-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathkeyBoard07
242 lines (204 loc) · 9.61 KB
/
keyBoard07
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
from direct.showbase.ShowBase import ShowBase
from panda3d.core import CollisionTraverser, CollisionNode
from panda3d.core import CollisionHandlerQueue, CollisionRay
from panda3d.core import AmbientLight, DirectionalLight, LightAttrib
from panda3d.core import TextNode
from panda3d.core import LPoint3, LVector3, BitMask32
from direct.gui.OnscreenText import OnscreenText
from direct.showbase.DirectObject import DirectObject
from direct.task.Task import Task
import sys
# Moving a piece in all diection without subsituting error and without continuous pressing of enter key
keyMap = {
"up" : False,
"down" : False,
"left": False,
"right": False,
"u": False,
"d": False,
"enter":False,
"space":False}
def updateKeyMap(key, state):
keyMap[key] = state
def color(r,g,b):
return((r/255,g/255,b/255))
class MyApp(ShowBase):
def __init__(self):
self.squares= []
self.pieces = []
for squares in range (64):
self.squares+= [squares]
for pieces in range(64):
self.pieces += [pieces]
# print(self.sq)
ShowBase.__init__(self)
self.disable_mouse()
index = -1
count= 1
for x in range(-3,5):
# going to next row
for y in range(13,5,-1):
index += 1
# going throug a constant row
if count % 2 == 0:
self.squares[index] = loader.loadModel("models/square.egg")
self.squares[index].reparentTo(render)
self.squares[index].setPos(x,y,0)
self.squares[index].setColor(0,0,0)
count+= 1
else:
self.squares[index] = loader.loadModel("models/square.egg")
self.squares[index].reparentTo(render)
self.squares[index].setPos(x,y,0)
self.squares[index].setColor(255,255,255)
count+= 1
count+= 1
self.square = loader.loadModel("models/square.egg")
self.square.reparentTo(render)
self.square.setPos(0,10,0.01)
self.square.setColor(0,0,1)
index = -1
count= 1
for x in range(-3,5):
# going to next row
for y in range(13,5,-1):
index += 1
# going throug a constant row
if y == 12:
self.pieces[index] = loader.loadModel("models/pawn.egg")
self.pieces[index].reparentTo(render)
self.pieces[index].setPos(x,y,0)
self.pieces[index].setColor(1,1,1)
elif y == 7:
self.pieces[index] = loader.loadModel("models/pawn.egg")
self.pieces[index].reparentTo(render)
self.pieces[index].setPos(x,y,0)
self.pieces[index].setColor(color(150, 75, 0)[0],color(150, 75, 0)[1],color(150, 75, 0)[2])
if (x, y) in [(-3, 13), (4,13), (-3,6), (4,6)]:
if y == 13:
self.pieces[index] = loader.loadModel("models/rook.egg")
self.pieces[index].reparentTo(render)
self.pieces[index].setPos(x,y,0)
self.pieces[index].setColor(1,1,1)
elif y == 6:
self.pieces[index] = loader.loadModel("models/rook.egg")
self.pieces[index].reparentTo(render)
self.pieces[index].setPos(x,y,0)
self.pieces[index].setColor(color(150, 75, 0)[0],color(150, 75, 0)[1],color(150, 75, 0)[2])
if (x, y) in [(-2, 13), (3,13), (-2,6), (3,6)]:
if y == 13:
self.pieces[index] = loader.loadModel("models/knight.egg")
self.pieces[index].reparentTo(render)
self.pieces[index].setPos(x,y,0)
self.pieces[index].setColor(1,1,1)
elif y == 6:
self.pieces[index] = loader.loadModel("models/knight.egg")
self.pieces[index].reparentTo(render)
self.pieces[index].setPos(x,y,0)
self.pieces[index].setColor(color(150, 75, 0)[0],color(150, 75, 0)[1],color(150, 75, 0)[2])
if (x, y) in [(-1, 13), (2,13), (-1,6), (2,6)]:
if y == 13:
self.pieces[index] = loader.loadModel("models/bishop.egg")
