diff --git a/src/main/resources/lang/de-DE.yml b/src/main/resources/lang/de-DE.yml index 3379fa4e8..3e4f72a4d 100644 --- a/src/main/resources/lang/de-DE.yml +++ b/src/main/resources/lang/de-DE.yml @@ -488,3 +488,7 @@ msg_err_besieged_capital_cannot_change_king: "&cYour nation is not allowed to ch #Added in 0.50 #Shown when a siege assembly is started in a town which already has a siege assembly. msg_err_town_already_has_a_siege_assembly: '&cThis town already has an active Siege Assembly.' +#Shown when a town cannot start a siege because of their isAllowedToWar setting. +msg_err_your_town_is_not_allowed_to_start_a_siege: 'Your town is not allowed to start sieges because they are not allowed to war.' +#Shown when a town cannot start a siege because of the target town's isAllowedToWar setting. +msg_err_this_town_is_not_allowed_to_be_sieged: 'You cannot siege this Town because they are not allowed to war.' diff --git a/src/main/resources/lang/es-AR.yml b/src/main/resources/lang/es-AR.yml index 14bad2b5e..0e7434da3 100644 --- a/src/main/resources/lang/es-AR.yml +++ b/src/main/resources/lang/es-AR.yml @@ -488,3 +488,7 @@ msg_err_besieged_capital_cannot_change_king: "&cYour nation is not allowed to ch #Added in 0.50 #Shown when a siege assembly is started in a town which already has a siege assembly. msg_err_town_already_has_a_siege_assembly: '&cThis town already has an active Siege Assembly.' +#Shown when a town cannot start a siege because of their isAllowedToWar setting. +msg_err_your_town_is_not_allowed_to_start_a_siege: 'Your town is not allowed to start sieges because they are not allowed to war.' +#Shown when a town cannot start a siege because of the target town's isAllowedToWar setting. +msg_err_this_town_is_not_allowed_to_be_sieged: 'You cannot siege this Town because they are not allowed to war.' diff --git a/src/main/resources/lang/es-ES.yml b/src/main/resources/lang/es-ES.yml index 4d34c993e..df1c5a228 100644 --- a/src/main/resources/lang/es-ES.yml +++ b/src/main/resources/lang/es-ES.yml @@ -488,3 +488,7 @@ msg_err_besieged_capital_cannot_change_king: "&cTu nación no está permitida de #Added in 0.50 #Shown when a siege assembly is started in a town which already has a siege assembly. msg_err_town_already_has_a_siege_assembly: '&cEsta ciudad ya tiene una Planificación de Asedio activa.' +#Shown when a town cannot start a siege because of their isAllowedToWar setting. +msg_err_your_town_is_not_allowed_to_start_a_siege: 'Your town is not allowed to start sieges because they are not allowed to war.' +#Shown when a town cannot start a siege because of the target town's isAllowedToWar setting. +msg_err_this_town_is_not_allowed_to_be_sieged: 'You cannot siege this Town because they are not allowed to war.' diff --git a/src/main/resources/lang/fr-FR.yml b/src/main/resources/lang/fr-FR.yml index 82fea95f1..8cb6ab3b4 100644 --- a/src/main/resources/lang/fr-FR.yml +++ b/src/main/resources/lang/fr-FR.yml @@ -488,3 +488,7 @@ msg_err_besieged_capital_cannot_change_king: "&cYour nation is not allowed to ch #Added in 0.50 #Shown when a siege assembly is started in a town which already has a siege assembly. msg_err_town_already_has_a_siege_assembly: '&cThis town already has an active Siege Assembly.' +#Shown when a town cannot start a siege because of their isAllowedToWar setting. +msg_err_your_town_is_not_allowed_to_start_a_siege: 'Your town is not allowed to start sieges because they are not allowed to war.' +#Shown when a town cannot start a siege because of the target town's isAllowedToWar setting. +msg_err_this_town_is_not_allowed_to_be_sieged: 'You cannot siege this Town because they are not allowed to war.' diff --git a/src/main/resources/lang/it-IT.yml b/src/main/resources/lang/it-IT.yml index e4a7aceba..1e5ec4d07 100644 --- a/src/main/resources/lang/it-IT.yml +++ b/src/main/resources/lang/it-IT.yml @@ -488,3 +488,7 @@ msg_err_besieged_capital_cannot_change_king: "&cYour nation is not allowed to ch #Added in 0.50 #Shown when a siege assembly is started in a town which already has a siege assembly. msg_err_town_already_has_a_siege_assembly: '&cThis town already has an active Siege Assembly.' +#Shown when a town cannot start a siege because of their isAllowedToWar setting. +msg_err_your_town_is_not_allowed_to_start_a_siege: 'Your town is not allowed to start sieges because they are not allowed to war.' +#Shown when a town cannot start a siege because of the target town's isAllowedToWar setting. +msg_err_this_town_is_not_allowed_to_be_sieged: 'You cannot siege this Town because they are not allowed to war.' diff --git a/src/main/resources/lang/ru-RU.yml b/src/main/resources/lang/ru-RU.yml index fda85a5c2..13f0f7b7b 100644 --- a/src/main/resources/lang/ru-RU.yml +++ b/src/main/resources/lang/ru-RU.yml @@ -62,123 +62,123 @@ msg_err_siege_war_cannot_plunder_without_victory: "&cВы не можете гр msg_err_siege_war_cannot_plunder_without_economy: "&cВы не можете разграбить, потому что не активен плагин экономики" msg_err_siege_war_town_already_plundered: '&cЭтот город уже был разграблен.' #Block change -msg_err_siege_war_cannot_destroy_siege_banner: "&cWhile the siege is in progress you cannot destroy the siege banner or the block it is attached to." -msg_err_siege_war_banner_support_block_not_stable: "&cYou cannot place the banner on unstable ground e.g. sand or gravel." +msg_err_siege_war_cannot_destroy_siege_banner: "&cПока осада в процессе, вы не можете уничтожить осадный баннер или блок, к которому он прикреплен." +msg_err_siege_war_banner_support_block_not_stable: "&cВы не можете поместить баннер на нестабильную землю, например песок или гравий." #Banner control -msg_war_siege_zone_milk_bucket_forbidden_while_attempting_banner_control: 'You cannot use this item while in a banner control session.' +msg_war_siege_zone_milk_bucket_forbidden_while_attempting_banner_control: 'Вы не можете использовать этот предмет в режиме контроля над баннером.' #Town Info Siege Section -status_town_revolt_immunity_timer: '&2Revolt Immunity Timer: &a%s' -status_town_siege_status_in_progress: 'In Progress' -status_town_siege_status_banner_xyz: '&2 > Banner XYZ: &a%d,%d,%d' -status_town_siege_immunity_timer: '&2 > Immunity Timer: &a%s' -status_town_siege_victory_timer: '&2 > Victory Timer: &a%s' -status_town_banner_control: '&2 > Banner Control: %s &a[%s]&2: &f' -status_town_banner_control_nobody: '&2 > Banner Control: %s' +status_town_revolt_immunity_timer: '&2Таймер иммунитета к восстанию: &a%s' +status_town_siege_status_in_progress: 'В процессе' +status_town_siege_status_banner_xyz: '&2 > Баннер XYZ: &a%d,%d,%d' +status_town_siege_immunity_timer: '&2 > Таймер иммунитета: &%s' +status_town_siege_victory_timer: '&2 > Таймер победы: &%s' +status_town_banner_control: '&2 > Контроль баннера: %s &a[%s]&2: &f' +status_town_banner_control_nobody: '&2 > Контроль баннера: %s' #General -status_no_green: '&aNO' -msg_occupier: '&4*Occupier*' -msg_nobody: '&aNobody' -msg_attackers: '&aAttackers' -msg_defenders: '&aDefenders' +status_no_green: '&aНЕТ' +msg_occupier: '&4*Захватчик*' +msg_nobody: '&aНикто' +msg_attackers: '&aАтакующие' +msg_defenders: '&aЗащитники' #Town Neutrality -status_town_peacefulness_status_change_timer: '&2Countdown To Neutral Status Change: &a%d days' -msg_war_common_town_declared_peaceful: '&bNeutrality Declared!. The town will be confirmed as Neutral in %d day(s).' -msg_war_common_town_declared_non_peaceful: '&bNon-Neutrality Declared!. The town will be confirmed as Non-Neutral in %d day(s).' -msg_war_common_town_peacefulness_countdown_cancelled: '&bThe Neutrality status change countdown was cancelled.' -msg_war_siege_cannot_add_nation_military_rank_to_peaceful_resident: '&cUnable to add military rank to resident, because they are in a Neutral town.' +status_town_peacefulness_status_change_timer: '&2Обратный отсчет для изменения статуса нейтральности: &%d дней' +msg_war_common_town_declared_peaceful: '&bОтказ от нейтральности!. Город будет подтверждён как не-нейтральный через %d дней.' +msg_war_common_town_declared_non_peaceful: '&bОтказ от нейтральности!. Город будет подтверждён как не-нейтральный через %d дней.' +msg_war_common_town_peacefulness_countdown_cancelled: '&bОтсчет времени изменения статуса нейтрализации был отменен.' +msg_war_siege_cannot_add_nation_military_rank_to_peaceful_resident: '&cНевозможно добавить военное звание жителя, потому что он находится в нейтральном городе.' #Siege immunities -msg_set_siege_immunities_town: 'Siege immunity for town %s set to %s hours.' -msg_set_siege_immunities_nation: 'Siege immunities for all towns in nation %s set to %s