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Pre-Alpha 4 #105

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Toma400 opened this issue Oct 31, 2023 · 6 comments
Closed
20 tasks done

Pre-Alpha 4 #105

Toma400 opened this issue Oct 31, 2023 · 6 comments
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@Toma400
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Toma400 commented Oct 31, 2023

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Pre-alpha 4 is planned to be November major update (aka 0.4 in IoA versioning) and focus on finishing modding management aspects of the game.
While this may seem strange to focus so heavily on it early (which means delaying real gameplay), this decision is motivated by the fact that huge chunk of how IoA works is moderated by the same systems that moderate mods - so without mod management system, even working on vanilla elements would be harder.

Todo

@Toma400 Toma400 added the bulk topic Organises bigger threads into one label Oct 31, 2023
@Toma400 Toma400 added this to the Pre-Alpha 4 milestone Oct 31, 2023
@Toma400 Toma400 pinned this issue Oct 31, 2023
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Toma400 commented Nov 9, 2023

So basically I've reached that nice moment of November update being highly done. This means that we should:

  • Aim primarily to work on December update features from now on
  • For November update:
    • Test all new features and search for bugs
    • Fix all bugs we know/find
    • Perform small QoL changes, like tooltip addition (yet not added)

Release of November update is planned to be in later half of the month, probably around 20th Nov.

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Toma400 commented Nov 11, 2023

Moved statpack changes to BRPGS, to pre-alpha 5, for both compatibility reasons and because it doesn't really matter right now. This allows for easier 0.3 - 0.4+ compat without breaking anything, and also shuffles a bit more tasks into update where this will start to matter.

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Toma400 commented Nov 11, 2023

I think ability to remove mod could be delayed further into pre-alpha 5/6, and maybe have additional option to download mod from URL which would either zip the mod from GitHub source, download release .zip from GH release pages, or do download from Nexus? Hard to say, but you know what I mean here.
I do think tho that including this may be overkill for the release.

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Toma400 commented Nov 11, 2023

I'd say that for current pre-alpha 4 release, we are mostly done. I'd probably move tooltip a bit further to either pre-alpha 4b or 5/6 even, because implementing it is kinda hard without properly structured custom Image/Text objects and I'm hesitating on what to pick.

Rest of release time right now I should spend on either fixing bugs that I find/know, removing deprecations, and mostly - drawing avatars and locations, so November and December update have enough resources to be rolled out without shame.
This means:

  • at least 24 avatars for all races and genders
  • at least 2 location images (to test travel between locations)
  • hopefully one "empty avatar" image to replace skeletontonguedworld placeholder image

Similarly to textual parts and currently poor statistics section, those doesn't need to be explicitly complete, but at least location ones should be, considering it's required to have images for locations (unlike avatars for races or full race selection from BRPGS).

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Toma400 commented Nov 11, 2023

Issues taken from this one (will updated as new ones come):

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Toma400 commented Nov 21, 2023

Not sure why I haven't closed that yet, but here we go ^^

@Toma400 Toma400 closed this as completed Nov 21, 2023
@Toma400 Toma400 unpinned this issue Nov 28, 2023
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