self.pieces[index].reparentTo(render)
self.pieces[index].setPos(x,y,0)
self.pieces[index].setColor(1,1,1)
elif y == 6:
self.pieces[index] = loader.loadModel("models/bishop.egg")
self.pieces[index].reparentTo(render)
self.pieces[index].setPos(x,y,0)
self.pieces[index].setColor(color(150, 75, 0)[0],color(150, 75, 0)[1],color(150, 75, 0)[2])
if (x, y) in [(0, 13), (0,6)]:
if y == 13:
self.pieces[index] = loader.loadModel("models/king.egg")
self.pieces[index].reparentTo(render)
self.pieces[index].setPos(x,y,0)
self.pieces[index].setColor(1,1,1)
elif y == 6:
self.pieces[index] = loader.loadModel("models/king.egg")
self.pieces[index].reparentTo(render)
self.pieces[index].setPos(x,y,0)
self.pieces[index].setColor(color(150, 75, 0)[0],color(150, 75, 0)[1],color(150, 75, 0)[2])
if (x, y) in [(1, 13), (1,6)]:
if y == 13:
self.pieces[index] = loader.loadModel("models/queen.egg")
self.pieces[index].reparentTo(render)
self.pieces[index].setPos(x,y,0)
self.pieces[index].setColor(1,1,1)
elif y == 6:
self.pieces[index] = loader.loadModel("models/queen.egg")
self.pieces[index].reparentTo(render)
self.pieces[index].setPos(x,y,0)
self.pieces[index].setColor(color(150, 75, 0)[0],color(150, 75, 0)[1],color(150, 75, 0)[2])
count+= 1
count+= 1
self.setBackgroundColor(color(0,0,125)[0],color(0,125,0)[1],color(0,0,125)[2],)
self.camera.setPos(0.5,-3,6)
self.camera.setHpr(0,-30,0)
self.setupLights()
self.accept("arrow_left", updateKeyMap, ["left", True])
self.accept("arrow_right", updateKeyMap, ["right", True])
self.accept("arrow_up", updateKeyMap, ["up", True])
self.accept("arrow_down", updateKeyMap, ["down", True])
self.accept("u", updateKeyMap, ["u", True])
self.accept("d", updateKeyMap, ["d", True])
self.accept("enter", updateKeyMap, ["enter", True])
self.dx = 1
self.pieceSelected = False
self.taskMgr.add(self.update, "update")
self.select = None
def update(self, task):
posOfSq = self.square.getPos()
if keyMap["left"]:
posOfSq.x -= self.dx
keyMap["left"] = False
elif keyMap["right"]:
posOfSq.x += self.dx
keyMap["right"] = False
elif keyMap["up"]:
posOfSq.y += self.dx
keyMap["up"] = False
elif keyMap["down"]:
posOfSq.y -= self.dx
keyMap["down"] = False
elif keyMap["u"]:
posOfSq.z += self.dx
keyMap["u"] = False
elif keyMap["d"]:
posOfSq.z -= self.dx
keyMap["d"] = False
self.square.setPos(posOfSq)
if keyMap["enter"]:
if self.select == None and self.pieceSelected == False:
for i in range(64):
if isinstance(self.pieces[i], int) == False:
posOfPiece = self.pieces[i].getPos()
if self.compare(posOfPiece, posOfSq) :
self.select = i
self.pieceSelected = True
keyMap["enter"] = False
break
elif self.select != None and self.pieceSelected != False:
self.select = None
self.pieceSelected = False
keyMap["enter"] = False
elif self.select != None and keyMap["enter"] == False:
self.pieces[self.select].setPos(posOfSq)
return task.cont
def setupLights(self): # This function sets up some default lighting
ambientLight = AmbientLight("ambientLight")
ambientLight.setColor((.8, .8, .8, 1))
directionalLight = DirectionalLight("directionalLight")
directionalLight.setDirection(LVector3(0, 45, -45))
directionalLight.setColor((0.2, 0.2, 0.2, 1))
render.setLight(render.attachNewNode(directionalLight))
render.setLight(render.attachNewNode(ambientLight))
def compare(self, p1, p2):
if p1.getX() == p2.getX() and p1.getY() == p2.getY():
if abs(p1.getZ() - p2.getZ()) <= 0.05:
return True
else:
return False
else:
return False
app = MyApp()
app.run()