hours.' -msg_set_siege_immunities_all: 'Siege immunities for all towns set to %s hours.' +msg_set_siege_immunities_town: 'Иммунитет Осады для города %s установлен на %s часов.' +msg_set_siege_immunities_nation: 'Иммунитет Осады для города %s установлен на %s часов.' +msg_set_siege_immunities_all: 'Иммунитет осадных орудий для всех городов установлен на %s часов.' #Siege-zone block placement restrictions -msg_war_siege_zone_block_placement_forbidden: '&cYou cannot place this type of block in the wilderness area of a siege zone.' -msg_war_siege_zone_bucket_emptying_forbidden: '&cYou cannot use this type of bucket in the wilderness area of a siege zone.' +msg_war_siege_zone_block_placement_forbidden: '&cВы не можете поместить этот тип блока в зону осадной зоны.' +msg_war_siege_zone_bucket_emptying_forbidden: '&cВы не можете использовать этот тип ведра в зоне осадной зоны.' #Added in 0.02: -admin_help_1: 'Reload the config and language file.' -config_and_lang_file_reloaded_successfully: 'Config and Language file reloaded successfully.' -config_and_lang_file_could_not_be_loaded: 'Reload unsuccessful. See console for details.' +admin_help_1: 'Перезагрузите конфигурацию и языковой файл.' +config_and_lang_file_reloaded_successfully: 'Конфигурация и языковой файл успешно перезагружены.' +config_and_lang_file_could_not_be_loaded: 'Не удалось перезагрузить. Подробности в консоли.' #Added in 0.05: -msg_err_not_being_sieged: '&cTown %s does not have any active sieges.' -msg_err_town_not_registered: '&cTown %s is not registered.' +msg_err_not_being_sieged: '&cГород %s не имеет активных осад.' +msg_err_town_not_registered: '&cГород %s не зарегистрирован.' #Scoreboard -hud_title: 'Siege' -hud_siegestatus: 'Siege Status' -hud_attackers: 'ATK: ' -hud_defenders: 'DEF: ' -hud_banner_control: "Banner Control: " -hud_time_remaining: 'Time Left: ' -msg_swa_resident_already_has_control: '&cResident %s already has control.' -msg_swa_resident_doesnt_have_control: "&cResident %s doesn't have control." -msg_swa_set_plunder_success: '&bSet plundered to %s for %s.' -siege_status_in_progress: 'In Progress' -siege_status_attacker_win: 'Attacker Win' -siege_status_defender_win: 'Defender Win' -siege_status_unknown: 'Unknown' -dynmap_siege_banner_control: 'Banner Control: %s' -dynmap_siege_time_left: 'Time Left: %s' +hud_title: 'Осада' +hud_siegestatus: 'Статус Осады' +hud_attackers: 'Атака: ' +hud_defenders: 'ЗАЩ: ' +hud_banner_control: "Контроль баннера: " +hud_time_remaining: 'Оставшееся время: ' +msg_swa_resident_already_has_control: '&cЖитель %s уже имеет контроль.' +msg_swa_resident_doesnt_have_control: "&cЖитель %s не имеет контроля." +msg_swa_set_plunder_success: '&bВторгся в %s для %s.' +siege_status_in_progress: 'В процессе' +siege_status_attacker_win: 'Победа атакующих' +siege_status_defender_win: 'Победа защитников' +siege_status_unknown: 'Неизвестно' +dynmap_siege_banner_control: 'Контроль баннера: %s' +dynmap_siege_time_left: 'Осталось времени: %s' #Added in 0.06: -msg_inventory_degrade_warning: '&4WARNING: &cSome of your gear is close to breaking due to inventory degradation.' -msg_swa_remove_siege_success: '&bSuccessfully removed siege.' -msg_you_received_war_sickness: '&cYou are not a participant of this siege and cannot be in the Siege Zone. Please leave to remove the war sickness. Common causes of war sickness: being in a neutral town, not having a military rank or not being allied to either side.' -msg_you_will_get_sickness: '&cYou are not a participant of this siege and cannot be in the Siege Zone. Please leave or you will receive war sickness in %s seconds.' +msg_inventory_degrade_warning: '&4ВНИМАНИЕ: &cЧто-то из вашего снаряжения близко к поломке из-за деградации снаряжения после смерти.' +msg_swa_remove_siege_success: '&bУспешно удален осада.' +msg_you_received_war_sickness: '&cВы не являетесь участником этой осады и не можете находиться в осадной зоне. Пожалуйста, оставьте это место для удаления Болезни Войны. Распространенные причины Болезни Войны: нахождение в нейтральном городе, не имеющее военного звания или не являющееся союзником ни с одной стороны.' +msg_you_will_get_sickness: '&cВы не являетесь участником этой осады и не можете находиться в осадной зоне. Пожалуйста, уйдите или получите Болезнь Войны через %s секунд.' #Added in 0.08: -msg_swa_set_towns_gained_success: '&bSuccessfully set towns gained to %d for %s.' -msg_swa_set_towns_lost_success: '&bSuccessfully set towns lost to %d for %s.' -msg_swa_set_plunder_gained_success: '&bSuccessfully set plunder gained to %d for %s.' -msg_swa_set_plunder_lost_success: '&bSuccessfully set plunder lost to %d for %s.' -msg_err_nation_not_registered: '&cNation %s is not registered.' -msg_err_cannot_remove_enemy: '&cYou cannot remove a nation as enemy if you have an active siege against them!' +msg_swa_set_towns_gained_success: '&bУспешно установлено разграбление %d за %s.' +msg_swa_set_towns_lost_success: '&bУспешно установлены потерянные города в %d для %s.' +msg_swa_set_plunder_gained_success: '&bУспешно установлено разграбление %d за %s.' +msg_swa_set_plunder_lost_success: '&bУспешно потеряно от разграбления %d для %s.' +msg_err_nation_not_registered: '&cНация %s не зарегистрирована.' +msg_err_cannot_remove_enemy: '&cВы не можете удалить страну как врага, если у вас есть активная осада!' #Added in 0.09 -nation_help_12: 'Pay your soldiers. The given amount will be distributed according to rank.' -msg_siege_war_military_salary_available: "A Military Salary of of %s is now available to you. It can be collected using '/sw collect'." -msg_siege_war_military_salary_collected: "You have collected a military salary of %s." -msg_err_siege_war_no_soldiers_to_pay: "There were no soldiers to pay." -msg_err_siege_war_not_enough_nation_funds_to_pay: "The nation does not have enough funds to pay that amount." -msg_siege_war_soldiers_paid: "The soldiers of the nation were paid a total of %s, which was distributed according to rank." +nation_help_12: 'Платите своим солдатам. Указанная сумма будет распределена согласно рангам.' +msg_siege_war_military_salary_available: "Военный оклад из %s теперь доступен для вас. Можно получить с помощью '/sw collect'." +msg_siege_war_military_salary_collected: "Вы получили зарплату в размере %s." +msg_err_siege_war_no_soldiers_to_pay: "Не было солдат кому можно заплатить." +msg_err_siege_war_not_enough_nation_funds_to_pay: "У страны недостаточно средств для выплаты этой суммы." +msg_siege_war_soldiers_paid: "Военнослужащие нации получили в общей сложности %s, которые распределены по рангу." #Added in 0.11 -msg_err_invalid_bool: "&cInvalid option. Options: on/off" -msg_beacon_preference_set: "&bBeacon preference set to %s." +msg_err_invalid_bool: "&cНедопустимый параметр. Параметры: вкл/выкл" +msg_beacon_preference_set: "&bНастройки маяка изменены на %s." #Misc -msg_na: 'N/A' +msg_na: 'Н/А' #Town screen -status_town_siege_status_siege_balance: '&2 > Balance: &a%d' -status_town_siege_status_warchest: '&2 > War Chest: &a%s' +status_town_siege_status_siege_balance: '&2 > Баланс: &%d' +status_town_siege_status_warchest: '&2 > Сундук Войны: &%s' #Battle sessions -status_town_siege_battle: '&2Battle' -status_town_siege_battle_time_remaining: '&2 > Time Remaining: &a%s' -msg_war_siege_battle_session_started: "&bA new battle session has started." -msg_war_siege_battle_session_ended_with_battles: "&bThe current battle session has ended. The following teams won their battles:" -msg_war_siege_battle_session_ended_without_battles: "&bThe current battle session has ended. There were no battles." -msg_war_siege_battle_session_ended_attacker_result: "&b * Attackers @ %s (%s)" -msg_war_siege_battle_session_ended_defender_result: "&b * Defenders @ %s (%s)" -msg_war_siege_battle_session_ended_draw_result: "&b * Draw @ %s (0)" -msg_war_siege_battle_session_break_cannot_get_banner_control: "&cBanner control cannot be gained until the next battle session starts. The next battle session will start in %s." +status_town_siege_battle: '&2Битва' +status_town_siege_battle_time_remaining: '&2 > Оставшееся время до захвата: %s' +msg_war_siege_battle_session_started: "&bНачалась новая боевая сессия." +msg_war_siege_battle_session_ended_with_battles: "&bТекущая сессия завершена. Следующие команды выиграли свои сражения:" +msg_war_siege_battle_session_ended_without_battles: "&bТекущая сессия завершена. Битвы не было." +msg_war_siege_battle_session_ended_attacker_result: "&b * Атакующие @ %s (%s)" +msg_war_siege_battle_session_ended_defender_result: "&b * Защитники @ %s (%s)" +msg_war_siege_battle_session_ended_draw_result: "&b * Ничья @ %s (0)" +msg_war_siege_battle_session_break_cannot_get_banner_control: "&cБаннер не может быть получен до следующей сессии. Следующая боевая сессия начнется через %s." #Hud -hud_siege_balance: 'Siege Balance: ' -hud_warchest: 'War Chest: ' -hud_battle_time_remaining: 'BAT Time Left: ' +hud_siege_balance: 'Баланс осады: ' +hud_warchest: 'Боевой Сундук: ' +hud_battle_time_remaining: 'Время битвы осталось: ' #Dynmap -dynmap_siege_battle_time_left: 'Battle Time Left: %s' +dynmap_siege_battle_time_left: 'Время Битвы осталось: %s' #Banner control -msg_siege_war_banner_control_reversed_by_attacker: '&bSiege on %s > The attackers have stolen banner control from the defenders! (REVERSAL)' -msg_siege_war_banner_control_reversed_by_defender: '&bSiege on %s > The defenders have stolen banner control from the attackers! (REVERSAL)' +msg_siege_war_banner_control_reversed_by_attacker: '&bОсада на %s > Атакующие захватили у защитников баннер!' +msg_siege_war_banner_control_reversed_by_defender: '&bОсада на %s > Защитники захватили контроль над баннером от нападающих!' msg_siege_war_banner_control_reversal_bonus: '. Cap-Point-Generation-Rate X %s.' #Admin -msg_swa_set_siege_balance_success: '&bSuccessfully set siege balance to %d for %s.' +msg_swa_set_siege_balance_success: '&bУспешно установлен осадный баланс на %d для %s.' #Added in 0.13 -msg_siege_war_version: '&bThe current SiegeWar version is: %s.' +msg_siege_war_version: '&bТекущая версия осадной войны: %s.' #Added in 0.14 -msg_siege_war_banner_control_session_started: '&bBanner control session started. Remain close to the siege-banner (%d blocks horizonally, %d blocks above, %d blocks below), not in the town, and not flying, for %s. If your session succeeds, you will gain banner control for your side (or be added to the banner control list).' -msg_siege_war_banner_control_session_started_with_altitude: '&bBanner control session started. Remain close to the siege-banner (%d blocks horizonally, %d blocks above, %d blocks below), not below its altitude, not in the town, and not flying, for %s. If your session succeeds, you will gain banner control for your side (or be added to the banner control list).' -msg_siege_war_banner_control_session_failure: '&cBanner control session failed!. Common causes for this include: dying, going too far from the banner, going into the town, or flying.' -msg_siege_war_banner_control_session_failure_with_altitude: '&cBanner control session failed!. Common causes for this include: dying, going too far from the banner, going below the altitude of the banner, going into the town, or flying.' +msg_siege_war_banner_control_session_started: 'Сессия контроля баннерами начата. Оставайтесь рядом с баннером осады (%d блоков горизонтально, %d блоков сверху, %d блоков ниже), не в городе, для %s. Если ваш сеанс пройдёт успешно, вы получите контроль баннера для вашей стороны (или будет добавлен в список контроля баннеров).' +msg_siege_war_banner_control_session_started_with_altitude: 'Сессия контроля баннерами начата. Оставайтесь рядом с баннером осады (%d блоков горизонтально, %d блоков сверху %d блоков ниже), не ниже его высоты, не в городе, для %s. Если ваш сеанс пройдёт успешно, вы получите контроль баннера для вашей стороны (или будет добавлен в список контроля баннеров).' +msg_siege_war_banner_control_session_failure: 'Сессия контроля баннерами не удалась!. К числу основных причин этого относятся: умирание, слишком далеко от баннера, въезд в город или полет.' +msg_siege_war_banner_control_session_failure_with_altitude: '&cСбой сеанса контроля баннеров!. К числу основных причин этого: смерть, слишком далеко от баннера, попадая под высоту баннера, попадая в город или летая.' ##### Added in 0.15 #Town Merging -msg_err_cannot_merge_towns: '&cUnable to merge a town that is under siege!' +msg_err_cannot_merge_towns: '&cНевозможно объединить осадный город!' #General -siege.name: '%s vs %s' -msg_err_action_disable: '&cYou don''t have enough permissions for that action.' -msg_err_unknown_town: '&cUnknown Town' +siege.name: '%s против %s' +msg_err_action_disable: '&cУ вас недостаточно прав для этого действия.' +msg_err_unknown_town: '&cНеизвестный город' msg_err_unknown_nation: '&cUnknown Nation' #Siege Types siege_type_conquest: 'Conquest' @@ -233,27 +233,27 @@ siege_status_defender_surrender: 'Defender Surrender' siege_status_pending_attacker_abandon: 'Pending Attacker Abandon' siege_status_pending_defender_surrender: 'Pending Defender Surrender' #Nation screen -status_nation_occupied_home_towns: '&2Occupied Home Towns &a[%s]&2: &f' -status_nation_occupied_foreign_towns: '&2Occupied Foreign Towns &a[%s]&2: &f' -status_nation_offensive_sieges: '&2Offensive Sieges &a[%s]&2: &f' -status_nation_defensive_sieges: '&2Defensive Sieges &a[%s]&2: &f' +status_nation_occupied_home_towns: '&2Оккупированные Национальные Города &a[%s]&2: &f' +status_nation_occupied_foreign_towns: '&2Оккупированные Иностранные Города &a[%s]&2: &f' +status_nation_offensive_sieges: '&2Наступательные осады[%s]&2: &f' +status_nation_defensive_sieges: '&2Оборонительные осады &:[%s]&2: &f' #Surrendering defences msg_conquest_siege_defender_surrender: '&bCONQUEST SIEGE at %s > The town has surrendered to the army of %s.' msg_liberation_siege_defender_surrender: '&bLIBERATION SIEGE at %s > The occupying army of %s has surrendered to the army of %s, and the occupation has been removed.' msg_revolt_siege_defender_surrender: '&bREVOLT SIEGE at %s > The occupying army of %s has surrendered to the rebels, and the occupation has been removed.' msg_suppression_siege_defender_surrender: '&bSUPPRESSION SIEGE at %s > The town has surrendered to the occupying army of %s. ' #Abandoning attacks -msg_conquest_siege_attacker_abandon: '&bCONQUEST SIEGE at %s > The army of %s has abandoned its attack.' -msg_liberation_siege_attacker_abandon: '&bLIBERATION SIEGE at %s > The army of %s has abandoned its attempt to free the town from %s.' -msg_revolt_siege_attacker_abandon: '&bREVOLT SIEGE at %s > The rebel army has abandoned its revolt against %s.' -msg_suppression_siege_attacker_abandon: '&bSUPPRESSION SIEGE at %s > The army of %s has abandoned its attack and released the town from occupation.' -msg_err_town_cannot_end_siege_as_no_siege: '&cThe nearby town has no siege. Abandon/Surrender not possible.' -msg_err_town_cannot_end_siege_as_finished: '&cThe siege is finished or scheduled to finish. Abandon/Surrender not possible.' +msg_conquest_siege_attacker_abandon: '&bЗАВОЕВАТЕЛЬНАЯ ОСАДА в %s > Войска %s покинули атаку.' +msg_liberation_siege_attacker_abandon: '&bОСВОБОДИТЕЛЬНАЯ ОСАДА в %s > Войска %s отказались от попытки освободить город от %s.' +msg_revolt_siege_attacker_abandon: '&bВОССТАНИЕ в %s > Повстанческая армия отказалась от своего восстания против %s.' +msg_suppression_siege_attacker_abandon: '&bПОДАВЛЕНИЕ МЯТЕЖА в %s > Войска %s покинули свою атаку и освободили город от оккупации.' +msg_err_town_cannot_end_siege_as_no_siege: '&cВ близлежащем городе нет осады. Отступление не возможно.' +msg_err_town_cannot_end_siege_as_finished: '&cОсада закончена или запланирована к завершению. Отступление невозможно.' #Timed wins -msg_conquest_siege_timed_attacker_win: '&bCONQUEST SIEGE at %s > The attacking army of %s has defeated the defending army of %s. The town now stands open for invasion and/or plunder.' -msg_liberation_siege_timed_attacker_win: '&bLIBERATION SIEGE at %s > The attacking army of %s has defeated the occupying army of %s, and liberated the townspeople from occupation.' -msg_revolt_siege_timed_attacker_win: '&bREVOLT SIEGE at %s > The attacking rebel army has driven out the occupying army of %s.' -msg_suppression_siege_timed_attacker_win: '&bSUPPRESSION SIEGE at %s > The occupying army of %s has successfully suppressed all rebel activity. The town now stands open for invasion and/or plunder.' +msg_conquest_siege_timed_attacker_win: '&b ЗАВОЕВАТЕЛЬНАЫ ОСАДА %s > Атакующая армия %s победила оборонительную армию %s. Город в настоящее время является открытым для вторжения и/или грабежей.' +msg_liberation_siege_timed_attacker_win: '&bОСВОБОДИТЕЛЬНАЯ ОСАДА в %s > Войска атакующих %s одолели армию захватчиков из %s и освободили жителей от оккупации.' +msg_revolt_siege_timed_attacker_win: '&bВОССТАНИЕ в %s > Атакующая армия повстанцев прогнала армию захватчиков из %s.' +msg_suppression_siege_timed_attacker_win: '&bПОДАВЛЕНИЕ МЯТЕЖА в %s > Оккупирующая армия %s успешно пресекла всю деятельность повстанцев. Город теперь открыт для нашествия и/или грабежа.' msg_conquest_siege_timed_defender_win: '&bCONQUEST SIEGE at %s > The defending army of %s has defeated the army of %s, and driven the attackers