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[🪶]: Hope to add [Ore Crushing] and [Ore Flushing]. #697

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XUANMUYY opened this issue Jan 12, 2025 · 6 comments
Open
1 task done

[🪶]: Hope to add [Ore Crushing] and [Ore Flushing]. #697

XUANMUYY opened this issue Jan 12, 2025 · 6 comments
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1. Type: Feature New feature or request.

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@XUANMUYY
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Was this feature suggested before?

  • No, it was not.

Version modpack used

0.7.16

Related problem

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Your solution

I would like to add [Ore Crushing and Washing] and [Calendar and Moon Phase] functions. For example, [TFC Ore Washing] and [TFC Caelum] are two mods, they are very good to give a very perfect immersion in the Stone Age.

Additional information

[TFC Ore Washing] and [TFC Caelum] are two mods, they are very good to give a very perfect immersion in the Stone Age.
[TFC Ore Washing] https://www.curseforge.com/minecraft/mc-mods/tfc-ore-washing
[TFC Caelum] https://www.curseforge.com/minecraft/mc-mods/tfc-caelum

@XUANMUYY XUANMUYY added the 1. Type: Feature New feature or request. label Jan 12, 2025
@Pyritie
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Pyritie commented Jan 12, 2025

TFG already has a primitive ore washing system:

  1. mine ore with hammer
  2. Put crushed ore in crafting grid with hammer to get impure dust
  3. Throw impure dust into water, or right click a cauldron to clean it
    I don't see what this adds? We aren't using any of the TFC ores anyway, it's all gregtech ones, so you'd have to add recipes for it all

As for caelum, I think newer versions of TFC already do some of its features

@XUANMUYY
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TFG already has a primitive ore washing system:

  1. mine ore with hammer
  2. Put crushed ore in crafting grid with hammer to get impure dust
  3. Throw impure dust into water, or right click a cauldron to clean it
    I don't see what this adds? We aren't using any of the TFC ores anyway, it's all gregtech ones, so you'd have to add recipes for it all

As for caelum, I think newer versions of TFC already do some of its features

My reply:
Thank you very much for your prompt reply and explanation. I just tried the current wash system. Then my feeling is that the first stage of the game, by picking up small copper particles on the ground to quickly get a pickaxe and then collect copper ore, the raw copper ore obtained can be smelted directly, skipping the crushing and washing, some slightly affects the sense of immersion. My suggestion would be to make the pre-existing hand milling more valuable by crushing the minerals, thus necessitating the waterwheel and hand milling system from TFC.

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@Pyritie
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Pyritie commented Jan 12, 2025

TFG doesn't have any of tfc's own mechanical power devices, it uses create instead

@Pyritie
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Pyritie commented Jan 12, 2025

I don't think the existing ore process needs to be made more valuable. If you do the steps I said above, each ore you mine already gives you about an ingot. That's already much better than base TFC.

@XUANMUYY
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I don't think the existing ore process needs to be made more valuable. If you do the steps I said above, each ore you mine already gives you about an ingot. That's already much better than base TFC.

My reply:
Just experienced the tech line in creation mode. You're right, maybe I need to realize that every integration pack has his unique tech line. Forgive me for taking a long time from you.
I just finished playing the [TerraFirma: Rebirth] integration pack, which featured a full TFC tech line, but was tedious in the later stages (no [GregTech Modern]). Forgive me for bringing in some of the mechanics from this such as the wooden waterwheel and hand-powered mill into [TerraFirmaGreg].
I like [TerraFirmaGreg] a lot, and quite simply, I like GTNH and TFC a lot.
TFG, compared to TFR, has made the pre-TFC setup simpler, to allow enough energy to play GREG without getting bored. Indeed this current tech line makes sense.
Thanks for the reply and looking forward to the subsequent updates on TFG.

@Pyritie
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Pyritie commented Jan 12, 2025

no problem, thank you for the suggestions!

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