does that on basically all of the emulators i tested. Requires the Nokia/Sony/Samsung Control scheme|06/04/23|292a152047cb069836952ba038a7a454 (240x320) Gangstar 3 - Miami Vindication|320x240|Perfect|Works perfectly, spams the console with 'm_cheat:' followed by the five last movement keys pressed.|06/04/23|a7b2b791c2b5b0fe598abeaf7915da78 (320x240) -Gangstar City|320x240|Perfect|Works perfectly. Needs the Nokia Control Scheme|06/04/23|cca78a60f24abfe73455899313115f6c (320x240) -Gangstar - Crime City|320x240|Perfect|Works perfectly, requires the Nokia control scheme|06/04/23|bbbd308ed3165751264f4028eab18b82 (320x240) +Gangstar City|320x240|Perfect|Works perfectly. Needs the Nokia/Sony/Samsung Control Scheme|06/04/23|cca78a60f24abfe73455899313115f6c (320x240) +Gangstar - Crime City|320x240|Perfect|Works perfectly, requires the Nokia/Sony/Samsung Control scheme|06/04/23|bbbd308ed3165751264f4028eab18b82 (320x240) Gangstar Rio - City of Saints|320x240|Perfect|Works perfectly|06/04/23|a188eb697a0b38ace514c8f5a74da2c9 (320x240) Ghost Force|240x320|Perfect|Works Perfectly|06/04/23|0183212225a9fba87c9e12d515918d3a (240x320) God of War - Betrayal|320x240|Perfect|Works perfectly|06/04/23|8d41f9d98b3c6c1afaa1e5517f854072 (320x240) @@ -188,30 +193,33 @@ God of War - Betrayal|320x240|Perfect|Works perfectly|06/04/23|8d41f9d98b3c6c1af Gorilla Rampage|320x240|Perfect|Works perfectly|06/04/23|8f304a193c50e50213b6820c8b1bb0a0 (320x240, 240x320) Gravity Defied Lineage|240x320|Perfect|Works perfectly. Throws 'Canvas repaint(): Cannot read field 'case' because 'this.c' is null' but gameplay is unaffected|06/04/23|9d87fe8cc4239885c31e9b0290a78339 (240x320) Great Legends: Robin Hood|240x320|Perfect|Works perfectly.|09/30/24|278fe2176ebc2b51c5dfbd3a228d40e1 (240x320) -Green Farm|320x240|Perfect|Works perfectly, needs the Nokia Control Scheme.|06/04/23|2eedbcca0ecacd808f88fa346f7de223 (320x240) +Green Farm|320x240|Perfect|Works perfectly, needs the Nokia/Sony/Samsung Control Scheme.|06/04/23|2eedbcca0ecacd808f88fa346f7de223 (320x240) GT Racing 2 - The Real Car Experience|320x240|Perfect|Works perfectly|06/04/23|223ad14f563ab302dc40ceb84a167d6b (320x240) GT Racing Motor Academy|240x320|Perfect|Works perfectly|06/04/23|eed61e2d1c0ed75ee6ebc33b1254b95c (240x320) Guitar Hero 6 - Warriors of Rock|320x240|Perfect|Works perfectly|09/20/24|351f63126e447c5e12c103a33685a811 (320x240) -Guitar Hero III|320x240|Perfect|Works perfectly, but needs the Nokia control type|06/04/23|c405f751b3f951d015d0033321815169 (320x240) +Guitar Hero III|320x240|Perfect|Works perfectly, but needs the Nokia/Sony/Samsung Control type|06/04/23|c405f751b3f951d015d0033321815169 (320x240) Guitar Rock Tour 2|240x320|Perfect|Works perfectly|06/12/23|60641c4707127d5b4584be94474a114c (240x320) -Gunbird|240x320|Perfect|Works perfectly, but needs the Nokia control scheme|06/05/23|d0eb3281df043c1d1f1f8d7cc56362e9 (240x320) +Gunbird|240x320|Perfect|Works perfectly, but needs the Nokia/Sony/Samsung Control scheme|06/05/23|d0eb3281df043c1d1f1f8d7cc56362e9 (240x320) Gun Fever|240x320|Perfect|Works perfectly|06/12/23|850c302b51de42d43ea8d0ae5d6f58f8 (240x320) Guns N' Glory|320x240|Perfect|Works perfectly|06/04/23|5182a6da5496f739fb4eff108b14d9cc (320x240) Guns Wheels and Madheads |240x320|Not booting|Fails to boot with InvocationTargetException on java2D classes, albeit both this and its sequel seem to use MascotCapsuleV3|18/28/23|e5a95c4a1a2899c914de14ee64f4eeb8 (240x320) Guns Wheels and Madheads 2|240x320|Not booting|Fails at boot with StackOverflowError on some java2d classes, followed by many Canvas.repaint() errors, probably because it also uses m3g|06/04/23|3cca76d0b386b8fede473be07f9f936b (240x320) Harry Potter And The Deathly Hallows Part 1|360x640 (touch)|Perfect|Works perfectly but renders at half res then gets scaled to the phone’s native res. Use the 'Halve Canvas Resolution' option for it|09/29/24|5ab216a5b3e028caab2a63def4232e83 (360x640 Touch) -Harry Potter – Find Scabbers|176x208, 96x65, 128x128|Perfect|Motorola 176x208 and nokia 96x65 works perfectly, nokia 128x128 gets stuck at the menu by force-redrawing it all the time, and nokia 176x208 behaves similarly to Ratatouille, with a key press freezing the emulation. Switch the control scheme appropriately, as they all need their specific layouts (Motorola uses nokia for now, it’s missing a separate, special control scheme for Motorola Triplets)|10/13/24|c1ad5ffb72c601e2ee41c4856d39425b (motorola 176x208) 5c1ab84613bf0daad0f8febe0110423c (nokia 128x128) d637870a29943d75033de0113720e3cd (nokia 176x208) +Harry Potter – Find Scabbers|176x208, 96x65, 128x128|Perfect|Motorola 176x208 and nokia 96x65 works perfectly, nokia 128x128 gets stuck at the menu by force-redrawing it all the time, and nokia 176x208 behaves similarly to Ratatouille, with a key press freezing the emulation. Switch the control scheme appropriately, as they all need their specific layouts (Motorola uses the Motorola V8 Control Scheme)|10/13/24|c1ad5ffb72c601e2ee41c4856d39425b (motorola 176x208) 5c1ab84613bf0daad0f8febe0110423c (nokia 128x128) d637870a29943d75033de0113720e3cd (nokia 176x208) Heroes Lore - Wind of Soltia|320x240|Playable|Works, but the input sometimes has a big delay or repeat pattern to it|06/04/23|effe7386b9cf98755f0b9196d29439bd (240x320) Heroes Lore - Zero|320x240|Perfect|Works perfectly|06/04/23|a57f94f5f4747e265ced3b548f68e0f0 (320x240) Heroes of War – Nanowarrior 3D|320x240|Ingame|Menus work, crashes with ArrayIndexOutOfBounds errors on Canvas.repaint when trying to load a map. Like the other Heroes of War entry, uses M3G.|10/09/24|c1ece83c6680c09f05410824d1cb369e (320x240) Heroes of War – Sandstorm 3D|240x320|Ingame|Menus work, crashes with many m3g.World.find(int) errors after selecting a mission|06/04/23|b2fec368fec7ade5f1e1805e0500d980 (240x320) Hero of Sparta|320x240|Perfect|Works perfectly|06/04/23|cfb53ecb0fa954297ad69feec8205b71 (240x320) +Hertz Smasher|240x320|Ingame|Seems to work perfectly until a certain point in gameplay, when the game screen “falls down” and never comes back up|11/14/24|23ad24ee36a1acea9cf7c4b6bec070c0 (240x320) High Speed 3D|320x240|Ingame|Works up until the menu screen, then freezes on the loading right after it, console has errors on m3g.Appearance.setTexture() and m3g.Mesh.getAppearance()|06/04/23|3ae808fef4c1c6e7d7a579bf3ba0ac17 (320x240) 圣光启示录-龙之力量 (Holy Light Revelation – Dragon Power)|240x320|Perfect|Works perfectly|10/09/24|e7a7b34cc3e1a631540412424014e80c (240x320) Holy Wars – Sons of Enoch|320x240|Perfect|Works perfectly|06/12/23|0b660e81732f5b57e476186d6c992137 (320x240) Hyper Blocks Breaker|240x320|Perfect|Works perfectly|10/09/24|8f91411f21e23946cb52ac5f29244c61 (240x320) Iron Man 2|240x320|Perfect|Works perfectly|01/22/24|eca7bda90d3cbcfadc13a5c748aec5f2 (240x320) Iron Man 3|240x320|Perfect|Works perfectly|01/22/24|fd3b9c4184b34ad036922deeac96e8cd (240x320) +JAMDAT Air Hockey|240x320|Minor issues|Almost perfect, can’t play audio/amr files|11/13/24|fce2a9c900d123841b8b4bd8d1ce7974 (240x320) +JAMDAT Solitaire Deluxe Demo|240x320, 176x208|Perfect|Works perfectly|11/13/24|b8cae5bd2734e4f3e152e7c699bf4f5a (176x208) 466fccb033d496508bc8b7105206db4e (240x320) Jetboat 3D|320x240|Not booting|Freezes on the start logos, spams many Unknown Source errors at lcdui.Canvas.repaint(), notifySetCurrent() and setCurrent(), probably because it uses m3g|06/04/23|30e065d377a553504ac7af40fa8783de (320x240) Jet Pack Dash|360x640 (touch), 320x240 (touch)|Minor issues|Almost perfect, can’t load some Image Streams (Also 360x640 has to be rotated in gameplay, but not in the menu)|06/04/23|A5aebcfb671c4d9c51930684d41ee012 (320x240) 63b82f2f737f9060e9474d554fa4284c (360x640) Jet Set Racing|240x320|Minor issues|Plays perfectly, background glitches similarly to Ninja Prophecy when turning left, but is just cosmetic|10/19/24|31a8d4edab7641ab5d0c19735c3d167d (240x320) @@ -224,17 +232,17 @@ Kamikaze Robots|320x240|Perfect|Works perfectly|06/04/23|df487054a4909f106fb68c2 Knight Tales – Land of Bitterness|240x320|Minor issues|Garbled text on the very first screen (possibly asking you to enable audio), simply pressing 'ok/5' will take you into the game|06/12/23|d4300368afe3815818722c9673ece3ae (240x320) Liquidator|240x320|Perfect|Works perfectly|06/04/23|dee95e4398a42cff413ea6ca614f7679 (240x320) Liquidator 2|240x320|Minor issues|Almost perfect, can’t play audio/amr files|06/04/23|b3679b217e782facfd12e274a7be7cda (240x320) -Little Big City|240X320|Minor issues|Almost perfect, can’t play audio/mpeg files|06/04/23|474675f9720cd4afcf0db3aeeb7688d7 (240x320) -Little Big City 2|240x320|Minor issues|Works almost perfectly, complains about the lack of a player for audio/mpeg|06/04/23|b8c5f9919cbec30a27467e0ce12c3d7d (240x320) +Little Big City|240X320|Perfect|Works perfectly|11/16/24|474675f9720cd4afcf0db3aeeb7688d7 (240x320) +Little Big City 2|240x320|Perfect|Works perfectly|11/16/24|b8c5f9919cbec30a27467e0ce12c3d7d (240x320) Live Free or Die Hard – The Mobile Game|320x240|Perfect|Works perfectly|06/04/23|253496800856bfc115d4d43d41f12ff3 (320x240) Lumines - Block