From ccfa9d54115cc39f0bd887a3926a13649ef57ac7 Mon Sep 17 00:00:00 2001 From: ThePieBandit <61213359+ThePieBandit@users.noreply.github.com> Date: Fri, 3 Nov 2023 00:32:42 +0000 Subject: [PATCH] Automatic publish syncing the latest from OPTC-DB --- common/data/details.js | 12 ++---------- 1 file changed, 2 insertions(+), 10 deletions(-) diff --git a/common/data/details.js b/common/data/details.js index 8556fa44..d97dc07a 100644 --- a/common/data/details.js +++ b/common/data/details.js @@ -138298,7 +138298,7 @@ window.details = { 4007: { captain: "Reduces Special Cooldown of all characters by 1 turn at the start of the fight, boosts ATK of Shooter and Cerebral characters by 5x, by 5.25x instead if they have a beneficial orb, boosts HP of Shooter and Cerebral characters by 1.2x, makes [QCK], [BOMB] and [TND] orbs beneficial for Shooter and Cerebral characters and slightly boosts chance of getting [TND] orbs. If this character has a [BOMB], [SUPERBOMB] or [TND] orb and you attack with this character, reduces enemies' Shooter Resistance by -10% for 1 turn.", sailor: "Makes [QCK] and [TND] orbs beneficial for Shooter and Cerebral characters", - special: "Reduces enemies' Increased Defense duration by 6 turns, reduces Bind duration by 6 turns, applies Ignited status to enemies for 2 turns (deals 100x enemy ATK in non-type damage at end of enemy turn), boosts Shooter and Cerebral characters' orb effects by 2.75x for 2 turns, reduces damage received by 60% for 3 turns, and if your crew has 2 turns or more of Additional Damage Buff status when the special is activated, applies increase damage taken status to enemies by 2.25x for 1 turn ", + special: "Reduces enemies' Increased Defense duration by 6 turns, reduces Bind duration by 6 turns, inflicts all enemies with Burn that will deal 100x enemies' ATK in damage for 2 turns, boosts Orb Effects of Shooter and Cerebral characters by 2.75x for 2 turns and reduces damage received by 60% for 3 turns. If your crew has Additional Damage Buff for 2 or more turns when the special is activated, inflicts all enemies with Increase Damage Taken by 2.25x for 1 turn.", specialName: "Controlling Lava with the Back-Back Fruit", }, 4008: { @@ -138381,7 +138381,7 @@ window.details = { base: "Makes [QCK] and [TND] orbs beneficial for Shooter and Cerebral characters", level1: "Boosts base ATK of Shooter and Cerebral characters by 100" }, - special: "Reduces enemies' Increased Defense duration by 6 turns, reduces Bind duration by 6 turns, inflicts all enemies with Burn that will deal 100x enemies' ATK in damage for 2 turns, boosts Orb Effects of Shooter and Cerebral characters by 2.75x for 2 turns and reduces damage received by 60% for 3 turns. If your crew has Additional Damage Buff for 3 or more turns when the special is activated, inflicts all enemies with Increase Damage Taken by 2.25x for 1 turn.", + special: "Reduces enemies' Increased Defense duration by 6 turns, reduces Bind duration by 6 turns, inflicts all enemies with Burn that will deal 100x enemies' ATK in damage for 2 turns, boosts Orb Effects of Shooter and Cerebral characters by 2.75x for 2 turns and reduces damage received by 60% for 3 turns. If your crew has Additional Damage Buff for 2 or more turns when the special is activated, inflicts all enemies with Increase Damage Taken by 2.25x for 1 turn.", specialCooldown: [ 20, 15 @@ -138464,10 +138464,6 @@ window.details = { level1: "Boosts base ATK of Striker and Shooter characters by 100" }, special: "Delays all enemies by 1 turn, reduces enemies' Percent Damage Reduction duration by 6 turns, reduces Despair duration by 6 turns and changes the orb of this character into a [TND] orb. If your crew has Additional Damage Buff for 2 or more turns when the special is activated, locks all orbs for 1 turn and boosts Color Affinity of Striker and Shooter characters by 2.5x for 2 turns, boosts Color Affinity of Striker and Shooter characters by 2x for 1 turn otherwise.", - specialCooldown: [ - 19, - 14 - ], specialName: "Assault of Plants and Blades", support: [ { @@ -138591,10 +138587,6 @@ window.details = { base: "Deals 30% of enemies' current HP in damage to all enemies, reduces Special Cooldown of all characters by 1 turn, boosts ATK of Shooter characters by 2.25x for 3 turns, adds 100x character's ATK as Additional Typeless Damage for 4 turns, and changes orbs, including [BLOCK] orbs, of Shooter characters into Matching orbs.", llbbase: "Deals 30% of enemies' current HP in damage to all enemies, reduces Special Cooldown of all characters by 1 turn, boosts ATK of Shooter characters by 2.5x for 3 turns, adds 100x character's ATK as Additional Typeless Damage for 4 turns, and changes orbs, including [BLOCK] orbs, of Shooter characters into Matching orbs. If your crew has Percent Damage Reduction when the special is activated, reduces enemies' Increased Defense and Percent Damage Reduction duration by 4 turns and reduces Bind and Despair duration by 4 turns.", }, - specialCooldown: [ - 18, - 13 - ], specialName: "Black Arm's Final Lesson", superSpecial: "Reduces Special Cooldown of Shooter characters by 1 turn, changes all orbs of top and bottom row characters into [SUPERBOMB] orbs, reduces damage received by 60% for 1 turn, and transforms Shooter characters to Super Shooter characters.", superSpecialCriteria: "This character must be captain and your crew must consist of any 1 of the following, excluding Supports and counting only 1 per unit: Ain, Binz, Monkey D. Garp, Sengoku, Sakazuki (Akainu), Kuzan (Aokiji), Borsalino (Kizaru), Hina, Tsuru",