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rpg_police_healstation.sp
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/*
T-RP
Copyright (C) 2017 Christian Ziegler
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma semicolon 1
#define PLUGIN_AUTHOR "Totenfluch"
#define PLUGIN_VERSION "1.00"
#include <sourcemod>
#include <sdktools>
#include <rpg_jobs_core>
#pragma newdecls required
bool g_bIsGettingHealed[MAXPLAYERS + 1];
int g_iHealTicks[MAXPLAYERS + 1];
int g_iPlayerPrevButtons[MAXPLAYERS + 1];
public Plugin myinfo =
{
name = "[T-RP] Police Health Station",
author = PLUGIN_AUTHOR,
description = "Adds a Healthsation that heals Cops",
version = PLUGIN_VERSION,
url = "https://totenfluch.de"
};
public void OnPluginStart() { }
public Action OnPlayerRunCmd(int client, int &iButtons, int &iImpulse, float fVelocity[3], float fAngles[3], int &iWeapon, int &tickcount) {
if (IsClientInGame(client) && IsPlayerAlive(client)) {
if (!(g_iPlayerPrevButtons[client] & IN_USE) && iButtons & IN_USE) {
int targetObject = GetTargetBlock(client);
if (IsValidEntity(targetObject)) {
char name[255];
GetEntPropString(targetObject, Prop_Data, "m_iName", name, sizeof(name));
if (StrEqual(name, "ct_medicstation")) {
if (jobs_isActiveJob(client, "Police")) {
g_bIsGettingHealed[client] = true;
g_iHealTicks[client] = 0;
}
}
}
}
g_iPlayerPrevButtons[client] = iButtons;
}
}
public void OnMapStart() {
CreateTimer(1.0, refreshTimer, _, TIMER_REPEAT | TIMER_FLAG_NO_MAPCHANGE);
}
public Action refreshTimer(Handle Timer) {
for (int i = 1; i < MAXPLAYERS; i++) {
if (!isValidClient(i))
continue;
if (!g_bIsGettingHealed[i])
continue;
if (g_bIsGettingHealed[i] && !jobs_isActiveJob(i, "Police")) {
g_bIsGettingHealed[i] = false;
continue;
}
if (!IsPlayerAlive(i))
continue;
if (g_iHealTicks[i]++ > 30) {
g_iHealTicks[i] = 0;
g_bIsGettingHealed[i] = false;
continue;
}
int hp;
if ((hp = GetClientHealth(i)) >= 100)
continue;
else
SetEntityHealth(i, hp + 1);
}
}
stock bool isValidClient(int client) {
return (1 <= client <= MaxClients && IsClientInGame(client));
}
stock int GetTargetBlock(int client) {
int entity = GetClientAimTarget(client, false);
if (IsValidEdict(entity)) {
return entity;
}
return -1;
}