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Water not showing in Windows and Android Build #19
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Starting managed debugger on port 56335 [Physics::Module] Initialized MultithreadedJobDispatcher with 7 workers. Resource foamMap is valid WaterProjectSettings resources are not valid, please check the resources and try again. WaterPhysics State change:None>Setup GerstnerWaves State change:None>Setup GerstnerWaves State change:Setup>Ready Adding WaterModifier GerstnerWaves to physics systems Depth State change:None>Setup Depth State change:Setup>Ready Adding WaterModifier Depth to physics systems Flow State change:None>Setup Flow State change:Setup>Ready Adding WaterModifier Flow to physics systems Adding types: Initializing input. |
@PiyushHadiya In your Universal Render Data asset, do you have Depth Priming enabled? Try disabling it. I found that causes issues with some transparent effects like the water in this repo. |
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