Challenge|352x416|Perfect|Works perfectly|06/04/23|026b8e845237362f625e93453958d248 (352x416) Mafia Wars – New York|240x320, 320x240|Perfect|Works perfectly|06/12/23|ba2c69bfab5386a061a6a901cc072f90 (240x320, 320x240) -Medal of Honor 2010|240x320 (touch)|Minor issues|Can’t play audio/amr files. Needs the Nokia Control Scheme in order to be played without needing to use the touchscreen|01/21/24|6220002d9ea2f3209315b3cd0330ad58 (240x320 touch) +Medal of Honor 2010|240x320 (touch)|Minor issues|Can’t play audio/amr files. Needs the Nokia/Sony/Samsung Control Scheme in order to be played without needing to use the touchscreen|01/21/24|6220002d9ea2f3209315b3cd0330ad58 (240x320 touch) Medal of Honor Airborne 2D|240x320|Minor issues|Almost perfect. Complains about the lack of a player for audio/amr|06/04/23|3b10561aa3c59b23a29f2f621478a141 (240x320) Mega Tower Assault|240x400 (touch), 480x800 (touch)|Perfect|Works perfectly, 480x800 version needs rotation|06/04/23|10a38be902d96eb4568bf72619cdeb20 (240x400 touch) df25fb6916ad50ab91171d2fdc90a37e (480x800 touch) Men in Black 3|240x320|Perfect|Works perfectly|06/04/23|b4216866a912e271c3cb1149dfa0025d (240x320) Metal Slug – Mobile Impact|240x320|Minor issues|Almost perfect, music doesn’t play but sound effects do.|06/05/23|184b9814ad112fb5608ed164b9de9ff1 (240x320) -流星蝴蝶剑(电影正版) (Meteor Butterfly Sword (movie original))|240x320|Minor issues|Almost perfect, but spams the console window with logs and prints nullPointerException in 'buf' arrays. Needs the Nokia Control Scheme|06/04/23|f05abb65ae850def116eb39bbb8de467 (240x320) +流星蝴蝶剑(电影正版) (Meteor Butterfly Sword (movie original))|240x320|Minor issues|Almost perfect, but spams the console window with logs and prints nullPointerException in 'buf' arrays. Needs the Nokia/Sony/Samsung Control Scheme|06/04/23|f05abb65ae850def116eb39bbb8de467 (240x320) Meteos – Astro Blocks|240x320|Perfect|Works perfectly|10/12/24|636633dfa53ebd850de1b4859ca8d1c1 (240x320) Miami Nights – Singles In The City|320x240|Perfect|Works perfectly, logs a ton of text into the console, but it’s just debug data|09/19/24|777d411ee5d6ce7789312f6f00d62780 (320x240) Miami Nights 2 – The City Is Yours!|320x240|Perfect|Works perfectly|11/22/23|582dd5df9c9457560fa8547402fe7c03 (320x240) @@ -245,6 +253,7 @@ Might and Magic II|320x240|Perfect|Works perfectly|06/12/23|bd449717df6f09adcaea Mission Impossible III|320x240|Ingame|Crashes after the intro screens with ArrayIndexOutOfBounds on the lcdui.Canvas.repaint() , seems to be a font rendering problem|06/04/23|8ffc5e017ef214c6f49fd856e397ba4b (320x240) Modern Combat 2 - Black Pegasus|320x240|Perfect|Works perfectly|06/04/23|843381036660b3507af0c6f936b62531 (320x240) Modern Combat 4 - Zero Hour|320x240|Perfect|Works perfectly|06/04/23|4bda642ea7b5ef5a8b8799cbde51123e (320x240) +Monkey Ball Demo (Sprint)|128x128|Perfect|Works perfectly for as long as the demo goes.|11/14/24|c000245e54884d772c8cd06fb726c593 (128x128) Motocross Trial Extreme|320x240|Perfect|Works perfectly|06/05/23|8f973360643b286b765d70a3c726ba97 (320x240) Moto GP 08|240x320|Perfect|Works perfectly|06/04/23|0af403bb3c7d60dd723a0f9930c39a81 (240x320) Moto Racing Fever 3D|320x240|Ingame|Menus work, freezes on the loading screen into gameplay.|06/04/23|6527b6ae1848935994f5780ec4b2ca55 (320x240) @@ -263,12 +272,13 @@ NitroStreet Racing|320x240|Perfect|Works perfectly|06/04/23|3f1f31a395d63f5369c8 NitroStreet Racing 2|320x240|Perfect|Works perfectly|06/04/23|1c186a5f9ee59724cc0c64709324cc49 (320x240) NitroStreet Racing 3D|240x320|Ingame|No 3D objects render due to FreeJ2ME lacking M3G support.|06/04/23|2d339f9d2d78758043412d7b23c178e3 (240x320) Nom|240x320|Perfect|Works perfectly|09/10/24|245ba3c25bd7a82fd7545d0a32dd49ff (240x320) -Nom 2 – Free Runner|240x320|Perfect|Works perfectly despite being choppier than its predecessor (intentionally so, it seems… maybe an “unlock FPS” hack of sorts would be useful here?), also needs the Nokia Control Scheme|09/10/24|b15c0fb732d008cccd24c75c15ea3a4b (240x320) +Nom 2 – Free Runner|240x320|Perfect|Works perfectly despite being choppier than its predecessor (intentionally so, it seems… maybe an “unlock FPS” hack of sorts would be useful here?), also needs the Nokia/Sony/Samsung Control Scheme|09/10/24|b15c0fb732d008cccd24c75c15ea3a4b (240x320) Off-Road Dirt Motocross|240x320|Perfect|Works perfectly|06/05/23|94a264ba7b5c084f4f98145029bf4ea0 (240x320) Orcs and Elves|240x320|Minor issues|Almost perfect. Audio effects don’t play more than once unless the game loads a different effect.|06/04/23|52c7a715ff56f784913c0d49c614352d (240x320) Orcs and Elves II|320x240|Perfect|Works Perfectly|06/04/23|b5cc627162a30f6d5f8e0c401550b28f (320x240) 异世界豪侠幻魔传 (Otherworldly Heroic Fantasy Magic Legend)|320x240|Perfect|Works Perfectly|06/04/23|e482c8ddd1287a59be3ad61be8331a78 (320x240) OutRoad 2|240x320|Not booting|Crashes at the start with 'ERROR!!!! We haven't found a valid World node!!!' since FreeJ2ME lacks M3G support|06/04/23|3beeecb4e3f129aa50a5394d2f3d00ac (240x320) +OutRun|132x176|Minor issues|Almost perfect, but each BGM loop gets louder|11/13/24|66e26b75e6cc1b0c38cb37b69f3d3d14 (132x176) PAC-MAN Championship Edition|240x320|Perfect|Works perfectly|06/04/23|c391a8544a985dcf424ac87e4075bf27 (240x320) Pang|240x320|Perfect|Works pretty well, some minor console spam about key presses|06/04/23|c639d2b73f4b059b9d62cf44fa5107c4 (320x240) Panzer Panic|320x240|Perfect|Works perfectly|06/04/23|a1e5615712ec0df72f87e473137ecc64 (320x240) @@ -293,11 +303,12 @@ Puzzle Challenge Deluxe|320x240|Perfect|Works perfectly|06/04/23|1b5f2ab71c21b2b Pyramid Bloxx|320x240|Perfect|Works Perfectly|06/04/23|b85508d3a65387fa9ac34a742a510a7a (320x240) R.U.S.H|320x240|Ingame|Menus work, but throws a NullPointerException at Vector.size i Canvas repaint() while trying to load the actual game|06/04/23|0ede5675d9946f7c64a99e0491d39777 (320x240) Race Driver GRID|320x240|Ingame|Menus work, needs 60fps limit. No 3D objects render due to missing M3G support|06/04/23|b8f9dfdd0b0d4b96dde565fb78ff984b (320x240) +Racer XXX|240x320|Minor issues|Seems to work fine, but has issues opening its record store, requires the Motorola V8 Control Scheme|11/10/24|f10b60442021341b6e9e7e8aa5c868be (240x320) Racing Fever|128x128|Minor issues|Doesn’t play any audio (ToneSequence) and the splash screen is entirely black unless the you enter the LCDUI menu then leave it.|10/24/24|25671ce7ef2c20940097edddb615d636 (128x128) Racing Fever 2|128x128|Ingame|Gets stuck at the ‘Select Track’ menu.|10/24/24|2f5d3cdf3cb75a94217f1eb694453e74 (128x128) Racing Fever GT|320x240|Perfect|Works perfectly once you set it to 60fps|06/04/23|b99c792bb4495c3365f26b5c8775fdc0 (320x240) Racing Fever GT 3D|320x240|Ingame|Menus work, but crashes with 'java.lang: Cannot invoke e.a()' on the emulator screen while trying to load the actual game|06/04/23|6e4dd02fdf1c9fee798c0f5b99b31896 (320x240) -赛车风云-经典版 (Racing Style – Classic Edition)|320x240|Perfect|Logs a few things on the console, but works fine, needs the Nokia control scheme|06/04/23|8d4e59f11ce6a32f8d17f007e8fd8e7d (320x240) +赛车风云-经典版 (Racing Style – Classic Edition)|320x240|Perfect|Logs a few things on the console, but works fine, needs the Nokia/Sony/Samsung Control scheme|06/04/23|8d4e59f11ce6a32f8d17f007e8fd8e7d (320x240) Rainbow Six 3|240x320|Perfect|Works perfectly|10/09/24|a90f9d955b89f04f0823c487d5d6df43 (240x320) Rainbow Six – Lockdown|240x320|Perfect|Works perfectly|10/09/24|98bd2365e8c55f67deb1c41870106b2b (240x320) Rainbow Six – Raven Shield|128x128|Minor issues|Perfect (crashes if the screen resolution is incorrect), but doesn’t play any audio since it uses ToneSequences|10/24/24|5858db56f985791ee281ff951fc1ddcd (128x128) @@ -312,7 +323,7 @@ RAW – Special Unit|320x240|Perfect|Works perfectly|06/04/23|f3a65abdc8ffdbcb7f Rayman Bowling|176x208|Minor issues|Works perfectly, but doesn’t play any audio, uses ToneSequences for media playback|10/24/24|28d06d890fa3c9cd2621b38a60262688 (176x208) Rayman Kart|240x320|Perfect|Works perfectly|10/20/24|9e34252d7eaa3fec135fb58534b3fb32 (240x320) Rayman Raving Rabbids|240x320|Minor issues|There are directional key unpressing issues that are not present on Nokia or Sony Ericsson phones|10/30/24|e5818eed6bc3781b168feae3ee7c8beb (240x320) -Real Football 2013|320x240|Minor issues|Almost perfect, can’t play audio/mp3 files|06/04/23|671f99d06f308495d52859763755e2e4 (320x240) +Real Football 2013|320x240|Perfect|Works perfectly|11/16/24|671f99d06f308495d52859763755e2e4 (320x240) Real Football 2016|320x240|Minor issues|Almost perfect, can’t play audio/amr files|06/04/23|3c624918f1cc895537e6b26d02bb3d31 (320x240) Real Football 2018|320x240, 240x320 (touch)|Perfect|Works perfectly|06/04/23|94940bbc58e6ee169bd325ebe496ce69 (320x240) Resident Evil Degeneration|240x320|Ingame|Input doesn’t seem to work correctly, appears to be a similar problem to the one faced on Heroes Lore: Wind of Soltia, but much worse.