From 9f3d1fe0b6f0c8afcb49f4bd00c575e426d19695 Mon Sep 17 00:00:00 2001 From: ThePieBandit <61213359+ThePieBandit@users.noreply.github.com> Date: Sat, 28 Oct 2023 00:30:35 +0000 Subject: [PATCH] Automatic publish syncing the latest from OPTC-DB --- common/data/aliases.js | 12 +- common/data/details.js | 799 ++++++++++------------------------------- 2 files changed, 198 insertions(+), 613 deletions(-) diff --git a/common/data/aliases.js b/common/data/aliases.js index 02bdcd04..bd4816a4 100644 --- a/common/data/aliases.js +++ b/common/data/aliases.js @@ -4011,21 +4011,21 @@ window.aliases = { 4008: [ '', '', 'Secret Limited Kizuna Clash KC Legend Z' ], 4009: [ '', '', 'Secret Limited Kizuna Clash KC Z' ], 4010: [ '', '', 'Super Mega 6+ Z' ], - 4011: [ '', '', '' ], - 4012: [ '', '', '' ], + 4011: [ '', '', 'Secret Limited Anniversary Legend G5' ], + 4012: [ '', '', 'Secret Limited Anniversary Legend' ], 4013: [ '', '', '' ], 4014: [ '', '', '' ], 4015: [ '', '', '' ], 4016: [ '', '', '' ], 4017: [ '', '', '' ], 4018: [ '', '', '' ], - 4019: [ '', '', '' ], - 4020: [ '', '', '' ], - 4021: [ '', '', '' ], + 4019: [ '', '', 'Legend KatakuriOven OvenKatakuri KataOven' ], + 4020: [ '', '', 'Legend KatakuriOven OvenKatakuri KataOven' ], + 4021: [ '', '', 'Blitz' ], 4022: [ '', '', '' ], 4023: [ '', '', '' ], 4024: [ '', '', 'OPTCG Trading Card Luffy' ], - 4025: [ '', '', '' ], + 4025: [ '', '', 'PKA' ], 4026: [ '', '', '' ], 4027: [ '', '', '' ], 4028: [ '', '', '' ], diff --git a/common/data/details.js b/common/data/details.js index 7a5bc860..37cb4725 100644 --- a/common/data/details.js +++ b/common/data/details.js @@ -49801,12 +49801,18 @@ window.details = { level4: "Boosts ATK of Shooter characters by 2x and their RCV by 1.2x. If you defeat an enemy, increases ATK boost slightly. Stacks up to 6 times to a maximum of 3x", level5: "Boosts ATK of Shooter characters by 2x and their RCV by 1.3x. If you defeat an enemy, increases ATK boost slightly. Stacks up to 6 times to a maximum of 3x", level6: "Boosts ATK of Shooter characters by 2.25x and their RCV by 1.3x. If you defeat an enemy, increases ATK boost slightly. Stacks up to 6 times to a maximum of 3.25x.", + llbbase: "Boosts ATK of Shooter characters by 2.25x and their RCV by 1.3x. If you defeat an enemy, increases ATK boost slightly. Stacks up to 6 times to a maximum of 3.25x.", + llblevel6: "Reduces Special Cooldown of all characters by 2 turns at the start of the fight, boosts ATK of Shooter characters by 4.75x, boosts HP of Shooter characters by 1.2x and boosts RCV of Shooter characters by 1.3x. If you defeat an enemy, increases ATK boost slightly. Stacks up to 4 times to a maximum of 5.5x.", }, captainNotes: "If a character dies and revives, it counts as killing a character. If you did not defeat an enemy, lose all ATK boost stacks.", - special: "Reduces the defense of all enemies by 80% for 1 turn, reduces enemies' Threshold Damage Reduction, ATK Up, End of Turn Heal and Resilience Buffs duration by 2 turns, recovers 10,310 HP, changes [EMPTY] orb of Captain character into an [INT] orb and locks your Captain's orb for 1 turn. If your Captain's orb is [INT] when the special is activated, boosts ATK against enemies with reduced defense by 1.75x for 1 turn and changes the orb of Captain character into a [PSY] orb. If your Captain's orb is [PSY] when the special is activated, boosts Orb Effects of Shooter characters by 2x for 1 turn and changes the orb of Captain character into an [INT] orb.", + special: { + base: "Reduces the defense of all enemies by 80% for 1 turn, reduces enemies' Threshold Damage Reduction, ATK Up, End of Turn Heal and Resilience Buffs duration by 2 turns, recovers 10,310 HP, changes [EMPTY] orb of Captain character into an [INT] orb and locks your Captain's orb for 1 turn. If your Captain's orb is [INT] when the special is activated, boosts ATK against enemies with reduced defense by 1.75x for 1 turn and changes the orb of Captain character into a [PSY] orb. If your Captain's orb is [PSY] when the special is activated, boosts Orb Effects of Shooter characters by 2x for 1 turn and changes the orb of Captain character into an [INT] orb.", + llbbase: "If enemies are inflicted with Defense Down and your crew has Orb Amplification upon activation of the special, changes all orbs into Matching orbs and reduces enemies' Threshold Damage Reduction, ATK Up, End of Turn Heal and Resilience Buffs duration by 3 turns, reduces enemies' Threshold Damage Reduction, ATK Up, End of Turn Heal and Resilience Buffs duration by 2 turns otherwise. Reduces the defense of all enemies by 80% for 1 turn, recovers 10,310 HP, locks all orbs for 1 turn, boosts ATK against enemies with reduced defense by 2x for 1 turn, and boosts Orb Effects of Shooter characters by 2.25x for 1 turn.", + }, specialName: "Mischievous Love-Love Beam", sailor: { level1: "Boosts base ATK, HP and RCV of Shooter characters by 30", + llblevel1: "Boosts base ATK, HP and RCV of Shooter characters by 75", level2: "Makes [RCV] orbs beneficial for Shooter characters", }, sailorNotes: "#{beneficial}", @@ -49862,6 +49868,26 @@ window.details = { { description: "Reduce base Special Cooldown by 3 turns" }, { description: "Boosts base ATK by 100" }, ], + lLimit: [ + null, + { + rAbility: true + }, + { + captain: { + base: "Boosts ATK of Shooter characters by 2.25x and their RCV by 1.3x. If you defeat an enemy, increases ATK boost slightly. Stacks up to 6 times to a maximum of 3.25x.", + level6: "Reduces Special Cooldown of all characters by 2 turns at the start of the fight, boosts ATK of Shooter characters by 4.75x, boosts HP of Shooter characters by 1.2x and boosts RCV of Shooter characters by 1.3x. If you defeat an enemy, increases ATK boost slightly. Stacks up to 4 times to a maximum of 5.5x." + } + }, + { + rSpecial: true + }, + { + rResilience: true, + sailor: { level1: "Boosts Shooter characters' base ATK, HP and RCV by 75" }, + special: "If enemy has DEF Down status and crew has orb effect boost, changes orbs to character's own type, and reduces enemies' Threshold Damage ReductionATK UP and Resilience duration by 3 turns (reduces enemies' Threshold Damage ReductionATK UP and Resilience duration by 2 turns otherwise), then after that, drastically reduces enemies' DEF for 1 turn, heals crew by 10,310 HP, locks orbs for 1 turn, doubles damage dealt to DEF Down enemies for 1 turn, and boosts Shooter characters' orb effects by 2.25x for 1 turn" + } + ], potential: [ { Name: "Barrier Penetration", @@ -65692,8 +65718,14 @@ window.details = { sailor: "If your Captain is a Fighter character, makes [TND] orbs beneficial for Fighter characters", }, 2749: {//Luffy - captain: "Boosts ATK of Fighter characters by 2.75x and makes [TND] orbs beneficial for Fighter characters.", - special: "Binds self for 7 turns, deals 25% of enemies' current HP in damage to one enemy, reduces Despair duration by 4 turns and changes all orbs, including [BLOCK] orbs, into [TND] orbs. If your crew has Orb Amplification when the special is activated, locks the chain multiplier at 2.75x for 3 turns, locks the chain multiplier at 3x for 1 turn otherwise.", + captain: { + base: "Boosts ATK of Fighter characters by 2.75x and makes [TND] orbs beneficial for Fighter characters.", + llbbase: "Reduces Special Cooldown of all characters by 1 turn at the start of the fight, boosts ATK of Fighter characters by 3.75x, makes [INT] and [TND] orbs beneficial for Fighter characters and reduces Silence duration by 1 turn.", + }, + special: { + base: "Binds self for 7 turns, deals 25% of enemies' current HP in damage to one enemy, reduces Despair duration by 4 turns and changes all orbs, including [BLOCK] orbs, into [TND] orbs. If your crew has Orb Amplification when the special is activated, locks the chain multiplier at 2.75x for 3 turns, locks the chain multiplier at 3x for 1 turn otherwise.", + llbbase: "Binds self for 7 turns, deals 25% of enemies' current HP in damage to one enemy, reduces Despair duration by 6 turns and changes all orbs, including [BLOCK] orbs, into [TND] orbs. If your crew has Orb Amplification when the special is activated, locks the chain multiplier at 3.25x for 3 turns and boosts base ATK of Fighter characters by 1,000 for 3 turns, locks the chain multiplier at 3x for 3 turns and boosts base ATK of Fighter characters by 700 for 3 turns otherwise.", + }, specialName: "Demon Lord's Gomu Gomu no Elephant Gun", sailor: { base: "If your Captain is a Fighter character, makes [TND] orbs beneficial for Fighter characters", @@ -65726,6 +65758,15 @@ window.details = { { description: "Reduce base Special Cooldown by 1 turn" }, { description: "Acquire Potential 3: Nutrition/Reduce Hunger stacks" }, ], + lLimit: [ + null, + null, + { + captain: { base: "Reduces Special Cooldown of all characters by 1 turn at the start of the fight, boosts ATK of Fighter characters by 3.75x, makes [INT] and [TND] orbs beneficial for Fighter characters and reduces Silence duration by 1 turn." }, + }, + null, + { special: "Binds self for 7 turns, deals 25% of enemies' current HP in damage to one enemy, reduces Despair duration by 6 turns and changes all orbs, including [BLOCK] orbs, into [TND] orbs. If your crew has Orb Amplification when the special is activated, locks the chain multiplier at 3.25x for 3 turns and boosts base ATK of Fighter characters by 1,000 for 3 turns, locks the chain multiplier at 3x for 3 turns and boosts base ATK of Fighter characters by 700 for 3 turns otherwise." }, + ], potential: [ { Name: "Reduce No Healing duration", @@ -65946,8 +65987,14 @@ window.details = { sailor: "Boosts base ATK, HP and RCV of Striker and Fighter characters by 50", }, 2758: {//Sabo - captain: "Boosts ATK of Striker and Fighter characters by 3x, their HP by 1.2x, makes [INT] orbs beneficial for Striker and Fighter characters.", - special: "Locks all orbs for 1 turn. If your crew has 6 [TND] orbs when the special is activated, boosts Orb Effects of Striker, Fighter and Shooter characters by 2.25x for 1 turn, by 1.75x for 3 turns otherwise.", + captain: { + base: "Boosts ATK of Striker and Fighter characters by 3x, their HP by 1.2x, makes [INT] orbs beneficial for Striker and Fighter characters.", + llbbase: "Reduces Special Cooldown of all characters by 1 turn at the start of the fight, boosts ATK of Striker, Fighter and Shooter characters by 5x, boosts HP of Striker, Fighter and Shooter characters by 1.3x, makes their [INT] and [TND] orbs beneficial for Striker, Fighter and Shooter characters and restores Special Cooldown of all characters by 1 turn when they are rewinded.", + }, + special: { + base: "Locks all