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FlagOperations.ring
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# Enum generator
# Mohammad Hamdy Ghanem
# 1/11/2020
# Don't forget to copy This file to the folder Ring\Bin
Class FlagOperations
Value
MaxValue
Text
AllNames
OnFlags
OffFlags
func init(flagValue, names)
AllNames = names
MaxValue = pow(2, len(names)) -1
If flagValue > MaxValue
Value = flagValue & MaxValue
else
Value = flagValue
end
func SetValue()
raise "Value Is Read Only"
func SetAllNames()
Raise("Readonly Property")
func GetOnFlags()
lstFlags = []
n = len(AllNames)
For i = 1 to n
flag = pow(2, i - 1)
If (Value & flag) > 0
lstFlags + new FlagOperations(flag, AllNames)
end
Next
Return lstFlags
func SetOnFlags(lstFlags)
SetFlags(lstFlags)
func GetOffFlags()
lstFlags = []
n = len(AllNames)
For i = 1 to n
flag = pow(2, i - 1)
If (Value & flag) = 0
lstFlags + new FlagOperations(flag, AllNames)
end
Next
Return lstFlags
func SetOffFlags(lstFlags)
UnsetFlags(lstFlags)
func GetText()
return ToString("")
func SetText()
raise("Text is read only.")
Func ToString(Separator)
If Value = 0 Return "None" end
If Value = MaxValue Return "All" end
If Separator = ""
Separator = "+"
End
sb = ""
n = len(AllNames)
For i = 1 to n
flag = pow(2, i -1)
If (Value & flag) > 0
If len(sb) > 0
sb += Separator
end
sb += AllNames[i]
End
Next
Return sb
Func ToInteger()
Return Value
Func SetFlag(flag)
if type(flag) = "OBJECT"
v = flag.Value
else
v = flag
end
Return new FlagOperations(Value | v, AllNames)
Func SetFlags(flags)
if type(flags) = "OBJECT"
Return new FlagOperations(Value | flags.Value, AllNames)
elseIf isNull(flags) Or len(flags) = 0
Return new FlagOperations(Value, AllNames)
end
v = Value
For flag In Flags
v = v | flag.Value
Next
Return new FlagOperations(v, AllNames)
Func SetAllExcxept(flags)
if type(flags) = "OBJECT"
Return new FlagOperations(MaxValue - flags.Value, AllNames)
elseIf isNull(flags) Or len(flags) = 0
Return new FlagOperations(Value, AllNames)
end
v = MaxValue
For flag In Flags
v -= flag.Value
Next
Return new FlagOperations(v, AllNames)
Func UnsetFlag(flag)
if type(flag) = "OBJECT"
v = flag.Value
else
v = flag
end
Return new FlagOperations(Value & (Maxvalue - v) , AllNames)
Func UnsetFlags(flags)
if type(flags) = "OBJECT"
Return new FlagOperations(Value & (MaxValie - flags.Value) , AllNames)
elseIf isNull(flags) Or len(flags) = 0
Return new FlagOperations(Value, AllNames)
end
v = Value
For flag In Flags
v = v & (MaxValue - flag.Value)
Next
Return new FlagOperations(v, AllNames)
Func UnsetAllExcxept(flags)
if type(flags) = "OBJECT"
Return flags
elseIf isNull(flags) Or len(flags) = 0
Return new FlagOperations(Value, AllNames)
end
v = 0
For flag In Flags
v += flag.Value
Next
Return new FlagOperations(v, AllNames)
Func ToggleFlag(flag)
if type(flag) = "OBJECT"
v = flag.Value
else
v = flag
end
Return new FlagOperations(Value ^ v, AllNames)
Func ToggleFlags(flags)
if type(flags) = "OBJECT"
Return new FlagOperations(Value ^ flags.Value, AllNames)
elseIf isNull(flags) Or len(flags) = 0
Return new FlagOperations(Value, AllNames)
end
v = Value
For flag In Flags
v = v ^ flag.Value
Next
Return new FlagOperations(v, AllNames)
Func ToggleAll()
Return new FlagOperations(Value ^ MaxValue, AllNames)
Func IsSet(flag)
if type(flag) = "OBJECT"
v = flag.Value
else
v = flag
end
Return (Value & v) > 0
Func AreAllSet(flags)
if type(flags) = "OBJECT"
Return (Value & flags.Value) > 0
elseIf isNull(flags) Or len(flags) = 0
Return Value = MaxValue
end
For flag In Flags
If (Value & flag.Value) = 0 Return False end
Next
Return True
Func IsUnset(flag)
if type(flag) = "OBJECT"
v = flag.Value
else
v = flag
end
Return (Value & v) = 0
Func AreAllUnset(flags)
if type(flags) = "OBJECT"
Return (Value & flags.Value) = 0
elseIf isNull(flags) Or len(flags) = 0
Return Value = 0
end
For flag In Flags
If (Value & flag.Value) > 0 Return False end
Next
Return True
Func IsAnySet(flags)
if type(flags) = "OBJECT"
Return (Value & flags.Value) > 0
elseIf isNull(flags) Or len(flags) = 0
Return Value > 0
end
For flag In Flags
If (Value & flag.Value) > 0 Return True end
Next
Return False
Func IsAnyUnset(flags)
if type(flags) = "OBJECT"
Return (Value & flags.Value) = 0
elseIf isNull(flags) Or len(flags) = 0 Then
Return Value < MaxValue
end
For flag In Flags
If (Value & flag.Value) = 0 Return True end
Next
Return False
func operator(op, flag)
v = 0
if type(flag) = "OBJECT" and ClassName(flag) = lower("FlagOperations")
v = flag.Value
else
v = flag
end
switch op
case "[]"
Return (Value & v) > 0
case "&"
Return new FlagOperations(Value & v, AllNames)
case "|"
Return new FlagOperations(Value | v, AllNames)
case "+"
Return new FlagOperations(Value | v, AllNames)
case "-"
Return new FlagOperations(Value & (Maxvalue - v) , AllNames)
case "^"
Return new FlagOperations(Value ^ v, AllNames)
case "~"
Return new FlagOperations(MaxValue - Value, AllNames)
case "="
Return Value = v
case "!="
Return Value != v
case ">"
Return Value > v
case ">="
Return Value >= v
case "<"
Return Value < v
case "<="
Return Value <= v
end
end