From 416feccf0fbb42e1013355ad648b49f700b9528a Mon Sep 17 00:00:00 2001 From: Lily Date: Tue, 26 Nov 2024 18:19:14 -0600 Subject: [PATCH] Don't overengineer this script to hell, there's no point toggling the flag twice. --- .../Scripts/Seamless Co-op/Ranni's Tower Fix.cea | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/CheatTable/CheatEntries/Open - The Grand Archives - Elden Ring/Scripts/Seamless Co-op/Ranni's Tower Fix.cea b/CheatTable/CheatEntries/Open - The Grand Archives - Elden Ring/Scripts/Seamless Co-op/Ranni's Tower Fix.cea index 596355e5..1e93c8a0 100644 --- a/CheatTable/CheatEntries/Open - The Grand Archives - Elden Ring/Scripts/Seamless Co-op/Ranni's Tower Fix.cea +++ b/CheatTable/CheatEntries/Open - The Grand Archives - Elden Ring/Scripts/Seamless Co-op/Ranni's Tower Fix.cea @@ -49,8 +49,9 @@ local flagsBaseOn = { local flagsOn = {flagsBaseOn} local flagsOff = 1034500738 -- Toggled on when choosing to enter, and off when exhausting dialogue -ef.batchSetFlags(flagsOn, 1, "RanniFlagsThread") ef.setFlag(flagsOff, 0) +ef.batchSetFlags(flagsOn, 1, "RanniFlagsThread") + disableMemrec(memrec, function() return not ef.RanniFlagsThread end) [DISABLE]