Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Star syncing #13

Open
Tarnadas opened this issue Jan 1, 2018 · 2 comments
Open

Star syncing #13

Tarnadas opened this issue Jan 1, 2018 · 2 comments
Labels

Comments

@Tarnadas
Copy link
Owner

Tarnadas commented Jan 1, 2018

Stars are currently not completely synced. Only future collection of stars and door unlocks are synced to all clients, but if a player joins at a later point of time, he won't be synced to the other clients.

The server should hold a collection of all unlocks and collectibles and sync them to all clients when there is any change to this collection. The clients are currently sending their recently purchased unlock/collectible, so the server has to use this information to keep its collection up to date.

The server also needs the possibility to reset its collection, which is basically like starting a new game. This could either be done by a timeout or by admin commands

@Tarnadas
Copy link
Owner Author

This will be helpful:
https://github.com/aglab2/SM64StarDisplay

@Eleiber
Copy link

Eleiber commented Dec 2, 2021

I know this is an old issue, but are there any updates on this?

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
None yet
Development

No branches or pull requests

2 participants