orbs for 1 turn. If your crew has 6 [TND] orbs when the special is activated, boosts Orb Effects of Striker, Fighter and Shooter characters by 2.25x for 1 turn, by 1.75x for 3 turns otherwise.", + llbbase: "Reduces Paralysis duration by 6 turns and locks all orbs for 1 turn. If your crew has 6 [TND] orbs when the special is activated, boosts Orb Effects of Striker, Fighter and Shooter characters by 2.25x for 3 turns and after 1 turn, reduces enemies' Fighter Resistance by -30% for 1 turn; boosts Orb Effects of Striker, Fighter and Shooter characters by 2x for 3 turns and after 1 turn changes all orbs, including [BLOCK] orbs, into [TND] orbs otherwise.", + }, specialName: "Claws of the God of Death", sailor: { base: "Boosts base ATK, HP and RCV of Striker and Fighter characters by 50", @@ -65970,6 +66017,15 @@ window.details = { { description: "Acquire Sailor Ability 1: If your Captain is a Striker or Fighter character, makes [STR] orbs beneficial for all characters" }, { description: "Acquire Potential 2: Enrage/Reduce Increase Damage Taken duration" }, ], + lLimit: [ + null, + null, + { + captain: { base: "Reduces Special Cooldown of all characters by 1 turn at the start of the fight, boosts ATK of Striker, Fighter and Shooter characters by 5x, boosts HP of Striker, Fighter and Shooter characters by 1.3x, makes their [INT] and [TND] orbs beneficial for Striker, Fighter and Shooter characters and restores Special Cooldown of all characters by 1 turn when they are rewinded." }, + }, + null, + { special: "Reduces Paralysis duration by 6 turns and locks all orbs for 1 turn. If your crew has 6 [TND] orbs when the special is activated, boosts Orb Effects of Striker, Fighter and Shooter characters by 2.25x for 3 turns and after 1 turn, reduces enemies' Fighter Resistance by -30% for 1 turn; boosts Orb Effects of Striker, Fighter and Shooter characters by 2x for 3 turns and after 1 turn changes all orbs, including [BLOCK] orbs, into [TND] orbs otherwise." }, + ], potential: [ { Name: "Reduce No Healing duration", @@ -66032,13 +66088,18 @@ window.details = { captain: { base: "Boosts ATK of Shooter characters by 1.75x.", level1: "Boosts ATK of Shooter characters by 2x.", - level2: "Boosts ATK of Shooter characters by 2x and their Color Affinity by 1.1x.", - level3: "Boosts ATK of Shooter characters by 2x and their Color Affinity by 1.25x.", - level4: "Boosts ATK of Shooter characters by 2x and their Color Affinity by 1.4x.", - level5: "Boosts ATK of Shooter characters by 2x, their Color Affinity by 1.5x and recovers 1x character's RCV in HP at the end of each turn.", - level6: "Boosts ATK of Shooter characters by 2.25x, their Color Affinity by 1.5x and recovers 1.5x character's RCV in HP at the end of each turn.", + level2: "Boosts ATK of Shooter characters by 2x and boosts Color Affinity of Shooter characters by 1.1x.", + level3: "Boosts ATK of Shooter characters by 2x and boosts Color Affinity of Shooter characters by 1.25x.", + level4: "Boosts ATK of Shooter characters by 2x and boosts Color Affinity of Shooter characters by 1.4x.", + level5: "Boosts ATK of Shooter characters by 2x, boosts Color Affinity of Shooter characters by 1.5x and recovers 1x character's RCV in HP at the end of each turn.", + level6: "Boosts ATK of Shooter characters by 2.25x, boosts Color Affinity of Shooter characters by 1.5x and recovers 1.5x character's RCV in HP at the end of each turn.", + llbbase: "Boosts ATK of Shooter characters by 2.25x, boosts Color Affinity of Shooter characters by 1.5x and recovers 1.5x character's RCV in HP at the end of each turn.", + llblevel6: "Reduces Special Cooldown of all characters by 1 turn at the start of the fight, boosts ATK of Shooter characters by 3.5x, boosts Color Affinity of Shooter characters by 1.4x, and recovers 1.5x character's RCV in HP at the end of each turn.", + }, + special: { + base: "Deals 200,000 Fixed damage to all enemies. If your Captain is a Shooter character, boosts the Color Affinity of all characters by 1.75x for 1 turn. If during that turn you score 3 PERFECT hits, boosts the Color Affinity of all characters by 2x for 1 turn.", + llbbase: "Deals 200,000 Fixed damage to all enemies, reduces enemies' Barrier duration by 2 turns, and recovers 10x character's RCV in HP at the end of each turn for 2 turns. If your Captain is a Shooter character, boosts the Color Affinity of all characters by 2.25x for 1 turn. If during that turn you score 3 PERFECT hits, boosts the Color Affinity of all characters by 2.5x for 1 turn.", }, - special: "Deals 200,000 Fixed damage to all enemies. If your Captain is a Shooter character, boosts the Color Affinity of all characters by 1.75x for 1 turn. If during that turn you score 3 PERFECT hits, boosts the Color Affinity of all characters by 2x for 1 turn.", specialName: "Mischievous Witch Thundercloud Rod", sailor: { level1: "Boosts base ATK, HP and RCV of Shooter characters by 30", @@ -66096,6 +66157,18 @@ window.details = { { description: "Reduce base Special Cooldown by 1 turn" }, { description: "Boosts base ATK by 100" }, ], + lLimit: [ + null, + null, + { + captain: { + base: "Boosts ATK of Shooter characters by 2.25x, boosts Color Affinity of Shooter characters by 1.5x and recovers 1.5x character's RCV in HP at the end of each turn.", + level6: "Deals 200,000 Fixed damage to all enemies, reduces enemies' Barrier duration by 2 turns, and recovers 10x character's RCV in HP at the end of each turn for 2 turns. If your Captain is a Shooter character, boosts the Color Affinity of all characters by 2.25x for 1 turn. If during that turn you score 3 PERFECT hits, boosts the Color Affinity of all characters by 2.5x for 1 turn." + } + }, + null, + { special: "Deals 200,000 damage to enemies, reduces the duration of all enemy barriers by 2 turns, and heals crew by 10x characters' RCV at end of turn for 2 turns. If Captain is a Shooter class, boosts Color Affinity for crew by 2.25x for 1 turn, and if during that turn you score 3 PERFECT hits, boosts Color Affinity for crew by 2.5x the next turn" }, + ], potential: [ { Name: "[PSY] Damage Reduction", @@ -83530,6 +83603,19 @@ window.details = { { description: "Boosts base HP by 100" }, { description: "Acquire Potential 3: Reduce No Healing duration" }, ], + lLimit: [ + null, + { + rAbility: true + }, + null, + { + rSpecial: true + }, + { + rResilience: true + } + ], potential: [ { Name: "[DEX] Damage Reduction", @@ -91931,6 +92017,19 @@ window.details = { { description: "Boosts base HP by 100" }, { description: "Acquire Potential 3: Enrage/Reduce Increase Damage Taken duration" }, ], + lLimit: [ + null, + { + rAbility: true + }, + null, + { + rSpecial: true + }, + { + rResilience: true + } + ], potential: [ { Name: "[STR] Damage Reduction", @@ -113127,7 +113226,7 @@ window.details = { }, 3626: {//Roger captain: "Boosts ATK of Slasher and Free Spirit characters by 4x, boosts HP of Slasher and Free Spirit characters by 1.2x and makes [STR], [DEX] and [QCK] orbs beneficial for Slasher and Free Spirit characters.", - special: "Reduces Bind duration by 2 turns, reduces enemies' Increased Defense and Resilience duration by 2 turns, boosts base ATK of Slasher and Free Spirit characters by 500 for 2 turns and reduces damage received by 50% for 1 turn. If your crew has ATK UP when the special is activated, increases duration of any ATK UP buffs by 1 turn.", + special: "Reduces Bind duration by 2 turns, reduces enemies' Increased Defense and Resilience duration by 2 turns, boosts base ATK of Slasher and Free Spirit characters by 500 for 2 turns and reduces damage received by 50% for 1 turn. If your crew has base ATK UP when the special is activated, increases duration of any base ATK UP buffs by 1 turn.", specialName: "The Vast Treasure Left Behind", superSpecial: "Locks all orbs for 1 turn, boosts ATK of all characters by 1.75x for 1 turn and transforms Free Spirit characters into Super Free Spirit characters.", superSpecialCriteria: "This character must be captain and your crew must consist of any 1 of the following, excluding Supports and counting only 1 per unit: Kozuki Oden, Silvers Rayleigh, Gaban, Edward Newgate (Whitebeard), Crocus, Shanks, Buggy, Inuarashi, Nekomamushi and Portgas D. Ace.", @@ -138513,97 +138612,7 @@ window.details = { ] }, 4011: { - captain: "Reduces Special Cooldown of all characters by 2 turns at the start of the fight, boosts Cerebral, Free Spirit, Fighter, and Slasher characters' ATK by approximately 5.5x when orbs match (5.25x otherwise), HP by 1.3x, makes [DEX][RCV][TND] orbs have matching orb effects, reduces Special Reverse by 10 turns, and reduces character's Special charge time by 3 turns every time a Cerebral or Free Spirit crewmate uses a Special (this effect can be activated up to 8 times total during a quest; up to 4 times in a single turn)", - festAbility: [ - "[PSY]-type teammates HP Up Lv.2, SPD Up Lv.2, Increased Defense Lv.1; if current team is 5 teammates or less, self ATK Up Lv.1, Increased Defense Lv.1; when \"Ben Beckman\", \"Yasopp\", \"Lucky Roux\", \"Monster\", \"Bonk Punch\", \"Lime Juice\", \"Hongo\", \"Building Snake\", \"Howling Gabu\", or \"Rockstar\" is on the team, self Special CT Speed Up Lv.1", - "[PSY]-type teammates HP Up Lv.3, SPD Up Lv.3, Increased Defense Lv.2; if current team is 5 teammates or less, self ATK Up Lv.2, Increased Defense Lv.2; when \"Ben Beckman\", \"Yasopp\", \"Lucky Roux\", \"Monster\", \"Bonk Punch\", \"Lime Juice\", \"Hongo\", \"Building Snake\", \"Howling Gabu\", or \"Rockstar\" is on the team, self Special CT Speed Up Lv.2", - "[PSY]-type teammates HP Up Lv.4, SPD Up Lv.4, Increased Defense Lv.3; if current team is 5 teammates or less, self ATK Up Lv.3, Increased Defense Lv.3; when \"Ben Beckman\", \"Yasopp\", \"Lucky Roux\", \"Monster\", \"Bonk Punch\", \"Lime Juice\", \"Hongo\", \"Building Snake\", \"Howling Gabu\", or \"Rockstar\" is on the team, self Special CT Speed Up Lv.3", - "[PSY]-type teammates HP Up Lv.5, SPD Up Lv.5, Increased Defense Lv.4; if current team is 5 teammates or less, self ATK Up Lv.4, Increased Defense Lv.4; when \"Ben Beckman\", \"Yasopp\", \"Lucky Roux\", \"Monster\", \"Bonk Punch\", \"Lime Juice\", \"Hongo\", \"Building Snake\", \"Howling Gabu\", or \"Rockstar\" is on the team, self Special CT Speed Up Lv.4", - "[PSY]-type teammates HP Up Lv.6, SPD Up Lv.6, Increased Defense Lv.5; if current team is 5 teammates or less, self ATK Up Lv.5, Increased Defense Lv.5; when \"Ben Beckman\", \"Yasopp\", \"Lucky Roux\", \"Monster\", \"Bonk Punch\", \"Lime Juice\", \"Hongo\", \"Building Snake\", \"Howling Gabu\", or \"Rockstar\" is on the team, self Special CT Speed Up