off.' msg_liberation_siege_timed_defender_win: '&bLIBERATION SIEGE at %s > The occupying army of %s has defeated the army of %s, and successfully prevented the liberation of the town.' msg_revolt_siege_timed_defender_win: '&bREVOLT SIEGE at %s > The occupying army of %s has successfully crushed the rebellion. The town now stands open for invasion and/or plunder.' @@ -347,7 +347,7 @@ msg_town_immunity_expired: 'Your town''s Siege Immunity has expired.' #Unsiegeable towns strings msg_permanent: "permanent" msg_error_must_be_num_or_permanent: '&cAmount must be a number or ''permanent''.' -msg_surrender_action_cancelled: 'Siege surrender cancelled.' +msg_surrender_action_cancelled: 'Осадная казнь отменена.' msg_abandon_action_cancelled: 'Siege abandon cancelled.' #Added in 0.29 msg_err_siegecamp_too_close_to_another_siegecamp: 'Siege-Assembly too close to another Siege-Assembly!' @@ -488,3 +488,7 @@ msg_err_besieged_capital_cannot_change_king: "&cYour nation is not allowed to ch #Added in 0.50 #Shown when a siege assembly is started in a town which already has a siege assembly. msg_err_town_already_has_a_siege_assembly: '&cThis town already has an active Siege Assembly.' +#Shown when a town cannot start a siege because of their isAllowedToWar setting. +msg_err_your_town_is_not_allowed_to_start_a_siege: 'Your town is not allowed to start sieges because they are not allowed to war.' +#Shown when a town cannot start a siege because of the target town's isAllowedToWar setting. +msg_err_this_town_is_not_allowed_to_be_sieged: 'You cannot siege this Town because they are not allowed to war.' diff --git a/src/main/resources/lang/tl-PH.yml b/src/main/resources/lang/tl-PH.yml index 704a2d44f..aee555102 100644 --- a/src/main/resources/lang/tl-PH.yml +++ b/src/main/resources/lang/tl-PH.yml @@ -488,3 +488,7 @@ msg_err_besieged_capital_cannot_change_king: "&cYour nation is not allowed to ch #Added in 0.50 #Shown when a siege assembly is started in a town which already has a siege assembly. msg_err_town_already_has_a_siege_assembly: '&cThis town already has an active Siege Assembly.' +#Shown when a town cannot start a siege because of their isAllowedToWar setting. +msg_err_your_town_is_not_allowed_to_start_a_siege: 'Your town is not allowed to start sieges because they are not allowed to war.' +#Shown when a town cannot start a siege because of the target town's isAllowedToWar setting. +msg_err_this_town_is_not_allowed_to_be_sieged: 'You cannot siege this Town because they are not allowed to war.' diff --git a/src/main/resources/lang/tr-TR.yml b/src/main/resources/lang/tr-TR.yml index 10f278950..ab594c27e 100644 --- a/src/main/resources/lang/tr-TR.yml +++ b/src/main/resources/lang/tr-TR.yml @@ -488,3 +488,7 @@ msg_err_besieged_capital_cannot_change_king: "&cYour nation is not allowed to ch #Added in 0.50 #Shown when a siege assembly is started in a town which already has a siege assembly. msg_err_town_already_has_a_siege_assembly: '&cThis town already has an active Siege Assembly.' +#Shown when a town cannot start a siege because of their isAllowedToWar setting. +msg_err_your_town_is_not_allowed_to_start_a_siege: 'Your town is not allowed to start sieges because they are not allowed to war.' +#Shown when a town cannot start a siege because of the target town's isAllowedToWar setting. +msg_err_this_town_is_not_allowed_to_be_sieged: 'You cannot siege this Town because they are not allowed to war.' diff --git a/src/main/resources/lang/vi-VN.yml b/src/main/resources/lang/vi-VN.yml new file mode 100644 index 000000000..5021fc7f6 --- /dev/null +++ b/src/main/resources/lang/vi-VN.yml @@ -0,0 +1,494 @@ +--- +name: SiegeWar +version: 0.50 +language: english +author: Goosius +website: 'http://townyadvanced.github.io/' +description: > + Language file for all game messages. Do not alter this file. If you wish to change any of the entries, make a copy named something else. Alternate language files can be enabled by altering the [language] entry in config.yml +#You MUST retain spacing in the texts. +#If a text begins or ends with a space, it must remain that way. +#%s = data to be supplied by the plugin. +#Text colouring +#-------------- +#Black = &0, Navy = &1, Green = &2, Blue = &3, Red = &4 +#Purple = &5, Gold = &6, LightGray = &7, Gray = &8 +#DarkPurple = &9, LightGreen = &a, LightBlue = &b +#Rose = &c, LightPurple = &d, Yellow = &e, White = &f +siegewar_plugin_prefix: '&f[&6SiegeWar&f] ' +#Added in (Siegewar version) +#Siege war happy-path messages +msg_siege_war_attack_pay_war_chest: '&bMột rương chiến tranh đã được chuẩn bị bởi %s, với giá trị là %s. Ai thắng cuộc bao vây sẽ nhận được số tiền này.' +msg_siege_war_attack_recover_war_chest: 'Rương chiến tranh đã được thu hồi bởi %s, với giá trị là %s.' +msg_siege_war_neutral_town_plundered: '&b%s đã bị cướp bóc: %s bởi %s!' +msg_siege_war_nation_town_plundered: '&b%s đã bị cướp bóc: %s bởi %s!' +msg_siege_war_town_ruined_from_plunder: '&b%s đã bị biến thành đống đổ nát bởi %s!' +msg_siege_war_town_bankrupted_from_plunder: '&b%s đã bị phá sản bởi %s!' +msg_siege_war_nation_defeated: '&b%s đã bị đánh bại!' +msg_siege_war_attacking_troops_at_siege_banner: '&bChiến sự %s > Những kẻ tấn công đang ở trong Biểu ngữ chiến tranh.' +msg_siege_war_banner_control_session_success: '&bPhiên kiểm soát biểu ngữ đã thành công!. Bạn đã được thêm vào danh sách kiểm soát biểu ngữ.' +msg_siege_war_banner_control_gained_by_attacker: '&bChiến sự %s > Những kẻ tấn công đã giành được quyền kiểm soát biểu ngữ.' +msg_siege_war_banner_control_gained_by_defender: '&bChiến sự %s > Đội phòng thủ đã giành được quyền kiểm soát biểu ngữ.' +msg_town_destroyed_by_nation_tax: '&b%s không thể nộp thuế và đã bị khai trừ.' +msg_town_destroyed_by_nation_tax_multiple: '&bThe following towns could not afford the nation tax and have fallen: ' +#Siege war error message +#Recruiting +msg_err_siege_besieged_town_cannot_recruit: "&cBesieged towns cannot recruit new residents." +#Claiming/Unclaiming +msg_err_siege_claim_too_near_siege_zone: "&cThe claim is too close to a siege." +msg_err_siege_besieged_town_cannot_claim: "&cBesieged towns cannot claim new land." +msg_err_siege_besieged_town_cannot_unclaim: "&cBesieged towns (or towns which recently lost a siege) cannot un-claim land." +msg_err_war_common_occupied_town_cannot_unclaim: "&cOccupied towns cannot un-claim land." +#Revolt +msg_err_siege_war_town_voluntary_leave_impossible: "&cTowns cannot leave nations without agreement. To leave your nation, persuade the king (or an assistant) to kick your town." +msg_err_siege_war_revolt_immunity_active: "&cYour town has revolt immunity. It cannot revolt until the revolt immunity expires." +#Attack +msg_err_siege_war_banner_must_be_placed_above_ground: '&cThe siege banner must be placed above ground.' +msg_err_siege_war_action_not_a_town_member: '&cYou must be a member of a town to do this action.' +NUKE ???? msg_err_siege_war_action_not_a_nation_member: '&cYou must be a member of a nation to do this action.' +msg_err_siege_war_cannot_attack_own_town: '&cYou cannot attack your own town.' +msg_err_siege_war_cannot_attack_town_in_own_nation: '&cYou cannot attack a town in your own nation.' +msg_err_siege_war_cannot_attack_non_enemy_nation: '&cYou cannot attack a town unless the nation of that town is an enemy of your nation.' +msg_err_siege_war_too_many_adjacent_cardinal_town_blocks: '&cYou cannot perform this action because this chunk is facing more than one town block. Try placing the item in a different area.' +msg_err_siege_war_nation_already_attacking_town: '&cYour nation is already attacking this town.' +msg_err_siege_war_cannot_attack_siege_immunity: '&cThe target town has siege immunity. It cannot be attacked until the siege immunity expires.' +msg_err_siege_war_cannot_join_siege: '&cYou cannot attack a town while it is under siege by another nation.' +msg_err_siege_war_nation_has_too_many_active_siege_attacks: '&cYour nation is at the maximum number of concurrent siege-attacks. To start another attack, one or more of the current attacks must finish.' +msg_err_siege_war_town_not_close_enough_to_nation: '&cThe town is too far away from your nation capital to be attacked.' +#Invade +msg_err_siege_war_no_siege_on_target_town: '&cThere is no siege on the target town of %s.' +#Plunder +msg_err_siege_war_cannot_plunder_without_victory: "&cYou cannot plunder unless your nation is victorious in the siege." +msg_err_siege_war_cannot_plunder_without_economy: "&cYou cannot plunder because no economy plugin is active" +msg_err_siege_war_town_already_plundered: '&cThis town has already been plundered.' +#Block change +msg_err_siege_war_cannot_destroy_siege_banner: "&cWhile the siege is in progress you cannot destroy the siege banner or the block it is attached to." +msg_err_siege_war_banner_support_block_not_stable: "&cYou cannot place the banner on unstable ground e.g. sand or gravel." +#Banner control +msg_war_siege_zone_milk_bucket_forbidden_while_attempting_banner_control: 'You cannot use this item while in a banner control session.' +#Town Info Siege Section +status_town_revolt_immunity_timer: '&2Revolt Immunity Timer: &a%s' +status_town_siege_status_in_progress: 'In Progress' +status_town_siege_status_banner_xyz: '&2 > Banner XYZ: &a%d,%d,%d' +status_town_siege_immunity_timer: '&2 > Immunity Timer: &a%s' +status_town_siege_victory_timer: '&2 > Victory Timer: &a%s' +status_town_banner_control: '&2 > Banner Control: %s &a[%s]&2: &f' +status_town_banner_control_nobody: '&2 > Banner Control: %s' +#General +status_no_green: '&aNO' +msg_occupier: '&4*Occupier*' +msg_nobody: '&aNobody' +msg_attackers: '&aAttackers' +msg_defenders: '&aDefenders' +#Town Neutrality +status_town_peacefulness_status_change_timer: '&2Countdown To Neutral Status Change: &a%d days' +msg_war_common_town_declared_peaceful: '&bNeutrality Declared!. The town will be confirmed as Neutral in %d day(s).' +msg_war_common_town_declared_non_peaceful: '&bNon-Neutrality Declared!. The town will be confirmed as Non-Neutral in %d day(s).' +msg_war_common_town_peacefulness_countdown_cancelled: '&bThe Neutrality status change countdown was cancelled.' +msg_war_siege_cannot_add_nation_military_rank_to_peaceful_resident: '&cUnable to add military rank to resident, because they are in a Neutral town.' +#Siege immunities +msg_set_siege_immunities_town: 'Siege immunity for town %s set to %s hours.' +msg_set_siege_immunities_nation: 'Siege immunities for all towns in nation %s set to %s hours.' +msg_set_siege_immunities_all: 'Siege immunities for all towns set to %s hours.' +#Siege-zone block placement restrictions +msg_war_siege_zone_block_placement_forbidden: '&cYou cannot place this type of block in the wilderness area of a siege zone.' +msg_war_siege_zone_bucket_emptying_forbidden: '&cYou cannot use this type of bucket in the wilderness area of a siege zone.' +#Added in 0.02: +admin_help_1: 'Reload the config and language file.' +config_and_lang_file_reloaded_successfully: 'Config and Language file reloaded successfully.' +config_and_lang_file_could_not_be_loaded: 'Reload unsuccessful. See console for details.' +#Added in 0.05: +msg_err_not_being_sieged: '&cTown %s does not have any active sieges.' +msg_err_town_not_registered: '&cTown %s is not registered.' +#Scoreboard +hud_title: 'Siege' +hud_siegestatus: 'Siege Status' +hud_attackers: 'ATK: ' +hud_defenders: 'DEF: ' +hud_banner_control: "Banner Control: " +hud_time_remaining: 'Time Left: ' +msg_swa_resident_already_has_control: '&cResident %s already has control.' +msg_swa_resident_doesnt_have_control: "&cResident %s doesn't have control." +msg_swa_set_plunder_success: '&bSet plundered to %s for %s.' +siege_status_in_progress: 'In Progress' +siege_status_attacker_win: 'Attacker Win' +siege_status_defender_win: 'Defender Win' +siege_status_unknown: 'Unknown' +dynmap_siege_banner_control: 'Banner Control: %s' +dynmap_siege_time_left: 'Time Left: %s' +#Added in 0.06: +msg_inventory_degrade_warning: '&4WARNING: &cSome of your gear is close to breaking due to inventory degradation.' +msg_swa_remove_siege_success: '&bSuccessfully removed siege.' +msg_you_received_war_sickness: '&cYou are not a participant of this siege and cannot be in the Siege Zone. Please leave to remove the war sickness. Common causes of war sickness: being in a neutral town, not having a military rank or not being allied to either side.' +msg_you_will_get_sickness: '&cYou are not a participant of this siege and cannot be in the Siege Zone. Please leave or you will receive war sickness in %s seconds.' +#Added in 0.08: +msg_swa_set_towns_gained_success: '&bSuccessfully set towns gained to %d for %s.' +msg_swa_set_towns_lost_success: '&bSuccessfully set towns lost to %d for %s.' +msg_swa_set_plunder_gained_success: '&bSuccessfully set plunder gained to %d for %s.' +msg_swa_set_plunder_lost_success: '&bSuccessfully set plunder lost to %d for %s.' +msg_err_nation_not_registered: '&cNation %s is not registered.' +msg_err_cannot_remove_enemy: '&cYou cannot remove a nation as enemy if you have an active siege against them!' +#Added in 0.09 +nation_help_12: 'Pay your soldiers. The given amount will be distributed according to rank.' +msg_siege_war_military_salary_available: "A Military Salary of of %s is now available to you. It can be collected using '/sw collect'." +msg_siege_war_military_salary_collected: "You have collected a military salary of %s." +msg_err_siege_war_no_soldiers_to_pay: "There were no soldiers to pay." +msg_err_siege_war_not_enough_nation_funds_to_pay: "The nation does not have enough funds to pay that amount." +msg_siege_war_soldiers_paid: "The soldiers of the nation were paid a total of %s, which was distributed according to rank." +#Added in 0.11 +msg_err_invalid_bool: "&cInvalid option. Options: on/off" +msg_beacon_preference_set: "&bBeacon preference set to %s." +#Misc +msg_na: 'N/A' +#Town screen +status_town_siege_status_siege_balance: '&2 > Balance: &a%d' +status_town_siege_status_warchest: '&2 > War Chest: &a%s' +#Battle sessions +status_town_siege_battle: '&2Battle' +status_town_siege_battle_time_remaining: '&2 > Time Remaining: &a%s' +msg_war_siege_battle_session_started: "&bA new battle session has started." +msg_war_siege_battle_session_ended_with_battles: "&bThe current battle session has ended. The following teams won their battles:" +msg_war_siege_battle_session_ended_without_battles: "&bThe current battle session has ended. There were no battles." +msg_war_siege_battle_session_ended_attacker_result: "&b * Attackers @ %s (%s)" +msg_war_siege_battle_session_ended_defender_result: "&b * Defenders @ %s (%s)" +msg_war_siege_battle_session_ended_draw_result: "&b * Draw @ %s (0)" +msg_war_siege_battle_session_break_cannot_get_banner_control: "&cBanner control cannot be gained until the next battle session starts. The next battle session will start in %s." +#Hud +hud_siege_balance: 'Siege Balance: ' +hud_warchest: 'War Chest: ' +hud_battle_time_remaining: 'BAT Time Left: ' +#Dynmap +dynmap_siege_battle_time_left: 'Battle Time Left: %s' +#Banner control +msg_siege_war_banner_control_reversed_by_attacker: '&bSiege on %s > The attackers have stolen banner control from the defenders! (REVERSAL)' +msg_siege_war_banner_control_reversed_by_defender: '&bSiege on %s > The defenders have stolen banner control from the attackers! (REVERSAL)' +msg_siege_war_banner_control_reversal_bonus: '. Cap-Point-Generation-Rate X %s.' +#Admin +msg_swa_set_siege_balance_success: '&bSuccessfully set siege balance to %d for %s.' +#Added in 0.13 +msg_siege_war_version: '&bThe current SiegeWar version is: %s.' +#Added in 0.14 +msg_siege_war_banner_control_session_started: '&bBanner control session started. Remain close to the siege-banner (%d blocks horizonally, %d blocks above, %d blocks below), not in the town, and not flying, for %s. If your session succeeds, you will gain banner control for your side (or be added to the banner control list).' +msg_siege_war_banner_control_session_started_with_altitude: '&bBanner control session started. Remain close to the siege-banner (%d blocks horizonally, %d blocks above, %d blocks below), not below its altitude, not in the town, and not flying, for %s. If your session succeeds, you will gain banner control for your side (or be added to the banner control list).' +msg_siege_war_banner_control_session_failure: '&cBanner control session failed!. Common causes for this include: dying, going too far from the banner, going into the town, or flying.' +msg_siege_war_banner_control_session_failure_with_altitude: '&cBanner control session failed!. Common causes for this include: dying, going too far from the banner, going below the altitude of the banner, going into the town, or flying.' +##### Added in 0.15 +#Town Merging +msg_err_cannot_merge_towns: '&cUnable to merge a town that is under siege!' +#General +siege.name: '%s vs %s' +msg_err_action_disable: '&cYou don''t have enough permissions for that action.' +msg_err_unknown_town: '&cUnknown Town' +msg_err_unknown_nation: '&cUnknown Nation' +#Siege Types +siege_type_conquest: 'Conquest' +siege_type_liberation: 'Liberation' +siege_type_revolt: 'Revolt' +siege_type_suppression: 'Suppression' +#Dynmap +dynmap_siege_title: 