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players01.py
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from direct.showbase.ShowBase import ShowBase
from panda3d.core import CollisionTraverser, CollisionNode
from panda3d.core import CollisionHandlerQueue, CollisionRay
from panda3d.core import AmbientLight, DirectionalLight, LightAttrib
from panda3d.core import LPoint3, LVector3, BitMask32, LPoint3f
from direct.gui.OnscreenText import OnscreenText
from direct.showbase.DirectObject import DirectObject
from direct.task.Task import Task
# Mapping the key Presed
keyMap = {
"up" : False,
"down" : False,
"left": False,
"right": False,
"u": False,
"d": False,
"enter":False,
"space":False}
# Changes the above mapping of the keys
def updateKeyMap(key):
keyMap[key] = True
# Checks whether to tupples are equal????
def check(p1,p2):
return p1 == p2
# Change the color format
def color(r,g,b):
return((r/255,g/255,b/255))
class MilleniumChess(ShowBase):
# Forms Board place the pieces
# And draws the selected (floating) square
def formBoardAndPieces(self):
z = 0
count = 1
for x in range(-3,5):
# going to next row
for y in range(13,5,-1):
# going throug a constant row
if count % 2 == 0:
self.squares[(x, y, z)] = loader.loadModel("models/square.egg")
self.squares[(x, y, z)].reparentTo(render)
self.squares[(x, y, z)].setPos(x,y+(8 * z) ,(z))
self.squares[(x, y, z)].setColor(0,0,0)
# count+= 1
else:
self.squares[(x, y, z)] = loader.loadModel("models/square.egg")
self.squares[(x, y, z)].reparentTo(render)
self.squares[(x, y, z)].setPos(x ,y+(8 * z),(z))
self.squares[(x, y, z)].setColor(1,1,1)
if y == 12 and z != -1:
self.pieces[(x, y, z)] = loader.loadModel("models/pawn.egg")
self.pieces[(x, y, z)].reparentTo(render)
self.pieces[(x, y, z)].setPos(x ,y+(8 * z),(z))
self.pieces[(x, y, z)].setColor(1,1,1)
elif y == 7 and z != 1:
self.pieces[(x, y, z)] = loader.loadModel("models/pawn.egg")
self.pieces[(x, y, z)].reparentTo(render)
self.pieces[(x, y, z)].setPos(x,y+(8 * z),(z))
self.pieces[(x, y, z)].setColor(color(150, 75, 0)[0],color(150, 75, 0)[1],color(150, 75, 0)[2])
elif (x, y) in [(-3, 13), (4,13), (-3,6), (4,6)] :
if y == 13 and z != -1:
self.pieces[(x, y, z)] = loader.loadModel("models/rook.egg")
self.pieces[(x, y, z)].reparentTo(render)
self.pieces[(x, y, z)].setPos(x,y+(8 * z),(z))
self.pieces[(x, y, z)].setColor(1,1,1)
elif y == 6 and z != 1:
self.pieces[(x, y, z)] = loader.loadModel("models/rook.egg")
self.pieces[(x, y, z)].reparentTo(render)
self.pieces[(x, y, z)].setPos(x,y+(8 * z),(z))
self.pieces[(x, y, z)].setColor(color(150, 75, 0)[0],color(150, 75, 0)[1],color(150, 75, 0)[2])
elif (x, y) in [(-2, 13), (3,13), (-2,6), (3,6)]:
if y == 13 and z != -1:
self.pieces[(x, y, z)] = loader.loadModel("models/knight.egg")
self.pieces[(x, y, z)].reparentTo(render)
self.pieces[(x, y, z)].setPos(x,y+(8 * z),(z))
self.pieces[(x, y, z)].setColor(1,1,1)
elif y == 6 and z != 1:
self.pieces[(x, y, z)] = loader.loadModel("models/knight.egg")
self.pieces[(x, y, z)].reparentTo(render)
self.pieces[(x, y, z)].setPos(x,y+(8 * z),(z))
self.pieces[(x, y, z)].setColor(color(150, 75, 0)[0],color(150, 75, 0)[1],color(150, 75, 0)[2])
elif (x, y) in [(-1, 13), (2,13), (-1,6), (2,6)]:
if y == 13 and z != -1:
self.pieces[(x, y, z)] = loader.loadModel("models/bishop.egg")
self.pieces[(x, y, z)].reparentTo(render)
self.pieces[(x, y, z)].setPos(x,y+(8 * z),(z))
self.pieces[(x, y, z)].setColor(1,1,1)
elif y == 6 and z != 1:
self.pieces[(x, y, z)] = loader.loadModel("models/bishop.egg")
self.pieces[(x, y, z)].reparentTo(render)
self.pieces[(x, y, z)].setPos(x,y+(8 * z),(z))
self.pieces[(x, y, z)].setColor(color(150, 75, 0)[0],color(150, 75, 0)[1],color(150, 75, 0)[2])
elif (x, y) in [(0, 13), (0,6)]:
if y == 13 and z != -1:
self.pieces[(x, y, z)] = loader.loadModel("models/king.egg")
self.pieces[(x, y, z)].reparentTo(render)
self.pieces[(x, y, z)].setPos(x,y+(8 * z),(z))
self.pieces[(x, y, z)].setColor(1,1,1)
elif y == 6 and z != 1:
self.pieces[(x, y, z)] = loader.loadModel("models/king.egg")
self.pieces[(x, y, z)].reparentTo(render)
self.pieces[(x, y, z)].setPos(x,y+(8 * z),(z))
self.pieces[(x, y, z)].setColor(color(150, 75, 0)[0],color(150, 75, 0)[1],color(150, 75, 0)[2])
elif (x, y) in [(1, 13), (1,6)]:
if y == 13 and z != -1:
self.pieces[(x, y, z)] = loader.loadModel("models/queen.egg")
