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Hitting this
Running C:/Program Files/Epic Games/UE_4.16/Engine/Binaries/DotNET/UnrealBuildTool.exe -projectfiles -project="D:/Brandon/develop/GEARS/UnrealGEARS/LammpsEditor/LammpsVR.uproject" -game -rocket -progress -log="D:\Brandon\develop\GEARS\UnrealGEARS\LammpsEditor/Saved/Logs/UnrealVersionSelector-2020.11.23-18.55.57.log" UnrealBuildTool Exception: System.IO.DirectoryNotFoundException: Could not find a part of the path 'd:\brandon\develop\gears\unrealgears\lammpseditor\saved\logs\unrealversionselector-2020.11.23-18.55.57.log'. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share) at UnrealBuildTool.UnrealBuildTool.GuardedMain(String[] Arguments) at UnrealBuildTool.UnrealBuildTool.Main(String[] Arguments)
Temporary Fix: Adding a Saved\Logs folder to UnrealGEARS\LammpsEditor fixed this for me. Will make a Pull Request later.
Saved\Logs
UnrealGEARS\LammpsEditor
The text was updated successfully, but these errors were encountered:
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Hitting this
Temporary Fix:
Adding a
Saved\Logs
folder toUnrealGEARS\LammpsEditor
fixed this for me. Will make a Pull Request later.The text was updated successfully, but these errors were encountered: