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readme.txt
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Spriter v1.5
--------------------
Spriter is a simple, minimalistic sprite and icon creator for the TI-84 Plus CE
and TI-83 Premium CE written in Hybrid TI-BASIC using the Celtic CE library. It
features an editor for sprites using both xLibC and BufSprite palettes, along
with options to export both to string variables and as an icon for a TI-BASIC
program!
Installation
--------------------
1. Download "SPRITER.8xp" from the latest release and send it to your
calculator. You can find it here:
https://github.com/TIny-Hacker/Spriter/releases/latest
2. Download and install the Celtic CE library, following the instructions here:
https://roccoloxprograms.github.io/CelticCE/installation.html
You may need the arTIfiCE jailbreak if your calculator is on OS 5.5+:
https://yvantt.github.io/arTIfiCE/
3. Run "prgmSPRITER" from the OS program menu or a shell of your choice.
Usage
--------------------
When opening the program, you'll first see a menu with the option to pick
between creating an xLibC or a BufSprite sprite. For xLibC sprites, you'll
pick the first option, and for BufSprite sprites or program icons, you'll pick
the second. If at any point you wish to either exit the program or close a
dialogue, you can press [clear].
After this menu, you'll be able to set the size of your sprite, which can be
anywhere between 1×1 and 128×128. You can set this using the arrow keys. Keep
in mind that if you're wishing to create a program icon, you'll need to set the
dimensions to 16×16. Once you've set your size, hit [2nd] or [enter] to
confirm. It can take longer to initialize the sprite depending on how large you
select.
Now you're in the editor! You can use the [2nd] or [enter] keys to place a
pixel, and the arrow keys to move your cursor around. If you'd like to erase a
pixel, press the [alpha] key. In order to change the color you're using, press
[f4], which will open the color selecting menu. If you'd like to zoom in or out
while editing, you can use the [+] and [-] keys.
To save your sprite, press [f2]. This will open a menu where you can choose to
either export to a string (Str5) or as the icon to a program. You can pick through the
options using the arrow keys to move and [2nd] or [enter] to confirm. After
saving, the program will not close, so you can continue editing! However, make
sure to save any changes before you do decide to exit the program.
To load a sprite, press [f3]. It will load from the same string used for saving, Str5.
Happy spriting!