Lv.5" - ], - festAbilityGP: [ - { - festGPAbility: "[PSY]-type teammates Increased Defense Lv.1, SPD, HP Up Lv.2; [QCK]/[INT]-type teammates ATK, HP, Critical % Up Lv.1", - festGPSpecial: "Targets teammates with remaining HP 50% or below for HP 30% healing; targets [QCK]/[PSY]/[INT]-type teammates for Shield Lv.6 (6 s); after 60 s of battle, targets 3 enemies with high ATK ignoring DEF for Leader base ATK x 2.6 damage", - uses: 2 - }, - { - festGPAbility: "[PSY]-type teammates Increased Defense Lv.2, SPD, HP Up Lv.3; [QCK]/[INT]-type teammates ATK, HP, Critical % Up Lv.2", - festGPSpecial: "Targets teammates with remaining HP 50% or below for HP 40% healing; targets [QCK]/[PSY]/[INT]-type teammates for Shield Lv.7 (7 s); after 60 s of battle, targets 3 enemies with high ATK ignoring DEF for Leader base ATK x 2.7 damage", - uses: 2 - }, - { - festGPAbility: "[PSY]-type teammates Increased Defense Lv.2, SPD, HP Up Lv.4; [QCK]/[INT]-type teammates ATK, HP, Critical % Up Lv.3", - festGPSpecial: "Targets teammates with remaining HP 50% or below for HP 50% healing; targets [QCK]/[PSY]/[INT]-type teammates for Shield Lv.8 (8 s); after 60 s of battle, targets 3 enemies with high ATK ignoring DEF for Leader base ATK x 2.8 damage", - uses: 2 - }, - { - festGPAbility: "[PSY]-type teammates Increased Defense Lv.3, SPD, HP Up Lv.5; [QCK]/[INT]-type teammates ATK, HP, Critical % Up Lv.4", - festGPSpecial: "Targets teammates with remaining HP 50% or below for HP 60% healing; targets [QCK]/[PSY]/[INT]-type teammates for Shield Lv.9 (9 s); after 60 s of battle, targets 3 enemies with high ATK ignoring DEF for Leader base ATK x 2.9 damage", - uses: 2 - }, - { - festGPAbility: "[PSY]-type teammates Increased Defense Lv.3, SPD, HP Up Lv.6; [QCK]/[INT]-type teammates ATK, HP, Critical % Up Lv.5", - festGPSpecial: "Targets teammates with remaining HP 50% or below for HP 70% healing; targets [QCK]/[PSY]/[INT]-type teammates for Shield Lv.10 (10 s); after 60 s of battle, targets 3 enemies with high ATK ignoring DEF for Leader base ATK x 3 damage", - uses: 2 - } - ], - festAbilityGPCondition: "After 50s of battle", - festAttackPattern: [ - "Normal Attack", - "Normal Attack", - "Power Attack", - "Full Attack" - ], - festAttackTarget: "Targets closest enemies", - festResistance: "Completely evades Action Bind, reduce damage taken from [INT] by 30%", - festSpecial: [ - { - cooldown: 29, - description: "Targets [PSY]-type teammates for ATK Up Lv.2 (11 s), SPD Up Lv.2 (11 s), Increased Defense Lv.2 (11 s); targets enemies within large range for ATK x 2.6 damage; after 50 s of battle, targets enemies for ATK x 2.3 damage" - }, - { - cooldown: 29, - description: "Targets [PSY]-type teammates for ATK Up Lv.2 (12 s), SPD Up Lv.2 (12 s), Increased Defense Lv.2 (12 s); targets enemies within large range for ATK x 2.7 damage; after 50 s of battle, targets enemies for ATK x 2.4 damage" - }, - { - cooldown: 29, - description: "Targets [PSY]-type teammates for ATK Up Lv.3 (13 s), SPD Up Lv.3 (13 s), Increased Defense Lv.3 (13 s); targets enemies within large range for ATK x 2.8 damage; after 50 s of battle, targets enemies for ATK x 2.5 damage" - }, - { - cooldown: 29, - description: "Targets [PSY]-type teammates for ATK Up Lv.3 (14 s), SPD Up Lv.3 (14 s), Increased Defense Lv.3 (14 s); targets enemies within large range for ATK x 2.9 damage; after 50 s of battle, targets enemies for ATK x 2.6 damage" - }, - { - cooldown: 29, - description: "Targets [PSY]-type teammates for ATK Up Lv.4 (15 s), SPD Up Lv.4 (15 s), Increased Defense Lv.4 (15 s); targets enemies within large range for ATK x 3 damage; after 50 s of battle, targets enemies for ATK x 2.7 damage" - }, - { - cooldown: 29, - description: "Targets [PSY]-type teammates for ATK Up Lv.4 (16 s), SPD Up Lv.4 (16 s), Increased Defense Lv.4 (16 s); targets enemies within large range for ATK x 3.1 damage; after 50 s of battle, targets enemies for ATK x 2.8 damage" - }, - { - cooldown: 29, - description: "Targets [PSY]-type teammates for ATK Up Lv.5 (17 s), SPD Up Lv.5 (17 s), Increased Defense Lv.5 (17 s); targets enemies within large range for ATK x 3.2 damage; after 50 s of battle, targets enemies for ATK x 2.9 damage" - }, - { - cooldown: 29, - description: "Targets [PSY]-type teammates for ATK Up Lv.5 (18 s), SPD Up Lv.5 (18 s), Increased Defense Lv.5 (18 s); targets enemies within large range for ATK x 3.3 damage; after 50 s of battle, targets enemies for ATK x 3 damage" - }, - { - cooldown: 29, - description: "Targets [PSY]-type teammates for ATK Up Lv.6 (19 s), SPD Up Lv.6 (19 s), Increased Defense Lv.6 (19 s); targets enemies within large range for ATK x 3.4 damage; after 50 s of battle, targets enemies for ATK x 3.1 damage" - }, - { - cooldown: 29, - description: "Targets [PSY]-type teammates for ATK Up Lv.7 (20 s), SPD Up Lv.7 (20 s), Increased Defense Lv.7 (20 s); targets enemies within large range for ATK x 3.5 damage; after 50 s of battle, targets enemies for ATK x 3.2 damage" - } - ], - festStats: { - def: 126, - spd: 186, - style: "ATK" - }, + captain: "Reduces Special Cooldown of all characters by 2 turns at the start of the fight, boosts ATK of Cerebral, Free Spirit, Fighter, and Slasher characters by 5.25x, by 5.5x instead if they have a beneficial orb, boosts HP of Cerebral, Free Spirit, Fighter, and Slasher characters by 1.3x, makes [DEX][RCV][TND] beneficial for Cerebral, Free Spirit, Fighter, and Slasher characters and restores Special Cooldown of all characters by 10 turns when they are rewinded. Up to 8 times per adventure but up to 4 times per turn, when any other Cerebral or Free Spirit character uses a special, reduces special cooldown of this character by 3 turns.", limit: [ { description: "Boosts base ATK by 10" }, { description: "Boosts base HP by 10" }, @@ -138629,7 +138638,7 @@ window.details = { { description: "Boosts base HP by 50" }, { description: "Boosts base ATK by 35" }, { description: "Boosts base HP by 60" }, - { description: "Acquire Sailor Ability 2: Reduces character's Special charge time by 2 turns every time another [STR] or [PSY] character uses a Special" }, + { description: "Acquire Sailor Ability 2: When any other [STR] or [PSY] character uses a special, reduces special cooldown of this character by 2 turns" }, { description: "Boosts base HP by 60" }, { description: "Boosts base ATK by 40" }, { description: "Boosts base HP by 70" }, @@ -138680,145 +138689,52 @@ window.details = { ], sailor: { level1: "Reduces Special Cooldown of all characters by 1 turn at the start of the fight", - level2: "Reduces character's Special charge time by 2 turns every time another [STR] or [PSY] character uses a Special" + level2: "When any other [STR] or [PSY] character uses a special, reduces special cooldown of this character by 2 turns" }, - special: "Completely removes DEF Down immunity from enemies, sets enemies' DEF to 0 for 2 turns (ignoring immunity to DEF Down, immunity to all status effects, or immunity excluding certain status effect), locks orbs for 1 turn, and if your crew has orb effects boosts when the special is activated, Locks the chain multiplier to 1.5x for 2 turns and further increases orb effect boosts by +0.5 (boosts Cerebral, Free Spirit, Fighter, and Slasher characters' orb effects by 2.75x for 2 turns otherwise)", - specialCooldown: [ - 19, - 14 - ], + special: "Removes enemies' Defense Reduction Debuff Protection duration completely, ignores Defense Reduction Debuff Protection and reduces the defense of all enemies by 100% for 2 turns and locks all orbs for 1 turn. If your crew has Orb Amplification when the special is activated, boosts Chain Multiplier Growth Rate by 1.5x for 2 turns and increases boost effects of Orb Amplification buffs by +0.5x, boosts Orb Effects of Cerebral, Free Spirit, Fighter, and Slasher characters by 2.75x for 2 turns otherwise.", specialName: "Full-Out Strike for a Daughter", - superSpecial: "Completely removes character's Despair, boosts Cerebral, Free Spirit, Fighter, and Slasher characters' chain multiplier growth rate of normal attacks up to +0.6 (GOOD +0.2; GREAT +0.4; PERFECT +0.6) for 2 turns, changes top-row characters' orbs, including [BLOCK] orbs, to [RCV], changes middle-row and bottom-row characters' orbs to [TND], and changes Cerebral characters to [Super] Cerebral", + superSpecial: "Removes Despair duration completely on this character, increases Chain Tap Timing Bonus of Cerebral, Free Spirit, Fighter, and Slasher characters to +0.2x-0.6x for 2 turns depending on Tap Timing, changes orbs, including [BLOCK] orbs, of top row characters into [RCV] orbs, changes orbs of middle and bottom row characters into [TND] orbs, and transforms Cerebral characters into Super Cerebral characters.", + superSpecialNotes: "GOOD +0.2; GREAT +0.4; PERFECT +0.6", superSpecialCriteria: "Any 2 of the following (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Ben Beckman, Lucky Roux, Yasopp, Rockstar, Lime Juice, Hongo, Howling Gabu, Building Snake, Bonk Punch, Monster, Uta, Charlotte Katakuri, Coby", superTandem: { characterCondition: [ - "Any 3 of the following (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Ben Beckman, Lucky Roux, Yasopp, Rockstar, Lime Juice, Hongo, Howling Gabu, Building Snake, Bonk Punch, Monster, Uta, Charlotte Katakuri, Coby", - "Any 3 of the following (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Ben Beckman, Lucky Roux, Yasopp, Rockstar, Lime Juice, Hongo, Howling Gabu, Building Snake, Bonk Punch, Monster, Uta, Charlotte Katakuri, Coby", - "Any 2 of the following (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Ben Beckman, Lucky Roux, Yasopp, Rockstar, Lime Juice, Hongo, Howling Gabu, Building Snake, Bonk Punch, Monster, Uta, Charlotte Katakuri, Coby", - "Any 2 of the following (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Ben Beckman, Lucky Roux, Yasopp, Rockstar, Lime Juice, Hongo, Howling Gabu, Building Snake, Bonk Punch, Monster, Uta, Charlotte Katakuri, Coby", - "Any 2 of the following (except as Support Characters; Double Characters counts as 1): Monkey D. Luffy, Ben Beckman, Lucky Roux, Yasopp, Rockstar, Lime Juice, Hongo, Howling Gabu, Building Snake, Bonk Punch, Monster, Uta, Charlotte Katakuri, Coby" + "Your crew must consist of any 3 of the following, excluding Supports and counting only 1 per unit: Monkey D. Luffy, Ben Beckman, Lucky Roux, Yasopp, Rockstar, Lime Juice, Hongo, Howling Gabu, Building Snake, Bonk Punch, Monster, Uta, Charlotte Katakuri, Coby", + "Your crew must consist of any 3 of the following, excluding Supports and counting only 1 per unit: Monkey D. Luffy, Ben Beckman, Lucky Roux, Yasopp, Rockstar, Lime