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Pre-Alpha 4 #105
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So basically I've reached that nice moment of November update being highly done. This means that we should:
Release of November update is planned to be in later half of the month, probably around 20th Nov. |
Moved statpack changes to BRPGS, to pre-alpha 5, for both compatibility reasons and because it doesn't really matter right now. This allows for easier |
I think ability to remove mod could be delayed further into pre-alpha 5/6, and maybe have additional option to download mod from URL which would either zip the mod from GitHub source, download release .zip from GH release pages, or do download from Nexus? Hard to say, but you know what I mean here. |
I'd say that for current pre-alpha 4 release, we are mostly done. I'd probably move tooltip a bit further to either pre-alpha 4b or 5/6 even, because implementing it is kinda hard without properly structured custom Image/Text objects and I'm hesitating on what to pick. Rest of release time right now I should spend on either fixing bugs that I find/know, removing deprecations, and mostly - drawing avatars and locations, so November and December update have enough resources to be rolled out without shame.
Similarly to textual parts and currently poor statistics section, those doesn't need to be explicitly complete, but at least location ones should be, considering it's required to have images for locations (unlike avatars for races or full race selection from BRPGS). |
Issues taken from this one (will updated as new ones come): |
Not sure why I haven't closed that yet, but here we go ^^ |
Description
Pre-alpha 4 is planned to be November major update (aka 0.4 in IoA versioning) and focus on finishing modding management aspects of the game.
While this may seem strange to focus so heavily on it early (which means delaying real gameplay), this decision is motivated by the fact that huge chunk of how IoA works is moderated by the same systems that moderate mods - so without mod management system, even working on vanilla elements would be harder.
Todo
*
for disabled mods and!
for errored ones@Deprecated
functions and removing old codeThe text was updated successfully, but these errors were encountered: