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OnePunchFighters
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return {
['Version 1.1.4'] = {
['Added'] = {
'+ Super Defense';
'+ Select Defenses To Do';
'+ Super Defense Timer';
'+ Script capability to automatically add new Defenses';
'+ Server Hop, Select Defenses in Advanced Defense';
'+ Details, for Advanced Stuff';
'+ A wait timer when Hopping for Defense, when using Advanced version';
};
['Fixed'] = {
'- On other programs, Script would Error, with one of my start up processes, added an alternative';
};
};
['Version 1.1.3'] = {
['Added'] = {
'+ Server Hop';
'+ Select Hop For';
'+ Time for Each Hop';
'+ Advanced Hop for Defense, set minutes and seconds, if Defense Timer is above will Hop';
'+ Strongest Hero, tells you what the strongest hero is, how to get it, where to get it';
'+ Strongest Relic, tells you what the strongest relic is, sorts by TOTAL boost multipliers collectively';
'+ Strongest Avatar, tells you what the strongest avatar is and how to get it (somewhat)';
'+ BuyWait, a wait time when AutoBuying, as having the max summonspeed, the script will lag insanely, this is the games fault not mine, testing ther AutoSummon in game without script also lags';
'+ Reduce Buy Lag, another tool to help with the Lag, disables Star Animation';
'+ "All" to Delete Pets [Name] - makes it easier to delete all instead of selecting each and every one, still wont be deleted if have saved in Save Pets [Name]';
'+ "All" to Save Pets [Name] - makes it easier to save all pets instead of selecting each and every one, I really see no point to this one, but did just incase'
};
['Fixed'] = {
'- AutoQuest, trying to obtain a quest but either couldnt or was trying to obtain quest from another NPC while being Teleported to different NPC';
'- Dying!!! like 90% sure I finally fixed it with this new solution, hopefully';
'- Use Elixirs';
'- Auto Quest';
};
['Changed'] = {
'# Re-Wrote AutoMeteors, smoother now';
'# Re-Wrote AutoDelete, smoother now';
'# AutoEvolve, made it where now for example if you have 500 Crab Men (No Rank) will turn all into Rank B before turning any to Rank A';
'# Areas in Select Area and Teleport now correspond to their actual Area, helps telling the different between Max regular area and the Special Areas';
'# When AutoBuying, if not enough coins or gems will sends a notification (every 10 seconds) so you know why its not buying, and not spazz out like me';
'# When AutoBuying, if not enough bag space for more sends a notification (every 10 seconds) so you know why its not buying, and not spazz out like me';
'# Collect Items, made it to where you can do other things/features when collected everything that you can';
'# When getting a notification, actually tells you what feature its coming from';
};
['Removed'] = {
'= Farm Hop; Changed into Server Hop';
};
['Notes'] = {
'? Server Hop, Select which aspect to hop for, NPCs,Bosses,Meteors,Raids,Defense. Can set a customizable wait time for each, but can only hop for 1, can still do all aspects, but server hop will only wait for selected aspect';
'? If you join a server and hopping for Raids, the time you have set for raid (Default 30 seconds) will start countdown, however if a Raid spawns before countdown finishes, will stop countdown';
'? Once Raid is finished, it will RESTART countdown, not resume from time left at when raid spawned';
'? There is no way for me to make it where the script can automatically detect who and where to obtain relic from';
};
};
['Version 1.1.2'] = {
['Added'] = {
'+ Customizable XYZ Positioning for Unlimited Zone, Use "Y" Positioning at own risk';
};
['Fixed'] = {
'- Auto Meteors, breaking script';