Juice, Hongo, Howling Gabu, Building Snake, Bonk Punch, Monster, Uta, Charlotte Katakuri, Coby", + "Your crew must consist of any 2 of the following, excluding Supports and counting only 1 per unit: Monkey D. Luffy, Ben Beckman, Lucky Roux, Yasopp, Rockstar, Lime Juice, Hongo, Howling Gabu, Building Snake, Bonk Punch, Monster, Uta, Charlotte Katakuri, Coby", + "Your crew must consist of any 2 of the following, excluding Supports and counting only 1 per unit: Monkey D. Luffy, Ben Beckman, Lucky Roux, Yasopp, Rockstar, Lime Juice, Hongo, Howling Gabu, Building Snake, Bonk Punch, Monster, Uta, Charlotte Katakuri, Coby", + "Your crew must consist of any 2 of the following, excluding Supports and counting only 1 per unit: Monkey D. Luffy, Ben Beckman, Lucky Roux, Yasopp, Rockstar, Lime Juice, Hongo, Howling Gabu, Building Snake, Bonk Punch, Monster, Uta, Charlotte Katakuri, Coby" ], description: [ - "Applies ATK Boost (Tandem) of 1.2x to [PSY], [STR], Cerebral, and Free Spirit characters for 1 turn", - "Applies ATK Boost (Tandem) of 1.3x to [PSY], [STR], Cerebral, and Free Spirit characters for 1 turn", - "Applies ATK Boost (Tandem) of 1.4x to [PSY], [STR], Cerebral, and Free Spirit characters for 1 turn and further boosts the chain multiplier by 1.25x when activated", - "Applies ATK Boost (Tandem) of 1.5x to [PSY], [STR], Cerebral, and Free Spirit characters for 1 turn and further boosts the chain multiplier by 1.25x when activated", - "Applies ATK Boost (Tandem) of 1.5x to [PSY], [STR], Cerebral, and Free Spirit characters for 1 turn and further boosts the chain multiplier by 1.5x when activated" + "Boosts Tandem ATK of [PSY], [STR], Cerebral, and Free Spirit characters by 1.2x for 1 turn", + "Boosts Tandem ATK of [PSY], [STR], Cerebral, and Free Spirit characters by 1.3x for 1 turn", + "Boosts Tandem ATK of [PSY], [STR], Cerebral, and Free Spirit characters by 1.4x for 1 turn and boosts Chain Multiplier Growth Rate by 1.25x on activation", + "Boosts Tandem ATK of [PSY], [STR], Cerebral, and Free Spirit characters by 1.5x for 1 turn and boosts Chain Multiplier Growth Rate by 1.25x on activation", + "Boosts Tandem ATK of [PSY], [STR], Cerebral, and Free Spirit characters by 1.5x for 1 turn and boosts Chain Multiplier Growth Rate by 1.5x on activation" ] }, support: [ { Characters: "Cerebral characters", description: [ - "Once per adventure, if supported character uses a Special to reduce Special charge time, changes supported character's orb to character's own type", - "Once per adventure, if supported character uses a Special to reduce Special charge time, changes supported character's orb to character's own type", - "Once per adventure, if supported character uses a Special to reduce Special charge time, changes supported character's orb to character's own type", - "Once per adventure, if supported character uses a Special to reduce Special charge time, changes supported character's orb to character's own type", - "Once per adventure, if supported character uses a Special to reduce Special charge time, changes supported character's orb to character's own type and reduces their Special charge time by 1 turn" + "Once per adventure, when the supported character uses a Special Cooldown Reducting special, changes the orb of the supported character into a Matching orb.", + "Once per adventure, when the supported character uses a Special Cooldown Reducting special, changes the orb of the supported character into a Matching orb.", + "Once per adventure, when the supported character uses a Special Cooldown Reducting special, changes the orb of the supported character into a Matching orb.", + "Once per adventure, when the supported character uses a Special Cooldown Reducting special, changes the orb of the supported character into a Matching orb.", + "Once per adventure, when the supported character uses a Special Cooldown Reducting special, changes the orb of the supported character into a Matching orb and reduces Special Cooldown of supported character by 1 turn." ] } ] }, 4012: { - captain: "Reduces Special Cooldown of all characters by 2 turns at the start of the fight, boosts Fighter, Powerhouse, Slasher, and Free Spirit characters' ATK by approximately 5.5x when orbs match (5.25x otherwise), HP by 1.3x, makes [RCV][TND] orbs have matching orb effects, makes PERFECTs consume [RCV] orbs, reduces Paralysis duration by 10 turns, and reduces character's Special charge time by 3 turns every time a Fighter or Powerhouse crewmate uses a Special (this effect can be activated up to 8 times total during a quest; up to 4 times in a single turn)", - festAbility: [ - "[STR]-type teammates ATK Up Lv.2, Increased Defense Lv.2, SPD Up Lv.2; when current HP is below 60%, self ATK Up Lv.1; self Shield Lv.1", - "[STR]-type teammates ATK Up Lv.3, Increased Defense Lv.3, SPD Up Lv.3; when current HP is below 60%, self ATK Up Lv.2; self Shield Lv.2", - "[STR]-type teammates ATK Up Lv.4, Increased Defense Lv.4, SPD Up Lv.4; when current HP is below 60%, self ATK Up Lv.3; self Shield Lv.3", - "[STR]-type teammates ATK Up Lv.5, Increased Defense Lv.5, SPD Up Lv.5; when current HP is below 60%, self ATK Up Lv.4; self Shield Lv.4", - "[STR]-type teammates ATK Up Lv.6, Increased Defense Lv.6, SPD Up Lv.6; when current HP is below 60%, self ATK Up Lv.5; self Shield Lv.5" - ], - festAbilityGP: [ - { - festGPAbility: "[STR]-type teammates Special CT Speed Up Lv.1, SPD, ATK Up Lv.2; Fighter/Powerhouse teammates HP, Blow Away % Up Lv.1, Increased Defense Lv.1", - festGPSpecial: "Targets 3 enemies with high Special CT for 3000 damage; within first 60 s of battle, targets enemies for Leader base ATK x 1 damage; after 60 s of battle, targets enemies for Special CT 20% delay", - uses: 2 - }, - { - festGPAbility: "[STR]-type teammates Special CT Speed Up Lv.2, SPD, ATK Up Lv.3; Fighter/Powerhouse teammates HP, Blow Away % Up Lv.2, Increased Defense Lv.2", - festGPSpecial: "Targets 3 enemies with high Special CT for 3500 damage; within first 60 s of battle, targets enemies for Leader base ATK x 1.75 damage; after 60 s of battle, targets enemies for Special CT 30% delay", - uses: 2 - }, - { - festGPAbility: "[STR]-type teammates Special CT Speed Up Lv.2, SPD, ATK Up Lv.4; Fighter/Powerhouse teammates HP, Blow Away % Up Lv.3, Increased Defense Lv.3", - festGPSpecial: "Targets 3 enemies with high Special CT for 4000 damage; within first 60 s of battle, targets enemies for Leader base ATK x 2.5 damage; after 60 s of battle, targets enemies for Special CT 40% delay", - uses: 2 - }, - { - festGPAbility: "[STR]-type teammates Special CT Speed Up Lv.3, SPD, ATK Up Lv.5; Fighter/Powerhouse teammates HP, Blow Away % Up Lv.4, Increased Defense Lv.3", - festGPSpecial: "Targets 3 enemies with high Special CT for 4500 damage; within first 60 s of battle, targets enemies for Leader base ATK x 3.25 damage; after 60 s of battle, targets enemies for Special CT 50% delay", - uses: 2 - }, - { - festGPAbility: "[STR]-type teammates Special CT Speed Up Lv.3, SPD, ATK Up Lv.6; Fighter/Powerhouse teammates HP, Blow Away % Up Lv.5, Increased Defense Lv.4", - festGPSpecial: "Targets 3 enemies with high Special CT for 5000 damage; within first 60 s of battle, targets enemies for Leader base ATK x 4 damage; after 60 s of battle, targets enemies for Special CT 60% delay", - uses: 2 - } - ], - festAbilityGPCondition: "When team uses Rumble Special 6 times", - festAttackPattern: [ - "Normal Attack", - "Normal Attack", - "Power Attack", - "Full Attack" - ], - festAttackTarget: "Targets closest enemies", - festResistance: "Completely evades Halve Stats, reduce damage taken from [DEX] by 30%", - festSpecial: [ - { - cooldown: 35, - description: "Targets [STR]-type teammates for ATK Up Lv.1 (21 s); targets 2 enemies ignoring DEF for ATK x 0.6 damage 3 times; when current HP is below 60%, targets enemies within large range for ATK x 2.6 damage" - }, - { - cooldown: 35, - description: "Targets [STR]-type teammates for ATK Up Lv.1 (22 s); targets 2 enemies ignoring DEF for ATK x 0.7 damage 3 times; when current HP is below 60%, targets enemies within large range for ATK x 2.7 damage" - }, - { - cooldown: 35, - description: "Targets [STR]-type teammates for ATK Up Lv.1 (23 s); targets 2 enemies ignoring DEF for ATK x 0.8 damage 3 times; when current HP is below 60%, targets enemies within large range for ATK x 2.8 damage" - }, - { - cooldown: 35, - description: "Targets [STR]-type teammates for ATK Up Lv.2 (24 s); targets 2 enemies ignoring DEF for ATK x 0.9 damage 3 times; when current HP is below 60%, targets enemies within large range for ATK x 2.9 damage" - }, - { - cooldown: 35, - description: "Targets [STR]-type teammates for ATK Up Lv.2 (25 s); targets 2 enemies ignoring DEF for ATK x 1 damage 3 times; when current HP is below 60%, targets enemies within large range for ATK x 3 damage" - }, - { - cooldown: 35, - description: "Targets [STR]-type teammates for ATK Up Lv.3 (26 s); targets 2 enemies ignoring DEF for ATK x 1.1 damage 3 times; when current HP is below 60%, targets enemies within large range for ATK x 3.1 damage" - }, - { - cooldown: 35, - description: "Targets [STR]-type teammates for ATK Up Lv.3 (27 s); targets 2 enemies ignoring DEF for ATK x 1.2 damage 3 times; when current HP is below 60%, targets enemies within large range for ATK x 3.2 damage" - }, - { - cooldown: 35, - description: "Targets [STR]-type teammates for ATK Up Lv.3 (28 s); targets 2 enemies ignoring DEF for ATK x 1.3 damage 3 times; when current HP is below 60%, targets enemies within large range for ATK x 3.3 damage" - }, - { - cooldown: 35, - description: "Targets [STR]-type teammates for ATK Up Lv.4 (29 s); targets 2 enemies ignoring DEF for ATK x 1.4 damage 3 times; when current HP is below 60%, targets enemies within large range for ATK x 3.4 damage" - }, - { - cooldown: 35, - description: "Targets [STR]-type teammates for ATK Up Lv.5 (30 s); targets 2 enemies ignoring DEF for ATK x 1.5 damage 3 times; when current HP is below 60%, targets enemies within large range for ATK x 3.5 damage" - } - ], - festStats: { - def: 124, - spd: 189, - style: "ATK" - }, + captain: "Reduces Special Cooldown of all characters by 2 turns at the start of the fight, boosts ATK of Fighter, Powerhouse, Slasher, and Free Spirit characters by 5.25x, by 5.5x instead if they have a beneficial orb, boosts HP of Fighter, Powerhouse, Slasher, and Free Spirit characters by 1.3x, makes [RCV] and [TND] orbs beneficial for Fighter, Powerhouse, Slasher, and Free Spirit characters, makes PERFECTs consume [RCV] orbs and reduces Paralysis duration by 10 turns. Up to 8 times per adventure but up to 4 times