|06/04/23|83e77a2d29f97d5eacef70fae5c13345 (240x320) @@ -320,12 +331,12 @@ Resident Evil Uprising|320x240|Perfect|Works perfectly|06/04/23|9b60edbe72465c9f Ridge Racer Drift|320x240, 240x320|Perfect|Works perfectly|10/12/24|a26326ad174a10b89819b9469a934249 (320x240), 459517490528f61fec451eed26f27221 (240x320) Rise of Lost Empires|240x320|Perfect|Works perfectly|06/04/23|9b2ac243d97cda1b75bdd8e5912db5a6 (240x320) 公路漂移传说 头文字D ( Road Drift Legend - Initial D)|240x320|Perfect|Works perfectly|06/04/23|0874d125209e95f66b07ce1a6c8f66ac (240x320) -Robot Battle Tactics|240x320|Perfect|Works perfectly, needs the Motorola Control Scheme|06/12/23|828c99aa643f11deeceed564659b2bff (240x320) +Robot Battle Tactics|240x320|Perfect|Works perfectly, needs the Motorola/Softbank Control Scheme|06/12/23|828c99aa643f11deeceed564659b2bff (240x320) ROCK BAND Reloaded|320x240|Perfect|Works perfectly|09/20/24|0e2aaa30043298c6db6a04a7eee7810e (320x240) ロックマン テニス (Rockman Tennis)|240x320|Not booting|Doesn’t even load its main class. Though this is to be expected since DoJa APIs aren’t even stubbed at this point, and no .jam or .sp handling is done.|11/01/24|3fa6579dc95b557d1d29954525f5f3b9 (240x320) Roller Coaster Revolution – 99 Tracks|320x240|Perfect|Works perfectly|06/04/23|af2c9eacf02dda6e83e738350cf93678 (320x240) Roller Coaster Rush 3D|240x320|Not booting|Fails at the initial loading screen with NullPointerException at javax.microedition.lcdui .Display$SerialCallTimerTask .run(), uses m3g|06/04/23|c4427a15bae87d4aec5e23d5b96e73cd (240x320) -Rolling with Katamari|320x240|Perfect|Works perfectly, needs the Nokia Control Scheme.|06/04/23|24508ee9ffa405b45d353b52b6d714c7 (320x240) +Rolling with Katamari|320x240|Perfect|Works perfectly, needs the Nokia/Sony/Samsung Control Scheme.|06/04/23|24508ee9ffa405b45d353b52b6d714c7 (320x240) Saints Row 2|240x320|Minor issues|Works almost perfectly, complains about the lack of a player for 'audio/amr'|06/04/23|411b30d4735567cd098b418de58efad0 (240x320) 圣石记II(Saint Stone II)|320x240|Perfect|Works perfectly|06/04/23|50ae259c9305834faad49a0e96a220b4 (320x240) Saint Stone – Knight’s Legend|240x320|Perfect|Works perfectly|09/19/24|C054242cfa5a8b80f4b1a28490fcd426 (240x320) @@ -338,11 +349,11 @@ Shadow Shoot|240x320|Minor issues|Audio issues related to MIDI property retentio Shadow Walker|240x320|Perfect|Works perfectly|06/04/23|d9b46a7d377321ae0b57bf2c7a508e57 (240x320) Shadow Zone: Chernobyl - The Nuclear Apocalypse|240x320|Perfect|Works perfectly|06/04/23|b11e66712294a8ea7a4ecf304e5f6bab (240x320) Shiver 3D|320x240|Perfect|Works perfectly|06/04/23|2acd9b0013d64ef0f6c7a53f6ab5baf0 (320x240) -SimCity Deluxe|320x240|Perfect|Works perfectly, but needs the Nokia control scheme|06/04/23|4d9dcca29d8c4a0fdc2058b79725a75f (320x240) -SimCity Metropolis|240x320|Perfect|Works perfectly, but needs the Nokia control scheme|11/23/23|8050f71e6ee6a3a1bf9e704eab23cce9 (240x320) -SimCity Societies|240x320|Perfect|Works perfectly, but needs the Nokia control scheme|11/23/23|912db1f1b49cdfeafb4ca9339a67c524 (240x320) +SimCity Deluxe|320x240|Perfect|Works perfectly, but needs the Nokia/Sony/Samsung Control scheme|06/04/23|4d9dcca29d8c4a0fdc2058b79725a75f (320x240) +SimCity Metropolis|240x320|Perfect|Works perfectly, but needs the Nokia/Sony/Samsung Control scheme|11/23/23|8050f71e6ee6a3a1bf9e704eab23cce9 (240x320) +SimCity Societies|240x320|Perfect|Works perfectly, but needs the Nokia/Sony/Samsung Control scheme|11/23/23|912db1f1b49cdfeafb4ca9339a67c524 (240x320) Skate|320x240|Perfect|Works perfectly|06/04/23|3930cc18922b827f4846a1180745368f (320x240) -SkyForce|240x320|Perfect|Works perfectly, but needs the Nokia control scheme|06/04/23|c05e4e7361495fe15502a7ef1454202e (240x320) +SkyForce|240x320|Perfect|Works perfectly, but needs the Nokia/Sony/Samsung Control scheme|06/04/23|c05e4e7361495fe15502a7ef1454202e (240x320) Smash Kart Racer|320x240|Perfect|Works perfectly|06/04/23|62dc541bf72ed8c9208a8c97c7ab7597 (320x240) Snake Revolution|320x240|Perfect|Works perfectly|06/04/23|660e8234182bd740f0aea49d0b65e04d (320x240) Solid Weapon 2 3D|320x240|Ingame|Gets to the menu, but doesn't load any stage|06/04/23|a18f3c6fe43c4c6bce46faf332c7a7d5 (320x240) @@ -350,10 +361,11 @@ Solid Weapon 3 - Red Gun|320x240|Perfect|Works perfectly|09/19/24|8416fbc9040b95 Sonic Advance|320x240|Perfect|Works perfectly|10/19/24|1f39e8ef85c6b26dd07d95409554c386 (320x240) Sonic & SEGA All-Stars Racing|240x320|Perfect|Works perfectly|10/12/24|009cf592bfd13149a3626ee8bd0f9414 (240x320) Sonic Jump 2|240x320|Perfect|Works perfectly|10/12/24|5f9e32061d366f236450b1f06eeb6eaf (240x320) -Sonic Runners Adventure|320x240|Minor issues|Almost perfect, can’t play audio/mpeg files, needs the nokia control scheme|06/04/23|35fbe093fde433c8fa7ffea5d7c029dc (320x240) +Sonic Runners Adventure|320x240|Perfect|Works perfectly, needs the Nokia Keyboard control scheme|11/16/24|35fbe093fde433c8fa7ffea5d7c029dc (320x240) +Sonic Spinball|240x320|Perfect|Works perfectly|11/13/24|da8142d19f174692f873b55837e87144 (240x320) Sonic The Hedgehog – Part One|240x320|Minor issues|Cannot play audio/amr files and some objects animate too fast which can be fixed by a 60fps lock at the cost of making the game less smooth, some midi streams have a tendency to jump around when playing|09/29/24|386dd67f7d8beba3f3c1053116ce6e8e (240x320) Sonic The Hedgehog – Part Two|240x320|Minor issues|Cannot play audio/amr files and behaves just like Part One in General|10/12/24|74d9b7576efd75f3e33f2d42300674fd (240x320) -Sonic The Hedgehog 2 – Crash!|240x320|Minor issues|Can be played, but has abysmal performance on the very first set of stages, not sure if a bug with FreeJ2ME per se, as other simulators also run this jar badly (and it has some insane 500ms sleep() calls in its decompiled source). Also throws “Open Record Store C”, meaning it’s time to test the implementation of this one|10/12/24|ac29dbea543e3c2e31f05500281cac66 (240x320) +Sonic The Hedgehog 2 – Crash!|240x320|Perfect|Works perfectly|11/17/24|ac29dbea543e3c2e31f05500281cac66 (240x320) Sonic The Hedgehog 2 – Dash!|240x320|Perfect|Works perfectly|10/12/24|23e55e4640994594a940c18c6271da4a (240x320) Sonic Unleashed|320x240|Perfect|600kb versions and below work perfectly, 1mb versions require m3g|06/04/23|baffde04b1f7e75157dd7a59b4e2dc9e (320x240) Soul of Darkness|320x240|Perfect|Works perfectly|06/04/23|340994bc9aeb487999d4dc61c02db0a3 (320x240) @@ -363,8 +375,8 @@ Special Force 5 – District Blood|320x240|Perfect|Works perfectly. Some minor c Speed Addict Underground II|240x320|Perfect|Works perfectly|06/04/23|abdc3fc19c8767319c25541ee605fac2 (240x320) Speed Devils|176x208|Playable|Works perfectly with audio disabled. If you enable audio it won’t well since ToneSequences are used, and it may freeze by trying to setLoopCount() on a null player instance|10/24/24|09d57f7379d2901e10fdd3fb0ebfc9b4 (176x208) Speed Spirit|320x240|Ingame|Reaches the menus, but it is impossible to play due to the lack of either M3G or MascotCapsuleV3 support (uses Abyss Engine)|08/11/23|1a01229054b58d0381dd171dd10d198f (320x240) -Spider-Man – Toxic City|320x240|Perfect|Works perfectly, spams many messages on the console though|06/04/23|ae95f137a3a2d5f8f8eb3822a66e6b7f (320x240) -Spider-Man – Ultimate Power|320x240|Minor issues|Works pefectly, but can't play audio/amr and audio/mp3 files|06/04/23|8728847daa516c7c68a1cbbee3af7bb0 (320x240) +Spider-Man – Toxic City|320x240|Perfect|Works perfectly, spams many messages on the console though|11/16/24|ae95f137a3a2d5f8f8eb3822a66e6b7f (320x240) +Spider-Man – Ultimate Power|320x240|Minor issues|Works perfectly, but can't play audio/amr files|06/04/23|8728847daa516c7c68a1cbbee3af7bb0 (320x240) Splatterhouse|240x320|Perfect|Works perfectly|11/01/24|bf0d4e3adc05732a13e7e2067160bc4b (240x320) Spyro – Ripto Quest|176x208|Ingame|Gets stuck at the intros, crashing with a ‘Canvas repaint(): null java.lang.NegativeArraySizeException’ error|10/14/24|1571853102457c75375faa55d7362b26 (176x208) Starblaster|320x240|Perfect|Works perfectly|06/04/23|9c6ff7a9d433ff1c03ac9a4064d8b0ca (320x240) @@ -373,7 +385,7 @@ Star Warriors (Raiden)|240x320|Perfect|Works perfectly. Has to be limited to 60f Star Wars – The Force Unleashed|320x240|Perfect|Works perfectly|06/04/23|3f1f5e2f628a281f88fd01605c2d38d4 (320x240) Stranded|240x320|Perfect|Works perfectly|06/04/23|3b5758950c3c7064c5fc03fc445d001c (240x320) Stranded 2 – Mysteries of Time|240x320 (portrait 320x240)|Perfect|Works perfectly, default rotation works with 240x320 res|06/04/23|b8f30c46689392f1ba4eec5d2275dd83 (portrait 320x240) -Streets of Rage|240x320|Minor issues|No music is played, only sound effects|10/30/24|9881fa484bb0d6e847c04c9597a9eb49 (240x320) +Streets of Rage|240x320|Perfect|Works perfectly (tested on linux and BGM plays fine)|11/13/24|9881fa484bb0d6e847c04c9597a9eb49 (240x320) Super Action Hero|240x320|Not booting|Does not boot, only creates two 240x320 canvas and stays at a white screen|08/11/23|0ac75669e69c73e1d017f36484b95271 (240x320) Super K.O. Boxing 2|240x320 (portrait 320x240)|Perfect|Works perfectly|06/04/23|6b6b6d012ff84cfbbf949e46269f9039 (portrait 320x240) 永远的超级玛丽2 (Super Mario Forever 2)|176x220, 240x320, 320x240|Perfect|Works perfectly, 176x220 version can be played in 240x320 or 320x240 just fine (maybe even higher) , most of the graphics scale perfectly with the viewport|10/29/23|378e6374471a205f76513c31dbe97f21 (176x220, 240x320, 320x240) @@ -389,7 +401,7 @@ Terror Attack - Mission 25/11|240x320|Not booting|Freezes right at the start wit Tetris Mobile|320x240|Perfect|Works perfectly|09/20/24|631e961b6688c0300a7dd5dce34b1a28 (320x240) Tetris Revolution|320x240|Perfect|Works perfectly|06/04/23|3b3fdf9d0a1c9e17d1b82bb65621ad5a (320x240) The Avengers – The Mobile Game|640x360 Touch (but keys work)|Minor issues|320x240 is missing lots of 2D elements, 240x320 fails to boot with a NullPointer in setCurrent(next), but 640x360 works fine but can’t play audio/amr files. Also 640x360 is not rotated, needs an actual 640x360 screen resolution.|06/04/23|a04dfbf10bd701367f63a341b4830974 (640x360 touch) -The Dark Knight Rises|320x240|Minor issues|Works fine, but uses a lot of different audio formats, with audio/mpeg and audio/amr being requested|06/04/23|6ea6b7f7169169469d1f0e4a1068a5dc (320x240) +The Dark Knight Rises|320x240|Minor issues|Works fine, can’t play audio/amr|11/16/24|6ea6b7f7169169469d1f0e4a1068a5dc (320x240) The House of the Dead – Nightmare|320x240|Perfect|Works perfectly|11/01/24|4b222ce505262eb102502ad286d55990 (320x240) The Legend of Spyro – A New Beginning|320x240|Perfect|Works perfectly|06/04/23|32c4dfbe21e51cab5bf6c40f5c49a990 (320x240) The Legend of Spyro – Dawn of the Dragon|240x320|Perfect|Works perfectly|10/19/24|c46c0fc9750a1b115d575bd4ef3767f0 (240x320) @@ -398,21 +410,21 @@ The Legend of Spyro – The Eternal Night|320x240|Minor issues|Audio issues rela The Overtaker 3D|352x416|Perfect|Works perfectly|06/04/23|0db8125264f2ca4e4e511709e050a9d6 (352x416) 海盗王2 (The Pirate King 2)|320x240|Minor issues|Almost perfect, skill leveling menu has glitches with FreeJ2ME trying to draw images with 0 width.|11/01/24|c75ab0bd7874355177bf2aa27f45106b (320x240) The Simpsons Arcade|240x320, 320x240|Perfect|Works perfectly|06/12/23|725845bed65523256460ce0cb21dc6a0 (240x320, 320x240) -The Sims 2 – Castaway|320x240|Minor issues|Almost perfect, can’t play audio/amr files, needs the nokia control scheme|06/04/23|0e6ca6f7b1d10dfa685186f6017df060 (320x240) +The Sims 2 – Castaway|320x240|Minor issues|Almost perfect, can’t play audio/amr files, needs the Nokia/Sony/Samsung Control scheme|06/04/23|0e6ca6f7b1d10dfa685186f6017df060 (320x240) The Sims 3 - Ambitions|320x240|Perfect|Works perfectly|06/04/23|0195cf1b734bdb9630d1628d38b292c4 (320x240) The Sims 3 - World Adventures|320x240|Perfect|Works perfectly|06/04/23|fff0b5f3b21f85677431836d396803d8 (320x240) 死神 Bleach (The Soul Reapers – Bleach)|240x320|Perfect|Works perfectly|06/04/23|82da992c07002c079e1b3feb8b4a0fe8 (240x320) The SpongeBob SquarePants Movie Game|240x320|Ingame|Inputs don't work|10/30/24|a27331bb9e3b0a12ac3f99f3dc32d5c1 (240x320) -Thor – The Dark World|320x240|Minor issues|Works fine, but no audio since it can’t play audio/amr and audio/mp3 files|06/04/23|bfbcad574d6bb5d66bc523e9a8f06178 (320x240) +Thor – The Dark World|320x240|Minor issues|Works fine, but no audio since it can’t play audio/amr files|06/04/23|bfbcad574d6bb5d66bc523e9a8f06178 (320x240) Three Hegemony|240x320|Not booting|Crashes on the first screens with canvas repaint() and m3g.World.find(int) errors.|06/04/23|290102e6ffc408d9ee8ca5832f6219ce (240x320) Thunder 2012|320x240|Perfect|Works perfectly, some lcdui.Image.getWidth() errors in the console, but doesn't affect the game|06/04/23|9cfb29ed16459267ce5066544383f8f5 (320x240) -Time Crisis Elite|320x240|Perfect|Works perfectly, but requires the Nokia Control Scheme|06/04/23|19d6f2c499065df25baaa37e0301a29e (320x240) +Time Crisis Elite|320x240|Perfect|Works perfectly, but requires the Nokia/Sony/Samsung Control Scheme|06/04/23|19d6f2c499065df25baaa37e0301a29e (320x240) 时空旅者-七日的遗产 (Time Traveler – Legacy of Seven Days)|240x320|Perfect|Works perfectly|06/04/23|32c738d0b31dd383c57a7fb6becf1aa9 (240x320) TOCA Race Driver 3 3D|320x240|Ingame|Gets to the menu, but complains about the lack of a player for audio/amr, and shows a screen with the text 'Your Handset needs to re-organize its memory. Please reload to continue play' when trying to load a track|06/04/23|ba0c968623b829eed55011fdf3dac4cf (320x240) 阓子豆腐 To-Fu Oyako (MIDlet-1: Bomber)|240x320|Perfect|Works perfectly|10/24/24|b4a219abbef6bf3d6bd135efeb00ac07 (240x320) Tom Clancy’s Ghost Recon 2 – Advanced Warfighter|240x320|Perfect|Works perfectly|06/04/23|808842171fb49f36e4994f15e8fec9b1 (240x320) Tom Clancy's H.A.W.X.