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Releases: TeamPneumatic/pnc-repressurized

6.0.10 release (MC 1.20.1)

05 Nov 17:57
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[6.0.10]

Added

  • Added "Allow Drone Pickup" option to the Standby programming widget
    • When checked, drones in standby mode can be picked up by other entities (boats, minecarts...) regardless of the global drones_can_be_picked_up setting

Fixed

  • Fixed case where equipping a piece of Pneumatic Armor over another piece of Pneumatic Armor didn't trigger a re-init of the armor
  • Fixed missing info for Item Life Pneumatic Armor upgrade in the charging station GUI
  • Fixed keypresses being picked up twice in the Entity Tracker GUI textfield
  • Fixed Pneumatic Armor chestplate charging module wasting air trying and failing to charge stacked Air Canisters
  • Fixed PNC fluids not being replaceable (was impossible to place blocks to fill in an oil lake, for example)
  • Fixed server startup failing when in dev environment (launched via 'runServer')

4.3.9 release (1.19.2)

10 Oct 22:19
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Added

  • Added new area type for the Area progwidget (and Area GPS Tool): Torus
    • Thanks @johalun
    • P1 is assumed to be in the center of the torus
    • When radially symmetric about the Y-axis, the distance between P1 and P2 in the X/Z plane makes the radius of the torus to the center of the tube and the distance in the Y plane makes the radius of the tube
  • Added new "team" modifier for entity filters: checks if the entity is on the given scoreboard team
    • E.g. @player(team=team1) matches players on team "team1"

Fixed

  • When adding custom Heat Properties recipes, no longer require a mod matching the block's namespace to be loaded
    • This allows blocks with custom namespaces to be registered, e.g. via KubeJS
    • Existence of the block in the block registry is still checked for, of course

6.0.9 release (MC 1.20.1)

10 Oct 22:10
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Added

  • Added new area type for the Area progwidget (and Area GPS Tool): Torus
    • Thanks @johalun
    • P1 is assumed to be in the center of the torus
    • When radially symmetric about the Y-axis, the distance between P1 and P2 in the X/Z plane makes the radius of the torus to the center of the tube and the distance in the Y plane makes the radius of the tube
  • Added new API methods to check and set the enablement of Pneumatic Armor upgrades
  • If Pneumatic Boots are on (vanilla) cooldown, flight effects are suppressed
    • When suppressed, the Jet Boots display panel switches stats from green to red, and blinks them
    • This will also happen if you try to fly more than 64 blocks above max build height (so Y > 384 for the overworld)
    • PNC doesn't do this itself, but it adds a hook for other mods to use...
  • Added new "team" modifier for entity filters: checks if the entity is on the given scoreboard team
    • E.g. @player(team=team1) matches players on team "team1"

Fixed

  • When adding custom Heat Properties recipes, no longer require a mod matching the block's namespace to be loaded
    • This allows blocks with custom namespaces to be registered, e.g. via KubeJS
    • Existence of the block in the block registry is still checked for, of course

3.6.3 release (1.18.2)

01 Oct 16:30
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3.6.3

Changed

  • Vortices from the Vortex Cannon can no longer affect the player's speed more often than every 10 ticks, by default
    • Adjustable in common config; see vortex_cannon_player_boost_rate
    • This limit was added since over-fast speed modifications can cause server performance issues

Fixed

  • Optimised block shape calculations a lot, meaning shorter mod startup time

3.6.2

Fixed

  • Fixed crash when wrenching blocks from the Create mod (0.5.1c - latest 1.18.2 release) with the Pneumatic Wrench

6.0.8 release (MC 1.20.1)

28 Sep 16:35
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Fixed

  • Added missing manual page for the Reinforced Air Canister
  • Fixed a client disconnect/crash when right-clicking certain Logistics frames with the Logistics Configurator
  • Logistics Requester frames now round-robin requests more intelligently when multiple frames are requesting the same resource into their inventories
  • Fixed Jackhammer not breaking blocks when Shift was held
    • Correct behaviour is to break only the focused block (assuming the Jackhammer is in multiblock mode)
  • Fixed Harvesting drone widget not recognising Bamboo as harvestable
    • This 1.19.2 feature got missed in the port to 1.20
  • Fixed Minigun basic ammo wrongly using the armor-piercing damage source
  • Fixed Minigun damage sources have a null direct source entity (meaning the shooter couldn't be reliably identified for aggro or protection purposes)

4.3.8 release (1.19.2)

25 Sep 16:50
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Fixed

  • Added missing manual page for the Reinforced Air Canister
  • Fixed a client disconnect/crash when right-clicking certain Logistics frames with the Logistics Configurator
  • Logistics Requester frames now round-robin requests more intelligently when multiple frames are requesting the same resource into their inventories
  • Fixed Jackhammer not breaking blocks when Shift was held
    • Correct behaviour is to break only the focused block (assuming the Jackhammer is in multiblock mode)
  • Suppressed server log message about missing villager trades when scanning for Amadron trades
    • Message was annoying, and there actually valid situations where a villager entity might have trades of a particular level
  • Fixed issue with Omnidirectional and Liquid Hoppers not paying attention to installed upgrades when placed back down after breaking
    • Input direction was also not always correctly remembered

6.0.7 release (MC 1.20.1)

15 Sep 13:06
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Fixed

  • Fixed problem with Pneumatic Armor and various keypresses (media volume controls in particular) causing spurious sounds to be played

6.0.6 release (MC 1.20.1)

15 Sep 08:09
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Added

  • Creative Compressor GUI can now do fast-adjust of block's pressure level by holding Shift while clicking (x5 adjust)

Fixed

  • Fixed key modifiers for Pneumatic Armor hotkeys not working as intended (problem introduced in 6.0.5)
  • A bit more block atlas cleanup; PNC block model texture now in the pnc_model directory instead of just model (no player-noticeable difference)
  • Fixed Omnidirectional & Liquid Hoppers not correctly processing installed upgrades when placed back down after breaking
    • Upgrades were still present but having no effect until manually removed and replaced
  • Stop server warnings about not finding trades when setting up random Amadron villager trades

6.0.5 release (MC 1.20.1)

10 Sep 10:15
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Changed

  • Vortices from the Vortex Cannon can no longer affect the player's speed more often than every 10 ticks, by default
    • Adjustable in common config; see vortex_cannon_player_boost_rate
    • This limit was added since over-fast speed modifications can cause server performance issues

Fixed

  • Optimised block shape calculations a lot, meaning shorter mod startup time
  • Cleaned up block atlas usage a bit; don't put entity textures on there unless they're needed for item textures (i.e. drones)
  • Fixed an arithmetic error in the "Random" area type and areas of a single block thickness in any axis
  • Fixed a recipe error causing the vanilla Copper Block -> 9 Copper Ingot recipe to be overwritten

6.0.4 beta release for 1.20.1

16 Aug 07:48
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[6.0.4]

Added

  • New Programmer widget: Jump Subroutine (thanks @johalun)
    • Like the Jump widget but returns to the following widget instead of the program start

Fixed

  • Temporarily commented out some Mekanism integration code (related to drone damage source checking)
    • Will be re-enabled when there's a public Mekanism release for 1.20.1

[6.0.3]

Fixed

  • Fix client crash when Rats is also installed
  • Fixed a problem where logistics frames on the edge of a logistics area didn't always get picked up
    • Most noticeable when using custom logistics areas with programmable drones