per turn, when any other Fighter or Powerhouse character uses a special, reduces special cooldown of this character by 3 turns.", lastTap: { condition: "On the last Stage", description: [ - "Adds 0.2x of damage dealt by normal attacks of other [STR] characters this turn on top of the final damage", - "Adds 0.4x of damage dealt by normal attacks of other [STR] characters this turn on top of the final damage", - "Adds 0.6x of damage dealt by normal attacks of other [STR] characters this turn on top of the final damage", - "Adds 0.8x of damage dealt by normal attacks of other [STR] characters this turn on top of the final damage", - "Adds 1.0x of damage dealt by normal attacks of other [STR] characters this turn on top of the final damage" + "Adds 0.2x of total damage dealt with normal attacks from other [STR] characters this turn to this character's normal attack in damage.", + "Adds 0.4x of total damage dealt with normal attacks from other [STR] characters this turn to this character's normal attack in damage.", + "Adds 0.6x of total damage dealt with normal attacks from other [STR] characters this turn to this character's normal attack in damage.", + "Adds 0.8x of total damage dealt with normal attacks from other [STR] characters this turn to this character's normal attack in damage.", + "Adds 1.0x of total damage dealt with normal attacks from other [STR] characters this turn to this character's normal attack in damage." ] }, limit: [ @@ -138846,7 +138762,7 @@ window.details = { { description: "Boosts base HP by 50" }, { description: "Boosts base ATK by 30" }, { description: "Boosts base HP by 60" }, - { description: "Acquire Sailor Ability 2: Reduces character's Special charge time by 2 turns every time another [STR] or [PSY] character uses a Special" }, + { description: "Acquire Sailor Ability 2: When any other [STR] or [PSY] character uses a special, reduces special cooldown of this character by 2 turns" }, { description: "Boosts base HP by 60" }, { description: "Boosts base ATK by 40" }, { description: "Boosts base HP by 60" }, @@ -138897,223 +138813,34 @@ window.details = { ], sailor: { level1: "Reduces Special Cooldown of all characters by 1 turn at the start of the fight", - level2: "Reduces character's Special charge time by 2 turns every time another [STR] or [PSY] character uses a Special" + level2: "When any other [STR] or [PSY] character uses a special, reduces special cooldown of this character by 2 turns" }, - special: "Applies increase damage taken status to enemies by 1.5x for 2 turns ignoring immunity to status effects, changes orbs to [TND], and if your crew has ATK UP status when the special is activated, Locks the chain multiplier's minimum value at 2.75 and maximum value at 35.0 for 2 turns, and further increases ATK boosts by +0.5 (boosts Fighter, Powerhouse, Slasher, and Free Spirit characters' ATK by 2.75x for 2 turns otherwise)", - specialCooldown: [ - 19, - 14 - ], + special: "Ignores Debuff Protection and inflicts all enemies with Increase Damage Taken by 1.5x for 2 turns and changes all orbs into [TND] orbs. If your crew has ATK UP when the special is activated, sets Chain Boundaries to 2.75x and 35.0x for 2 turns and increases boost effects of ATK UP buffs by +0.5x, boosts ATK of Fighter, Powerhouse, Slasher, and Free Spirit characters by 2.75x for 2 turns otherwise.", specialName: "Critical Strike Take Down", - superSpecial: "Completely removes character's Despair, changes the ATK multiplier of [RCV][TND] orbs to 2.5x when orbs match (normally 2.0x when matching), 0.5x when unfavorable, 1.0x otherwise for 2 turns, and changes Fighter characters to [Super] Fighter", - superSpecialCriteria: "Any 2 of the following (except as Support Characters; Double Characters counts as 1): Roronoa Zoro, Nami, Usopp, Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Shanks, Trafalgar Law, Sunny-kun, Charlotte Katakuri, Charlotte Oven, Charlotte Brulee, Uta, Coby", + superSpecial: "Removes Despair duration completely on this character, Increases Orb Effects of beneficial [RCV] and [TND] orbs to 2.5x for 2 turns, and transforms Fighter characters into Super Fighter characters.", + superSpecialCriteria: "Your crew must consist of any 2 of the following, excluding Supports and counting only 1 per unit: Roronoa Zoro, Nami, Usopp, Vinsmoke Sanji, Tony Tony Chopper, Nico Robin, Franky, Brook, Jinbe, Shanks, Trafalgar D. Water Law, Sunny-kun, Charlotte Katakuri, Charlotte Oven, Charlotte Brulee, Uta, Coby", support: [ { Characters: "Fighter characters", description: [ - "Once per adventure, if supported character uses a Special to reduce Special charge time, changes supported character's orb to character's own type", - "Once per adventure, if supported character uses a Special to reduce Special charge time, changes supported character's orb to character's own type", - "Once per adventure, if supported character uses a Special to reduce Special charge time, changes supported character's orb to character's own type", - "Once per adventure, if supported character uses a Special to reduce Special charge time, changes supported character's orb to character's own type", - "Once per adventure, if supported character uses a Special to reduce Special charge time, changes supported character's orb to character's own type and reduces their Special charge time by 1 turn" + "Once per adventure, when the supported character uses a Special Cooldown Reducting special, changes the orb of the supported character into a Matching orb.", + "Once per adventure, when the supported character uses a Special Cooldown Reducting special, changes the orb of the supported character into a Matching orb.", + "Once per adventure, when the supported character uses a Special Cooldown Reducting special, changes the orb of the supported character into a Matching orb.", + "Once per adventure, when the supported character uses a Special Cooldown Reducting special, changes the orb of the supported character into a Matching orb.", + "Once per adventure, when the supported character uses a Special Cooldown Reducting special, changes the orb of the supported character into a Matching orb and reduces Special Cooldown of supported character by 1 turn." ] } ] }, 4019: { - captain: "Reduces Special Cooldown of [STR], [DEX], and [PSY] characters by 1 turn at the start of the fight, boosts their ATK by 5.25x, boosts their ATK by approximately 5.75x in turns where \"Scorching Onslaught of Power\" is used, boosts their HP by 1.2x, and applies Burn/DEF down status (100x enemies' ATK in non-type damage to enemies at end of turn and sets DEF to 0) to enemies for 2 turns at a fixed chance based on the total damage dealt from normal attacks in 1 turn; 20% chance with over 100,000, 50% chance with over 500,000, 100% chance with over 1,000,000, 100% chance unaffected by immunity to DEF Down, immunity to all status effects, or immunity (excluding certain status effect) with over 2,000,000 (probability applies to each status effect)", - festAbility: [ - "[DEX]-type teammates HP Up Lv.1, ATK Up Lv.1; Powerhouse class teammates Increased Defense Lv.1; when \"Charlotte Linlin (Big Mom)\" is on the team, [DEX]-type teammates SPD Up Lv.1", - "[DEX]-type teammates HP Up Lv.2, ATK Up Lv.2; Powerhouse class teammates Increased Defense Lv.2; when \"Charlotte Linlin (Big Mom)\" is on the team, [DEX]-type teammates SPD Up Lv.1", - "[DEX]-type teammates HP Up Lv.3, ATK Up Lv.3; Powerhouse class teammates Increased Defense Lv.3; when \"Charlotte Linlin (Big Mom)\" is on the team, [DEX]-type teammates SPD Up Lv.1", - "[DEX]-type teammates HP Up Lv.4, ATK Up Lv.4; Powerhouse class teammates Increased Defense Lv.4; when \"Charlotte Linlin (Big Mom)\" is on the team, [DEX]-type teammates SPD Up Lv.1", - "[DEX]-type teammates HP Up Lv.5, ATK Up Lv.5; Powerhouse class teammates Increased Defense Lv.5; when \"Charlotte Linlin (Big Mom)\" is on the team, [DEX]-type teammates SPD Up Lv.2" - ], - festAbilityGP: [ - { - festGPAbility: "[DEX]/[INT]-type teammates SPD, HP Up Lv.1, Special CT Speed Up Lv.1; Powerhouse class teammates HP, ATK Up Lv.2, SPD Up Lv.1", - festGPSpecial: "Targets [DEX]/[INT]-type teammates for Shield Lv.1 (6 s), Increased Defense Lv.1 (22 s); targets enemies for Damage Over Time Lv.1 (22 s)", - uses: 2 - }, - { - festGPAbility: "[DEX]/[INT]-type teammates SPD, HP Up Lv.2, Special CT Speed Up Lv.1; Powerhouse class teammates HP, ATK Up Lv.3, SPD Up Lv.2", - festGPSpecial: "Targets [DEX]/[INT]-type teammates for Shield Lv.1 (7 s), Increased Defense Lv.2 (24 s); targets enemies for Damage Over Time Lv.1 (24 s)", - uses: 2 - }, - { - festGPAbility: "[DEX]/[INT]-type teammates SPD, HP Up Lv.2, Special CT Speed Up Lv.2; Powerhouse class teammates HP, ATK Up Lv.4, SPD Up Lv.2", - festGPSpecial: "Targets [DEX]/[INT]-type teammates for Shield Lv.2 (8 s), Increased Defense Lv.3 (26 s); targets enemies for Damage Over Time Lv.2 (26 s)", - uses: 2 - }, - { - festGPAbility: "[DEX]/[INT]-type teammates SPD, HP Up Lv.3, Special CT Speed Up Lv.2; Powerhouse class teammates HP, ATK Up Lv.5, SPD Up Lv.3", - festGPSpecial: "Targets [DEX]/[INT]-type teammates for Shield Lv.3 (9 s), Increased Defense Lv.4 (28 s); targets enemies for Damage Over Time Lv.2 (28 s)", - uses: 2 - }, - { - festGPAbility: "[DEX]/[INT]-type teammates SPD, HP Up Lv.3, Special CT Speed Up Lv.2; Powerhouse class teammates HP, ATK Up Lv.6, SPD Up Lv.3", - festGPSpecial: "Targets [DEX]/[INT]-type teammates for Shield Lv.4 (10 s), Increased Defense Lv.5 (30 s); targets enemies for Damage Over Time Lv.3 (30 s)", - uses: 2 - } - ], - festAbilityGPCondition: "After receiving 55,000 damage", - festAttackPattern: [ - "Normal Attack", - "Heal Self Lv.2", - "Power Attack", - "Normal Attack" - ], - festAttackTarget: "Targets closest enemies", - festResistance: "Completely evades Silence, reduce damage taken from [QCK] by 30%", - festSpecial: [ - { - cooldown: 30, - description: "Targets enemies within large range (horizontal) for 1100 damage, Miss % Up Lv.1; targets 1 enemy with high Special CT for Special CT 12% delay" - }, - { - cooldown: 30, - description: "Targets enemies within large range (horizontal) for 1200 damage, Miss % Up Lv.1; targets 1 enemy with high Special CT for Special CT 14% delay" - }, - { - cooldown: 30, - description: "Targets enemies within large range (horizontal) for 1300 damage, Miss % Up Lv.1; targets 1 enemy with high Special CT for Special CT 16% delay" - }, - { - cooldown: 30, - description: "Targets enemies within large range (horizontal) for 1400 damage, Miss % Up Lv.1; targets 1 enemy with high Special CT for Special CT 18% delay" - }, - { - cooldown: 