'Siege: %s vs %s' +dynmap_siege_type: 'Type: %s' +dynmap_siege_town: 'Town: %s' +dynmap_siege_balance: 'Siege Balance: %d' +dynmap_siege_war_chest: 'War Chest: %s' +dynmap_siege_battle_points: 'Battle Points: %s / %s' +#HUD +hud_siege_type: 'Type: ' +hud_battle_attacker_points: 'ATK BAT Points: ' +hud_battle_defender_points: 'DEF BAT Points: ' +#Starting sieges +msg_err_cannot_start_siege_at_ruined_town: '&cYou cannot start a siege at a ruined town.' +msg_err_cannot_start_siege_due_to_siege_immunity: '&cYou cannot start a siege now, because the nearby town has siege immunity.' +msg_err_cannot_start_revolt_siege_as_town_is_unoccupied: '&cYou cannot start a revolt siege because the town is not in an occupied state.' +msg_err_siege_war_cannot_attack_occupied_town_non_enemy_nation: '&cYou cannot attack an occupied town unless the occupier of that town is an enemy of your nation.' +msg_conquest_siege_started_neutral_town: '&bAn army belonging to %s has attacked %s. A CONQUEST SIEGE has begun!' +msg_conquest_siege_started_nation_town: '&bAn army belonging to %s has attacked %s at %s. A CONQUEST SIEGE has begun!' +msg_liberation_siege_started_neutral_town: '&bAn army belonging to %s has attacked %s at %s, in an attempt to remove the occupation. A LIBERATION SIEGE has begun!' +msg_liberation_siege_started_nation_town: '&bAn army belonging to %s has attacked %s at %s, in an attempt to remove the occupation. A LIBERATION SIEGE has begun!' +msg_revolt_siege_started_neutral_town: '&bThe townspeople of %s have risen up against the occupying army of %s. A REVOLT SIEGE has begun!' +msg_revolt_siege_started_nation_town: '&bThe townspeople of %s, whose home nation is %s, have risen up against the occupying army of %s. A REVOLT SIEGE has begun!' +msg_suppression_siege_started_neutral_town: '&bThe nation of %s has moved to stamp out rebel activity at %s. A SUPPRESSION SIEGE has begun!' +msg_suppression_siege_started_nation_town: '&bThe nation of %s has moved to stamp out rebel activity by %s at %s. A SUPPRESSION SIEGE has begun!' +#Banner Control +msg_siege_war_defending_troops_at_siege_banner: '&bSiege on %s > Defenders are at the siege banner.' +#Town screen +status_town_occupying_nation: '&2Occupying Nation: &a%s' +status_town_siege: '&2Siege:' +status_town_siege_type: '&2 > Type: &a%s' +status_town_siege_status: '&2 > Status: &a%s' +status_town_siege_attacker: '&2 > Attacker: &a%s' +status_town_siege_defender: '&2 > Defender: &a%s' +status_town_siege_battle_points: '&2 > Points: &a%s &2/ &a%s' +status_town_siege_status_attacker_win: 'Attacker Victory' +status_town_siege_status_defender_win: 'Defender Victory' +status_town_siege_status_attacker_abandon: 'Attacker Abandon' +status_town_siege_status_pending_attacker_abandon: 'Attacker Abandon Pending, in %s' +status_town_siege_status_defender_surrender: 'Defender Surrender' +status_town_siege_status_pending_defender_surrender: 'Defender Surrender Pending, in %s' +status_town_siege_status_plundered: '&2 > Town Plundered: %s' +status_town_siege_status_invaded: ' &2Town Invaded: %s' +#Siege statuses +siege_status_attacker_abandon: 'Attacker Abandon' +siege_status_defender_surrender: 'Defender Surrender' +siege_status_pending_attacker_abandon: 'Pending Attacker Abandon' +siege_status_pending_defender_surrender: 'Pending Defender Surrender' +#Nation screen +status_nation_occupied_home_towns: '&2Occupied Home Towns &a[%s]&2: &f' +status_nation_occupied_foreign_towns: '&2Occupied Foreign Towns &a[%s]&2: &f' +status_nation_offensive_sieges: '&2Offensive Sieges &a[%s]&2: &f' +status_nation_defensive_sieges: '&2Defensive Sieges &a[%s]&2: &f' +#Surrendering defences +msg_conquest_siege_defender_surrender: '&bCONQUEST SIEGE at %s > The town has surrendered to the army of %s.' +msg_liberation_siege_defender_surrender: '&bLIBERATION SIEGE at %s > The occupying army of %s has surrendered to the army of %s, and the occupation has been removed.' +msg_revolt_siege_defender_surrender: '&bREVOLT SIEGE at %s > The occupying army of %s has surrendered to the rebels, and the occupation has been removed.' +msg_suppression_siege_defender_surrender: '&bSUPPRESSION SIEGE at %s > The town has surrendered to the occupying army of %s. ' +#Abandoning attacks +msg_conquest_siege_attacker_abandon: '&bCONQUEST SIEGE at %s > The army of %s has abandoned its attack.' +msg_liberation_siege_attacker_abandon: '&bLIBERATION SIEGE at %s > The army of %s has abandoned its attempt to free the town from %s.' +msg_revolt_siege_attacker_abandon: '&bREVOLT SIEGE at %s > The rebel army has abandoned its revolt against %s.' +msg_suppression_siege_attacker_abandon: '&bSUPPRESSION SIEGE at %s > The army of %s has abandoned its attack and released the town from occupation.' +msg_err_town_cannot_end_siege_as_no_siege: '&cThe nearby town has no siege. Abandon/Surrender not possible.' +msg_err_town_cannot_end_siege_as_finished: '&cThe siege is finished or scheduled to finish. Abandon/Surrender not possible.' +#Timed wins +msg_conquest_siege_timed_attacker_win: '&bCONQUEST SIEGE at %s > The attacking army of %s has defeated the defending army of %s. The town now stands open for invasion and/or plunder.' +msg_liberation_siege_timed_attacker_win: '&bLIBERATION SIEGE at %s > The attacking army of %s has defeated the occupying army of %s, and liberated the townspeople from occupation.' +msg_revolt_siege_timed_attacker_win: '&bREVOLT SIEGE at %s > The attacking rebel army has driven out the occupying army of %s.' +msg_suppression_siege_timed_attacker_win: '&bSUPPRESSION SIEGE at %s > The occupying army of %s has successfully suppressed all rebel activity. The town now stands open for invasion and/or plunder.' +msg_conquest_siege_timed_defender_win: '&bCONQUEST SIEGE at %s > The defending army of %s has defeated the army of %s, and driven the attackers off.' +msg_liberation_siege_timed_defender_win: '&bLIBERATION SIEGE at %s > The occupying army of %s has defeated the army of %s, and successfully prevented the liberation of the town.' +msg_revolt_siege_timed_defender_win: '&bREVOLT SIEGE at %s > The occupying army of %s has successfully crushed the rebellion. The town now stands open for invasion and/or plunder.' +msg_suppression_siege_timed_defender_win: '&bSUPPRESSION SIEGE at %s > The defending army of %s has defeated the attacking army of %s, preventing the attempted suppression, and freeing the town from occupation.' +#Generic Victory messages +msg_immediate_attacker_victory: " The attackers are victorious!" +msg_pending_attacker_victory: " Attacker victory will be confirmed in %s." +msg_immediate_defender_victory: " The defenders are victorious!" +msg_pending_defender_victory: " Defender victory will be confirmed in %s." +#Invasions +msg_err_cannot_invade_own_town: '&cYou cannot invade your own town.' +msg_err_cannot_invade_without_victory: "&cYou cannot invade the town unless your nation is victorious in the siege." +msg_err_cannot_invade_siege_still_in_progress: '&cYou cannot invade while the siege is still in progress.' +msg_err_cannot_invade_town_already_occupied: '&cThere is no need to invade because your nation already occupies the town.' +msg_err_cannot_invade_town_already_invaded: '&cYour nation has already invaded the town.' +msg_neutral_town_invaded: '&b%s has been invaded by %s, and placed under occupation!' +msg_nation_town_invaded: '&b%s, belonging to %s, has been invaded by %s, and placed under occupation!' +#Plunder +msg_err_siege_war_plunder_not_possible_rebels_won: '&cPlunder not possible because the town rebels won the siege.' +#Admin commands +msg_err_swa_cannot_set_invade_due_to_siege_type: '&cYou cannot set the invaded flag for this type of siege.' +msg_err_swa_cannot_change_occupier_due_to_active_siege: '&cYou cannot change the occupier if the town has an active siege.' +msg_swa_set_invade_success: '&bSet invaded to %s for %s.' +msg_swa_town_occupation_removal_success: '&bTown occupier removed for %s.' +msg_swa_town_occupation_change_success: '&bTown occupier changed to %s for %s.' +#Added in 0.16 +#Nation war history +status_nation_town_stats: '&2Town Invasion History - Foreign/Home: &a%d&2/&a%d' +status_nation_plunder_stats: '&2Town Plunder History - Gains/Losses: &a%d&2/&a%d' +#Siege effects +msg_err_siege_war_cannot_spawn_into_siegezone_or_besieged_town: '&cOnly town residents can spawn into a besieged town or siege zone.' +#Nation Siege Immunity +msg_err_siege_affected_home_nation_cannot_recruit: "&cThe nation cannot add new towns, because one of its home towns is under siege attack." +msg_err_siege_affected_home_nation_town_cannot_recruit: "&cThe town cannot add new residents, because one of its nation's home towns is under siege attack." +msg_err_siege_affected_home_nation_town_cannot_claim: "&cCannot claim land, because one of your nation's home towns is under siege attack." +msg_err_siege_affected_home_nation_town_cannot_unclaim: "&cCannot unclaim land, because one of your nation's home towns is under siege attack." +#Added in 0.17 +#Peaceful towns homeblock move restrictions +msg_err_peaceful_town_cannot_move_homeblock: "&cNeutral towns cannot move their homeblocks. If you wish to move your homeblock, first toggle neutrality off." +#Added in 0.18 +#Homeblock move restrictions +msg_err_besieged_town_cannot_move_homeblock: "&cBesieged towns cannot move their homeblocks." +msg_err_occupied_town_cannot_move_homeblock: "&cOccupied towns cannot move their homeblocks." +#Added in 0.20 +#Town status screen's pending balance adjustment +status_town_siege_pending_balance_adjustment: '&2 | Pending: &a%s' +#Added in 0.21 +#General occupation commands error messages +msg_err_cannot_change_occupation_town_not_occupied: '&cYou cannot change the occupation status because the town is not occupied.' +msg_err_cannot_change_occupation_by_foreign_nation: '&cYou cannot change the occupation status because your nation is not the occupier.' +msg_err_cannot_change_occupation_of_besieged_town: '&cYou cannot change the occupation status of a besieged town.' +msg_err_town_and_capital_too_far_apart: "&cThe homeblock of %s is too far away from the homeblock of %s's capital." +#Remove occupation command +nation_help_14: "Remove your nation's occupation of a town." +msg_remove_occupation_success: '&bThe nation %s has removed its occupation of %s.' +#Transfer occupation command +nation_help_15: "Transfer your nation's occupation of a town to another nation" +msg_err_cannot_transfer_occupation_king_not_online: "&cThe occupation-transfer failed because the king of %s (%s) is not online." +msg_would_you_accept_transfer_of_occupied_town: '&6Would you agree to transfer the occupation of %s, from %s to your nation?. This will cause the town to become occupied by your nation.' +msg_transfer_occupation_success: '&bThe nation %s has transferred its occupation of %s. The town is now under the occupation of %s.' +#Invite occupation command +nation_help_16: "Invite a nation to occupy your town" +msg_err_cannot_invite_occupation_town_already_occupied: '&cYou cannot invite occupation because your town is already occupied.' +msg_err_cannot_invite_occupation_king_not_online: "&cThe occupation-invitation failed because the king of %s (%s) is not online." +msg_would_you_accept_town_request_for_occupation: '&6Would you agree to occupy %s?. This will cause the town to become occupied by your nation.' +msg_invite_occupation_success: '&bThe town %s has come under the occupation of %s, by its own request.' +#Added in 0.22 +#Revolt immunities +msg_set_revolt_immunities_town: 'Revolt immunity for town %s set to %s hours.' +msg_set_revolt_immunities_nation: 'Revolt immunities for all towns in nation %s set to %s hours.' +msg_set_revolt_immunities_all: 'Revolt immunities for all towns set to %s hours.' +#Added in 0.23 +msg_siege_war_banner_control_remaining_session_time: 'Banner Cap Timer: %s' +#Added in 0.25 +msg_err_siege_war_too_many_adjacent_towns: '&cYou cannot perform this action because the target chunk faces too many townblocks. Try placing the item in a different area.' +#Added in 0.26 +msg_siege_war_attacker_death: '&bSiege of %s > Attacker %s died > Battle Points -%d' +msg_siege_war_defender_death: '&bSiege of %s > Defender %s died > Battle Points +%d' +msg_siege_war_attacker_killed_by_player: '&bSiege of %s > Attacker %s was killed by %s > Battle Points -%d' +msg_siege_war_defender_killed_by_player: '&bSiege of %s > Defender %s was killed by %s > Battle Points +%d' +status_town_days_to_peacefulness_status_change: 'Days To Neutrality Status Change' +#Added in 0.27 +msg_next_siege_session_in_minutes: 'The next Battle Session is in %s.' +msg_session_is_active_now: 'A Battle Session is active now!' +msg_err_battle_session_active: "&cA Battle session has already started." +msg_err_battle_session_inactive: "&cThe Battle session has already ended." +msg_battle_session_force_start: "&bA Battle session has been force started." +msg_battle_session_force_end: "&bThe Battle session has been force ended." +#Added in 0.28 +msg_town_immunity_expired: 'Your town''s Siege Immunity has expired.' +#Unsiegeable towns strings +msg_permanent: "permanent" +msg_error_must_be_num_or_permanent: '&cAmount must be a number or ''permanent''.' +msg_surrender_action_cancelled: 'Siege surrender cancelled.' +msg_abandon_action_cancelled: 'Siege abandon cancelled.' +#Added in 0.29 +msg_err_siegecamp_too_close_to_another_siegecamp: 'Siege-Assembly too close to another Siege-Assembly!' +msg_err_too_soon_since_your_last_siegecamp: 'It has been too soon since you last tried to attack this town!' +msg_err_your_siegecamp_failed_you_must_wait_x: 'Your Siege-Assembly failed to score enough points, you cannot attempt to attack the town again for %s.' +attackers_scored_points_towards_siege_camp_x_of_x: '%s has scored points towards their Siege-Assembly: %s/%s.' +attacker_has_begun_a_siegecamp_session: '%s has begun a Siege-Assembly against %s. If successful a Siege will begin! The attackers must score %s points within %s minutes.' +#Added in 0.30 +msg_bossbar_preference_set: "&bBossBar preference set to %s." +bossbar_msg_battle_time_remaining: '&2Battle Session Time Remaining: &a%s' +msg_err_siege_war_revolt_immunity_permanent: "&cYour town has permanent revolt immunity. It cannot revolt." +status_sieged: "%s[%sSieged%s]" +status_military_salary: "Military Salary: " +hover_message_click_to_claim: "Click to claim money owed to you." +#Added in 0.31 +msg_next_session_cannot_be_determined: "The next Siege Session has not been scheduled. Try again later." +#Added in 0.32 +msg_peaceful_town_subverted: "&b%s has been peacefully subverted and occupied by %s." +msg_peaceful_town_revolted: "&b%s has peacefully revolted against %s, and freed itself from occupation." +msg_town_became_peaceful: '&b%s has been confirmed as Neutral. The town is now immune to siege attacks, but vulnerable to getting subverted by nearby nations. Residents cannot enter siege-zones or gain nation-military ranks.' +msg_town_became_non_peaceful: '&b%s has been confirmed as Not-Neutral. The town is no longer immune to siege attacks, and no longer vulnerable to getting subverted by nearby nations. Residents can enter siege-zones and gain nation-military ranks.' +msg_town_returned_to_pre_peaceful_occupier: " The town has been returned to the occupier it had before it turned neutral - %s." +msg_err_cannot_subvert_town_already_occupied: "&cThere is no need to subvert this town, because your nation already occupies it." +msg_err_cannot_subvert_towns_in_own_nation: "&cYou cannot subvert towns which are in your own nation." +msg_err_cannot_subvert_town_zero_influence: "&cYou cannot subvert this town, because your nation has no Towny-Influence in the local area." +msg_err_cannot_subvert_town_insufficient_influence: "&cYou cannot subvert this town, because %s has more Towny-Influence in the local area (%d), than your nation (%d)." +msg_err_cannot_invite_peaceful_town_occupation: "&cYou cannot invite occupation if your town is neutral." +msg_err_cannot_peacefully_revolt_because_unoccupied: "&cThere is no need to peacefully revolt, because your town is not occupied." +msg_err_cannot_peacefully_revolt_because_occupier_has_influence: "&cYour town cannot peacefully revolt, because its occupier, %s, still has some Towny-Influence in the local area (%d)." +#Added in 0.33 +nation_help_11: 'Collect any income due to you from military salary.' +msg_err_siege_war_collect_unavailable: "There is nothing for you to collect." +msg.battle.session.cleanup.starting: "The previous Battle Session did not complete. Initiating Battle Session Cleanup. Each battle will be resolved as a draw, with both attacker and defender battle points being applied to the siege balance." +msg.battle.session.cleanup.complete: "Battle Session Cleanup complete. %d battles were resolved." +msg_err_cannot_start_sieges_today: "&cYour server has limited the days-of-the-week when sieges can be started. Sieges cannot be started today." +#Added in 0.35 +#Wall-Breach-Actions +hud_breach_points: "Breach Points: " +msg_wall_breach_successful: 'Wall Breach Successful!' +status_town_siege_breach_points: '&2 > Breach Points: &a%s' +msg_err_not_enough_breach_points_for_action: '&cThere are not enough breach points for this