self.pieces[(x, y, z)].reparentTo(render)
self.pieces[(x, y, z)].setPos(x,y+(8 * z),(z))
self.pieces[(x, y, z)].setColor(1,1,1)
elif y == 6 and z != 1:
self.pieces[(x, y, z)] = loader.loadModel("models/queen.egg")
self.pieces[(x, y, z)].reparentTo(render)
self.pieces[(x, y, z)].setPos(x,y+(8 * z),(z))
self.pieces[(x, y, z)].setColor(color(150, 75, 0)[0],color(150, 75, 0)[1],color(150, 75, 0)[2])
count+= 1
count+= 1
# Not my function
def setupLights(self): # This function sets up some default lighting
ambientLight = AmbientLight("ambientLight")
ambientLight.setColor((.8, .8, .8, 1))
directionalLight = DirectionalLight("directionalLight")
directionalLight.setDirection(LVector3(0, 45, -45))
directionalLight.setColor((0.2, 0.2, 0.2, 1))
render.setLight(render.attachNewNode(directionalLight))
render.setLight(render.attachNewNode(ambientLight))
# CALLED every frame
# Changes the position based on blue sq
def update(self, task):
# gets the current position of the blue sq
posOfSq = self.square.getPos()
# Now start check which button is pressed and change position accordingly
if keyMap["left"]:
posOfSq.x -= self.dx
# resetting the values
keyMap["left"] = False
if posOfSq.x < -3: # restart blue sq from right
posOfSq.setX(4)
elif keyMap["right"]:
posOfSq.x += self.dx
# resetting the values
keyMap["right"] = False
if posOfSq.x > 4: # restart blue sq from left
posOfSq.setX(-3)
elif keyMap["up"]:
posOfSq.y += self.dx
keyMap["up"] = False
if 13 >= posOfSq.y > 5 : # Going to 2nd level in from 1st level
posOfSq.setZ(0.01)
elif 21 >= posOfSq.y > 13 : # Going to 3 level in from 2nd level
posOfSq.setZ(1.01)
elif 5 >= posOfSq.y > -2: # Staying in the first level
posOfSq.setZ(-0.99)
elif posOfSq.y > 21: # Going back to 1st chess board from 3rd board
posOfSq.setY(-2)
posOfSq.setZ(-0.99)
elif keyMap["down"]:
posOfSq.y -= self.dx
keyMap["down"] = False
if 13 >= posOfSq.y > 5 :
posOfSq.setZ(0.01)
elif 21 >= posOfSq.y > 13 :
posOfSq.setZ(1.01)
elif 5 >= posOfSq.y > -2:
posOfSq.setZ(-0.99)
elif posOfSq.y < -2:
posOfSq.setY(21)
posOfSq.setZ(1.01)
elif keyMap["u"]:
posOfSq.z += self.dx
if 0 < posOfSq.z < 1 and -2 <= posOfSq.y <= 5:
posOfSq.y += 8
elif 1 < posOfSq.z < 2 and 6 <= posOfSq.y <= 13:
posOfSq.y += 8
keyMap["u"] = False
elif keyMap["d"]:
posOfSq.z -= self.dx
keyMap["d"] = False
if keyMap["enter"]:
if self.select == None and self.pieceSelected == False:
l = []
for i in range(32):
if isinstance(self.pieces[i], int) == False:
posOfPiece = self.pieces[i].getPos()
if self.compare(posOfPiece, posOfSq) :
self.select = i
self.pieceSelected = True
keyMap["enter"] = False
print(self.pieces[self.select])
self.showMoves(self.pieces[self.select])
self.initialPosition = self.pieces[self.select].getPos()
break
else:
keyMap["enter"] = False
elif self.select != None and self.pieceSelected != False:
if self.checkPlacement(posOfSq):
self.pieces[self.select].setPos(posOfSq)
print(self.pieces.count(self.pieces[self.select]))
self.pieceSelected = False
keyMap["enter"] = False
self.redrawSquares()
self.initialPosition = None
posOfSq.z = self.pieces[self.select].getZ() + 0.01
self.select = None
else:
print("not allowed")
self.pieces[self.select].setPos(self.initialPosition)
self.pieceSelected = False
self.redrawSquares()
self.initialPosition = None
posOfSq.z = self.pieces[self.select].getZ() + 0.01
self.select = None
elif self.select != None and keyMap["enter"] == False:
self.pieces[self.select].setPos(posOfSq)
self.square.setPos(posOfSq)
return task.cont
def __init__(self):
super().__init__()
self.squares = {}
self.pieces = {}
self.formBoardAndPieces()
self.disableMouse()
self.setBackgroundColor(color(0,0,125)[0],color(0,125,0)[1],color(0,0,125)[2],)
self.camera.setPos(0.5,-10,16)
self.camera.setHpr(0,-42.5,0)
self.setupLights()
# self.square
self.accept("arrow_left", updateKeyMap, ["left"])
self.accept("arrow_right", updateKeyMap, ["right"])
self.accept("arrow_up", updateKeyMap, ["up"])
self.accept("arrow_down", updateKeyMap, ["down"])
self.accept("u", updateKeyMap, ["u"])
self.accept("d", updateKeyMap, ["d"] )
self.accept("enter", updateKeyMap, ["enter"])
self.square = loader.loadModel("models/square.egg")
self.square.reparentTo(render)
self.square.setPos(4,10,0.01)
self.square.setColor(0,0,1)
self.select = None
self.pieceSelected = False
self.dx = 1
self.taskMgr.add(self.update, "update")
game = MilleniumChess()
game.run()