30, - description: "Targets enemies within large range (horizontal) for 1500 damage, Miss % Up Lv.1; targets 1 enemy with high Special CT for Special CT 20% delay" - }, - { - cooldown: 30, - description: "Targets enemies within large range (horizontal) for 1600 damage, Miss % Up Lv.2; targets 1 enemy with high Special CT for Special CT 22% delay" - }, - { - cooldown: 30, - description: "Targets enemies within large range (horizontal) for 1700 damage, Miss % Up Lv.2; targets 1 enemy with high Special CT for Special CT 24% delay" - }, - { - cooldown: 30, - description: "Targets enemies within large range (horizontal) for 1800 damage, Miss % Up Lv.2; targets 1 enemy with high Special CT for Special CT 26% delay" - }, - { - cooldown: 30, - description: "Targets enemies within large range (horizontal) for 1900 damage, Miss % Up Lv.2; targets 1 enemy with high Special CT for Special CT 28% delay" - }, - { - cooldown: 30, - description: "Targets enemies within large range (horizontal) for 2000 damage, Miss % Up Lv.3; targets 1 enemy with high Special CT for Special CT 30% delay" - } - ], - festStats: { - def: 202, - spd: 153, - style: "DBF" - }, - limit: [], - potential: [], - special: "If HP is 61% or above when Special is launched, Reduces crew's current HP by 60% of maximum HP, but sets character's Special charge to MAX. Greatly boosts chance of landing on character's own type, changes all orbs, including [BLOCK] orbs, randomly unless orb is [TND][RCV] or character's own type orb, boosts damage dealt to DEF Down enemies by 2.5x for 2 turns, if your crew has damage dealt to enemies with a specific status effect boost when the special is activated, boosts the chain multiplier by +1.5 for 2 turns, and if your crew has additive chain multiplier boost (except multiplicative boosts) when the special is activated, boosts base ATK by +1250 for 2 turns", - specialCooldown: [ - 19, - 14 - ], + captain: "Reduces Special Cooldown of [STR], [DEX], and [PSY] characters by 1 turn at the start of the fight, boosts ATK of [STR], [DEX], and [PSY] characters by 5.25x, by 5.75x If you use \"Scorching Onslaught of Power\" in this turn instead, boosts HP of [STR], [DEX], and [PSY] characters by 1.2x, and has a chance to ignore Debuff Protection and inflicts all enemies with Burn that will deal 100x enemies' ATK in damage for 2 turns and reduces the defense of all enemies by 100% for 2 turns based on damage dealt in previous turn.", + captainNotes: "Debuff chance is based on damage dealt with normal attacks and does not stack with any other debuff specials or effects
Base Chances
100,000 damage or more: 20% chance to debuff
500,000 damage or more: 50% chance to debuff
1,000,000 damage or more: 100% chance to debuff
2,000,000 damage or more: 100% chance to debuff ignoring Debuff Protection", + special: "If HP is above 61% when the special is activated, reduces crew's current HP by 60% crew's MAX HP and advances Special Cooldown of this character to MAX. Boosts chances of getting Matching orbs for 1 turn, randomizes non-Matching, non-[RCV] or non-[TND] orbs, including [BLOCK] orbs and boosts ATK against enemies with reduced defense by 2.5x for 2 turns. If your crew has Status ATK Boost when the special is activated, adds 1.5x to Chain multiplier for 2 turns. If your crew has Chain Addition when the special is activated, boosts base ATK of all characters by 1250 for 2 turns.", specialName: "Scorching Onslaught of Power", - support: [] }, 4020: { - captain: "Reduces Special Cooldown of [STR], [DEX], and [PSY] characters by 1 turn at the start of the fight, boosts their ATK by 5.25x, boosts their ATK by approximately 5.75x in turns where \"Scorching Onslaught of Power\" is used, boosts their HP by 1.2x, and applies Burn/DEF down status (100x enemies' ATK in non-type damage to enemies at end of turn and sets DEF to 0) to enemies for 2 turns at a fixed chance based on the total damage dealt from normal attacks in 1 turn; 20% chance with over 100,000, 50% chance with over 500,000, 100% chance with over 1,000,000, 100% chance unaffected by immunity to DEF Down, immunity to all status effects, or immunity (excluding certain status effect) with over 2,000,000 (probability applies to each status effect)", - festAbility: [ - "[DEX]-type teammates HP Up Lv.1, ATK Up Lv.1; Powerhouse class teammates Increased Defense Lv.1; when \"Charlotte Linlin (Big Mom)\" is on the team, [DEX]-type teammates SPD Up Lv.1", - "[DEX]-type teammates HP Up Lv.2, ATK Up Lv.2; Powerhouse class teammates Increased Defense Lv.2; when \"Charlotte Linlin (Big Mom)\" is on the team, [DEX]-type teammates SPD Up Lv.1", - "[DEX]-type teammates HP Up Lv.3, ATK Up Lv.3; Powerhouse class teammates Increased Defense Lv.3; when \"Charlotte Linlin (Big Mom)\" is on the team, [DEX]-type teammates SPD Up Lv.1", - "[DEX]-type teammates HP Up Lv.4, ATK Up Lv.4; Powerhouse class teammates Increased Defense Lv.4; when \"Charlotte Linlin (Big Mom)\" is on the team, [DEX]-type teammates SPD Up Lv.1", - "[DEX]-type teammates HP Up Lv.5, ATK Up Lv.5; Powerhouse class teammates Increased Defense Lv.5; when \"Charlotte Linlin (Big Mom)\" is on the team, [DEX]-type teammates SPD Up Lv.2" - ], - festAbilityGP: [ - { - festGPAbility: "[DEX]/[INT]-type teammates SPD, HP Up Lv.1, Special CT Speed Up Lv.1; Powerhouse class teammates HP, ATK Up Lv.2, SPD Up Lv.1", - festGPSpecial: "Targets [DEX]/[INT]-type teammates for Shield Lv.1 (6 s), Increased Defense Lv.1 (22 s); targets enemies for Damage Over Time Lv.1 (22 s)", - uses: 2 - }, - { - festGPAbility: "[DEX]/[INT]-type teammates SPD, HP Up Lv.2, Special CT Speed Up Lv.1; Powerhouse class teammates HP, ATK Up Lv.3, SPD Up Lv.2", - festGPSpecial: "Targets [DEX]/[INT]-type teammates for Shield Lv.1 (7 s), Increased Defense Lv.2 (24 s); targets enemies for Damage Over Time Lv.1 (24 s)", - uses: 2 - }, - { - festGPAbility: "[DEX]/[INT]-type teammates SPD, HP Up Lv.2, Special CT Speed Up Lv.2; Powerhouse class teammates HP, ATK Up Lv.4, SPD Up Lv.2", - festGPSpecial: "Targets [DEX]/[INT]-type teammates for Shield Lv.2 (8 s), Increased Defense Lv.3 (26 s); targets enemies for Damage Over Time Lv.2 (26 s)", - uses: 2 - }, - { - festGPAbility: "[DEX]/[INT]-type teammates SPD, HP Up Lv.3, Special CT Speed Up Lv.2; Powerhouse class teammates HP, ATK Up Lv.5, SPD Up Lv.3", - festGPSpecial: "Targets [DEX]/[INT]-type teammates for Shield Lv.3 (9 s), Increased Defense Lv.4 (28 s); targets enemies for Damage Over Time Lv.2 (28 s)", - uses: 2 - }, - { - festGPAbility: "[DEX]/[INT]-type teammates SPD, HP Up Lv.3, Special CT Speed Up Lv.2; Powerhouse class teammates HP, ATK Up Lv.6, SPD Up Lv.3", - festGPSpecial: "Targets [DEX]/[INT]-type teammates for Shield Lv.4 (10 s), Increased Defense Lv.5 (30 s); targets enemies for Damage Over Time Lv.3 (30 s)", - uses: 2 - } - ], - festAbilityGPCondition: "After receiving 55,000 damage", - festAttackPattern: [ - "Normal Attack", - "Heal Self Lv.2", - "Power Attack", - "Normal Attack" - ], - festAttackTarget: "Targets closest enemies", - festResistance: "Completely evades Silence, reduce damage taken from [QCK] by 30%", - festSpecial: [ - { - cooldown: 30, - description: "Targets enemies within large range (horizontal) for 1100 damage, Miss % Up Lv.1; targets 1 enemy with high Special CT for Special CT 12% delay" - }, - { - cooldown: 30, - description: "Targets enemies within large range (horizontal) for 1200 damage, Miss % Up Lv.1; targets 1 enemy with high Special CT for Special CT 14% delay" - }, - { - cooldown: 30, - description: "Targets enemies within large range (horizontal) for 1300 damage, Miss % Up Lv.1; targets 1 enemy with high Special CT for Special CT 16% delay" - }, - { - cooldown: 30, - description: "Targets enemies within large range (horizontal) for 1400 damage, Miss % Up Lv.1; targets 1 enemy with high Special CT for Special CT 18% delay" - }, - { - cooldown: 30, - description: "Targets enemies within large range (horizontal) for 1500 damage, Miss % Up Lv.1; targets 1 enemy with high Special CT for Special CT 20% delay" - }, - { - cooldown: 30, - description: "Targets enemies within large range (horizontal) for 1600 damage, Miss % Up Lv.2; targets 1 enemy with high Special CT for Special CT 22% delay" - }, - { - cooldown: 30, - description: "Targets enemies within large range (horizontal) for 1700 damage, Miss % Up Lv.2; targets 1 enemy with high Special CT for Special CT 24% delay" - }, - { - cooldown: 30, - description: "Targets enemies within large range (horizontal) for 1800 damage, Miss % Up Lv.2; targets 1 enemy with high Special CT for Special CT 26% delay" - }, - { - cooldown: 30, - description: "Targets enemies within large range (horizontal) for 1900 damage, Miss % Up Lv.2; targets 1 enemy with high Special CT for Special CT 28% delay" - }, - { - cooldown: 30, - description: "Targets enemies within large range (horizontal) for 2000 damage, Miss % Up Lv.3; targets 1 enemy with high Special CT for Special CT 30% delay" - } - ], - festStats: { - def: 202, - spd: 153, - style: "DBF" - }, + captain: "Reduces Special Cooldown of [STR], [DEX], and [PSY] characters by 1 turn at the start of the fight, boosts ATK of [STR], [DEX], and [PSY] characters by 5.25x, by 5.75x If you use \"Scorching Onslaught of Power\" in this turn instead, boosts HP of [STR], [DEX], and [PSY] characters by 1.2x, and has a chance to ignore Debuff Protection and inflicts all enemies with Burn that will deal 100x enemies' ATK in damage for 2 turns and reduces the defense of all enemies by 100% for 2 turns based on damage dealt in previous turn.", + captainNotes: "Debuff chance is based on damage dealt with normal attacks and does not stack with any other debuff specials or effects
Base Chances
100,000 damage or more: 20% chance to debuff
500,000 damage or more: 50% chance to debuff
1,000,000 damage or more: 100% chance to debuff