action. Required: %d, Actual: %s.' +msg_err_cannot_breach_without_battle_session: '&cYou cannot do a Wall-Breach action unless a battle session is in progress.' +msg_err_cannot_breach_at_this_height: '&cYou cannot do a Wall-Breach action at this height. Height limits apply when close to the homeblock. Compared to Siege-Banner Height, MIN = %d, MAX = %d.' +msg_err_breaching_cannot_place_this_material: '&cYou cannot place this type of block.' +msg_err_breaching_cannot_destroy_this_material: '&cYou cannot destroy this type of block.' +#Wall-Breach-Bonus +msg_wall_breach_bonus_awarded_to_attackers: "&bSiege on %s > %d attackers have reached the homeblock. Wall Breach Bonus: +%d Battle Points." +msg_wall_breach_bonus_awarded_to_defenders: "&bSiege on %s > %d defenders have reached the homeblock. Wall Breach Bonus: +%d Battle Points." +msg_wall_breach_bonus_awarded: "&bYou have been awarded a Wall Breach Bonus!" +msg_err_already_received_wall_breach_bonus: '&cYou already received a Wall Breach Bonus for this Battle Session.' +#Wall-Breach Cannons Integration +msg_err_cannot_fire_cannon_without_battle_session: '&cYou cannot fire a cannon in a siegezone unless there is a Battle Session in progress.' +msg_err_cannot_fire_cannon_without_perms: '&cYou cannot fire this cannon. Check that you are an official participant in the local siege, and that you have a rank which allows cannon-firing.' +#configuration-errors +msg_error_misconfigured_place_blocks_whitelist: '&cMisconfigured Material on Wall-Breaching-Place-Blocks-Whitelist. Problem Entry: %s.' +msg_error_misconfigured_destroy_blocks_blacklist: '&cMisconfigured Material on Wall-Breaching-Destroy-Blocks-Blacklist. Problem Entry: %s.' +#Added in 0.36 +msg_err_nation_neutrality_not_supported: '&cSiegeWar does not support nation neutrality.' +msg.townyperms.installation.complete: "Towny perms file adjusted for recommended SW setup." +msg.townyconfig.installation.complete: "Towny config file adjusted for recommended SW setup." +msg.installation.complete: "Installation Complete." +#Added in 0.37 +msg_err_cannon_must_be_in_wilderness_or_besieged_town: "&cWithin SiegeZones, cannons can only be fired if they are in the wilderness or the besieged town." +#Added in 0.41 +msg_capping_limiter_limit_exceeded_warning: "&cYou have exceeded your daily Capping Limit of %d Battle Sessions. You can cap again in %s." +msg_war_siege_peaceful_player_warned_for_being_in_siegezone: '&cAs a peaceful town resident, you cannot pass easily through Siege-Zones. To avoid War Sickness, leave the Siege-Zone immediately.' +msg_war_siege_peaceful_player_punished_for_being_in_siegezone: '&cAs a peaceful town resident, you cannot pass easily through Siege-Zones. To remove the War Sickness, leave the Siege-Zone immediately.' +#Added in 0.42 +msg_siege_zone_proximity_warning: "&cWARNING: You are in a Siege-Zone!. PVP protections are disabled here." +msg_siege_zone_proximity_warning_with_logout_risk: "&cWARNING: You are in a Siege-Zone!. PVP protections are disabled here. You will be killed if you logout while in the Siege-Zone." +msg_player_killed_for_logging_out_in_siege_zone: "%s was killed because they logged out while in a Siege-Zone." +#Added in 0.43 +msg_err_cannot_surrender_liberation_siege: "&cYou cannot surrender the defence at a liberation siege." +msg_err_siege_war_cannot_destroy_siege_camp_banner: "&cWhile the siege assembly is in progress you cannot destroy the siege banner or the block it is attached to." +msg_err_cannot_alter_blocks_near_siege_banner: 'You cannot place/destroy blocks at this location near the Siege Banner.' +#Added in 0.44 +#Message shown siege-wide when a player loses a siegewar rank while in a siegezone. +warn_resident_had_rank_removed: 'Warning: %s had their rank %s taken from them while in the siegezone at %s.' +#Message shown when a town kicks a resident who is in a siege zone. +warn_resident_had_town_removed: 'Warning: %s was removed from town %s while in the siegezone at %s.' +#Message shown when a nation kicks a town which has players in a siege zone. +warn_nation_had_town_removed: 'Warning: %s was removed from nation %s while the player(s) %s were located in the siegezone at %s.' +#Message shown when a nation removes an ally which has players in a siege zone. +warn_nation_had_ally_removed: 'Warning: %s was removed as an ally from nation %s while the player(s) %s were located in the siegezone at %s.' +#Message shown to the former allied nation's players when they have been removed as an ally. +warn_your_nation_has_been_removed_as_an_ally: 'Warning: %s has removed your nation as an ally, while some of your nation members are located inside of siegezones, at %s.' +msg_global_domination_awards_header: '&bDomination Awards Granted!' +msg_global_domination_awards_line: '&b%d - %s: %s + %s Artefacts.' +msg_err_nation_domination_awards_no_capital: '&cNo capital town in which to deposit Artefacts.' +msg_err_nation_domination_awards_no_capital_homeblock: '&cNo capital homeblock in which to deposit Artefacts.' +msg_err_nation_domination_awards_not_enough_chests: '&cNot enough chests in homeblock to deposit Artefacts.' +#Added in 0.46 +artefact_lore_summary_line: '&5Artefact Tier %d' +artefact_lore_warning_line: '&cWARNING: Unstable after %d days old.' +artefact_name_tree_feller: 'Tree Feller' +artefact_name_ground_digger: 'Ground Digger' +artefact_name_cobble_eater: 'Cobble Eater' +artefact_name_sword_of_searing: 'Sword of Searing' +artefact_name_potion_of_enhanced_regeneration: 'Potion of Enhanced Regeneration' +artefact_name_potion_of_enhanced_strength: 'Potion of Enhanced Strength' +artefact_name_potion_of_enhanced_absorbtion: 'Potion of Enhanced Absorbtion' +artefact_name_potion_of_true_invisibility: 'Potion of True Invisibility' +artefact_name_splash_potion_of_enhanced_regeneration: 'Splash Potion of Enhanced Regeneration' +artefact_name_splash_potion_of_enhanced_strength: 'Splash Potion of Enhanced Strength' +artefact_name_splash_potion_of_enhanced_absorbtion: 'Splash Potion of Enhanced Absorbtion' +artefact_name_arrow_of_enhanced_hunger: 'Arrow of Enhanced Hunger' +artefact_name_potion_of_great_resistance: 'Potion of Great Resistance' +artefact_name_arrow_of_knockup: 'Arrow of Knockup' +artefact_name_super_spiky_helmet: 'Super Spiky Helmet' +artefact_name_bountiful_pickaxe: 'Bountiful Pickaxe' +artefact_name_sword_of_immolation: 'Sword of Immolation' +artefact_name_axe_of_the_berserker: 'Axe of the Berserker' +artefact_name_bow_of_displacement: 'Bow of Displacement' +artefact_name_arrow_of_doom: 'Arrow of Doom' +artefact_name_vorpal_sword: 'Vorpal Sword' +artefact_name_chicago_typewriter: 'Chicago Typewriter' +artefact_name_trident_of_zeus: 'Trident of Zeus' +artefact_name_trident_of_poseidon: 'Trident of Poseidon' +artefact_name_chestplate_of_mars: 'Chestplate of Mars' +artefact_custom_effect_lore_lightning_strike_on_hit: '&7Lightning Strike on Hit' +#Added in 0.47 +artefact_name_antimatter_potion: 'Antimatter Potion' +artefact_custom_effect_lore_delayed_massive_self_explosion_on_consume: '&7Drinker Explodes in 7 seconds' +artefact_name_splash_potion_of_true_invisibility: 'Splash Potion of True Invisibility' +artefact_name_poison_blade: 'Poison Blade' +artefact_custom_effect_lore_poison_on_hit: '&7Poison on Hit' +artefact_name_blade_of_the_viper: 'Blade of the Viper' +artefact_custom_effect_lore_strong_poison_on_hit: '&7Strong Poison on Hit' +artefact_custom_effect_lore_slow_on_hit: '&7Slowness on Hit' +#Added in 0.48 +#Shown when an admin adds hours using /swa siegeduration addhours +hours_added_to_sieges: '%s hours have been added to all sieges'' durations.' +#Shown when SW cancels a battle session because there's no active sieges. +battle_session_cancelled_no_sieges: 'No active Sieges, cancelling Battle Session' +#Added in 0.49 +#Shown when a nation tries to set their capital city while it is sieged. +msg_err_besieged_capital_cannot_change_king: "&cYour nation is not allowed to change kings while your cities are sieged." +#Added in 0.50 +#Shown when a siege assembly is started in a town which already has a siege assembly. +msg_err_town_already_has_a_siege_assembly: '&cThis town already has an active Siege Assembly.' +#Shown when a town cannot start a siege because of their isAllowedToWar setting. +msg_err_your_town_is_not_allowed_to_start_a_siege: 'Your town is not allowed to start sieges because they are not allowed to war.' +#Shown when a town cannot start a siege because of the target town's isAllowedToWar setting. +msg_err_this_town_is_not_allowed_to_be_sieged: 'You cannot siege this Town because they are not allowed to war.'