'- Dying (Hopefully)';
'- Max Settings, didnt show which "Box" was for which Raid, and only said "Max Hits"';
'- Distance for AutoDefense';
'- Bugs/Errors/Script Breaking (Hopefully)';
'- EVERYTHING (HOPEFULLY)';
};
['Changed'] = {
'# Text of "Farm Unlimited" to "[Auto] - Unlimited"';
};
['Notes'] = {
'? Public Kick, Re-purposed for players who farm in Public Servers intentionally, especially when in a public server alone initially and people start joining';
};
};
['Version 1.1.1'] = {
['Fixed'] = {
'- Priorities';
'- Use Elixirs (Auto)';
};
['Added'] = {
'+ Added "Other" in "Select Area"';
'+ Auto Rank Priority';
'+ Raid Luck Select, select which raids to use Luck on';
'+ Luck Select, "Both" can now use both boost and elixir';
'+ Auto Defense Priority';
'+ Defense Timer';
'+ Auto Defense, new Priority #1. AutoFarms the mobs in Defense with Teleporting';
'+ Defense Settings';
'++ Distance';
'++ Spawn Sit, Will place you at the spawn point of where the mobs spawn and stay there, Instead of TPing you to Mob';
'+++ Think of it as "Singular" for "AutoFarm" except for Defense, Granted any mobs that get too far away will not be able to kill';
'+ Raids are now Automatically added into script if found in game. Will be useful if it comes to me not updating this script anymore';
'+ Individual Max Hits for every Raid, insert a # of the max amount of hits for Raid, script will do calculation, if it takes more punches tham "Max Punch" set, will not do Raid.';
'++ If "Require Hits" is Enabled';
};
['Notes'] = {
'? When Adding a New Priority, unfortunately, Priorities must be RESET to default. Sorry for any inconveniences this and future updates will cause';
'? Having "Other" selected will not do regular AutoFarm and instead only "Farm" Bosses/NPCs that are selected and spawned. Once none are spawned can do other features';
'? If you wish to have it where you AutoFarm Bosses and then AutoBuy, simply make AutoFarm a higher priority than AutoBuy, same applies for AutoEvolve and CollectItems';
'? With the New Customizable Priority System, for Evolving, you can simply make Evolve a higher priority so when you Evolve and dont have resources do other actions such as CollectItems and obtain resources';
'? If the Super Defense Mode is completely different or seperate from the now Defense mode, expect bugs or errors, as in the case, I will have to rewrite the code depending on how the Super Defense is inserted into the game';
};
};
['Version 1.1.0'] = {
['Fixed'] = {
'- Some Heroes not popping up in Delete/Save Pet Lists';
'- Raid Timers not working after Raid Spawns';
'- Auto Meteors';
'- When Having "Do Special Areas" turned ON, could not do Area if wasnt "Auto"';
'- When Manually Selecting Unlimited Zone in "SelectArea" was throwing an error / saying you do not own this Area';
'- Auto Use Luck on Raid (Elixirs)';
};
['Added'] = {
'+ Farm Bosses, farms mini + bosses, takes priority over FarmNPC';
'+ Select Bosses, select the mini and/or bosses you want to farm, each "Boss" or "Name" has a BOSS and a MINIBOSS';
'+ Customizable Priorities, can now change what takes priority over what, 1 = HIGHEST / Takes Priority over everything';
'+ Reset Priorties, Even though its customizable, I will still be doing Default Priorities that I feel work best for the script, click "Reset" to reset to Default';
};
['Notes'] = {
'? "Do Special Areas" only affects the "Auto" of the Select Area';
};
};
['Version 1.0.9'] = {
['Added'] = {
'+ Do Special Areas, Event Areas are seperate from regular Areas, turning ON will only do Special Areas, must turn OFF to do regular areas';
'+ BuyElixirs, will buy elixirs that are selected once reached it SET minimum';
'+ PickElixirs Buy, select any or all elixirs to be bought';
'+ SelectElixir Buy, select to change min and max settings, different for each';
'+ ElixirMin, Set minimum amount to have for Elixir Selected, to be bought. Can personalize each elixir';
'+ ElixirMin, Set maximum amount to have for Elixir Selected, to stop being bought. Can personalize each elixir';
'++ Minimun Must be lower than Maximum or wont buy';
'+ UseElixirs, Will use elixirs that are selected when their time runs out';
'+ PickElixirs Use, select any or all elixirs to be used';
'+ SelectElixir Use, select to change # to use for each Elixir, customizabe for each, each save, each have own setting';
'+ ElixirUse, set # of selected Elixir to know how many to use';
'-- PLEASE READ DETAILS FROM THE "DETAILS" WINDOW!!! DO NOT DM ME ON HOW TO USE IT!!!';
};
['Changed'] = {
'# Auto Meteor Raids, now you can select which raids you want to do';
'# Raid Timers, just mimicking game stuff';
};
['Fixed'] = {
'- Farm Unlimited';
'- Everything idk';
};
};
['Version 1.0.8'] = {
['Added'] = {
'+ #s next to Area Names in "Select Area"';
'+ #s next to Area Names in "Teleport To Area"';
'+ God Rank Evolution';
};
['Fixed'] = {
'- Areas in GENERAL, Messed my stuff up';
'- Auto Aura';
'- Prices for Evolutions';
'- Auto Quest';
};
['Notes'] = {
'? I dont know about these halloween areas, I havent gained access to it, to do so';
' Will Fx/Update when I do';
};
};
['Version 1.0.7'] = {
['Added'] = {
'+ Auto Aura';
'+ Super Raid, combined into "Auto Meteor Raid" ';
'+ Farm Hop, Server Hopping for bosses, only works for bosses. if boss not selected, will still continue to hop';
'+ Wait Hop, set time for farm hop to wait until hop';
'+ Hop Time, displays time left until hop';
};
};
['Version 1.0.6'] = {
['Fixed'] = {
'- AutoFarm - Dying randomly (dont know if my script or game)';
'- NearMe (Maybe)';
};
['Changed'] = {
'# AutoQuest, More smoother, Daily Quests Combined into 1, works in tandom to do both Main and Daily. May need more improving!';
'# AutoFarm, more smoother';
'# MaxEvolve, made it where when bag gets full in general (not only from Autobuying). Will Turn ON AutoEvolve';
'# CollectItems, only collects items in Areas Unlocked';
};
['Added'] = {
'+ Evolve to Rank Bald';
'+ BuyBoost, with COINS';
'+ Select Boost to Buy';
};
['Removed'] = {
'? AutoDailyQuest, no seperate Quest Toggles'
};
};
['Version 1.0.5'] = {
['Fixed'] = {
'- AutoFarm - Singular'
};
['Added'] = {
'+ Farming NPC [Boss] when boss dies, Does Area Selected, Boss Spawns, repeat';
};
};
['Version 1.0.4'] = {
['Added'] = {
'+ Auto Quest';
'+ Farm Unlimited';
'+ Auto Clickers';
};
};
['Version 1.0.3'] = {
['Added'] = {
'+ Select Luck Type to Use on Raid when "UseLuck" is Enabled; Can now choose Boost or Elixir';
'+ Kill Farm';
'+ Raid Timer';
};
['Removed'] = {
'- AutoFarm "BypassZone" for as it does not work anymore and can be misleading';
'- Meteor Fragments "BypassZone" for as it does not work anymore and can be misleading';
};
};
['Version 1.0.2'] = {
['Fixed'] = {
'- When Defeating all enemies in an area before any more respawn, player gets stuck';
'- Annoying Prints I left in';
'- AutoBuy, now Buys faster according to users stats or passes';
};
['Added'] = {
'+ For NearMe, instead or turning off AutoFarm or turning On Singular, now Near Me changes another boolean instead of Player usable settings. Feature still works as intended';
'+ Near Status, lets you know when the "NearAction" is Enabled or Disabled (Switch To Singular) or (Stop Farming)';
};
};
['Version 1.0.1'] = {
['Fixed'] = {
'- When Defeating all enemies in an area before any more respawn, player gets stuck';
};
};
['Version 1.0.0'] = {
['Added'] = {
'+ Script';
};
};
}