2,000,000 damage or more: 100% chance to debuff ignoring Debuff Protection", limit: [ { description: "Boosts base HP by 10" }, { description: "Boosts base HP by 10" }, @@ -139124,7 +138851,7 @@ window.details = { { description: "Boosts base HP by 20" }, { description: "Boosts base ATK by 20" }, { description: "Boosts base HP by 30" }, - { description: "Acquire Sailor Ability 1: Boosts [STR], [DEX], and [PSY] characters' base ATK, HP and RCV by 100" }, + { description: "Acquire Sailor Ability 1: Boosts base ATK, HP and RCV of [STR], [DEX], and [PSY] characters by 100" }, { description: "Boosts base HP by 30" }, { description: "Boosts base RCV by 20" }, { description: "Boosts base RCV by 30" }, @@ -139139,7 +138866,7 @@ window.details = { { description: "Boosts base ATK by 40" }, { description: "Boosts base HP by 50" }, { description: "Boosts base HP by 60" }, - { description: "Acquire Sailor Ability 2: Makes [STR] and [PSY] characters' [DEX] orbs have matching orb effects" }, + { description: "Acquire Sailor Ability 2: Makes [DEX] orbs beneficial for [STR] and [PSY] characters" }, { description: "Boosts base HP by 60" }, { description: "Boosts base ATK by 40" }, { description: "Boosts base HP by 70" }, @@ -139189,16 +138916,12 @@ window.details = { } ], sailor: { - level1: "Boosts [STR], [DEX], and [PSY] characters' base ATK, HP and RCV by 100", - level2: "Makes [STR] and [PSY] characters' [DEX] orbs have matching orb effects" + level1: "Boosts base ATK, HP and RCV of [STR], [DEX], and [PSY] characters by 100", + level2: "Makes [DEX] orbs beneficial for [STR] and [PSY] characters" }, - special: "If HP is 61% or above when Special is launched, Reduces crew's current HP by 60% of maximum HP, but sets character's Special charge to MAX. Greatly boosts chance of landing on character's own type, changes all orbs, including [BLOCK] orbs, randomly unless orb is [TND][RCV] or character's own type orb, boosts damage dealt to DEF Down enemies by 2.5x for 2 turns, if your crew has damage dealt to enemies with a specific status effect boost when the special is activated, boosts the chain multiplier by +1.5 for 2 turns, and if your crew has additive chain multiplier boost (except multiplicative boosts) when the special is activated, boosts base ATK by +1250 for 2 turns", - specialCooldown: [ - 19, - 14 - ], + special: "If HP is above 61% when the special is activated, reduces crew's current HP by 60% crew's MAX HP and advances Special Cooldown of this character to MAX. Boosts chances of getting Matching orbs for 1 turn, randomizes non-Matching, non-[RCV] or non-[TND] orbs, including [BLOCK] orbs and boosts ATK against enemies with reduced defense by 2.5x for 2 turns. If your crew has Status ATK Boost when the special is activated, adds 1.5x to Chain multiplier for 2 turns. If your crew has Chain Addition when the special is activated, boosts base ATK of all characters by 1250 for 2 turns.", specialName: "Scorching Onslaught of Power", - superSpecial: "Deals 300x character's ATK in [DEX] damage to enemies at end of turn for 3 turns, reduces enemies' DEF by 90% for 3 turns, heals 30% of maximum HP (up to 2x max HP ignoring max HP limit; if HP is above max limit, it is treated as being full HP), and changes [DEX] characters to [Super] [DEX]", + superSpecial: "Deals 300x character's ATK in [DEX] damage to all enemies at end of each turn for 3 turns, reduces the defense of all enemies by 90% for 3 turns, recovers 30x character's RCV in HP, allowing HP Overfill up to 2x MAX HP, and transforms [DEX] characters into Super [DEX] characters.", superSpecialCriteria: "When any of the following characters are on the crew (except as Support Characters): Charlotte Linlin (Big Mom), Charlotte Smoothie, Charlotte Cracker, Charlotte Perospero, Monkey D. Luffy, Shanks, Coby", support: [ { @@ -139214,69 +138937,7 @@ window.details = { ] }, 4021: { - captain: "Boosts Cerebral and Free Spirit characters' ATK by 3x and RCV by 1.2x", - festAbility: [ - "[PSY]-type teammates HP Up Lv.1, ATK Up Lv.1", - "[PSY]-type teammates HP Up Lv.2, ATK Up Lv.2", - "[PSY]-type teammates HP Up Lv.3, ATK Up Lv.2", - "[PSY]-type teammates HP Up Lv.4, ATK Up Lv.3", - "[PSY]-type teammates HP Up Lv.5, ATK Up Lv.3" - ], - festAttackPattern: [ - "Normal Attack", - "Power Attack", - "Heal Teammate in Range Lv.1 (Small Range)", - "Normal Attack" - ], - festAttackTarget: "Targets closest enemies", - festResistance: "60% chance to evade Paralysis", - festSpecial: [ - { - cooldown: 25, - description: "Targets teammates within medium range for RCV x 1.1 healing; targets [PSY]-type teammates for SPD Up Lv.1 (11 s)" - }, - { - cooldown: 25, - description: "Targets teammates within medium range for RCV x 1.2 healing; targets [PSY]-type teammates for SPD Up Lv.1 (12 s)" - }, - { - cooldown: 25, - description: "Targets teammates within medium range for RCV x 1.3 healing; targets [PSY]-type teammates for SPD Up Lv.1 (13 s)" - }, - { - cooldown: 25, - description: "Targets teammates within medium range for RCV x 1.4 healing; targets [PSY]-type teammates for SPD Up Lv.2 (14 s)" - }, - { - cooldown: 25, - description: "Targets teammates within medium range for RCV x 1.5 healing; targets [PSY]-type teammates for SPD Up Lv.2 (15 s)" - }, - { - cooldown: 25, - description: "Targets teammates within medium range for RCV x 1.6 healing; targets [PSY]-type teammates for SPD Up Lv.3 (16 s)" - }, - { - cooldown: 25, - description: "Targets teammates within medium range for RCV x 1.7 healing; targets [PSY]-type teammates for SPD Up Lv.3 (17 s)" - }, - { - cooldown: 25, - description: "Targets teammates within medium range for RCV x 1.8 healing; targets [PSY]-type teammates for SPD Up Lv.3 (18 s)" - }, - { - cooldown: 25, - description: "Targets teammates within medium range for RCV x 1.9 healing; targets [PSY]-type teammates for SPD Up Lv.4 (19 s)" - }, - { - cooldown: 25, - description: "Targets teammates within medium range for RCV x 2 healing; targets [PSY]-type teammates for SPD Up Lv.5 (20 s)" - } - ], - festStats: { - def: 158, - spd: 163, - style: "SPT" - }, + captain: "Boosts ATK of Cerebral and Free Spirit characters by 3x and boosts RCV of Cerebral and Free Spirit characters by 1.2x", limit: [ { description: "Boosts base ATK by 10" }, { description: "Boosts base ATK by 20" }, @@ -139289,7 +138950,7 @@ window.details = { { description: "Boosts base ATK by 40" }, { description: "Boosts base HP by 60" }, { description: "Boosts base RCV by 30" }, - { description: "Acquire Sailor Ability 2: Heals crew by 500 HP at end of turn" }, + { description: "Acquire Sailor Ability 2: Recovers 500 HP at end of each turn" }, { description: "Boosts base HP by 70" }, { description: "Reduce base Special Cooldown by 1 turn" }, { description: "Acquire Potential 2: Reduce Healing Reduction duration" }, @@ -139317,14 +138978,10 @@ window.details = { } ], sailor: { - base: "Reduces character's Silence duration by 6 turns", - level1: "Heals crew by 500 HP at end of turn" + base: "Reduces Silence duration by 6 turns on this character", + level1: "Recovers 500 HP at end of each turn" }, - special: "Reduces damage taken by 60% for 2 turns, reduces Silence duration by 6 turns, changes [BLOCK] and [STR], [DEX], [QCK], [PSY] and [INT] orbs to [RCV], and heals crew by 30x character's RCV (up to 2x max HP ignoring max HP limit; if HP is above max limit, it is treated as being full HP)", - specialCooldown: [ - 22, - 14 - ], + special: "Reduces damage recieved by 60% for 2 turns, reduces Silence duration by 6 turns, changes [BLOCK], [STR], [DEX], [QCK], [PSY] and [INT] orbs into [RCV] orbs, and recovers 30x character's RCV in HP, allowing HP Overfill up to 2x MAX HP.", specialName: "Peaceful Night", support: [ { @@ -139340,7 +138997,7 @@ window.details = { ] }, 4022: { - captain: "Reduces HP to 50% at the start of the fight, boosts HP by 1.3x, boosts [STR], Free Spirit, and Powerhouse characters' ATK by 3.5x when HP is above 50% before attacking, and boosts [STR], Free Spirit, and Powerhouse characters' ATK by 4x when HP is 50% or below before attacking", + captain: "Reduces crew's current HP by 50% at the start of the fight, boosts HP of all characters by 1.3x and boosts ATK of [STR], Free Spirit, and Powerhouse characters by 3.5x, by 4x if HP is below 50% at the start of the turn otherwise.", limit: [ { description: "Boosts base HP by 30" }, { description: "Boosts base ATK by 20" }, @@ -139353,7 +139010,7 @@ window.details = { { description: "Boosts base HP by 60" }, { description: "Boosts base ATK by 50" }, { description: "Boosts base HP by 70" }, - { description: "Acquire Sailor Ability 2: Reduces character's Special charge time by 1 turn every time another [STR] or [PSY] character uses a Special" }, + { description: "Acquire Sailor Ability 2: When any other STR or PSY character uses a special, reduces special cooldown of this character by 1 turn" }, { description: "Boosts base RCV by 20" }, { description: "Reduce base Special Cooldown by 1 turn" }, { description: "Acquire Potential 2: Critical Hit" }, @@ -139381,14 +139038,11 @@ window.details = { } ], sailor: { - base: "Doubles damage from normal attacks dealt by character to [QCK] enemies", - level1: "Reduces character's Special charge time by 1 turn every time another [STR] or [PSY] character uses a Special" + base: "Boosts this character's damage against QCK characters by 2x", + level1: "When any other STR or PSY character uses a special, reduces special cooldown of this character by 1 turn" }, - special: "If HP is 50% or below when Special is launched, reduces characters' Special charge time by 4 turns, reduces one enemy's HP by 10%, reduces enemies' damage reduction and Threshold Damage Reduction duration by 3 turns, doubles the type effects of normal attcks for crew for 1 turn, and reduces character's Special charge time based on the number of times character has used \"Cleaving Strike\" (7 turns for 0 times, 3 turns for 1 time, 1 turn for 2 times or more)", - specialCooldown: [ - 19, - 13 - ], + special: "If HP is below 50% when the special is activated, advances Special Cooldown of this character by 4 turns. Deals 10% of enemies' current HP in damage to one enemy, reduces enemies' Percent Damage Reduction and Threshold Damage Reduction duration by 3 turns, boosts Color Affinity of all characters by 2x for 1 turn, and advances Special Cooldown of this character by 1-7 turns depending on how many times this character used \"Cleaving Strike\" this adventure.", + specialNotes: "7 turns for 0 times, 3 turns for 1 time, 1 turn for 2 times or more", specialName: "Cleaving Strike", support: [ { @@ -139404,7 +139058,7 @@ window.details = { ] }, 4023: { - captain: "Boosts ATK by 3.5x, HP by 1.2x, makes [STR][QCK] orbs have matching orb effects, and reduces damage received by 10%", + captain: "Boosts ATK of all characters by 3.5x, boosts HP of all characters by 1.2x, makes [STR] and [QCK] orbs beneficial for all characters, and reduces damage received by 10%", limit: [ { description: "Boosts base ATK by 10" }, { description: "Boosts base HP by 30" }, @@ -139417,7 +139071,7 @@ window.details = { { description: "Boosts base HP by 60" }, { description: "Boosts base RCV by 30" }, { description: "Boosts base HP by 70" }, - { description: "Acquire Sailor Ability 2: Boosts damage from normal attacks dealt by character to [INT] enemies by 1.1x" }, + { description: "Acquire Sailor Ability 2: Boosts