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config.lua
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Config = {}
-------------------------------
-------Framework
-------------------------------
Config.Framework = QBCore -- Set your Framework Naming Here if not using stock QBCore Name.
-------------------------------
-------Configs
-------------------------------
Config.DetectorActMessage = 'Detector Alarm Activated.' -- Notification Mesage
Config.InteractSoundAlert = "emergency" -- Interact Sound Alert file name
Config.InteractSoundAlertDist = 10 -- Distance it can be heard server sided.(requires you to make xsound or interact work serversided for OneSync infinity)
Config.InteractSoundAlertVol = 1.0 -- Alert Volume. Ideal Range is 0.5 -1.0
Config.TNotify = true -- Set true to use t-notify otherwise false will use default qbcore notif.
Config.DetectorReChecks = 4000 -- The Frequence The Detector checks after a person scan, Default is 4000 (4seconds)
Config.Detectdistance = 0.6 -- Detector Distance
-------------------------------
-------Detectors
-------------------------------
Config.Detectors = { -- Add More Locations Here
{ x = 849.83, y = -1305.15, z = 24.32 },
{ x = 2506.62, y = -422.6, z = 94.58 },
{ x = 2509.02, y = -420.21, z = 94.58 },
{ x = 2508.80, y = -350.52, z = 94.09 },
{ x = -580.88, y = -198.07, z = 38.23 },
{ x = -548.59, y = -200.6, z = 38.22 },
{ x = -547.58, y = -199.89, z = 38.22 },
{ x = -546.43, y = -199.29, z = 38.22 },
{ x = -3010.79, y = 7488.95, z = 59.9 },
{ x = 1841.68, y = 2585.83, z = 45.89 }, -- Bollingbrook
{ x = 245.37, y = -1079.2, z = 29.29 }, -- UncleJust Courthouse
{ x = 241.4, y = -1079.19, z = 29.29 }, -- UncleJust Courthouse
}
-------------------------------
------- Weapons Checked
------------------------------
Config.Weapons = { -- Add More Weapons if you want below.
"weapon_flashlight",
"weapon_knife",
"weapon_nightstick",
"weapon_hammer",
"weapon_bat",
"weapon_crowbar",
"weapon_pistol",
"weapon_pistol_mk2",
"weapon_combatpistol",
"weapon_appistol",
"weapon_pistol50",
"weapon_microsmg",
"weapon_smg",
"weapon_assaultsmg",
"weapon_assaultrifle",
"weapon_carbinerifle",
"weapon_carbinerifle_mk2",
"weapon_advancedrifle",
"weapon_pumpshotgun",
"weapon_sawnoffshotgun",
"weapon_assaultshotgun",
"weapon_bullpupshotgun",
"weapon_stungun",
"weapon_sniperrifle",
"weapon_heavysniper",
"weapon_grenade",
"weapon_stickybomb",
"weapon_snspistol",
"weapon_specialcarbine",
"weapon_heavypistol",
"weapon_bullpuprifle",
"weapon_vintagepistol",
"weapon_heavyshotgun",
"weapon_combatpdw",
"weapon_marksmanpistol",
"weapon_hatchet",
"weapon_machete",
"weapon_machinepistol",
"weapon_switchblade",
"weapon_revolver",
"weapon_dbshotgun",
"weapon_compactrifle",
"weapon_battleaxe",
"weapon_pipebomb",
"weapon_wrench",
"weapon_rpg",
}