|240x320|Perfect|Works perfectly, 240x320 however can’t play video/3gpp (!!!)|06/04/23|0b8b4593141a006105d1b363751a1798 (240x320) -Tom Clancy's Splinter Cell - Pandora Tomorrow|240x320|Perfect|Works perfectly, needs the Motorola Control Scheme|06/04/23|19ede4406110ad609ad05a917db52348 (240x320) +Tom Clancy's Splinter Cell - Pandora Tomorrow|240x320|Perfect|Works perfectly, needs the Motorola/Softbank Control Scheme|06/04/23|19ede4406110ad609ad05a917db52348 (240x320) Tom Clancy’s Splinter Cell Conviction|240x320|Perfect|Works perfectly|06/04/23|c4b2062d67bf41db27e457c2d0530caa (240x320) Top Gear – The Mobile Game|320x240|Perfect|Works perfectly|06/04/23|6b7e2c51bd62b3402801b8c001604147 (320x240) Top Gun – Air Combat II|176x220|Perfect|Works perfectly|10/29/23|1abe475c20192f2210d71845cb39bd9d (176x220) @@ -422,8 +434,10 @@ Total Overdose|240x320|Perfect|Works perfectly|06/04/23|af5d10e8fde40731d8726152 Tower Bloxx Deluxe 3D|240x320, 320x240|Not booting|Freezes on the initial load screen, apparently uses M3G|06/04/23|b7a8fab33469e2bfd942b97d29c4d70b (320x240, 240x320) Tower Bloxx – New York|240x320, 320x240|Perfect|Works perfectly|06/04/23|27151127cd53d858782c354c1d4d0916 (320x240, 240x320) Traffic Racing|320x240 (landscape 240x320)|Perfect|Works perfectly|06/04/23|511fe74943b69da2cd1eb7d85c5f5d15 (320x240) +Trivial Pursuit|240x320|Perfect|Works perfectly|11/14/24|319125e4a70cffd5dc9839a5edfa8ee8 (240x320) Tropical Madness|240x320|Perfect|Works perfectly|06/04/23|979dd311bcfd875e5b158e2f9215939c (240x320) Turok|320x240|Perfect|Works perfectly|06/04/23|971164045681ef4a666d4b64a9e78fbb (320x240) +Turrican|240x320|Perfect|Works perfectly|11/14/24|a8de9246c081f9d77de865e0f44b76c4 (240x320) Underground Racer|176x220|Perfect|Works perfectly|06/04/23|bd3dbb6cad2158cbdaea7b016d6fd0ab (176x220) Unparalleled Fighting Spirit of Jiuyangzhenjing|240x320|Perfect|Works perfectly|01/23/24|f71bf044a1cd7d8331f425c8b52be9c6 (240x320) Up (Disney Pixar)|240x320|Minor issues|SonyEricsson K800 version works perfectly if you disable effects (otherwise FreeJ2ME will crash if you pick balloons), Nokia N95 version on the other hand just gets stuck in a blank canvas at the start.|10/20/24|7d11f49cbb513abd0f82a0fea7d38a5a (K800 240x320) 8c79dcf0b18daecd1abaf7df595f9fe0 (N95 240x320) @@ -434,6 +448,7 @@ WALL-E|240x320|Minor issues|Works perfectly, it’s just that the audio fades ha Watchmen – The Mobile Game|320x240, 240x320|Perfect|Works perfectly|06/04/23|a5666e9847b7b0ef9ac3704da72d4cde (320x240, 240x320) Wild West Guns|320x240|Perfect|Works perfectly|06/04/23|ffd647a30d8da5adc4e4f4a0fdd90b09 (320x240) Wireless Tanks|320x240|Perfect|Works perfectly|06/04/23|3b5ee2a82aa75317c6f29b94f8013873 (320x240) +Wizardry|101x80|Ingame|Goes ingame but inventory interactions do not work and the game freezes for a bit when they’re made, so you can only wander around the village for now. Requires the Siemens Control Scheme|11/13/24|b14249db8420027d3e5156055bdf41bd (101x80) Wolfenstein RPG|320x240|Perfect|Works perfectly|06/04/23|4116d47bc6c1a6108052413a6b833c9b (320x240) Wrath of the Titans|320x240|Perfect|Works perfectly|06/04/23|b6eafa64128f82b6f4084f1a896b49d3 (320x240) XIII|240x320|Perfect|Works perfectly|06/04/23|8e8d65592a792bbd098e4f5940e66c61 (240x320) @@ -443,7 +458,7 @@ xXx 2 – The Next Level|240x320|Perfect|Works perfectly|06/04/23|17126eaec0d2ac 魔炎兽猎传-血斩邪龙 (Yang Chuan Hunter: Blood Of The Evil Dragon)|240x320|Perfect|Works perfectly|06/04/23|e559921fc276af7d3be98ccb0179a17e (240x320) 斩妖伏魔录 ('Zhangshi Voodoo Record')|240x320|Perfect|Works perfectly|06/04/23|ce8a21ce0e8b5208020c707c385e0357 (240x320) 斩妖伏魔录 2 ('Zhangshi Voodoo Record' 2)|240x320|Minor issues|Works almost perfectly, has some problems with lcdui setCurrent()|06/04/23|a096aa32f80566b3edfbf93b3c366e8a (240x320) -斩妖伏魔录 3 ('Zhangshi Voodoo Record' 3)|240x320|Perfect|Works perfectly, needs the Nokia Control Scheme.|06/04/23|c2e9a03d33507bf90e797feb17a37505 (320x240) +斩妖伏魔录 3 ('Zhangshi Voodoo Record' 3)|240x320|Perfect|Works perfectly, needs the Nokia/Sony/Samsung Control Scheme.|06/04/23|c2e9a03d33507bf90e797feb17a37505 (320x240) 斩妖伏魔录 4 ('Zhangshi Voodoo Record' 4)|240x320|Perfect|Works perfectly|06/04/23|2a1e2ae0db1d6329825a742bff5f880b (240x320) Zombie Attack|240x320|Perfect|Works perfectly despite throwing some 'Couldn't Load Image Stream' messages at the console|10/29/23|7f6cb5ee1885baf24a68c656fca094ec (240x320) 丧尸危机-全城爆发 (Zombie Crisis – Citywide Outbreak)|240x320|Minor issues|Almost perfect, cannot play some audio/amr files|11/02/23|f949ff88b3088d5e9c54c854a24536b3 (240x320)