this character's damage against INT characters by 1.1x" }, { description: "Boosts base ATK by 40" }, { description: "Reduce base Special Cooldown by 1 turn" }, { description: "Acquire Potential 2: Pinch Healing" }, @@ -139445,30 +139099,26 @@ window.details = { } ], sailor: { - base: "Makes [QCK] orbs have matching orb effects", - level1: "Boosts damage from normal attacks dealt by character to [INT] enemies by 1.1x" + base: "Makes [QCK] orbs beneficial for all characters", + level1: "Boosts this character's damage against INT characters by 1.1x" }, - special: "Applies Paralysis (50% chance not to reduce action turns) to enemies for 3 turns, deals 70x character's ATK in non-type damage to enemies, reduces Bind/Despair duration by 4 turns, reduces enemies' [STR] and [PSY] Resistance by -30% for 1 turn, and if HP is 51% or above when Special is launched, Reduces crew's current HP by 50%, but reduces character's Special charge time by 6 turns", - specialCooldown: [ - 20, - 14 - ], + special: "Paralyzes (50%) all enemies for 3 turns, deals 70x character's ATK in Typeless damage to all enemies, reduces Bind and Despair duration by 4 turns and reduces enemies' [STR] and [PSY] Resistance by -30% for 1 turn. If HP is above 51% when the special is activated, reduces crew's current HP by 50% crew's MAX HP, advances Special Cooldown of this character by 6 turns.", specialName: "Emotional Electrocution", support: [ { Characters: "Shanks, Uta", description: [ - "Once per adventure, if inflicted with Paralysis status from the enemy, reduces Paralysis duration by 1 turn and reduces enemies' All Type Resistance by -1% for 1 turn", - "Once per adventure, if inflicted with Paralysis status from the enemy, reduces Paralysis duration by 1 turn and reduces enemies' All Type Resistance by -1% for 1 turn", - "Once per adventure, if inflicted with Paralysis status from the enemy, reduces Paralysis duration by 1 turn and reduces enemies' All Type Resistance by -2% for 1 turn", - "Once per adventure, if inflicted with Paralysis status from the enemy, reduces Paralysis duration by 1 turn and reduces enemies' All Type Resistance by -2% for 1 turn", - "Once per adventure, if inflicted with Paralysis status from the enemy, reduces Paralysis duration by 1 turn and reduces enemies' All Type Resistance by -3% for 1 turn" + "Once per adventure, when an enemy inflicts you with Paralysis, reduces Paralysis duration by 1 turn and reduces enemies' [STR], [DEX], [QCK], [PSY] and [INT] Resistance by -1% for 1 turn.", + "Once per adventure, when an enemy inflicts you with Paralysis, reduces Paralysis duration by 1 turn and reduces enemies' [STR], [DEX], [QCK], [PSY] and [INT] Resistance by -1% for 1 turn.", + "Once per adventure, when an enemy inflicts you with Paralysis, reduces Paralysis duration by 1 turn and reduces enemies' [STR], [DEX], [QCK], [PSY] and [INT] Resistance by -2% for 1 turn.", + "Once per adventure, when an enemy inflicts you with Paralysis, reduces Paralysis duration by 1 turn and reduces enemies' [STR], [DEX], [QCK], [PSY] and [INT] Resistance by -2% for 1 turn.", + "Once per adventure, when an enemy inflicts you with Paralysis, reduces Paralysis duration by 1 turn and reduces enemies' [STR], [DEX], [QCK], [PSY] and [INT] Resistance by -3% for 1 turn." ] } ] }, 4024: { - captain: "Reduces Special Cooldown of [STR] characters by 1 turn at the start of the fight, boosts ATK of all characters by 4.5x, makes [QCK] and [TND] orbs beneficial for all character and boosts EXP and amount of Beli received by 1.2x", + captain: "Reduces Special Cooldown of [STR] characters by 1 turn at the start of the fight, boosts ATK of all characters by 4.5x, makes [QCK] and [TND] orbs beneficial for all characters and boosts EXP and amount of Beli received by 1.2x", lastTap: { condition: "On the first turn? of the last Stage when character has a [STR] or [TND] orb", description: [ @@ -139540,69 +139190,7 @@ window.details = { ] }, 4025: { - captain: "Reduces Special Cooldown of all characters by 1 turn at the start of the fight, boosts ATK by 4x, HP by 1.2x, makes [STR][QCK] orbs have matching orb effects, reduces damage received by 10%, and reduces Special Reverse by 1 turn", - festAbility: [ - "[PSY]-type teammates HP Up Lv.1, SPD Up Lv.1", - "[PSY]-type teammates HP Up Lv.2, SPD Up Lv.1", - "[PSY]-type teammates HP Up Lv.3, SPD Up Lv.2", - "[PSY]-type teammates HP Up Lv.4, SPD Up Lv.2", - "[PSY]-type teammates HP Up Lv.5, SPD Up Lv.3" - ], - festAttackPattern: [ - "Normal Attack", - "Heal Teammate in Range Lv.2 (Medium Range)", - "Power Attack", - "Heal Teammate in Range Lv.2 (Small Range)" - ], - festAttackTarget: "Targets closest enemies", - festResistance: "60% chance to evade Silence", - festSpecial: [ - { - cooldown: 29, - description: "Targets [PSY]-type teammates for Increased Defense Lv.1 (11 s), SPD Up Lv.1 (11 s); targets team for HP 600 healing" - }, - { - cooldown: 29, - description: "Targets [PSY]-type teammates for Increased Defense Lv.1 (12 s), SPD Up Lv.1 (12 s); targets team for HP 600 healing" - }, - { - cooldown: 29, - description: "Targets [PSY]-type teammates for Increased Defense Lv.1 (13 s), SPD Up Lv.1 (13 s); targets team for HP 600 healing" - }, - { - cooldown: 29, - description: "Targets [PSY]-type teammates for Increased Defense Lv.1 (14 s), SPD Up Lv.1 (14 s); targets team for HP 600 healing" - }, - { - cooldown: 29, - description: "Targets [PSY]-type teammates for Increased Defense Lv.2 (15 s), SPD Up Lv.2 (15 s); targets team for HP 600 healing" - }, - { - cooldown: 29, - description: "Targets [PSY]-type teammates for Increased Defense Lv.2 (16 s), SPD Up Lv.2 (16 s); targets team for HP 600 healing" - }, - { - cooldown: 29, - description: "Targets [PSY]-type teammates for Increased Defense Lv.2 (17 s), SPD Up Lv.2 (17 s); targets team for HP 600 healing" - }, - { - cooldown: 29, - description: "Targets [PSY]-type teammates for Increased Defense Lv.3 (18 s), SPD Up Lv.3 (18 s); targets team for HP 600 healing" - }, - { - cooldown: 29, - description: "Targets [PSY]-type teammates for Increased Defense Lv.3 (19 s), SPD Up Lv.3 (19 s); targets team for HP 600 healing" - }, - { - cooldown: 29, - description: "Targets [PSY]-type teammates for Increased Defense Lv.4 (20 s), SPD Up Lv.4 (20 s); targets team for HP 1500 healing" - } - ], - festStats: { - def: 163, - spd: 158, - style: "SPT" - }, + captain: "Reduces Special Cooldown of all characters by 1 turn at the start of the fight, boosts ATK of all characters by 4x, boosts HP of all characters by 1.2x, makes [STR] and [QCK] orbs beneficial for all characters, reduces damage received by 10%, and restores Special Cooldown of all characters by 1 turn when they are rewinded.", limit: [ { description: "Boosts base HP by 30" }, { description: "Boosts base RCV by 10" }, @@ -139628,7 +139216,7 @@ window.details = { { description: "Acquire Potential 3: Reduce Ship Bind duration" }, { description: "Boosts base RCV by 50" }, { description: "Boosts base ATK by 120" }, - { description: "Acquire Sailor Ability 2: Reduces Paralysis duration by 1 turn, and reduces character's Special charge time by 3 turns at the start of the fight" }, + { description: "Acquire Sailor Ability 2: Reduces Paralysis duration by 1 turn, and reduces Special Cooldown of this character by 3 turns at the start of the fight" }, ], potential: [ { @@ -139663,24 +139251,21 @@ window.details = { } ], sailor: { - base: "Boosts base ATK, HP and RCV by 75, and sets all orbs to character's own type at the start of the fight (no stacking identical abilities)", - level1: "Reduces Paralysis duration by 1 turn, and reduces character's Special charge time by 3 turns at the start of the fight" + base: "Boosts base ATK, HP and RCV of all characters by 75, and changes all orbs into Matching orbs at the start of the fight.", + level1: "Reduces Paralysis duration by 1 turn, and reduces Special Cooldown of this character by 3 turns at the start of the fight" }, - special: "Doubles damage dealt to DEF Down enemies for 1 turn, reduces ATK Down/Bind Ship Ability duration by 1 turn if character has used \"Dashing Little Ones\" 0 times, reduces ATK Down/Bind Ship Ability duration by 2 turns and reduces damage received by 60% for 1 turn if character has used \"Dashing Little Ones\" 1 time or more, extends the duration of damage dealt to enemies with a specific status effect boost by 1 turn (effect applies to damage dealt to enemies with a specific status effect boost from this Special)", - specialCooldown: [ - 19, - 13 - ], + special: "Boosts ATK against enemies with reduced defense by 2x for 1 turn, increases duration of any Status ATK boosting buffs by 1 turn, including effects activated in the same Ability, reduces ATK Down and Ship Bind duration by 1-2 turns and reduces damage received by 0%-60% for 1 turn depending on how many times this character used \"Dashing Little Ones\" this adventure.", + specialNotes: "1 time: 1 turn & 0% damage reduction
2+ times: 2 turns & 60% damage reduction", specialName: "Dashing Little Ones", support: [ { Characters: "Monkey D. Luffy, Coby, Trafalgar Law", description: [ - "Once per adventure, if supported character uses a Special, reduces damage received by 10% for 1 turn", - "Once per adventure, if supported character uses a Special, reduces damage received by 15% for 1 turn", - "Once per adventure, if supported character uses a Special, reduces damage received by 20% for 1 turn and boosts damage dealt to DEF Down enemies by 1.1x for 1 turn", - "Once per adventure, if supported character uses a Special, reduces damage received by 25% for 1 turn and boosts damage dealt to DEF Down enemies by 1.2x for 1 turn", - "Once per adventure, if supported character uses a Special, reduces damage received by 30% for 1 turn and boosts damage dealt to DEF Down enemies by 1.3x for 1 turn" + "Once per adventure, when the supported character uses their special, reduces damage received by 10% for 1 turn.", + "Once per adventure, when the supported character uses their special, reduces damage received by 15% for 1 turn.", + "Once per adventure, when the supported character uses their special, reduces damage received by 20% for 1 turn and boosts ATK against enemies with reduced defense by 1.1x for 1 turn.", + "Once per adventure, when the supported character uses their special, reduces damage received by 25% for 1 turn and boosts ATK against enemies with reduced defense by 1.2x for 1 turn.", + "Once per adventure, when the supported character uses their special, reduces damage received by 30% for 1 turn and boosts ATK against enemies with reduced defense by 1.3x for 1 turn." ] } ]